• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:12
CEST 15:12
KST 22:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles4[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing Esports World Cup 2025 - Final Player Roster Statistics for vetoed/disliked maps The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
i aint gon lie to u bruh... BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 706 users

The Zerg Help Me Thread - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-09-21 16:51:25
September 21 2010 16:47 GMT
#101
Help! I'm in desperate need of help!

I've reached about 950 now, and my wr against t has plummeted to about 10%. If it weren't for my excellent winrates against protoss and zerg, I would have dropped back to low 800s by now.

I've been having extreme difficulties with walling and balling. The terran puts a wall up at the front of his base, even often adds 1 bunker. He then techs to some scary composition (all of them are scary) and kills me in 1 push. I've tried basically everything I can think of.

1. If I mass expand, all the larvae spent on drones tends to bite me in the ass because then I simply can't kill his composition, I just don't have enough units. I died to a 1 basing terran on metalopolis when I had a gold expo and my natural. I waited for him to push out... and then I simply couldn't kill his ball with anything. It also leaves me wide open for harass. Banshees, ignitor hellions... these cost the terran player nothing, and yet they are raping me. Meanwhile he spends all his money on his ball, and I spent all my money just holding off his harass.

2. If I just sit and mass, he just throws scans out to check if his comp can beat mine and if it can't... he just stays in his base and builds more. Eventually, his ball is just invincible. Tanks, hellions, thors, marines, marauders... Whatever my comp has, he'll build the unit that WTFrapes it. And even if I scout his, I don't have any units that can do the same... I could have 20 banelings and 30 roaches and 20 mutas and I'll just disintegrate at his maxrange and then the game is over.

3. If I tech, forgo expanding and macroing... he just builds static d. "Oh, you spent the last 5 minutes teching to muta, adding geysers, etc? Allow me to place 3 turrets, and build 1 thor. gg." The only success ive had was by pure luck, and teching directly to ultra/broodlord before he pushed. If at any point he suspects I am weak, he can lower his depots and liftoff and then just come kill me.

4. Nydus and drops, I've had some decent success if I catch him out of base, but otherwise he just a-moves and squishes my force. Most terran bases are going to be simcity, and very bad position for a zerg force. He can siege up behind rows of buildings and I won't be able to get any good surrounds. The prevalence of anti-air and turrets means it's very hard to actually get overlords on top of him without losing a shit ton.

5. Burrow. Is there a purpose for burrow? I find burrowed roaches far too gimicky. If he scans when I am near his force I insta-lose the game. I also don't feel like I can spare the units for holding off a main push. If he takes a path 2 ft to the right of my baneling(s) or walks over it with a thor or something, I've really just wasted my money and reduced my baneling count at home. And units that can't move, like lings, hydras? Is burrow worth even using? When?

I mean, I've even had some problems with protoss doing the same thing. Turtling is so cheap in SC2 it feels like p and t can put 1 unit in a choke and a few support units, allowing them to safely tech and macro while I sit around with my dick in my hands. They then build the money mix, and go kill me. It's frustratingly simple, and yet I can't stop it. It feels like expos are so close to mains that all they have to do is force me to retreat once, and then their expo is up and part of their impenetrable wall.

So I either need help with a) killing their money mix or b) preventing them from getting it. Atm I can't do either.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
September 21 2010 16:54 GMT
#102
On September 22 2010 01:44 Xizorz wrote:
Show nested quote +
On September 21 2010 20:49 DarKFoRcE wrote:
On September 21 2010 20:38 Xizorz wrote:
How do I properly punish an early zerg 15 hatch > 15 pool build in zvz, assuming you went a more standard 14 pool?

1. Hit him early with a few zerglings.
2. Hit him a bit later with speedlings/banelings.
3. Fast tech to muta.
4. ?

first off, i would go 15 hatch 14 pool in this situation (in the position of your opponent).

