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[D] The new Zerg standard for all match-ups? - Page 48

Forum Index > StarCraft 2 Strategy
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jacobman
Profile Joined December 2010
217 Posts
December 15 2010 19:51 GMT
#941
On December 16 2010 04:40 fleeze wrote:
Show nested quote +
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives... yet there was a 40pages discussion because people like you or the op just want RAW DATA when it is actually a lot easier to think for a moment.


This is why the OP has called some people trolls. While I'm sure you mean well, in that you're trying to present the truth, starting your comment this way isn't the way the do things.

JUST USE YOUR BRAIN. goddamn


If I didn't know better I would think that you're baiting me into getting mad and going off on you.

Anyways, despite all of that, I disagree with your idea that you can just think everything through and know what will happen. While that's generally a great place to start, it definitely is not proof. Yes, I happen to think that some of the early sacrifices in the 11 pool (slowing down the rate of drone production in the very beginning) will translate to some sort of loss if you try and squeeze gas between the pool and hatch, but I do not think anyone knows how big that difference will be. If it's only 50 minerals, that doesn't change our conversation about the build very much.

Also, being disrespectful doesn't give any more or less merit to your ideas, so try and leave that part out of it.
fleeze
Profile Joined March 2010
Germany895 Posts
Last Edited: 2010-12-15 19:56:13
December 15 2010 19:54 GMT
#942
On December 16 2010 04:51 jdseemoreglass wrote:
Show nested quote +
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 19:58 GMT
#943
On December 16 2010 04:54 fleeze wrote:
Show nested quote +
On December 16 2010 04:51 jdseemoreglass wrote:
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?


Ok... this is fun...

"WTF do you mean opportunity cost? What opportunity cost can you possibly have when you have only drones and no spawning pool? Opportunity for what? Making more drones? This doesn't make any sense!"

"Try again."

"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 20:00 GMT
#944
On December 16 2010 04:38 ZerG~LegenD wrote:
You should check out my test data from your other thread:

Show nested quote +
On December 14 2010 20:42 ZerG~LegenD wrote:
Here's the data from a more detailed test where I minded the execution more.

11 Pool 14 Gas @ 7:00

Supply:48/60
Inject Progress:27/40 -> Add 5.4 Larva
Minerals: 409
Gas: 128
Expansion Complete: 5:52


14 Gas 14 Pool @ 7:01

Supply:51/60
Inject Progress:33/40 -> Add 6.6 Larva
Minerals: 389
Gas: 108
Expansion Complete: 5:30


Replay

Replay Notes:
I went for 4 Zerglings with the 14 Gas build and 6 with the 11 Pool, I resumed mining gas at 5:10 with both builds. I made a Spine Crawler when the expansion was at 50% with both builds. 14 Gas also gives you earlier Zergling Speed, against Hellions it won't matter, but against Stalkers it would.

Also, in a real game I'd probably need 2 Spine Crawlers, more Zerglings and a third Queen and a second Extractor when starting Lair. However, 11 Pool wouldn't be able to spend all its early Larva if I got all of that.

The only situation where an 11 Pool would be better than a 14 Pool would be against a 2 Rax all-in where all SCVs are pulled. However, we still don't know whether it can hold such a rush or not.



I'm very confused by your data. When are you getting the hatch in the two tests? Did you prorate the larvae that are naturally produced from the hatches? Do you have the same number of overlords in both (really it's just better to report the standard, which is minerals spent + current minerals)? Why did you take mineral counts at different times? How do you assume that speed doesn't matter against hellions?
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 20:06 GMT
#945
On December 16 2010 04:54 fleeze wrote:
Show nested quote +
On December 16 2010 04:51 jdseemoreglass wrote:
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?


It was a valid point, and I am not offended. I'm not easily offended, but I do like it when people keep things civil. Anyways, the only point I was trying to make was that I think having actual numbers is relevant. Even though gas should affect the 11 pool more, how big of a difference is it? Like I said, if it's around 50 minerals, that won't change the discussion about the 11 pool very much. Maybe I responded to the wrong comment before. I don't know.
fleeze
Profile Joined March 2010
Germany895 Posts
December 15 2010 20:10 GMT
#946
On December 16 2010 04:58 jdseemoreglass wrote:
Show nested quote +
On December 16 2010 04:54 fleeze wrote:
On December 16 2010 04:51 jdseemoreglass wrote:
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?


