• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid20
StarCraft 2
General
MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
[ASL21] Ro16 Group B Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1664 users

The Zerg Help Me Thread - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-09-21 16:51:25
September 21 2010 16:47 GMT
#101
Help! I'm in desperate need of help!

I've reached about 950 now, and my wr against t has plummeted to about 10%. If it weren't for my excellent winrates against protoss and zerg, I would have dropped back to low 800s by now.

I've been having extreme difficulties with walling and balling. The terran puts a wall up at the front of his base, even often adds 1 bunker. He then techs to some scary composition (all of them are scary) and kills me in 1 push. I've tried basically everything I can think of.

1. If I mass expand, all the larvae spent on drones tends to bite me in the ass because then I simply can't kill his composition, I just don't have enough units. I died to a 1 basing terran on metalopolis when I had a gold expo and my natural. I waited for him to push out... and then I simply couldn't kill his ball with anything. It also leaves me wide open for harass. Banshees, ignitor hellions... these cost the terran player nothing, and yet they are raping me. Meanwhile he spends all his money on his ball, and I spent all my money just holding off his harass.

2. If I just sit and mass, he just throws scans out to check if his comp can beat mine and if it can't... he just stays in his base and builds more. Eventually, his ball is just invincible. Tanks, hellions, thors, marines, marauders... Whatever my comp has, he'll build the unit that WTFrapes it. And even if I scout his, I don't have any units that can do the same... I could have 20 banelings and 30 roaches and 20 mutas and I'll just disintegrate at his maxrange and then the game is over.

3. If I tech, forgo expanding and macroing... he just builds static d. "Oh, you spent the last 5 minutes teching to muta, adding geysers, etc? Allow me to place 3 turrets, and build 1 thor. gg." The only success ive had was by pure luck, and teching directly to ultra/broodlord before he pushed. If at any point he suspects I am weak, he can lower his depots and liftoff and then just come kill me.

4. Nydus and drops, I've had some decent success if I catch him out of base, but otherwise he just a-moves and squishes my force. Most terran bases are going to be simcity, and very bad position for a zerg force. He can siege up behind rows of buildings and I won't be able to get any good surrounds. The prevalence of anti-air and turrets means it's very hard to actually get overlords on top of him without losing a shit ton.

5. Burrow. Is there a purpose for burrow? I find burrowed roaches far too gimicky. If he scans when I am near his force I insta-lose the game. I also don't feel like I can spare the units for holding off a main push. If he takes a path 2 ft to the right of my baneling(s) or walks over it with a thor or something, I've really just wasted my money and reduced my baneling count at home. And units that can't move, like lings, hydras? Is burrow worth even using? When?

I mean, I've even had some problems with protoss doing the same thing. Turtling is so cheap in SC2 it feels like p and t can put 1 unit in a choke and a few support units, allowing them to safely tech and macro while I sit around with my dick in my hands. They then build the money mix, and go kill me. It's frustratingly simple, and yet I can't stop it. It feels like expos are so close to mains that all they have to do is force me to retreat once, and then their expo is up and part of their impenetrable wall.

So I either need help with a) killing their money mix or b) preventing them from getting it. Atm I can't do either.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
September 21 2010 16:54 GMT
#102
On September 22 2010 01:44 Xizorz wrote:
Show nested quote +
On September 21 2010 20:49 DarKFoRcE wrote:
On September 21 2010 20:38 Xizorz wrote:
How do I properly punish an early zerg 15 hatch > 15 pool build in zvz, assuming you went a more standard 14 pool?

1. Hit him early with a few zerglings.
2. Hit him a bit later with speedlings/banelings.
3. Fast tech to muta.
4. ?

first off, i would go 15 hatch 14 pool in this situation (in the position of your opponent).