On maps where the blocking off of the ramp with 2 queens is possible a bust with speedling/baneling pretty much does not work (unless the opponent makes a mistake). for this reason the 14 gas 14 pool build is a little risky on maps where the 15 hatch build is possible, as this build is pretty much automatically behind in that situation. on the other hand, the 15 hatch build of course loses to any kind of 6-9 (maybe 10?) pool (if you place the hatch before scouting your opponents main).

going mutas is probably the best thing you can do, but as the 15 hatch player will have a stronger economy he can build a few queens to defend against the mutalisks, and then either go mutas himself or go for roach hydra and 1-2 infestors and do a timingattack before you are able to get a third up and running and catch up in roach/hydra count or tech to broodlords. another possibility would be to go banelings, but i feel this is very risky against infestors as fungal growth is very good against them. in the deciding battle it will come down to positioning/micro and whether the roach hydra infestor player can get off good fungals, but i feel the roach/hydra/infestor force is favorable in this situation.

the player who is fast expanding might need a good bunch of experience to get a good feeling for when to push, but my intuition tells me that this is the superior strategy.


Ah, yes, it is 15 hatch 14 pool.

I played a guy who did it twice. I beat him on scrap station with my old 15 hatch > 14 pool > roach nydus (he put down like 7 spine crawlers at the choke in the front),

I feel like there should be some way to use my early ling speed advantage to kill that expo before he really spine crawlers it up.

What maps do you suggest 15 hatch in a zvz?


on LT and meta it works pretty well against 14 gas 14 pool. on blistering the backdoor is very problematic and also the reason why i stopped doing it. on steppes people play so many early pools and stuff and the rush distance is quite short that i find it a bit too risky, but i have not tested it thoroughly. on all other maps the choke is too far away from the natural so the queens blocking cannot be protected with spine crawlers (and the queens are too far away from the crawlers to heal them).

so yea, basically on LT and Meta are the only maps where it works.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 21 2010 17:07 GMT
#103
Currently I just lose to vastly inferior opponents left and right, and when I watch the replays they literally just sit in their base(s) and follow their recipe (aka BO) on how to win. Some of these idiots haven't even seen a single one of my units (except my scouting lords/lings) or buildings before they attack and they still move out and piss on my useless units. Protoss and terran armies are WAY too versatile, they don't even have to think about what they're making because every unit they have hard counter every zerg unit.

Either way, bad day today... Thoughts on opening 10 pool? Making 6 lings then droning like it ain't no thang, SCBW-style ZvP opening. Haven't tried it much myself but I imagine they'll have their wall complete anyways (and then you need 30+ lings to kill the first zealot).
MrBitter
Profile Joined January 2008
United States2940 Posts
September 21 2010 17:10 GMT
#104
On September 22 2010 01:41 majloon wrote:
Any of you got a good mass Muta build against toss? Saw Check (i think) doing this in GSL and am very intrested. Also, will this be reasonably safe vs 4gate?


Check went muta in response to Toss FE... IMO, that's the best time to go muta in that matchup. Generally, 4 gate pushes come before muta can be out, and muta numbers won't be high enough to combat the push.

So no. Not safe vs 4gate.
majloon
Profile Joined March 2010
Sweden122 Posts
September 21 2010 17:13 GMT
#105
On September 22 2010 02:10 MrBitter wrote:
Show nested quote +
On September 22 2010 01:41 majloon wrote:
Any of you got a good mass Muta build against toss? Saw Check (i think) doing this in GSL and am very intrested. Also, will this be reasonably safe vs 4gate?


Check went muta in response to Toss FE... IMO, that's the best time to go muta in that matchup. Generally, 4 gate pushes come before muta can be out, and muta numbers won't be high enough to combat the push.

So no. Not safe vs 4gate.



Cool, this just helped me understand that game alot =)
Sixes
Profile Joined July 2010
Canada1123 Posts
September 21 2010 17:16 GMT
#106
I would like to add a replay to the vs Thor push and general zergling upgrades discussion.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=150784

I think my opponent is one of the more decent Terran around 1100 Diamond. My reaction to hellion harass was terrible because I got greatly distracted by someone who wouldn't take "go away and leave me alone" for an answer.