Ok... this is fun...

no it's not. sorry i overreacted a bit. i'm out.


I'm very confused by your data. When are you getting the hatch in the two tests? Did you prorate the larvae that are naturally produced from the hatches? Do you have the same number of overlords in both (really it's just better to report the standard, which is minerals spent + current minerals)? Why did you take mineral counts at different times? How do you assume that speed doesn't matter against hellions?

see, this is the problem with all those data in the threads. they have totally different foundations and thus the results will vary. also IMHO there is no point in making a build down to every overlord until 50 supply. you will NEVER make the bo the exact same way in an actual game. sc2 is not this static and you have to react to an opponents decision way before 50 supply.
therefore all i wanted to say with my brain sentence is that a logically foundated statement shouldn't be treated inferior to some made up data.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 20:10 GMT
#947
On December 16 2010 05:06 jacobman wrote:
Show nested quote +
On December 16 2010 04:54 fleeze wrote:
On December 16 2010 04:51 jdseemoreglass wrote:
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?


It was a valid point, and I am not offended. I'm not easily offended, but I do like it when people keep things civil. Anyways, the only point I was trying to make was that I think having actual numbers is relevant. Even though gas should affect the 11 pool more, how big of a difference is it? Like I said, if it's around 50 minerals, that won't change the discussion about the 11 pool very much. Maybe I responded to the wrong comment before. I don't know.


He was talking to me actually...

lol jacobman... I think it is funny you are still trying to be reasonable about things... The purpose of this thread isn't about data or conclusions, it's about bashing the OP now. Get it?

I might even tempt them into providing solid data IN ORDER to bash me and say "nana nana na na, you were wrong!"

It's like reverse psychology.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 15 2010 20:17 GMT
#948
On December 16 2010 04:35 jdseemoreglass wrote:
Show nested quote +
On December 16 2010 04:27 Markwerf wrote:
testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.


TESTING!?! omg WHERE!?!


Show nested quote +
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds. Just to recap so we can stop this stupid argument:

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.
For example if you scout before 11 you will have more idle time on your hatchery. Not so with other builds...
For example if you get early gas and lings you will have a delay on your 2nd hatchery. Not so with hatch first builds...
For example if you get early gas and/or too many lings you will have trouble making your 2nd queen directly after your first, again much less so with a 14 pool build...

In other words deviating from the build DOES hurt this more then other builds and this has been proven tons of times already and I just did so again. Basically any build that sacrifices some early minerals to get more larvae will have a harder time actually spending all those larvae, zerg has a ton of options to effectively spend minerals on when you don't have alot of larvae (queens, hatcheries, lings gas, scouting) but can't use larvae when you dont have minerals. That makes this build less adaptable then other builds (adapting goes at the cost of efficiency more so then with other builds).


Here wait, let's try an experiment... I'm gonna respond to your theorycraft with theorycraft of my own... This will be good practice for me.

"Actually, given the data and graphs previously posted, we have assessed we can fairly conclude that the criteria of "total minerals mined" is fairly similar over an extended period of time for each build. Therefore, given that each build has close to the same amount of money at each point in time, it is irrational to assume that one build will have a significantly more difficult time in getting the same number of units and buildings as the other."

There, see now you respond with your own theorycraft counter argument and we can go back and forth all day.

Am I doing this right guys?


Just let it go. If you stop trying to get the last word, people will stop arguing. Several people, myself included, thought it was fishy that a pool on 11 (which inherently gets drones 12-14 slower than a 14 pool) would mine as many minerals in the 11-20 food range as a 14 pool. It didn't make sense, so we ran some quick tests and confirmed our suspicions. You ignored our results and said yours were better. Then Jacobman came in with ridiculously good evidence and you conceded the point. People are a little annoyed still because you discredited all opposition to your theory, and then you turned out to be wrong. But this could still be a useful thread if you'd just accept that you kind of freaked out when people (correctly) didn't accept your rather extreme claim that 11 pool doesn't sacrifice any economy. Or you could just not respond to people, and they'd move on.
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-15 20:20:55
December 15 2010 20:18 GMT
#949
On December 16 2010 04:58 jdseemoreglass wrote:
Show nested quote +
On December 16 2010 04:54 fleeze wrote:
On December 16 2010 04:51 jdseemoreglass wrote:
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?


