• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026
Tourneys
GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8523 users

Pushing The Limits of Zerg Economy Builds - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 21 Next All
greenkid
Profile Joined May 2010
114 Posts
December 12 2010 17:52 GMT
#181
9 overlord
12 Hatchery
13 Spawning Pool
16 Overlord
18 Queen then constant spawn larvae
20 Queen then constant spawn larvae
24 Overlord
32 Overlord
42 Overlord
48 overlord
jacobman
Profile Joined December 2010
217 Posts
December 12 2010 18:05 GMT
#182
On December 13 2010 02:52 greenkid wrote:
9 overlord
12 Hatchery
13 Spawning Pool
16 Overlord
18 Queen then constant spawn larvae
20 Queen then constant spawn larvae
24 Overlord
32 Overlord
42 Overlord
48 overlord


I'll check later today. I'm heading out for now though. I did run a 12H/14P test just a moment ago though. It didn't turn out too bad, so I expect 12/13 not to do too bad.
greenkid
Profile Joined May 2010
114 Posts
December 12 2010 18:17 GMT
#183
ok thanks definetly wanna see how a 12 hatch can do since it has a really low chance of getting denyed
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
December 12 2010 18:22 GMT
#184
On December 13 2010 01:46 jacobman wrote:
Show nested quote +
On December 13 2010 01:12 Schnullerbacke13 wrote:

EDIT: I tested your build with the AI. It came out 200 minerals behind any other build that has been tested so far with the first test. That, coupled with how little you have to defend yourself in the beginning with this build would appear to make this build both not good economy and very risky.


?? it is the most larvae generating build (around 4:00 .. 5:00 because of earlier inject) and gets pool significantly faster than any other hatch first. Also you get a spine up (in case) earlier than any other hatch first.
Its real safe, since the weak timing window is extremely early (before any 2 rax push or 2 gate arrives), so it is way more safe than 14h 15 pool. maybe it will be not 200 mins behind if you tweak it a bit (drone maynard). I'd recommend to add this to your build list, its a close position-safe hatch first build. Anyway beeing 200 mins behind at 6'20 is not too much a price for earlier defense.

Pls check the timings of early pressure .. 2 rax is ~4:30 earliest. You'll have earlier lings to defend bunker rush.

EDIT: can you post the numbers of your AI test, i'd be interested on the exact price payed for earlier hatch ?
EDIT1: do you have replays of the AI build execution ? I can't reproduce the results. I am not about to get the "Hey my build is the best"-syndrome (like the overpool guys out there). I just want to know the price of timings. 14h15p tends to stockpile mins, 12h11p tends to stockpile larvae somewhat while having earlier lings+queens. Maybe one suits close position maps, the other larger ones. I am just curious to get exact numbers 'bout the trade off. At the end there is no one-size-fits-it-all build.


4930 something was the result of the test. No other build I have tested so far has dropped below 5100. Also, the pool gets up slower than a 14H/13P with less minerals to spend.


Hum, pretty lame. I don't know what you are testing there man, i checked back with 14h13p, it gets the pool 3 seconds later and the hatch comes 20 seconds later .. pls check the replay i posted.

Anyway i found 13 hatch 12 pool to be equal in pool timing compared to 2extractor12h11pool, which renders 12h11pool pretty useless ;-) .. however 13h12p gets the hatch 15 seconds later, but this won't matter in most cases ..
13 hatch seems to be kind of equilibrium .. depending on scouting you can drop the pool late at 15 or drop it immediately at 12 in case a rush is detected.
21 is half the truth
jacobman
Profile Joined December 2010
217 Posts
December 12 2010 19:49 GMT
#185
On December 13 2010 03:22 Schnullerbacke13 wrote:
Show nested quote +
On December 13 2010 01:46 jacobman wrote:
On December 13 2010 01:12 Schnullerbacke13 wrote:

EDIT: I tested your build with the AI. It came out 200 minerals behind any other build that has been tested so far with the first test. That, coupled with how little you have to defend yourself in the beginning with this build would appear to make this build both not good economy and very risky.


