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The Zerg Help Me Thread - Page 7

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Balor
Profile Joined April 2010
United States147 Posts
September 21 2010 19:38 GMT
#121
On September 22 2010 04:31 Pfeff wrote:
Show nested quote +
On September 22 2010 04:15 Mastadon6900 wrote:
When should one throw down an infestation pit and start producing Infestors in each MU?


ZvZ - I don't think I've used them in ZvZ to be honest, but I could be making a huge mistake by not using them


Infestors are amazing in ZvZ, Stopping mutas, 1 shotting blings, really hurting lings, letting your hydras get free shots on roachs...

I get them in a ton of my 1300 zvz games. Do et.
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-21 19:42:08
September 21 2010 19:38 GMT
#122
On September 22 2010 04:38 Balor wrote:
Show nested quote +
On September 22 2010 04:31 Pfeff wrote:
On September 22 2010 04:15 Mastadon6900 wrote:
When should one throw down an infestation pit and start producing Infestors in each MU?


ZvZ - I don't think I've used them in ZvZ to be honest, but I could be making a huge mistake by not using them


Infestors are amazing in ZvZ, Stopping mutas, 1 shotting blings, really hurting lings, letting your hydras get free shots on roachs...

I get them in a ton of my 1300 zvz games. Do et.


Problem is my ZvZ's are over before I even get my second base up
Roaches have been raping peoples' faces when I've had the matchup recently (1k-1.1k diamond), but I will definitely give them a shot against the mutas next time I see them. Zerglings just seem too quick to get an accurate FG off unless you wait until they get a surround off, but I'll definitely give it a try. Thanks for the tip. I kinda want to NP a few banelings now and blow up their zerglings ;p
When your loading screen shows my name, just F10 -> N
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2010-09-21 19:45:27
September 21 2010 19:44 GMT
#123
On September 22 2010 04:15 Mastadon6900 wrote:
When should one throw down an infestation pit and start producing Infestors in each MU?

Please don't turn this thread into shit like the rest of the strategy forum. Ask specific questions if you want to get good answers. Stuff like, "when do I make x" or "how many drones do I make" are completely useless because of the amount of variables that affect the answer.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 21 2010 19:48 GMT
#124
is this where i can has hug?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 19:50 GMT
#125
On September 22 2010 04:48 Sfydjklm wrote:
is this where i can has hug?


Yes you can
The Swarm's Power Rises
Meff
Profile Joined June 2010
Italy287 Posts
September 21 2010 19:54 GMT
#126
On September 22 2010 04:31 Pfeff wrote:
ZvZ - I don't think I've used them in ZvZ to be honest, but I could be making a huge mistake by not using them

Well-placed Fungal Growth can be devastating to mutalisks and banelings. They are, however, not mandatory (particularly if you use air).
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 21 2010 20:12 GMT
#127
I will answer more questions later today. But I want to encourage Zerg players posting questions to skim through the thread first, because there have been many things that have been already covered, and people in general don't like to repeat themselves


On September 22 2010 04:48 Sfydjklm wrote:
is this where i can has hug?

This is also where you can answer questions
ArKLaWL
Profile Joined September 2010
Spain6 Posts
September 21 2010 20:18 GMT
#128
On September 21 2010 20:29 Alsn wrote:
Some things to note vs toss:
Early game, either overlord scout or 10ish drone scout. Is he making only the one zeal for blocking his ramp(check if his gateway does not have a glowy white thing in the middle before the cyb core is finished). If so, make drones. If not, make units to deal with whatever amount of zealots he sends(estimate about 4 lings per zealot, or about one roach per zealot). Take note however that you don't actually need the units until he arrives, so it's perfectly fine to drone up until you see him moving out.

The exception to the last comment is that whenever he gets too many units, you need to continuously re-evaluate if you need a "bare minimum" amount of units made beforehand. Example: If P has built up a force of 6 zealots and you only have a hatchery + queen there's just no way that you'll be able to build enough zerglings just from the larva you get while he moves towards your base. Which means that at some point(at around 3 zealots or so) you would have to build some kind of defence even if he doesn't actually move out(usually, this means making a few roaches, or planting spine crawlers if you don't have a roach warren).

The basic idea however is that you need to keep scouting him to see what he is up to.

As for the mid-late game, there are a few rules that I tend to use.
Is he attacking right now? If so, build an army.

Am I putting pressure on him(such as muta harassing or having a unit he can't currently counter, like hydras before he's got HT/Colossi)? If no, does he have a bigger army than me? If yes, build an army.

Do I know what he is up to? If no, try to find out and if I can't find anything out in a timely manner, assume the worst and prepare some kind of defence/response.

In all other situations, make drones(or, once you have a game-winning lead, go kill him). These situations include demolishing an attack without any effort, seeing him doing something extremely defensive like cannoning up, expanding or otherwise teching/developing his economy without you being able to punish it by killing him then and there.