Ok... this is fun...

"WTF do you mean opportunity cost? What opportunity cost can you possibly have when you have only drones and no spawning pool? Opportunity for what? Making more drones? This doesn't make any sense!"

"Try again."



Personally, I think that actual numbers are needed (hopefully by the people that claim it makes a big difference) to show that it even matters if the 11 pool is affected more by things such as gas. Like I said a few times, if it's only 50 minerals more that the 11 pool loses, that doesn't change the discussion about the build much at all.

If we're talking theory-crafting here, there does seem like there is reason to believe the 11 pool would be affected more by early gas. Because you're spending time in the beginning waiting for minerals to make the pool, rather than using those minerals for drones, you are obviously delaying some early drones compared to, lets say a 15 Hatch. This means that you'll be slightly behind in minerals at some extremely early point in the game. This causes tiny tiny delays and possible unforeseen extra delays due to nuances in mineral needs at particular times.

However, theory-crafting, I would guess most of those setbacks due to the drones are included in the economic differences we measured. I would also guess that the effect that this setback in drones would have on what happens when you get gas, would be very very very small, essentially inconsequential. My guess is that the biggest differences in economy from build to build have already been measured, in our previous tests.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2010-12-15 20:24:15
December 15 2010 20:24 GMT
#950
On December 16 2010 05:17 kcdc wrote:

Just let it go. If you stop trying to get the last word, people will stop arguing.


You kidding? I am having too much fun to quit now.

And look, my thread has almost hit 1000 posts... Having a constructive discussion with data and testing is clearly not as conducive to forum popularity as endless flaming and trolling. Maybe this thread will be a lesson to others that TL is dying and to run for the nearest shelter lmao...

I really want my 1000th post to be something super-troll... Like half the words in caps and at least two instances of name-calling. That would be the icing on the cake.

User was warned for this post
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 20:27 GMT
#951
On December 16 2010 05:10 fleeze wrote:
Show nested quote +
On December 16 2010 04:58 jdseemoreglass wrote:
On December 16 2010 04:54 fleeze wrote:
On December 16 2010 04:51 jdseemoreglass wrote:
On December 16 2010 04:40 fleeze wrote:
On December 16 2010 04:35 jacobman wrote:
On December 16 2010 04:27 Markwerf wrote:
On December 16 2010 04:08 jdseemoreglass wrote:
On December 16 2010 03:59 Markwerf wrote:
@ jdseemoreglass

there has been tons of people posting evidence that adding gas or scouting hurts the 11 pool 18 hatch build MORE then other builds.


EVIDENCE!?!? omg...

Where, WHERE!?!? There is a god!?

- the 11 pool build is slightly behind in minerals (about 50) compared to other 'standard' builds. The build also produces more larvae early on then basically any build.

- the build slightly cuts drones early on and also has difficulty building non stop later on (for example getting the 2nd queen ASAP after the first is really hard with this build).

As a result it is easy to see that deviating from the build (scouting, gas etc) hurts this build MORE then others.


oh... damn...


This post is a perfect example why you are a complete ass. I just recapped the evidence and yet you answer in a cynical way not answering at all. Stop being a complete dick or provide good evidence why this build is not effected more then other builds by early deviations.

Just posting oh.. damn.. and rediculizing testing results by me and others (which were done in a more logical way then your own testing) is exactly what makes you such a incredible jackass.

Stop trying to be a martyr claiming that every post or whatever just ends in a flamewar regardless of evidence or content etc. There are plenty of threads without much flaming (like the kcdc 1 gate FE thread for example) because the creator of those threads are reasonable persons who 1. accept the limitations and shortcomings of their build 2. actually discuss evidence without just saying testing by others is crap while posting crappy test results themselves (low level / meaningless games and meaningless graphs).