?? it is the most larvae generating build (around 4:00 .. 5:00 because of earlier inject) and gets pool significantly faster than any other hatch first. Also you get a spine up (in case) earlier than any other hatch first.
Its real safe, since the weak timing window is extremely early (before any 2 rax push or 2 gate arrives), so it is way more safe than 14h 15 pool. maybe it will be not 200 mins behind if you tweak it a bit (drone maynard). I'd recommend to add this to your build list, its a close position-safe hatch first build. Anyway beeing 200 mins behind at 6'20 is not too much a price for earlier defense.

Pls check the timings of early pressure .. 2 rax is ~4:30 earliest. You'll have earlier lings to defend bunker rush.

EDIT: can you post the numbers of your AI test, i'd be interested on the exact price payed for earlier hatch ?
EDIT1: do you have replays of the AI build execution ? I can't reproduce the results. I am not about to get the "Hey my build is the best"-syndrome (like the overpool guys out there). I just want to know the price of timings. 14h15p tends to stockpile mins, 12h11p tends to stockpile larvae somewhat while having earlier lings+queens. Maybe one suits close position maps, the other larger ones. I am just curious to get exact numbers 'bout the trade off. At the end there is no one-size-fits-it-all build.


4930 something was the result of the test. No other build I have tested so far has dropped below 5100. Also, the pool gets up slower than a 14H/13P with less minerals to spend.


Hum, pretty lame. I don't know what you are testing there man, i checked back with 14h13p, it gets the pool 3 seconds later and the hatch comes 20 seconds later .. pls check the replay i posted.

Anyway i found 13 hatch 12 pool to be equal in pool timing compared to 2extractor12h11pool, which renders 12h11pool pretty useless ;-) .. however 13h12p gets the hatch 15 seconds later, but this won't matter in most cases ..
13 hatch seems to be kind of equilibrium .. depending on scouting you can drop the pool late at 15 or drop it immediately at 12 in case a rush is detected.


I don't know man. I didn't do an extractor trick on that test, so perhaps that's why. The real point is that the 14/13 is much more economical and gets the pool practically at the same time. I'm not going to be looking at anything else involving the 12H/11P. Sorry. As for the 13H/12P, I will probably look at later.
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 20:03 GMT
#186
On December 12 2010 19:03 jacobman wrote:
Show nested quote +
On December 12 2010 07:18 Skrag wrote:
Ok, gamereplays.org won't even let me upload the replay, claiming it's corrupted, presumably because the way I've done things won't allow for viewing the replay without the map. I'm guessing it's because I actually made changes to the terrain layer, adding some locator points.


Hey Skrag. I've encountered this issue before. It may not be the map. I know this because I got the same issue with a replay on the original Xel'Naga map. I think the difference at that time was that I didn't include a computer opponent when I played. I just played by myself. I just thought you should know since you seemed to be assuming it was because you changed the map.

I was able to post those replays on a different replay sites by the way. You should try that.


Ah, yeah, that might be it. I don't actually have a human player set up at all in the map, which puts you in as an observer, letting you get detailed info on what the AI is doing. I'll try turning the human player back on and then see if it lets me upload the replay, and if anybody can watch it.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
December 12 2010 20:06 GMT
#187
On December 13 2010 05:03 Skrag wrote:
Show nested quote +
On December 12 2010 19:03 jacobman wrote:
On December 12 2010 07:18 Skrag wrote:
Ok, gamereplays.org won't even let me upload the replay, claiming it's corrupted, presumably because the way I've done things won't allow for viewing the replay without the map. I'm guessing it's because I actually made changes to the terrain layer, adding some locator points.