On maps where the blocking off of the ramp with 2 queens is possible a bust with speedling/baneling pretty much does not work (unless the opponent makes a mistake). for this reason the 14 gas 14 pool build is a little risky on maps where the 15 hatch build is possible, as this build is pretty much automatically behind in that situation. on the other hand, the 15 hatch build of course loses to any kind of 6-9 (maybe 10?) pool (if you place the hatch before scouting your opponents main).

going mutas is probably the best thing you can do, but as the 15 hatch player will have a stronger economy he can build a few queens to defend against the mutalisks, and then either go mutas himself or go for roach hydra and 1-2 infestors and do a timingattack before you are able to get a third up and running and catch up in roach/hydra count or tech to broodlords. another possibility would be to go banelings, but i feel this is very risky against infestors as fungal growth is very good against them. in the deciding battle it will come down to positioning/micro and whether the roach hydra infestor player can get off good fungals, but i feel the roach/hydra/infestor force is favorable in this situation.

the player who is fast expanding might need a good bunch of experience to get a good feeling for when to push, but my intuition tells me that this is the superior strategy.


Ah, yes, it is 15 hatch 14 pool.

I played a guy who did it twice. I beat him on scrap station with my old 15 hatch > 14 pool > roach nydus (he put down like 7 spine crawlers at the choke in the front),

I feel like there should be some way to use my early ling speed advantage to kill that expo before he really spine crawlers it up.

What maps do you suggest 15 hatch in a zvz?


on LT and meta it works pretty well against 14 gas 14 pool. on blistering the backdoor is very problematic and also the reason why i stopped doing it. on steppes people play so many early pools and stuff and the rush distance is quite short that i find it a bit too risky, but i have not tested it thoroughly. on all other maps the choke is too far away from the natural so the queens blocking cannot be protected with spine crawlers (and the queens are too far away from the crawlers to heal them).

so yea, basically on LT and Meta are the only maps where it works.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 21 2010 17:07 GMT
#103
Currently I just lose to vastly inferior opponents left and right, and when I watch the replays they literally just sit in their base(s) and follow their recipe (aka BO) on how to win. Some of these idiots haven't even seen a single one of my units (except my scouting lords/lings) or buildings before they attack and they still move out and piss on my useless units. Protoss and terran armies are WAY too versatile, they don't even have to think about what they're making because every unit they have hard counter every zerg unit.

Either way, bad day today... Thoughts on opening 10 pool? Making 6 lings then droning like it ain't no thang, SCBW-style ZvP opening. Haven't tried it much myself but I imagine they'll have their wall complete anyways (and then you need 30+ lings to kill the first zealot).
MrBitter
Profile Joined January 2008
United States2940 Posts
September 21 2010 17:10 GMT
#104
On September 22 2010 01:41 majloon wrote:
Any of you got a good mass Muta build against toss? Saw Check (i think) doing this in GSL and am very intrested. Also, will this be reasonably safe vs 4gate?


Check went muta in response to Toss FE... IMO, that's the best time to go muta in that matchup. Generally, 4 gate pushes come before muta can be out, and muta numbers won't be high enough to combat the push.

So no. Not safe vs 4gate.
majloon
Profile Joined March 2010
Sweden122 Posts
September 21 2010 17:13 GMT
#105
On September 22 2010 02:10 MrBitter wrote:
Show nested quote +
On September 22 2010 01:41 majloon wrote:
Any of you got a good mass Muta build against toss? Saw Check (i think) doing this in GSL and am very intrested. Also, will this be reasonably safe vs 4gate?


Check went muta in response to Toss FE... IMO, that's the best time to go muta in that matchup. Generally, 4 gate pushes come before muta can be out, and muta numbers won't be high enough to combat the push.

So no. Not safe vs 4gate.



Cool, this just helped me understand that game alot =)
Sixes
Profile Joined July 2010
Canada1123 Posts
September 21 2010 17:16 GMT
#106
I would like to add a replay to the vs Thor push and general zergling upgrades discussion.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=150784

I think my opponent is one of the more decent Terran around 1100 Diamond. My reaction to hellion harass was terrible because I got greatly distracted by someone who wouldn't take "go away and leave me alone" for an answer.

Otherwise this is my standard ZvT opening. Note how I regularly check his natural. Due to lack of/incorrect scouting I put up spore crawlers (was worried about banshees). This is a lot easier when you get an early evo anyways.