Otherwise this is my standard ZvT opening. Note how I regularly check his natural. Due to lack of/incorrect scouting I put up spore crawlers (was worried about banshees). This is a lot easier when you get an early evo anyways.

I think the replay has a decently timed thor+bio push that causes a lot of people problems. You will see what a (cost wise) vastly inferior zerg army can do. I had the roach warren up by the way (if you are wondering about his composition which has a fair few marauders) and I think he was worried about getting hit by a bunch of those.

Another key point is always remembering to counter as you will see.

It's a shortish game, please comment/feedback.
fenster
Profile Joined July 2010
United States73 Posts
September 21 2010 17:18 GMT
#107
I very lost in ZvZ at the moment (900 diamond). I consistently want to try and play a more macro-oriented game but it seems like most of my openings are still vulnerable to banelings (infestor hydra, mutas, etc.). I've been thinking about going for a few early roaches and delaying the tech a little, but then I'm worried about early mutas.

What do you guys typically do in your average ZvZ? How would you suggest I approach a macro-oriented ZvZ and still be safe against early banelings?

Thanks so much for doing this!
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2010-09-21 17:25:38
September 21 2010 17:25 GMT
#108
I struggle badly with mass thor/hellions as well. According to a buddy of mine in korea, roach baneling is the most popular set up against mass thor hellion, as banelings aren't light so they are actually quite good at inflicting a bunch of damage, and the roaches with some burrow micro are supposed to be able to clean up.

He also said the new patch might make a hydra/baneling combo more viable as well since tanks don't blow up hydras that well either.
Sixes
Profile Joined July 2010
Canada1123 Posts
September 21 2010 17:44 GMT
#109
On September 22 2010 02:25 dave333 wrote:
I struggle badly with mass thor/hellions as well. According to a buddy of mine in korea, roach baneling is the most popular set up against mass thor hellion, as banelings aren't light so they are actually quite good at inflicting a bunch of damage, and the roaches with some burrow micro are supposed to be able to clean up.

He also said the new patch might make a hydra/baneling combo more viable as well since tanks don't blow up hydras that well either.


I agree with the hydra statement. I have found lings do very nicely with just a little ranged support (because they tank like crazy but have issues with surface area). I currently use 8-10 roaches but having even just 6-7 hydras in there could be very nice (especially taking out medivacs or banshee support).

The big advantage of hydra tech is that in this case it is not a big commitment (fast build, not too much gas, unlike mutas) and protects vs air (means you don't need to worry about banshees.

If the opponent goes for fast tanks just mass enough lings (especially with armor upgrades post patch, not so much for the main target but to greatly diminish the already diminished splash).
Ko1tz
Profile Blog Joined July 2010
France493 Posts
September 21 2010 17:52 GMT
#110
I'm having trouble with ZvZ's and ZvP's


In ZvZ's i've been trying strats that don't have banelings in them, I usually play in the defensive until I can make mutas. The problem is that I don't know how to defend to banelings, I can make many queens but zerglings kill them, I make Lings and they get melted by banelings, Roaches can be a good choice, but I think that since my objective is getting, mutas I don't want to spend any gas. So, Is there a different way to defend early? Is fast expanding recommended?

Now, ZvP's, I skip zerglings for early game and I go for fast roaches, I feel alot safer like this, but I would like to find a strat where I don't have to spend so many gas early on, If I can survive the first pushes, most of the time I'll get hydras, then I'll make a massive hydra/roach + overseer army (I hate DT's ).
I mostly would like a good early game strat.


And now some general stuff^^

How do I properly use banelings? Most of the time I have them in the same control group as zerglings and when I attack it takes alot of time for them to explode, I loose almost all (if not all) my zerglings, this makes a counterattack almost impossible right after the attack.

Also, when would it be a good time to get upgrades? most of the time I get them without really thinking if it is a good idea or not, I could be spending those minerals/gas on something else.