Hey Skrag. I've encountered this issue before. It may not be the map. I know this because I got the same issue with a replay on the original Xel'Naga map. I think the difference at that time was that I didn't include a computer opponent when I played. I just played by myself. I just thought you should know since you seemed to be assuming it was because you changed the map.

I was able to post those replays on a different replay sites by the way. You should try that.


Ah, yeah, that might be it. I don't actually have a human player set up at all in the map, which puts you in as an observer, letting you get detailed info on what the AI is doing. I'll try turning the human player back on and then see if it lets me upload the replay, and if anybody can watch it.


Sweet. I don't even know if my replays work anymore I'm only allowed to publish 11 maps and I'm not sure if the game downloads maps if they're were published in the past and not present.
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 20:08 GMT
#188
you published the map? How do you do that?
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 20:12 GMT
#189
Ok, making that change let me upload it. Can anybody watch this?

[image loading]
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
December 12 2010 20:40 GMT
#190
On December 13 2010 05:12 Skrag wrote:
Ok, making that change let me upload it. Can anybody watch this?

[image loading]


No, it says the map data loaded does not match the map data originally loaded. I bet some of my replays have that issue at this point.

Also, don't you have to "publish" the map to even get a replay? It's the part where you upload it to bnet.
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 20:54 GMT
#191
On December 13 2010 05:40 jacobman wrote:
Show nested quote +
On December 13 2010 05:12 Skrag wrote:
Ok, making that change let me upload it. Can anybody watch this?

[image loading]


No, it says the map data loaded does not match the map data originally loaded. I bet some of my replays have that issue at this point.

Also, don't you have to "publish" the map to even get a replay? It's the part where you upload it to bnet.


I don't actually know what you're talking about here with the uploading to bnet, never having published a map before. The replay just comes from testing the map from the map editor.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
December 12 2010 20:56 GMT
#192
On December 13 2010 05:54 Skrag wrote:
Show nested quote +
On December 13 2010 05:40 jacobman wrote:
On December 13 2010 05:12 Skrag wrote:
Ok, making that change let me upload it. Can anybody watch this?

[image loading]


No, it says the map data loaded does not match the map data originally loaded. I bet some of my replays have that issue at this point.

Also, don't you have to "publish" the map to even get a replay? It's the part where you upload it to bnet.


I don't actually know what you're talking about here with the uploading to bnet, never having published a map before. The replay just comes from testing the map from the map editor.



Oh, I didn't even know you could get a replay off of the map editor game test. That's why I uploaded it to battle net. Anyways, you can upload it to bnet by publishing it. It should be under file > publish. That will probably solve your problems, because as of now people who want to see the replay don't have the map you made it under.
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 21:09 GMT
#193
On December 13 2010 05:56 jacobman wrote:
Show nested quote +
On December 13 2010 05:54 Skrag wrote:
On December 13 2010 05:40 jacobman wrote:
On December 13 2010 05:12 Skrag wrote:
Ok, making that change let me upload it. Can anybody watch this?

[image loading]


No, it says the map data loaded does not match the map data originally loaded. I bet some of my replays have that issue at this point.

Also, don't you have to "publish" the map to even get a replay? It's the part where you upload it to bnet.


I don't actually know what you're talking about here with the uploading to bnet, never having published a map before. The replay just comes from testing the map from the map editor.



Oh, I didn't even know you could get a replay off of the map editor game test. That's why I uploaded it to battle net. Anyways, you can upload it to bnet by publishing it. It should be under file > publish. That will probably solve your problems, because as of now people who want to see the replay don't have the map you made it under.