I think the replay has a decently timed thor+bio push that causes a lot of people problems. You will see what a (cost wise) vastly inferior zerg army can do. I had the roach warren up by the way (if you are wondering about his composition which has a fair few marauders) and I think he was worried about getting hit by a bunch of those.

Another key point is always remembering to counter as you will see.

It's a shortish game, please comment/feedback.
fenster
Profile Joined July 2010
United States73 Posts
September 21 2010 17:18 GMT
#107
I very lost in ZvZ at the moment (900 diamond). I consistently want to try and play a more macro-oriented game but it seems like most of my openings are still vulnerable to banelings (infestor hydra, mutas, etc.). I've been thinking about going for a few early roaches and delaying the tech a little, but then I'm worried about early mutas.

What do you guys typically do in your average ZvZ? How would you suggest I approach a macro-oriented ZvZ and still be safe against early banelings?

Thanks so much for doing this!
dave333
Profile Joined August 2010
United States915 Posts
Last Edited: 2010-09-21 17:25:38
September 21 2010 17:25 GMT
#108
I struggle badly with mass thor/hellions as well. According to a buddy of mine in korea, roach baneling is the most popular set up against mass thor hellion, as banelings aren't light so they are actually quite good at inflicting a bunch of damage, and the roaches with some burrow micro are supposed to be able to clean up.

He also said the new patch might make a hydra/baneling combo more viable as well since tanks don't blow up hydras that well either.
Sixes
Profile Joined July 2010
Canada1123 Posts
September 21 2010 17:44 GMT
#109
On September 22 2010 02:25 dave333 wrote:
I struggle badly with mass thor/hellions as well. According to a buddy of mine in korea, roach baneling is the most popular set up against mass thor hellion, as banelings aren't light so they are actually quite good at inflicting a bunch of damage, and the roaches with some burrow micro are supposed to be able to clean up.

He also said the new patch might make a hydra/baneling combo more viable as well since tanks don't blow up hydras that well either.


I agree with the hydra statement. I have found lings do very nicely with just a little ranged support (because they tank like crazy but have issues with surface area). I currently use 8-10 roaches but having even just 6-7 hydras in there could be very nice (especially taking out medivacs or banshee support).

The big advantage of hydra tech is that in this case it is not a big commitment (fast build, not too much gas, unlike mutas) and protects vs air (means you don't need to worry about banshees.

If the opponent goes for fast tanks just mass enough lings (especially with armor upgrades post patch, not so much for the main target but to greatly diminish the already diminished splash).
Ko1tz
Profile Blog Joined July 2010
France493 Posts
September 21 2010 17:52 GMT
#110
I'm having trouble with ZvZ's and ZvP's


In ZvZ's i've been trying strats that don't have banelings in them, I usually play in the defensive until I can make mutas. The problem is that I don't know how to defend to banelings, I can make many queens but zerglings kill them, I make Lings and they get melted by banelings, Roaches can be a good choice, but I think that since my objective is getting, mutas I don't want to spend any gas. So, Is there a different way to defend early? Is fast expanding recommended?

Now, ZvP's, I skip zerglings for early game and I go for fast roaches, I feel alot safer like this, but I would like to find a strat where I don't have to spend so many gas early on, If I can survive the first pushes, most of the time I'll get hydras, then I'll make a massive hydra/roach + overseer army (I hate DT's ).
I mostly would like a good early game strat.


And now some general stuff^^

How do I properly use banelings? Most of the time I have them in the same control group as zerglings and when I attack it takes alot of time for them to explode, I loose almost all (if not all) my zerglings, this makes a counterattack almost impossible right after the attack.

Also, when would it be a good time to get upgrades? most of the time I get them without really thinking if it is a good idea or not, I could be spending those minerals/gas on something else.