To identify all these situations you quite simply just have to play a lot and learn to see them as there will undoubtedly be situations where you will not be 100% sure of what to do and have to rely on "game sense" to figure out what to do.



Woah thank you so much! very useful information here!
Zerg are overrated
BartooToo
Profile Joined September 2010
29 Posts
Last Edited: 2010-09-21 20:28:21
September 21 2010 20:18 GMT
#129
Hey guys, I wanted to ask,

what 10(or something) build orders for zerg would you advise to learn first, to get a nice start in SCII?

Thanks,
BartooToo
MrBitter
Profile Joined January 2008
United States2940 Posts
September 21 2010 20:30 GMT
#130
On September 22 2010 05:18 BartooToo wrote:
Hey guys, I wanted to ask,

what 10(or something) build orders for zerg would you advise to learn first, to get a nice start in SCII?

Thanks,
BartooToo


/facepalm

On September 22 2010 05:12 Saracen wrote:
I will answer more questions later today. But I want to encourage Zerg players posting questions to skim through the thread first, because there have been many things that have been already covered, and people in general don't like to repeat themselves

BartooToo
Profile Joined September 2010
29 Posts
September 21 2010 20:34 GMT
#131
@MrBitter

I've read through this topic, and I indeed have seen some build orders, but, I don't know whether they are basic, and whether they are good for me to try as a beginner etc.

No offense to you of course.
Hammurabio
Profile Joined August 2010
152 Posts
September 21 2010 20:46 GMT
#132
To upgrade Melee, Missile, and Carapace fully at one Evo Chamber takes 28 minutes. To upgrade a Spire takes 19 minutes (not counting Brood Lord upgrade). Even partial upgrades take longer than many games last. How useful is it to build two Chambers or Spires to speed up upgrades? Is there any specific timing for when to build the second Evo?

PS - "minutes" are game minutes, not actual minutes.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
September 21 2010 20:47 GMT
#133
On September 22 2010 05:34 BartooToo wrote:
@MrBitter

I've read through this topic, and I indeed have seen some build orders, but, I don't know whether they are basic, and whether they are good for me to try as a beginner etc.

No offense to you of course.

Look up speedling expand on liquipedia, or 5 roach rush if you want a little more aggressive of one. They are good starter builds. Learning 10 build orders to start is too many, you want to get comfortable with fewer styles and develop play skills and mechanics before trying to cram a lot of different knowledge.
Yeah, well, you know, that's just like, your opinion man
BartooToo
Profile Joined September 2010
29 Posts
September 21 2010 20:50 GMT
#134
@ZapRoffo, yeah, I already know a few.

I know and am comfortable with:
6pool
Huskystarcraft's roach opener
10pool
13pool
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 20:52 GMT
#135
On September 22 2010 05:18 BartooToo wrote:
Hey guys, I wanted to ask,

what 10(or something) build orders for zerg would you advise to learn first, to get a nice start in SCII?

Thanks,
BartooToo


I don't think there are more than 5 viably standard openings...
I wish we had more
The Swarm's Power Rises
BartooToo
Profile Joined September 2010
29 Posts
September 21 2010 20:53 GMT
#136
@Mastadon

Could you list them please ? That would be really awesome.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
September 21 2010 20:54 GMT
#137
On September 22 2010 05:12 Saracen wrote:
I will answer more questions later today. But I want to encourage Zerg players posting questions to skim through the thread first, because there have been many things that have been already covered, and people in general don't like to repeat themselves


Show nested quote +
On September 22 2010 04:48 Sfydjklm wrote:
is this where i can has hug?

This is also where you can answer questions

im afraid most of my answers will include suggestion to play a different faction:X
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Slayer91
Profile Joined February 2006
Ireland23357 Posts
September 21 2010 20:56 GMT
#138
On September 22 2010 05:54 Sfydjklm wrote:
Show nested quote +
On September 22 2010 05:12 Saracen wrote:
I will answer more questions later today. But I want to encourage Zerg players posting questions to skim through the thread first, because there have been many things that have been already covered, and people in general don't like to repeat themselves


On September 22 2010 04:48 Sfydjklm wrote:
is this where i can has hug?

This is also where you can answer questions

im afraid most of my answers will include suggestion to play a different faction:X


And play more micro tournaments!
MrBitter
Profile Joined January 2008
United States2940 Posts
September 21 2010 21:08 GMT
#139
On September 22 2010 05:50 BartooToo wrote:
@ZapRoffo, yeah, I already know a few.

I know and am comfortable with:
6pool
Huskystarcraft's roach opener
10pool
13pool


>.<

For the sake of improvement, you should be going 14 gas, 14 pool, 21 expand in every game and matchup, excluding ZvZ.

In the mirror, 14 gas, 14 pool, sling/bling into expand
BartooToo
Profile Joined September 2010
29 Posts
September 21 2010 21:11 GMT
#140
@MrBitter.

Ok thanks for the input, I'll try it.
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