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[D] NsP Genius's Safe PvT Build - Page 2

Forum Index > StarCraft 2 Strategy
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AnAlbumCover
Profile Joined September 2010
United States138 Posts
January 09 2011 19:48 GMT
#21
Thanks, I added a link to the dreamhack finals in the OP
for a nerdgasm: http://www.teamliquid.net/forum/viewmessage.php?topic_id=197809
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-01-09 20:47:56
January 09 2011 20:44 GMT
#22
On January 08 2011 15:10 Kogut wrote:
Show nested quote +
On January 08 2011 09:22 iChau wrote:
Hmm, sentries are the reason, eh? Don't they do bad against MM, though, as you need zealot/sentry to destroy MM balls, with a sprinkle of stalkers due to their low DPS, despite guardian shield and forcefield.

So 1 Gate FE is personally for less aggressive people. Never thought of that. ^_^

EDIT2: Oh, I see now, woops. Basically, forcefield, move back, attack with your whole army while half of their army cannot due to the fact that you have no melee units for him to shoot at. That's pretty cool.



Welcome to using sentries on a ramp. And yes, this is a build that allows you to poke at the Terran, rather than just sit tight like the 1GFE


Sarcasm detector. I rarely use sentries for the ramp unless I'm against protoss or 7rr because I'm the usual aggressor, not a child afraid of the dark. Why be aggressive and macro like a noob when you can push slightly AND macro very decently.

You can be aggressive with 1 GFE. I can take down anyone under low-diamond because they can't handle a probe + zealot + stalker. Yes, I have tried. And yes, I have replays.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Jayrod
Profile Joined August 2010
1820 Posts
January 09 2011 22:00 GMT
#23
On January 08 2011 09:22 iChau wrote:
In my opinion, 1 Gate FE is more suitable for larger maps like Shakuras Plateau. It also works in close positions if he is teching or expanding as well (for some reason o.o).

Can you have a section that compares this to 1 Gate FE? The pressure allows you to expand earlier, too, unlike in this build you have to place double gates + robo before Nexus.

How well does this build works in close position? I know it might no be successful, due to the small rush distance, but I at least want to know how well it will work since you have a lot of defensive units.

EDIT:


Show nested quote +
On January 08 2011 09:27 Jayrod wrote:
The main part of this build that stands out from other openers is the complete lack of zealots. It frees up some extra money to throw down an earlier second gas and focus more on sentries. This is weaker to marauder pokes and not good if you want to be aggressive... however, you get earlier sentries so they can build up energy. Its stylistic to a degree, but koreans are also more apt to pull their scvs in an all in, which is where the extra sentries will shine... if the Terran does a clever timed attack on your expansion you can go up the ramp and hold it off alot longer than if you made 1 late sentry and had to keep warping in more to hold the ramp and tech to collossuss. I would say that this opener is more viable against an aggressive korean style terran than, for instance, a NA terran who might do an early poke, but won't do that constant aggression until the expansion is broken that you see from the koreans with superior multi-tasking.

Watch any HuK PvT on the korean servers. They attack him early and often and dont let up, if that expansion could fall you'll be glad you made some early sentries so you can tech to collossus without spending 100 gas over and over while you're trying to build collossuss just to hold the ramp.


Hmm, sentries are the reason, eh? Don't they do bad against MM, though, as you need zealot/sentry to destroy MM balls, with a sprinkle of stalkers due to their low DPS, despite guardian shield and forcefield.

So 1 Gate FE is personally for less aggressive people. Never thought of that. ^_^

EDIT2: Oh, I see now, woops. Basically, forcefield, move back, attack with your whole army while half of their army cannot due to the fact that you have no melee units for him to shoot at. That's pretty cool.

My point was that you skip the zeal for early second gas to get earlier sentries so they get energy faster. You don't mass them up like u would vs zerg but if terran breaks your Fe you're going to need them
sjschmidt93
Profile Joined April 2010
United States2518 Posts
January 12 2011 17:25 GMT
#24
My worries are what is the best way to react to an early ghost build? When I scout it I've already got 4 sentries and a Nexus, if I just chill out at my nat I'm just going to get all of them EMP'd and I'm going to die.