And Finally, any general tips for zerg? I would like to know any little thing that can make my game alot more solid.


thanks!
TymerA
Profile Joined July 2010
Netherlands759 Posts
September 21 2010 17:53 GMT
#111
when dealing with people who like to do timing pushes , is it smart to get some drones and zerglings on each larvae round or drones on 1 round and the second round only zerglings?
nice.
Pfeff
Profile Joined August 2010
United States270 Posts
September 21 2010 18:21 GMT
#112
On September 22 2010 02:52 Ko1tz wrote:
I'm having trouble with ZvZ's and ZvP's


In ZvZ's i've been trying strats that don't have banelings in them, I usually play in the defensive until I can make mutas. The problem is that I don't know how to defend to banelings, I can make many queens but zerglings kill them, I make Lings and they get melted by banelings, Roaches can be a good choice, but I think that since my objective is getting, mutas I don't want to spend any gas. So, Is there a different way to defend early? Is fast expanding recommended?

Now, ZvP's, I skip zerglings for early game and I go for fast roaches, I feel alot safer like this, but I would like to find a strat where I don't have to spend so many gas early on, If I can survive the first pushes, most of the time I'll get hydras, then I'll make a massive hydra/roach + overseer army (I hate DT's ).
I mostly would like a good early game strat.


And now some general stuff^^

How do I properly use banelings? Most of the time I have them in the same control group as zerglings and when I attack it takes alot of time for them to explode, I loose almost all (if not all) my zerglings, this makes a counterattack almost impossible right after the attack.

Also, when would it be a good time to get upgrades? most of the time I get them without really thinking if it is a good idea or not, I could be spending those minerals/gas on something else.

And Finally, any general tips for zerg? I would like to know any little thing that can make my game alot more solid.


thanks!


I'm only 1k diamond so you might want their answer more, but...

I always send in a few zerglings to kite around their army (and group them up) then follow with banelings. I either have my zerglings follow the last one in the line if I'm macroing, or I just manually keep them slightly behind the banelings.

Upgrades are amazing, they affect all current and future units. When you have 0 larva, no intent to expand, and the resources for it, go ahead and upgrade

Don't miss larva injects Macro > Micro for zerg imo
When your loading screen shows my name, just F10 -> N
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
September 21 2010 18:34 GMT
#113
What do you open with in a ZvR? Do you 10 pool on the possibility they MAY be an early pooling Zerg, extremely early scout, or are extremely early pools defendable from a 13 pool or 13 gas/13pool?
R.I.P. 우정호 || Do probes dream of psionic sheep?
MrBitter
Profile Joined January 2008
United States2940 Posts
September 21 2010 18:49 GMT
#114
On September 22 2010 03:34 Kibibit wrote:
What do you open with in a ZvR? Do you 10 pool on the possibility they MAY be an early pooling Zerg, extremely early scout, or are extremely early pools defendable from a 13 pool or 13 gas/13pool?


Scout on 9 while planning to 14gas/14pool.

The odds of him being Z, you scouting him last, AND him doing something like a 6 pool are pretty astronomically low.

If you STILL don't feel safe, you can scout on 9 and 13 pool, effectively eliminating any chance of 6pool cheese succeeding.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
September 21 2010 18:59 GMT
#115
Some general advice for ZvZ: dont try to avoid baneling fights at any cost, start to learn it. once you have learned it you will also have much better knowledge about how to find strats that counter/avoid it.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
terr13
Profile Joined April 2007
United States298 Posts
September 21 2010 18:59 GMT
#116
I feel like R players tend to cheese more when the get Z, so I typically open with 13 pool 13 gas against R, pretty standard build that is relatively strong against any opening. I used to do 14gas 14 pool, but after reapers started becoming more and more popular, I find I need those early lings and perhaps Roaches/Queen
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-21 19:12:45
September 21 2010 19:12 GMT
#117
On September 22 2010 03:59 DarKFoRcE wrote:
Some general advice for ZvZ: dont try to avoid baneling fights at any cost, start to learn it. once you have learned it you will also have much better knowledge about how to find strats that counter/avoid it.