Alright, I have to be honest. I haven't seen any data that tests the different impacts that adding gas/scouting ect has on different builds. Could you link me to it?

JUST USE YOUR BRAIN. goddamn. he provides valid data in his statements only ignorant people that want everything in detail with graphs and timings cannot see.
just as everybody should be able to see why a 14 pool that wastes no larvae is ahead against an 11 pool that wastes larvae and has opportunity costs before the first queen spawn larvae arrives...


Here, wait... I am practicing my theorycrafting... Let me try this one, using "logic" and my "brain."

"You state that the 11Pool wastes larvae compared to a 14 pool due to there being a few seconds of delay in larvae generation at 11 supply. However, I contend that this delay in larvae waste is more than compensated by getting an earlier queen injection than the 14 Pool.

Therefore, I could argue that the 14 Pool wastes queen injection time compared to 11Pool, and is behind economically for that reason. It would certainly be a more reasonable assessment, since queen injections have a higher larvae/second ratio generation rate than a hatchery."

Wow, this IS fun... using my brain as a substitute for data...

good job in proving my second point true actually. you fail in reading comprehension.
i gave you 2 arguments:
- larvae waste
- opportunity cost
and you picked one and want to turn it against me. AGAIN.
also i said BEFORE queen spawn larvae arrives so your post is pointless.
try again.

edit: i didn't want to offend you jacobman. but markwerfs post has valid point and he explains them pretty good. why do you need more data for his statement to be true?


Ok... this is fun...

no it's not. sorry i overreacted a bit. i'm out.

Show nested quote +

I'm very confused by your data. When are you getting the hatch in the two tests? Did you prorate the larvae that are naturally produced from the hatches? Do you have the same number of overlords in both (really it's just better to report the standard, which is minerals spent + current minerals)? Why did you take mineral counts at different times? How do you assume that speed doesn't matter against hellions?

see, this is the problem with all those data in the threads. they have totally different foundations and thus the results will vary. also IMHO there is no point in making a build down to every overlord until 50 supply. you will NEVER make the bo the exact same way in an actual game. sc2 is not this static and you have to react to an opponents decision way before 50 supply.
therefore all i wanted to say with my brain sentence is that a logically foundated statement shouldn't be treated inferior to some made up data.



You're right about builds. I don't actually pay attention to the build after the second queen when I play a real game. The only reason that overlord times are used in my test to such a late time is for consistency in the testing results.
KnightOfNi
Profile Joined December 2007
United States1508 Posts
Last Edited: 2010-12-15 20:29:02
December 15 2010 20:27 GMT
#952
Fail thread is fail.

I swear this thread is more full of trolling and the like than was the fucking GUIDE to trolling that was submitted in the contest about a year ago to win a beta key (I think... I could be wrong on the prize rofl). Come on people >.>...
RIP eSTRO :(
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 20:28 GMT
#953
On December 16 2010 05:24 jdseemoreglass wrote:
Show nested quote +
On December 16 2010 05:17 kcdc wrote:

Just let it go. If you stop trying to get the last word, people will stop arguing.


You kidding? I am having too much fun to quit now.

And look, my thread has almost hit 1000 posts... Having a constructive discussion with data and testing is clearly not as conducive to forum popularity as endless flaming and trolling. Maybe this thread will be a lesson to others that TL is dying and to run for the nearest shelter lmao...

I really want my 1000th post to be something super-troll... Like half the words in caps and at least two instances of name-calling. That would be the icing on the cake.


You can do it jd! I have faith in you
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 20:28 GMT
#954
On December 16 2010 05:27 KnightOfNi wrote:
Fail thread is fail.


The THREAD is fail, but the OP is golden.

It's what's on the outside that counts.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
KnightOfNi
Profile Joined December 2007
United States1508 Posts
December 15 2010 20:29 GMT
#955
You guys could have learned from said thread too... too bad it got nuked >.>
RIP eSTRO :(
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 15 2010 20:31 GMT
#956
On December 16 2010 05:27 KnightOfNi wrote:
Fail thread is fail.