Should I just cancel the Nex and go back up my ramp?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
shaunnn
Profile Joined October 2010
Ireland1230 Posts
January 12 2011 18:10 GMT
#25
Mouz manas 2 gate robo is very different to the norm, he gets 3 zealots and 1 stalkers before the warp tech finishs and doesnt get second gas till 30ish food
The naniwa - Unit of protoss skill, defined as the number of gates you build off of one base
monk
Profile Blog Joined May 2009
United States8476 Posts
January 12 2011 18:12 GMT
#26
On January 13 2011 03:10 shaunnn wrote:
Mouz manas 2 gate robo is very different to the norm, he gets 3 zealots and 1 stalkers before the warp tech finishs and doesnt get second gas till 30ish food


Mana's version is better vs different tank pushes but worse vs bio builds. Also, he just started using this build; he used to get earlier gas aka the standard 2 gate robo.
Moderator
bankai
Profile Joined November 2010
362 Posts
January 13 2011 04:00 GMT
#27
What is the difference between this 2 Gate Robo and the one Huk normally does? I see Huk often build a 18 gas 24 robo?? Has anyone tried both before?? Do you have to cut probes to get the 24 robo?
zyglrox
Profile Joined August 2010
United States1168 Posts
January 13 2011 04:06 GMT
#28
you can poke with a 1 gate fe also...just no sentries. it's almost the same build because usually after your structures and obs you can make a couple of sentries around the same time as this builds nexus is going down. this builds probably better against super early stuff since you already have more production buildings down. not sure about this builds timings but usually between 5-6 minutes you are building your gateways for a 1gate fe on 30-32 food. this builds probably just a little bit safer and a little bit later of an expo. both good builds though probably more of a preference to which you use. thanks for the thread.
champagne for my real friends, and real pain for my sham friends.
OriginalBeast
Profile Joined September 2010
United States709 Posts
January 13 2011 05:09 GMT
#29
notice that you can get bunker rushed before that build order unfolds and suddenly becomes less safe, the safest thing to do is to have good scouting and know what to open to do well against what he is opening.
More gg, more skill.
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
January 13 2011 08:07 GMT
#30
This build is focused on getting a lot of sentries early + a fast observer; the mineral surplus is used to grab a nexus. Obs is sent by the ground army path and if it sees the attack, you can cancel the nexus and get an immortal. Depending on distance it can be vulnerable to 2rax rine/maruder poke -> CC (as in, you need an immortal before nexus); or it can be safe on larger maps. If terran attacks at perfect time, on most maps the standard 2rax can force the nexus cancel. If terran is off even by 15 seconds, you're fine..or you could get an immortal and extra gateway unit round, and then nexus.
It isn't good for aggression at all.
If you make more than 2 sentries and opponent is thor rushing, it used to be that you were screwed. IDK about the new patch; zealots could've become effective enough to hold the attack, but I have my doubts about it.

There is a small issue with banshees going around the map, so when your obs reaches terran base they're attacking your mineral lines; depends on robo timing/map. Some variations of this build skip stalker and just make sentries, that allows for faster nexus.

If terran has expanded off of 1rax or 2rax, and you opt for colossi, there is a window of vulnerability right before the first colossi comes out. If terran was aggressive enough before that, making you waste FFs, the stim attack can possibly kill or damage you. Even if you start the bay with next 200 gas after obs.

As far as chrono boosts go, I am not sure I remember correctly; but you chrono probes only 2 or 3 times, then chrono warpgate 1 or 2 times; and chrono obs. If you chrono probes earlier I think you end up requiring a pylon earlier and that delays a critical building. Opt for having warpgate finish with 2nd gateway and still have a chrono boost for the observer.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 13 2011 12:46 GMT
#31
Going to give it a try. Can we compare this 2gate robo expand and 1gate FE to the Finesse vs. Brute Force approach? Sentry/Stalker to defend the 2rax bio pressure with good forcefields versus just haveing enough zealots and stalkers to manhandle it (pulled probes too).

Really keen on the idea of adjusting an expo to fit an allin. The Marine/RepairThor/Banshee (with variable number of scvs and either a Raven or Siege Tank w/ Siege Mode) push, when detected by this fast obs, could lead to a nexus cancel compared to 1gate FE where my obs shows this allin too late to stop the Nexus.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
January 14 2011 00:16 GMT
#32
I have not had success with this build against most terrans. They tend to be aggressive with early marines and marauders. Sentries can forcefield the ramp but the expo is not safe at all.

In my experience it seems like it is only safe to grab an early or earlyish expo if the terran does so himself.
bankai
Profile Joined November 2010
362 Posts
January 18 2011 00:12 GMT
#33
Have tried out this build and realised just how defensive this is. I found that I could not put any pressure on T at all until after I put down the Nexus - is that basically the idea of this build? To just sit and defend, then after you scout then build the appropriate army?? It seems like this build basically allows T to tech to whatever they want and have map control for the early game??