I'm a HUGEEEE fan of banelings, but I've been rushing to Roaches (with the upgrade build I was talking about in the rushing zerg upgrades thread) and just skipping zerglings and banelings altogether. If they go zergling/baneling, rushing roach upgrades destroysssssss them. Obviously you have to scout to make sure they aren't cheesin you, but upgraded roaches literally eat banelings and zerglings
When your loading screen shows my name, just F10 -> N
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 21 2010 19:15 GMT
#118
When should one throw down an infestation pit and start producing Infestors in each MU?
The Swarm's Power Rises
Pfeff
Profile Joined August 2010
United States270 Posts
September 21 2010 19:31 GMT
#119
On September 22 2010 04:15 Mastadon6900 wrote:
When should one throw down an infestation pit and start producing Infestors in each MU?


Don't mean to take over this thread, but I'm just reading the whole thing and answering as I see them come up. Feel free to ignore my advice and take theirs.

ZvT - When you know it's going to be a bio ball or you want to steal tanks for a bit
ZvP - Collossi or if you need to steal a mothership or carrier or something, I don't use them often other than for collossi personally
ZvZ - I don't think I've used them in ZvZ to be honest, but I could be making a huge mistake by not using them
When your loading screen shows my name, just F10 -> N
4mgg
Profile Joined September 2010
Finland373 Posts
September 21 2010 19:34 GMT
#120
For the swarm!
A terrible low-diamond zerg here.
I have been in huge trouble against 4warpgate pushes lately.
I scout the 1gate -> cybernetics, and I sac an OL later to confirm the build (at around 25 supply)
What I try to do against this is to get +1 attack speedlings and my natural with 4-5 spines up.
I try to position my lings so I can flank and get a good surround on the protossball. +1 Speedlings work wonders, but they still live with 4-6 units. Yes, I am producing more all the time, but they manage at least cripple my natural, if not destroy it, and with the proxypylon just outside my base they are very quick to finish me off and force me to tap out.
What are your advices on this one? I've tried to get some roaches to soak damage, stay on 1 base and get more speedlings, but in some way I almost certainly end up losing. =(
I usually go 14pool 13gas 15OL 16evo, and after speed and +1atk I leave only 1 drone on gas, teching to lair @100. Second gas goes up here and a roach warren so I can try to transition into roach/hydra.. Is this wrong? Should I produce more speedlings to last a bit longer?
Sorry for the messy post..
TLDR; what to do against "decent" 4warpgate push?
PL #4 fan
Prev 1 4 5 6 7 8 489 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Group A
WardiTV798
TKL 180
IndyStarCraft 173
Rex117
3DClanTV 60
EnkiAlexander 29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 180
IndyStarCraft 173
Rex 117
Hui .116
BRAT_OK 81
StarCraft: Brood War
Britney 43516
Calm 6369
Horang2 1932
Bisu 1492
Jaedong 1047
firebathero 959
ggaemo 381
Soma 306
Mini 304
Larva 243
[ Show more ]
actioN 219
Light 178
Zeus 177
Leta 176
Hyuk 149
Last 144
Pusan 111
Sharp 94
Soulkey 93
hero 76
ToSsGirL 70
Hyun 66
Rush 60
Sexy 41
Backho 34
Aegong 33
Shinee 31
JYJ 29
Hm[arnc] 25
soO 21
sorry 19
yabsab 19
zelot 16
Nal_rA 16
Terrorterran 15
IntoTheRainbow 14
Sacsri 14
Bale 12
NaDa 11
GoRush 9
SilentControl 8
Icarus 6
Dota 2
Gorgc3492
qojqva967
Counter-Strike
shoxiejesuss910
x6flipin392
Super Smash Bros
Mew2King81
Other Games
singsing1714
B2W.Neo1101
Liquid`RaSZi1061
DeMusliM349
crisheroes308
Lowko294
Sick59
mouzStarbuck53
QueenE37
Trikslyr14
Organizations
StarCraft: Brood War
UltimateBattle 995
Counter-Strike
PGL148
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix5
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen37
League of Legends
• Jankos1335
• TFBlade1332
Upcoming Events
CranKy Ducklings
10h 55m
Escore
20h 55m
WardiTV Map Contest Tou…
21h 55m
OSC
1d 1h
Korean StarCraft League
1d 13h
CranKy Ducklings
1d 20h
WardiTV Map Contest Tou…
1d 21h
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.