I swear this thread is more full of trolling and the like than was the fucking GUIDE to trolling that was submitted in the contest about a year ago to win a beta key (I think... I could be wrong on the prize rofl). Come on people >.>...


omg I could actually win a prize for this?!

*fingers crossed*
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
IronInko
Profile Joined November 2010
United States19 Posts
December 15 2010 20:37 GMT
#957
Wow, I was actually paying attention to this whole thing from the start and this is not at all how I expected it to turn out. That first thread where the logic seemed sort of like "Game sense doesn't matter, let's push the limits of zerg economics and see if our discoveries can rewrite game sense" is a pretty far cry from the place we are now, a place I'm kinda' appalled to be in.

I mean, I understand the idea of getting flustered if you get a lot of people yelling at you with theorycraft, I really do, but that isn't what this is anymore. You have people who play this game thoroughly ridiculous amounts explaining perceived weaknesses in the build to you. Now, if you have a way to defend the build, wouldn't it be rational to counter their points? If you were teaching, say, kindergarten math and a student asked you why 2 + 3 didn't equal 4, you would be able to explain that numbers didn't add up like that. I'm not trying to be belittling with that comparison, I'm just pointing out that a valid argument can be explained.

You're original post seemed like it wanted to test Zerg economics in an effort to gain understanding and potentially overhaul the metagame. That's admirable. Realistically, understanding of Zerg economy was gained, I won't argue with that. Unfortunately, as everyone (you included) knows, raw economy is a relatively simple thing when compared to Starcraft 2 as a whole. When you tried to convey that knowledge of economy over to the actual game, I think you lost track of what you were doing.

Originally your posts seemed focused on results. On working with people to get something usable, something relevant, and potentially create some form of metagame progress. When this topic was created, I noticed something. The title is exceedingly more arrogant than the previous ones. The tone has changed. You don't seem like you are trying to work with other people to get results, you seem like you are absolutely certain that you have a result. The thing is, that isn't how builds work. Starcraft 2 doesn't have builds that just work, everything is situational and builds, even established ones, are debated endlessly. If you were allowed to stand up and question the standard 15 Hatch opening that pros use, then surely you recognize that everyone else is just as allowed to question the theoretical build of someone unknown, right? It's in the nature of a strategy game to constantly debate all routes, standard or otherwise, and dodging that debate makes it seem like you have nothing to say, like you have no defense at all.

I'm not even going to raise the question of the effectiveness of your build. I legitimately don't give a shit about that, for all I know you do have counterpoints to these accusations about your build and you're just too busy being an ass to make them. You come off as someone who is too busy with his ego trip to bother defending his build. If you were more willing to discuss things with people who pose basic questions about the build, you might come off as respectable and, more importantly, your build might come off as effective. If you've actually got some horrible problem with answering the same question twice, or if you honestly think the people questioning are either trolls or stupid, then wouldn't a copy/paste of a correct answer not only take less effort than typing out witty criticisms of them, but also have the added benefit of not making you look like a complete ass? You no longer come across to me as someone who wants to learn something or push the envelope, instead you come off as someone who refuses to acknowledge that there may be any fault in his build and instead of defending it and shaping it into something respectable is ignoring all criticism and not just making a fool of himself, but making a fool of his creation.

I'd feel bad for typing something so long winded and pointless, but after your epic autobiography explaining how great you are and how everyone else didn't have valid questions, I'm perfectly fine with it. Anyway, congratulations, you've managed to completely flip my original view of you.

P.S. For clarification, my original view of you was "Damn, this guy has a cool idea. I'll actually bother to create a TL account to defend him from these trolls." My current view is "You do know that you aren't helping your case, right?" I was actually pretty mad when I first started typing this post because of how horribly something I was interested in got mangled, but now I'm just confused. The only sensible conclusion I can come up with is that this entire 3rd post is a massive troll, but I'd really like that to be wrong.
jacobman
Profile Joined December 2010
217 Posts
December 15 2010 20:43 GMT
#958
On December 16 2010 05:37 IronInko wrote:
Show nested quote +
Wow, I was actually paying attention to this whole thing from the start and this is not at all how I expected it to turn out. That first thread where the logic seemed sort of like "Game sense doesn't matter, let's push the limits of zerg economics and see if our discoveries can rewrite game sense" is a pretty far cry from the place we are now, a place I'm kinda' appalled to be in.