I also found that against banshee rushes, this was hard, not because i couldnt detect, but because i didnt have many stalkers since i focused more on sentries....and this was hard esp trying to cover 2 bases.
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 18 2011 00:13 GMT
#34
On January 14 2011 09:16 AirbladeOrange wrote:
I have not had success with this build against most terrans. They tend to be aggressive with early marines and marauders. Sentries can forcefield the ramp but the expo is not safe at all.

In my experience it seems like it is only safe to grab an early or earlyish expo if the terran does so himself.


That's the idea...you drop the nexus and if your observer scouts the terran doing something you can't hold off you cancel it.
=O
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 27 2011 15:40 GMT
#35
im bumping this because its an awesome build and more people need to see it
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-27 15:47:18
January 27 2011 15:46 GMT
#36
On January 13 2011 03:12 4kmonk wrote:
Show nested quote +
On January 13 2011 03:10 shaunnn wrote:
Mouz manas 2 gate robo is very different to the norm, he gets 3 zealots and 1 stalkers before the warp tech finishs and doesnt get second gas till 30ish food


Mana's version is better vs different tank pushes but worse vs bio builds. Also, he just started using this build; he used to get earlier gas aka the standard 2 gate robo.


Still he likes to get 3 zealots and 1 stalker (order: zealot/stalker/zealot/zealot) and warp 2 sentries after warp-tech has finished. I asked him about this recently and he said that he wants the gas saved up for early robotics + early sentry.
"You see....YOU SEE..." © 2010 Sen
zdarr
Profile Joined September 2010
France375 Posts
January 27 2011 15:52 GMT
#37
On January 10 2011 05:44 iChau wrote:
Show nested quote +
On January 08 2011 15:10 Kogut wrote:
On January 08 2011 09:22 iChau wrote:
Hmm, sentries are the reason, eh? Don't they do bad against MM, though, as you need zealot/sentry to destroy MM balls, with a sprinkle of stalkers due to their low DPS, despite guardian shield and forcefield.

So 1 Gate FE is personally for less aggressive people. Never thought of that. ^_^

EDIT2: Oh, I see now, woops. Basically, forcefield, move back, attack with your whole army while half of their army cannot due to the fact that you have no melee units for him to shoot at. That's pretty cool.



Welcome to using sentries on a ramp. And yes, this is a build that allows you to poke at the Terran, rather than just sit tight like the 1GFE


You can be aggressive with 1 GFE. I can take down anyone under low-diamond because they can't handle a probe + zealot + stalker. Yes, I have tried. And yes, I have replays.

Actually, it would be nice if you uploaded such replays...
shenzu88
Profile Joined June 2010
48 Posts
January 27 2011 16:25 GMT
#38
On January 10 2011 05:44 iChau wrote:

Sarcasm detector. I rarely use sentries for the ramp unless I'm against protoss or 7rr because I'm the usual aggressor, not a child afraid of the dark. Why be aggressive and macro like a noob when you can push slightly AND macro very decently.

You can be aggressive with 1 GFE. I can take down anyone under low-diamond because they can't handle a probe + zealot + stalker. Yes, I have tried. And yes, I have replays.


You can't be aggresive with 1Gate FE, you can only poke. That poke shows if he's bio or teching, if he's teching you can harass a bit.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 27 2011 16:56 GMT
#39
On January 28 2011 01:25 Raggydiaper wrote:
Show nested quote +
On January 10 2011 05:44 iChau wrote:

Sarcasm detector. I rarely use sentries for the ramp unless I'm against protoss or 7rr because I'm the usual aggressor, not a child afraid of the dark. Why be aggressive and macro like a noob when you can push slightly AND macro very decently.

You can be aggressive with 1 GFE. I can take down anyone under low-diamond because they can't handle a probe + zealot + stalker. Yes, I have tried. And yes, I have replays.


You can't be aggresive with 1Gate FE, you can only poke. That poke shows if he's bio or teching, if he's teching you can harass a bit.


Depends who you're playing and what they're doing. I used to do big damage or end games straight up with 1 gateway, but it's common now and people at my level prepare for it. He was saying he can beat people under low-diamond with a 1 gate attack. If they're teching without a bunker, I have no doubt that he can.
Offhand
Profile Joined June 2010
United States1869 Posts
January 27 2011 17:45 GMT
#40
On January 13 2011 14:09 OriginalBeast wrote:
notice that you can get bunker rushed before that build order unfolds and suddenly becomes less safe, the safest thing to do is to have good scouting and know what to open to do well against what he is opening.


Yes, you need to react to cheese or lose. That's kind of how cheese works.

Even then you could probably sit on one base for a little bit and break the contain with immortals as you get a robo super fast with this build.
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