And Finally, any general tips for zerg? I would like to know any little thing that can make my game alot more solid.


thanks!
TymerA
Profile Joined July 2010
Netherlands759 Posts
September 21 2010 17:53 GMT
#111
when dealing with people who like to do timing pushes , is it smart to get some drones and zerglings on each larvae round or drones on 1 round and the second round only zerglings?
nice.
Pfeff
Profile Joined August 2010
United States270 Posts
September 21 2010 18:21 GMT
#112
On September 22 2010 02:52 Ko1tz wrote:
I'm having trouble with ZvZ's and ZvP's


In ZvZ's i've been trying strats that don't have banelings in them, I usually play in the defensive until I can make mutas. The problem is that I don't know how to defend to banelings, I can make many queens but zerglings kill them, I make Lings and they get melted by banelings, Roaches can be a good choice, but I think that since my objective is getting, mutas I don't want to spend any gas. So, Is there a different way to defend early? Is fast expanding recommended?

Now, ZvP's, I skip zerglings for early game and I go for fast roaches, I feel alot safer like this, but I would like to find a strat where I don't have to spend so many gas early on, If I can survive the first pushes, most of the time I'll get hydras, then I'll make a massive hydra/roach + overseer army (I hate DT's ).
I mostly would like a good early game strat.


And now some general stuff^^

How do I properly use banelings? Most of the time I have them in the same control group as zerglings and when I attack it takes alot of time for them to explode, I loose almost all (if not all) my zerglings, this makes a counterattack almost impossible right after the attack.

Also, when would it be a good time to get upgrades? most of the time I get them without really thinking if it is a good idea or not, I could be spending those minerals/gas on something else.

And Finally, any general tips for zerg? I would like to know any little thing that can make my game alot more solid.


thanks!


I'm only 1k diamond so you might want their answer more, but...

I always send in a few zerglings to kite around their army (and group them up) then follow with banelings. I either have my zerglings follow the last one in the line if I'm macroing, or I just manually keep them slightly behind the banelings.

Upgrades are amazing, they affect all current and future units. When you have 0 larva, no intent to expand, and the resources for it, go ahead and upgrade

Don't miss larva injects Macro > Micro for zerg imo
When your loading screen shows my name, just F10 -> N
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
September 21 2010 18:34 GMT
#113
What do you open with in a ZvR? Do you 10 pool on the possibility they MAY be an early pooling Zerg, extremely early scout, or are extremely early pools defendable from a 13 pool or 13 gas/13pool?
R.I.P. 우정호 || Do probes dream of psionic sheep?
MrBitter
Profile Joined January 2008
United States2940 Posts
September 21 2010 18:49 GMT
#114
On September 22 2010 03:34 Kibibit wrote:
What do you open with in a ZvR? Do you 10 pool on the possibility they MAY be an early pooling Zerg, extremely early scout, or are extremely early pools defendable from a 13 pool or 13 gas/13pool?


Scout on 9 while planning to 14gas/14pool.

The odds of him being Z, you scouting him last, AND him doing something like a 6 pool are pretty astronomically low.

If you STILL don't feel safe, you can scout on 9 and 13 pool, effectively eliminating any chance of 6pool cheese succeeding.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
September 21 2010 18:59 GMT
#115
Some general advice for ZvZ: dont try to avoid baneling fights at any cost, start to learn it. once you have learned it you will also have much better knowledge about how to find strats that counter/avoid it.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
terr13
Profile Joined April 2007
United States298 Posts
September 21 2010 18:59 GMT
#116
I feel like R players tend to cheese more when the get Z, so I typically open with 13 pool 13 gas against R, pretty standard build that is relatively strong against any opening. I used to do 14gas 14 pool, but after reapers started becoming more and more popular, I find I need those early lings and perhaps Roaches/Queen
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-21 19:12:45
September 21 2010 19:12 GMT
#117
On September 22 2010 03:59 DarKFoRcE wrote:
Some general advice for ZvZ: dont try to avoid baneling fights at any cost, start to learn it. once you have learned it you will also have much better knowledge about how to find strats that counter/avoid it.


