Why so few sensor towers? - Page 5
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emc
United States3088 Posts
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Malhavoc
Italy308 Posts
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yarkO
Canada810 Posts
Maybe vs other races, it's not as good. In TvP, they are quite strong. | ||
FirstQT
United States115 Posts
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ZDuke
Australia6 Posts
ie. If you are going drop play and you opponent puts up a sensor tower, do you drop in a place where they will see it coming? or look for an other opportunity? The fact that you opponent can see its range is something you can use to your advantage, in one game I played (TvT on Lost temple) I scanned my oppoent to see a couple of medivacs, so threw up a tower which covered all of my base except the back corner, of corse thats where he tried to drop, and my vikings were ready. I didn't have to try and cover the whole base because i had a pretty good idea where the drop would come from. Towers can be very useful at "funneling" enemy forces. The reason imo that they are more common in TvT is that other races generally use drop less often. I definatly agree that early game 100gas is much better spent on a fact, starport, addons, tank, etc. but that doesn't mean that you shouldn't build them. | ||
CHOChi
Germany73 Posts
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Dante08
Singapore4126 Posts
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Tonyoh
France218 Posts
So it still have a use, but it's obviously for late game, if you reacher 200/200 or not far from it. (because having the main destroyed for a terran means gg, very usefull to prevent drop or void/muta) | ||
Geovu
Estonia1344 Posts
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Klishu
Malta83 Posts
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ScythedBlade
308 Posts
Also, sensor towers always tell your opponent their location, so they can just easily go in really fast (if they can of course) and snipe it ... which means you lose a very important 100 gas. Most terrans have gas cheap units (compared to Protoss), so you can imagine what those gas could've been better used for. | ||
SoftSoap
United States170 Posts
On November 28 2010 00:28 Saechiis wrote: Building sensor towers is like morphing all your bases into Planetary Fortresses. Sure, you can do it, and yes it will make defending your mineral lines easier. But most people would rather invest that money into a banshee that can be used for agression AND spotting AND overall army strength. Sensor towers are also easily killed and your opponent is completely aware of it's existence and it's span once it goes up. It doesn't detect invisible units and it doesn't detect what units it detects. In short, most of the sensor towers' use can be substituted by good scouting, Xel'Naga Tower possesion and intelligent building placement. Well put, I agree | ||
telfire
United States415 Posts
If Zerg had this unit I would build one or two every game. It would be completely invaluable and not making one would be really really dumb. Terran isn't Zerg, and the unit has a different place than it would, but still. It's very good, and the people complaining about how expensive it is are probably part of the reason there's absolutely no one in the world that is any good at Terran Macro games. | ||
Psiven
United States148 Posts
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DiracMonopole
United States1555 Posts
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SCdinner
Canada516 Posts
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