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Who's the Beatdown? - Page 2

Forum Index > StarCraft 2 Strategy
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Zorkmid
Profile Joined November 2008
4410 Posts
November 11 2010 13:51 GMT
#21
On November 11 2010 19:55 Black Gun wrote:
this in itself is very obvious to every1 when it comes down to not noticing that u are the control guy: if you dont scout aggression or cheese in time, u get buttf*cked. no exceptions.

Is there anything like "scouting" in MTG? I thought all the cards were face down.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-11-11 15:20:50
November 11 2010 15:19 GMT
#22
On November 11 2010 22:51 Zorkmid wrote:
Show nested quote +
On November 11 2010 19:55 Black Gun wrote:
this in itself is very obvious to every1 when it comes down to not noticing that u are the control guy: if you dont scout aggression or cheese in time, u get buttf*cked. no exceptions.

Is there anything like "scouting" in MTG? I thought all the cards were face down.


scouting in rts games is the process of assessing ur role if u are unsure about it. this is the mindset of most (good) gamers that they choose a path that can be modified according to the strategy of his opponent. the other case would be ppl who 6pool anyway or 4gate every single game.

in card games, there is less uncertainty about the roles but it can still occur. for example in mtg, certain decks can be both played aggressively or passively. to name an example, the type 2 format world champion deck of kai budde from 1999 can often times either play a covetous dragon (a strong creature, compare it to a colossus or a mech army if you want.) or a wildfire on turn 2 or 3 (which is rather early for type 2.)
wildfire is a powerful spell that destroys the countries of both players, which gives the guy using a deck like the one of budde an advantage as he has many mana-generating artifacts, which become increasingly powerful in low economy situations... additionally wildfire destroys all small creatures on both sides. so using wildfire on turn 3 or 4 sets budde´s deck up for a strong position to win the game later on. alternatively, he can get the dragon out in turn 2 or 3 and set up for an aggressive play.

now, an opponent knowing that he´s playing against such a deck must be prepared for both early creature attacks and for eco advantage into controlwin. for example, it might be worth considering to not play out all the available smaller creatures if u feel like he might play wildfire the next turn.


im dwelling in good old memories...
"What am I supposed to do against this?" - "Lose!" :-]
Senorcuidado
Profile Joined May 2010
United States700 Posts
November 11 2010 18:21 GMT
#23
On November 11 2010 09:38 Markwerf wrote:
I hate Mike Flores (most overrated Mtg player ever, never did anything well and 'his' deck that won worlds last year was a fluke), but this article was actually quite good of him.
As far as transporting this concept to sc2 i don't know..
There are lots of concepts like harassing which don't really fit with the whole mtg theme. For example you can be defending while harassing at the same time.
The basic concept though, knowing when to play aggresive and when to play passive is important though. Especially terran makes this mistake way too much in sc2. In sc1 terran was passive in more matchups, situations whereas now they simply can't be. A passive/turtling terran get's demolished in sc2 as terran actually has the weakest lategame.


Flores has put together many top decks over the years, even though he isn't that strong at executing the strategy in tournaments you can't call anything he does a "fluke". He has also written more high quality theory articles than anyone else by a mile.
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