I mean, I understand the idea of getting flustered if you get a lot of people yelling at you with theorycraft, I really do, but that isn't what this is anymore. You have people who play this game thoroughly ridiculous amounts explaining perceived weaknesses in the build to you. Now, if you have a way to defend the build, wouldn't it be rational to counter their points? If you were teaching, say, kindergarten math and a student asked you why 2 + 3 didn't equal 4, you would be able to explain that numbers didn't add up like that. I'm not trying to be belittling with that comparison, I'm just pointing out that a valid argument can be explained.

You're original post seemed like it wanted to test Zerg economics in an effort to gain understanding and potentially overhaul the metagame. That's admirable. Realistically, understanding of Zerg economy was gained, I won't argue with that. Unfortunately, as everyone (you included) knows, raw economy is a relatively simple thing when compared to Starcraft 2 as a whole. When you tried to convey that knowledge of economy over to the actual game, I think you lost track of what you were doing.

Originally your posts seemed focused on results. On working with people to get something usable, something relevant, and potentially create some form of metagame progress. When this topic was created, I noticed something. The title is exceedingly more arrogant than the previous ones. The tone has changed. You don't seem like you are trying to work with other people to get results, you seem like you are absolutely certain that you have a result. The thing is, that isn't how builds work. Starcraft 2 doesn't have builds that just work, everything is situational and builds, even established ones, are debated endlessly. If you were allowed to stand up and question the standard 15 Hatch opening that pros use, then surely you recognize that everyone else is just as allowed to question the theoretical build of someone unknown, right? It's in the nature of a strategy game to constantly debate all routes, standard or otherwise, and dodging that debate makes it seem like you have nothing to say, like you have no defense at all.

I'm not even going to raise the question of the effectiveness of your build. I legitimately don't give a shit about that, for all I know you do have counterpoints to these accusations about your build and you're just too busy being an ass to make them. You come off as someone who is too busy with his ego trip to bother defending his build. If you were more willing to discuss things with people who pose basic questions about the build, you might come off as respectable and, more importantly, your build might come off as effective. If you've actually got some horrible problem with answering the same question twice, or if you honestly think the people questioning are either trolls or stupid, then wouldn't a copy/paste of a correct answer not only take less effort than typing out witty criticisms of them, but also have the added benefit of not making you look like a complete ass? You no longer come across to me as someone who wants to learn something or push the envelope, instead you come off as someone who refuses to acknowledge that there may be any fault in his build and instead of defending it and shaping it into something respectable is ignoring all criticism and not just making a fool of himself, but making a fool of his creation.

I'd feel bad for typing something so long winded and pointless, but after your epic autobiography explaining how great you are and how everyone else didn't have valid questions, I'm perfectly fine with it. Anyway, congratulations, you've managed to completely flip my original view of you.

P.S. For clarification, my original view of you was "Damn, this guy has a cool idea. I'll actually bother to create a TL account to defend him from these trolls." My current view is "You do know that you aren't helping your case, right?" I was actually pretty mad when I first started typing this post because of how horribly something I was interested in got mangled, but now I'm just confused. The only sensible conclusion I can come up with is that this entire 3rd post is a massive troll, but I'd really like that to be wrong.



Is this really the 3rd post?
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2010-12-15 20:49:05
December 15 2010 20:48 GMT
#959
Hey guys, I decided to do a little testing to get some data, and here are the results I came up with...

[image loading]

Hopefully we can reach some good conclusions with these results and do more testing in the future.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
IronInko
Profile Joined November 2010
United States19 Posts
December 15 2010 20:55 GMT
#960
On December 16 2010 05:48 jdseemoreglass wrote:
+ Show Spoiler +
Hey guys, I decided to do a little testing to get some data, and here are the results I came up with...

[image loading]

Hopefully we can reach some good conclusions with these results and do more testing in the future.