I'm a HUGEEEE fan of banelings, but I've been rushing to Roaches (with the upgrade build I was talking about in the rushing zerg upgrades thread) and just skipping zerglings and banelings altogether. If they go zergling/baneling, rushing roach upgrades destroysssssss them. Obviously you have to scout to make sure they aren't cheesin you, but upgraded roaches literally eat banelings and zerglings
When your loading screen shows my name, just F10 -> N
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 19:15 GMT
#118
When should one throw down an infestation pit and start producing Infestors in each MU?
The Swarm's Power Rises
Pfeff
Profile Joined August 2010
United States270 Posts
September 21 2010 19:31 GMT
#119
On September 22 2010 04:15 Mastadon6900 wrote:
When should one throw down an infestation pit and start producing Infestors in each MU?


Don't mean to take over this thread, but I'm just reading the whole thing and answering as I see them come up. Feel free to ignore my advice and take theirs.

ZvT - When you know it's going to be a bio ball or you want to steal tanks for a bit
ZvP - Collossi or if you need to steal a mothership or carrier or something, I don't use them often other than for collossi personally
ZvZ - I don't think I've used them in ZvZ to be honest, but I could be making a huge mistake by not using them
When your loading screen shows my name, just F10 -> N
4mgg
Profile Joined September 2010
Finland373 Posts
September 21 2010 19:34 GMT
#120
For the swarm!
A terrible low-diamond zerg here.
I have been in huge trouble against 4warpgate pushes lately.
I scout the 1gate -> cybernetics, and I sac an OL later to confirm the build (at around 25 supply)
What I try to do against this is to get +1 attack speedlings and my natural with 4-5 spines up.
I try to position my lings so I can flank and get a good surround on the protossball. +1 Speedlings work wonders, but they still live with 4-6 units. Yes, I am producing more all the time, but they manage at least cripple my natural, if not destroy it, and with the proxypylon just outside my base they are very quick to finish me off and force me to tap out.
What are your advices on this one? I've tried to get some roaches to soak damage, stay on 1 base and get more speedlings, but in some way I almost certainly end up losing. =(
I usually go 14pool 13gas 15OL 16evo, and after speed and +1atk I leave only 1 drone on gas, teching to lair @100. Second gas goes up here and a roach warren so I can try to transition into roach/hydra.. Is this wrong? Should I produce more speedlings to last a bit longer?
Sorry for the messy post..
TLDR; what to do against "decent" 4warpgate push?
PL #4 fan
Prev 1 4 5 6 7 8 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 347
StarCraft: Brood War
Bisu 2382
EffOrt 1153
Hyuk 1078
GuemChi 752
firebathero 550
Larva 533
Shuttle 432
PianO 336
ToSsGirL 319
Mini 309
[ Show more ]
Pusan 230
Snow 193
Rush 170
Soma 118
Hyun 116
Mind 113
Soulkey 105
Sea.KH 73
Sharp 55
Barracks 41
Aegong 38
ajuk12(nOOB) 31
JulyZerg 30
yabsab 30
Movie 28
JYJ27
HiyA 22
soO 22
Sacsri 18
GoRush 18
Free 16
IntoTheRainbow 12
Terrorterran 10
Bale 9
Yoon 6
ivOry 2
Dota 2
Gorgc10347
qojqva2169
XcaliburYe350
League of Legends
singsing2134
Dendi1153
Counter-Strike
x6flipin427
byalli296
kRYSTAL_4
Other Games
tarik_tv22913
gofns18602
B2W.Neo1640
hiko588
shahzam527
DeMusliM476
crisheroes371
Liquid`RaSZi310
Lowko267
Pyrionflax102
Mew2King75
ArmadaUGS63
QueenE24
Organizations
Other Games
gamesdonequick32416
StarCraft 2
CranKy Ducklings313
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV380
League of Legends
• Nemesis4161
Upcoming Events
WardiTV European League
2h 48m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
10h 48m
The PondCast
20h 48m
WardiTV European League
22h 48m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 2h
Replay Cast
1d 10h
RSL Revival
1d 20h
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
3 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.