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[H] PvP phoenix immortal - Page 2

Forum Index > StarCraft 2 Strategy
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mprs
Profile Joined April 2010
Canada2933 Posts
October 13 2010 19:25 GMT
#21
I know the safety of this build with phoenixes is in question against 4 gates and generally aggressive players. Perhaps its possible to transition into this from a voidray opening. The voidray can work by keeping the opponent back while you get your robo operational.
We talkin about PRACTICE
shouri
Profile Joined May 2010
90 Posts
October 20 2010 02:52 GMT
#22
Anyone have a replay of someone utilizing the 1/1/1 immortal/phoenix against standard collosus builds later in the game? Or is the point of this build to shut them down earlier on if they choose to hard tech?

People say this build rapes it but it seems critical number of collosus + gateway units still would win.
gr8ape
Profile Joined July 2008
Canada302 Posts
October 20 2010 03:01 GMT
#23
On October 09 2010 02:54 Champ24 wrote:
Seems kind of open ended at the moment. Have you tried this out at all?

I'd love to experiment with it since pvp is pretty lame right now with its endless colossus wars.


Double immortal warp prism is a strong timing push against 2gate robo, drop the immo's behind the colossus and they kill it in no time
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 20 2010 03:50 GMT
#24
funkmunk (1850 rated P) was doing this in his replays PvP. I can dig up the replays if you're interested (Lost Temple PvP).

the "ignores and goes colo" you kite the colo crossmap with the phoenix shoot on the run mechanic taking potshots on it's route to your base. And like you thought, it's strength is 1base fast colo and 2-3gate robo EARLY in the game before the colossus/stalker count overwhelms you with the range and anti-air. PM if interested.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
D0p3
Profile Joined October 2010
Canada9 Posts
October 20 2010 15:19 GMT
#25
I've been using Phoenix in PvP (1400 Diamond) for the last two weeks or so..

Two gate star has been too hard to defend a good four gate, so when I scout a four gate, I just answer with a 'defensive' four gate, and expo after my 2nd warp Cycle, then if I havnt seen him for awhile I'll go poke around with that army while my expo is going up, and usually throw a stargate down the, then robo once you get your third gas going.


If I see two gate robo, then I 2 gate starport. And usually look to expand fairly soon.. When they see Phoenix, if they:

Build twilight: I build robo and stop Phoenix production
Build robo bay: Take nat and try to always have 6 Phoenix out at all times
Build starport: Havent had this happen.. So I dunno

The way I've found most efficient to micro is use Phoenix like Zerg use Muta, only more abusive.. They are quick and can get behind Colo easily and stay out of range of stalkers.. So just pull main army back (assuming he has lance upgrade) then hes forced to either pull stalkers back to help his colo (You move main army forward) or let his colo take free shots while chasing your army.. If you feel like hes gonna pull back, you can always throw a few FF up and catch stalkers trying to go back to help the colo..

PvP tech is like this in my view..

Twilight > Starport
Starport > Robotics
Robotics > Twlight

4 Gate is just a easy way to not get into a rock paper scissors situation ^^

I'll upload replays later when I get home

P.S. I dont have a 'set' build order for this.. I just kinda wing it, but I do very well in most pvp except where I lose 4 gate


Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 20 2010 17:05 GMT
#26
I'm interested to see this too (1700+ for whatever that's worth).

Phoenixes do great in the early phases as kcdc says, but when the enemy is using stalker/sentry/colossus in larger amounts, phoenix/immortal runs into the immediate problem that their army is easily abused with forcefields and the superior range of the stalker/colossus army, and that phoenixes are basically inferior versions of vikings that can easily be picked off.

I've played a few practice games with it and have no idea what I'm supposed to do to actually win with it, so I'd love to see some high-level replays.
D0p3
Profile Joined October 2010
Canada9 Posts
Last Edited: 2010-10-20 17:17:49
October 20 2010 17:14 GMT
#27
You need to flank from the side, or behind with Phoenix.. Of course you'll lose if you run head on.. But thats like trying to run head on into a Terran with tank // ghost.. Dont work no matter how many times you try..

Six take out a colo very quickly.. And like I said earlier, Colo are usually far enough back.. That if you put Phoenix BEHIND them, they will be stalker free.. And if he pulls stalkers back, then just move back some.. They are quicker than stalkers..
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