Unfortunately, there is no adequate measure for the fall of man. However, even though we have no unit of measurement, that won't discourage me, I'll still give everything I've got to this project. If we're to graph pages compared to quality, we have to do it right. You see, the dependent variable is supposed to be the Y. The way you've got the graph drawn would mean that all long topics are inherently the absolute worst topics. That's obviously quite false.
On December 16 2010 05:43 jacobman wrote:
Show nested quote +
On December 16 2010 05:37 IronInko wrote:
Wow, I was actually paying attention to this whole thing from the start and this is not at all how I expected it to turn out. That first thread where the logic seemed sort of like "Game sense doesn't matter, let's push the limits of zerg economics and see if our discoveries can rewrite game sense" is a pretty far cry from the place we are now, a place I'm kinda' appalled to be in.

I mean, I understand the idea of getting flustered if you get a lot of people yelling at you with theorycraft, I really do, but that isn't what this is anymore. You have people who play this game thoroughly ridiculous amounts explaining perceived weaknesses in the build to you. Now, if you have a way to defend the build, wouldn't it be rational to counter their points? If you were teaching, say, kindergarten math and a student asked you why 2 + 3 didn't equal 4, you would be able to explain that numbers didn't add up like that. I'm not trying to be belittling with that comparison, I'm just pointing out that a valid argument can be explained.

You're original post seemed like it wanted to test Zerg economics in an effort to gain understanding and potentially overhaul the metagame. That's admirable. Realistically, understanding of Zerg economy was gained, I won't argue with that. Unfortunately, as everyone (you included) knows, raw economy is a relatively simple thing when compared to Starcraft 2 as a whole. When you tried to convey that knowledge of economy over to the actual game, I think you lost track of what you were doing.

Originally your posts seemed focused on results. On working with people to get something usable, something relevant, and potentially create some form of metagame progress. When this topic was created, I noticed something. The title is exceedingly more arrogant than the previous ones. The tone has changed. You don't seem like you are trying to work with other people to get results, you seem like you are absolutely certain that you have a result. The thing is, that isn't how builds work. Starcraft 2 doesn't have builds that just work, everything is situational and builds, even established ones, are debated endlessly. If you were allowed to stand up and question the standard 15 Hatch opening that pros use, then surely you recognize that everyone else is just as allowed to question the theoretical build of someone unknown, right? It's in the nature of a strategy game to constantly debate all routes, standard or otherwise, and dodging that debate makes it seem like you have nothing to say, like you have no defense at all.

I'm not even going to raise the question of the effectiveness of your build. I legitimately don't give a shit about that, for all I know you do have counterpoints to these accusations about your build and you're just too busy being an ass to make them. You come off as someone who is too busy with his ego trip to bother defending his build. If you were more willing to discuss things with people who pose basic questions about the build, you might come off as respectable and, more importantly, your build might come off as effective. If you've actually got some horrible problem with answering the same question twice, or if you honestly think the people questioning are either trolls or stupid, then wouldn't a copy/paste of a correct answer not only take less effort than typing out witty criticisms of them, but also have the added benefit of not making you look like a complete ass? You no longer come across to me as someone who wants to learn something or push the envelope, instead you come off as someone who refuses to acknowledge that there may be any fault in his build and instead of defending it and shaping it into something respectable is ignoring all criticism and not just making a fool of himself, but making a fool of his creation.

I'd feel bad for typing something so long winded and pointless, but after your epic autobiography explaining how great you are and how everyone else didn't have valid questions, I'm perfectly fine with it. Anyway, congratulations, you've managed to completely flip my original view of you.

P.S. For clarification, my original view of you was "Damn, this guy has a cool idea. I'll actually bother to create a TL account to defend him from these trolls." My current view is "You do know that you aren't helping your case, right?" I was actually pretty mad when I first started typing this post because of how horribly something I was interested in got mangled, but now I'm just confused. The only sensible conclusion I can come up with is that this entire 3rd post is a massive troll, but I'd really like that to be wrong.



Is this really the 3rd post?

Err, meaning? The only way I can think to interpret that is "Is this really my 3rd post," which seems more bizarre than anything.
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