[H] PvP phoenix immortal - Page 2
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mprs
Canada2933 Posts
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shouri
90 Posts
People say this build rapes it but it seems critical number of collosus + gateway units still would win. | ||
gr8ape
Canada302 Posts
On October 09 2010 02:54 Champ24 wrote: Seems kind of open ended at the moment. Have you tried this out at all? I'd love to experiment with it since pvp is pretty lame right now with its endless colossus wars. Double immortal warp prism is a strong timing push against 2gate robo, drop the immo's behind the colossus and they kill it in no time | ||
Danglars
United States12133 Posts
the "ignores and goes colo" you kite the colo crossmap with the phoenix shoot on the run mechanic taking potshots on it's route to your base. And like you thought, it's strength is 1base fast colo and 2-3gate robo EARLY in the game before the colossus/stalker count overwhelms you with the range and anti-air. PM if interested. | ||
D0p3
Canada9 Posts
Two gate star has been too hard to defend a good four gate, so when I scout a four gate, I just answer with a 'defensive' four gate, and expo after my 2nd warp Cycle, then if I havnt seen him for awhile I'll go poke around with that army while my expo is going up, and usually throw a stargate down the, then robo once you get your third gas going. If I see two gate robo, then I 2 gate starport. And usually look to expand fairly soon.. When they see Phoenix, if they: Build twilight: I build robo and stop Phoenix production Build robo bay: Take nat and try to always have 6 Phoenix out at all times Build starport: Havent had this happen.. So I dunno The way I've found most efficient to micro is use Phoenix like Zerg use Muta, only more abusive.. They are quick and can get behind Colo easily and stay out of range of stalkers.. So just pull main army back (assuming he has lance upgrade) then hes forced to either pull stalkers back to help his colo (You move main army forward) or let his colo take free shots while chasing your army.. If you feel like hes gonna pull back, you can always throw a few FF up and catch stalkers trying to go back to help the colo.. PvP tech is like this in my view.. Twilight > Starport Starport > Robotics Robotics > Twlight 4 Gate is just a easy way to not get into a rock paper scissors situation ^^ I'll upload replays later when I get home P.S. I dont have a 'set' build order for this.. I just kinda wing it, but I do very well in most pvp except where I lose 4 gate ![]() | ||
Dfgj
Singapore5922 Posts
Phoenixes do great in the early phases as kcdc says, but when the enemy is using stalker/sentry/colossus in larger amounts, phoenix/immortal runs into the immediate problem that their army is easily abused with forcefields and the superior range of the stalker/colossus army, and that phoenixes are basically inferior versions of vikings that can easily be picked off. I've played a few practice games with it and have no idea what I'm supposed to do to actually win with it, so I'd love to see some high-level replays. | ||
D0p3
Canada9 Posts
Six take out a colo very quickly.. And like I said earlier, Colo are usually far enough back.. That if you put Phoenix BEHIND them, they will be stalker free.. And if he pulls stalkers back, then just move back some.. They are quicker than stalkers.. | ||
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