Oh. IRSMRT. Like I said, I've never actually published a map before, didn't know how to do that. The replays from the map editor show up in documents/Starcraft II/Replays, rather than the normal spot, which is documents/Starcraft II/Accounts/RandomNumbers/MoreRandomNumbers/Replays

As a side note, your results pretty much confirm my distrust of the build order calculators. Ordered results from the AI test, with final mineral count:

14h15p 5324
15h14p 5318
14h14p 5298
16h15p 5259
13p15h 5232
15p16h 5231
14h13p 5230
14p16h 5190
11p18h 5153

Ordered results from the build order calculator:

14h15p 5041
16h15p 4996
13p15h 4954
14p16h 4946
15h14p 4892
15p16h 4890
14h13p 4816
11p18h 4813
14h14p 4809

There are some pretty significant differences there, most notably the calculator putting 14h14p all the way at the bottom of the list, being 232 minerals behind 14h15p, with the AI test putting 14h14p only 26 minerals behind 14h15p.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-12 21:19:22
December 12 2010 21:18 GMT
#194
On December 13 2010 06:09 Skrag wrote:
Show nested quote +
On December 13 2010 05:56 jacobman wrote:
On December 13 2010 05:54 Skrag wrote:
On December 13 2010 05:40 jacobman wrote:
On December 13 2010 05:12 Skrag wrote:
Ok, making that change let me upload it. Can anybody watch this?

[image loading]


No, it says the map data loaded does not match the map data originally loaded. I bet some of my replays have that issue at this point.

Also, don't you have to "publish" the map to even get a replay? It's the part where you upload it to bnet.


I don't actually know what you're talking about here with the uploading to bnet, never having published a map before. The replay just comes from testing the map from the map editor.



Oh, I didn't even know you could get a replay off of the map editor game test. That's why I uploaded it to battle net. Anyways, you can upload it to bnet by publishing it. It should be under file > publish. That will probably solve your problems, because as of now people who want to see the replay don't have the map you made it under.



Oh. IRSMRT. Like I said, I've never actually published a map before, didn't know how to do that. The replays from the map editor show up in documents/Starcraft II/Replays, rather than the normal spot, which is documents/Starcraft II/Accounts/RandomNumbers/MoreRandomNumbers/Replays

As a side note, your results pretty much confirm my distrust of the build order calculators. Ordered results from the AI test, with final mineral count:

14h15p 5324
15h14p 5318
14h14p 5298
16h15p 5259
13p15h 5232
15p16h 5231
14h13p 5230
14p16h 5190
11p18h 5153

Ordered results from the build order calculator:

14h15p 5041
16h15p 4996
13p15h 4954
14p16h 4946
15h14p 4892
15p16h 4890
14h13p 4816
11p18h 4813
14h14p 4809

There are some pretty significant differences there, most notably the calculator putting 14h14p all the way at the bottom of the list, being 232 minerals behind 14h15p, with the AI test putting 14h14p only 26 minerals behind 14h15p.


You're absolutely right about the BO calculators. I noticed the same thing a while ago when I first started getting my AI run data. I think they're still a good investment in finding new builds, as they don't take much time to work with.

You should try the 13H/15P. I posted results for that today. After 5 trials it was ahead of the 14/15. As someone else mentioned, that's significant for a lot of levels because it gets the hatch up before the 9 pylon scout arrives.
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-12 21:40:19
December 12 2010 21:38 GMT
#195
Yeah, definitely going to be adding that one.

The nice thing about going overboard with the drone micro is that I don't have to run 5 times and average the results, cause once I did that, the results started being 100% consistent every game.

Which actually confuses me a little bit, because although I'm perfectly microing the first 19 drones, I'm just rallying to a middle patch at the expansion. There should still be some *small* differences.

bleh. I dunno. The fact that there are differences at all still confuses the shit out of me. Even if it's caused by random larva walks, that randomness should even be consistent when using a fixed random seed. :/

Also agree about the usefulness of BO calcs and optimizers. What I've been saying all along is that they can be useful starting points, and idea generators, but that you can't just blindly use the results without ingame testing, an opinion I formed very early on when one of the first build order optimizers spit out results for a particular target that were completely impossible to execute in-game, because the timings simply didn't work the way it said they should.

