its only a simple question without any replay or something. Yestersay i had an enemy, who first harassed me with like 7 hellions then get marine and marauder to stop my roach tech and it was simply over. With my Muts i cant do any damage because he has stimmed Marines and Medicacs (only 10 maybe?). Then he got MMM+Hellions and runs over my base... I dont know how to counter that simple build from Terrans. If I find the replay ill post it here.
ZvT Countering MMM+Hellion
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robbryjo
Germany60 Posts
its only a simple question without any replay or something. Yestersay i had an enemy, who first harassed me with like 7 hellions then get marine and marauder to stop my roach tech and it was simply over. With my Muts i cant do any damage because he has stimmed Marines and Medicacs (only 10 maybe?). Then he got MMM+Hellions and runs over my base... I dont know how to counter that simple build from Terrans. If I find the replay ill post it here. | ||
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Nycaloth
147 Posts
keep a healthy roach count and use fungal growth to nullify the bio mobility and banelings to deal spike damage that the medivacs cannot out-heal, then clean out the leftovers with roaches. of course, this only works if you have not taken too much damage from the initial hellion attack... | ||
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ktimekiller
United States690 Posts
Shutting down the double reactor effectively will force the Terran to stop hellion production to do something else. In which case, you should have followed it up with ling + banes + handful of roaches given that you scouted his mmm after a failed reactor hellion | ||
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asmo.0
Norway318 Posts
On November 29 2010 20:39 ktimekiller wrote: The only way a Terran can manage to mass 7 Hellions early enough to be harass effective is to have a reactor on the factory. This is easily scouted by going up the ramp. The obvious response should have been a spine or two or to go early roach. Shutting down the double reactor effectively will force the Terran to stop hellion production to do something else. In which case, you should have followed it up with ling + banes + handful of roaches given that you scouted his mmm after a failed reactor hellion Not every terran places everything in the front... can't fully rely on that happening every time. | ||
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ktimekiller
United States690 Posts
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robbryjo
Germany60 Posts
Also i dint know really WHEN to stop Worker Production and go for some units. This is mostly the problem I lose | ||
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HardCorey
United States709 Posts
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wmd221
40 Posts
if you can kill a solid amount of marines with banes, speedlings will eat marauders alive | ||
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iAmJeffReY
United States4262 Posts
It's all about how you start and approach the battle. I can't count how many people use 1 hotkey for everything. I guess the sc2 spoiled us all. Seperate, and flank and enjoy the outcome. | ||
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Malpractice.248
United States734 Posts
Slings to block rines/trap rauders, banes to crush the rines or hellions, and then muta to clean up.. Also, try burrow :p | ||
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ReiKo
Croatia1023 Posts
http://wiki.teamliquid.net/starcraft2/Creep_Tumor Here it says "10". Does it mean 10 hex fields or what? If yes, how large is one hex field in SC2? Thanks. | ||
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sob3k
United States7572 Posts
On November 29 2010 20:57 robbryjo wrote: But arent Banelings quite inefficient against Marauder? His army was mostly marauder maybe 15, 10 rines and 2-3 Medivacs. Yeah and some Hellions. Also i dint know really WHEN to stop Worker Production and go for some units. This is mostly the problem I lose Mutas sound great against this army. 10 marines is nothing, you should have 10 muta at this point and you can clean his entire army up. Its just a sliding composition. Heavy Marine light Marauder Hellion countered by Heavy baneling Light muta Medium Ling Light Marine Heavy Marauder Hellion Countered by Light Baneling Heavy Muta Medium ling (Don't make too many lings vs hellions) I'm sure you get the idea | ||
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bowsting
United States20 Posts
I also would like to know what this post is trying to enlighten us with...I apparently am just not understanding what its referring to: On November 29 2010 20:46 ktimekiller wrote: If he doesn't build the reactor off the first rax, it will be too late to do any good damage. | ||
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ktimekiller
United States690 Posts
I am saying that unless the first rax prebuilds a reactor for the incoming factory to use, the reactor will be far too late to do any harm to the Zerg. | ||
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