Obviously that opinion hasn't changed in the slightest.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 23:10 GMT
#196
omg I feel like a complete moron. I've been struggling to get the 13h15p build working consistently, seeing far more differences than I'm used to seeing.

Turns out I'm working on a different computer than all the other testing I've done, and I forgot to turn on fixed random seed on this one.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-12 23:29:28
December 12 2010 23:29 GMT
#197
If you don't mind me asking, what were your results? One of my five data points looked like an outlier, so I suspect that even though the 14/15 and 13/15 are probably nearly exactly alike, the 14/15 still might be ahead by like 10 minerals or something.
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 23:32 GMT
#198
Still working out the final drone micro, which has been quite impossible without using a fixed seed. Almost there though, I think.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
December 12 2010 23:58 GMT
#199
One more test to run, but it looks to me like 13h15p is going to be 15-20 minerals behind 14h15p. Can't get a final larva comparison until I re-run 14h15p, since the larva data is on another computer I don't have access to right now. My guess is that it will be pretty comparable, with the hatch being slightly faster but the pool being slightly later.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
jacobman
Profile Joined December 2010
217 Posts
December 13 2010 00:03 GMT
#200
On December 13 2010 08:58 Skrag wrote:
One more test to run, but it looks to me like 13h15p is going to be 15-20 minerals behind 14h15p. Can't get a final larva comparison until I re-run 14h15p, since the larva data is on another computer I don't have access to right now. My guess is that it will be pretty comparable, with the hatch being slightly faster but the pool being slightly later.


Thanks. I was figuring that might be the case. I was contemplating extending the number of trials to 10 for really close ones like these two builds.

I was thinking about how you use the fixed random seed. Although that makes for great quick testing, I'm going to guess that it's probably more accurate to do it the way I have the main post set up. In the fixed seed version you're only looking at one state, which can affect different builds differently since each build usually has different times that particular drones hatch.

Basically, I think I'm going to continue doing the multiple attempt approach. It is likely to some extent more accurate if you're trying to get a final result.
Prev 1 8 9 10 11 12 21 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#12
IntoTheiNu 947
RotterdaM711
WardiTV534
TKL 312
Rex150
Ryung 145
SteadfastSC111
CosmosSc2 66
EnkiAlexander 33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 711
TKL 312
Rex 150
Ryung 145
SteadfastSC 111
CosmosSc2 66
Railgan 59
RushiSC 17
trigger 16
SHIN 1
StarCraft: Brood War
Sea 3106
Shuttle 1536
Horang2 1086
BeSt 1024
Mini 904
Soulkey 780
EffOrt 763
Light 543
Snow 362
ggaemo 243
[ Show more ]
Sharp 206
Mong 171
hero 159
Zeus 93
Leta 71
ToSsGirL 49
[sc1f]eonzerg 45
Movie 40
JYJ 32
Aegong 26
sorry 24
Backho 21
Free 20
NaDa 20
Sacsri 17
scan(afreeca) 16
Terrorterran 16
GoRush 15
IntoTheRainbow 13
soO 12
zelot 10
Noble 8
ajuk12(nOOB) 7
Rock 6
Icarus 4
Dota 2
Dendi1796
qojqva782
XcaliburYe263
syndereN259
LuMiX2
Counter-Strike
byalli292
kRYSTAL_43
Super Smash Bros
Mew2King130
Heroes of the Storm
Trikslyr13
Other Games
B2W.Neo807
hiko761
Lowko529
crisheroes350
DeMusliM246
Pyrionflax243
XaKoH 195
Sick171
mouzStarbuck134
QueenE56
Dewaltoss23
ArmadaUGS16
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4401
PGL Dota 2 - Main Stream142
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1920
• TFBlade681
Upcoming Events
The PondCast
20h 5m
WardiTV Spring Champion…
21h 5m
OSC
23h 5m
OSC
1d 10h
CranKy Ducklings
1d 20h
WardiTV Spring Champion…
1d 21h
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.