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The Zerg Help Me Thread - Page 62

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 25 2011 23:32 GMT
#1221
In master's when both zerg's 14/14, I've seen some take drones off gas to get ling speed, expand at 21, then put them back on for a baneling nest. Does anyone use this, and if so, how has it been faring for them against a zerg who commits to 1 base ling/bane?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
AustinCM
Profile Joined May 2011
Canada275 Posts
July 25 2011 23:55 GMT
#1222
What should I be doing when I scout my opponent going hatch first and I as well went hatch first?

Also I use the IdrA hatch first roach opening which pops 4 roaches at 5:20 (would be 5:05 but I scout) it is 15 hatch 15 pool drone to 18 18 gas 17 ovy @100% pool 3 in gas roach warren and 1 queen and 6 lings, drone to 22 make ovy and then 4 roaches when warren pops, how does that sound?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Harpoon_5
Profile Joined July 2011
25 Posts
July 26 2011 00:19 GMT
#1223
hi i learned how to play zerg from PsyStarcraft

he advocates that you should ALWAYS go 15 hatch at your natural then 14 pool, even in close positions

this has worked pretty well for me, sometimes i lose if i cant get enough scout information and get rushed by an early pool, early marines, early zealots (havent seen that for a while though)

but this last game I just saw an unstoppable strat against a fast expand zerg by a silver protoss player on tal'darim altar

i scout his enterance and see it blocked by a zealot, sentry, gate and core... i figure okay hes going typical 4gate or tech to something cheesy like voids or DTs... fine I can keep droning out and saturate both my expos b4 i build units... i always keep lings near his entrance and at the watch towers in case he moves out, so Ill have that vital warning time to build up defenses

But what he does is make a proxy pylon, near my base but not too close, out of range of any tower or obvious spot, and hits my expansion w/ 8 zealots + sentries, warping in more to reinforce... i pull back my drones and queen, keep trying to make as many lings as i can from my main, throw down a couple of spines but he has too many units and rolls me

what should I have done ?? i dont think its feasible to have complete vision of your side of the map this early in the game.. theres always going to be some spot for a pylon.... shoudl I have just used all my minerals to build 6-7 spines in my main the moment he hit? seems like it would just delay the inevitable..
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2011-07-26 00:39:07
July 26 2011 00:36 GMT
#1224
On July 26 2011 08:55 AustinCM wrote:
What should I be doing when I scout my opponent going hatch first and I as well went hatch first?

Also I use the IdrA hatch first roach opening which pops 4 roaches at 5:20 (would be 5:05 but I scout) it is 15 hatch 15 pool drone to 18 18 gas 17 ovy @100% pool 3 in gas roach warren and 1 queen and 6 lings, drone to 22 make ovy and then 4 roaches when warren pops, how does that sound?

Making roachs that early will set you decently behind if your opponent just sticks to lings and drones. That's around 450 minerals for the warren + roaches, which is a ton wasted if your opponent doesn't try to be aggressive with banes. It's a good build for playing against a 14/14, but not vs a hatch first. Typically you want to get ling speed and 2 queens out instead, as is the current trend amongst pro Zerg's.

They key to getting ahead in hatch vs hatch is delaying committing to tech as long as possible without dying. It's important that you get your first ling(s) up into his main to scout what he's doing. If he's going roaches, stick to speedlings and drone up while making your own warren later, or you can play defensive banelings with a spine more cost effectively than offensive banes.
There may be a good build out there that gets roaches out early, but I don't know it unfortunately
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
nicke10
Profile Joined August 2010
Sweden114 Posts
July 26 2011 02:03 GMT
#1225
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-07-26 03:07:15
July 26 2011 03:03 GMT
#1226
On July 26 2011 11:03 nicke10 wrote:
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player


Darkforce's style is very defensive... Its obviously very strong, and emulating him would never be a bad idea, but I can't help but feel like his play-style is a little bit unique to him.

Ret and Sheth both have slightly more straight-forward styles that are a little bit more easily emulated. Check those guys out if you can.


On July 26 2011 08:32 Tachion wrote:
In master's when both zerg's 14/14, I've seen some take drones off gas to get ling speed, expand at 21, then put them back on for a baneling nest. Does anyone use this, and if so, how has it been faring for them against a zerg who commits to 1 base ling/bane?


Speedling expand against one base banes is a build order loss.

If both players have perfect control, then the sling player just won't have a way to deal with the initial baneling push.

If mistakes are made you can make it work, but, at the end of the day, one base banes are just better than pure speedling.
nicke10
Profile Joined August 2010
Sweden114 Posts
July 26 2011 03:07 GMT
#1227
On July 26 2011 12:03 MrBitter wrote:
Show nested quote +
On July 26 2011 11:03 nicke10 wrote:
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player


Darkforce's style is very defensive... Its obviously very strong, and emulating him would never be a bad idea, but I can't help but feel like his play-style is a little bit unique to him.

Ret and Sheth both have slightly more straight-forward styles that are a little bit more easily emulated. Check those guys out if you can.


Thanks. I don't like being on the defense. Is there any aggresive zergs that still plays really solid that's good to emulate. I like julys style quite a bit.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
MrBitter
Profile Joined January 2008
United States2940 Posts
July 26 2011 03:08 GMT
#1228
On July 26 2011 12:07 nicke10 wrote:
Show nested quote +
On July 26 2011 12:03 MrBitter wrote:
On July 26 2011 11:03 nicke10 wrote:
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player


Darkforce's style is very defensive... Its obviously very strong, and emulating him would never be a bad idea, but I can't help but feel like his play-style is a little bit unique to him.

Ret and Sheth both have slightly more straight-forward styles that are a little bit more easily emulated. Check those guys out if you can.


Thanks. I don't like being on the defense. Is there any aggresive zergs that still plays really solid that's good to emulate. I like julys style quite a bit.


Seriously, check out Sheth. He's the perfect mix of aggression and macro. His builds are simple and easy to follow.

The thing that sets him apart is his incredible execution and decision making.
soccercasanova
Profile Joined July 2011
Argentina21 Posts
July 26 2011 03:13 GMT
#1229
I am having trouble defending in this match. Please let me know how i could have prevented the early harass...http://www.sc2replayed.com/replay-videos/10270http://www.sc2replayed.com/replay-videos/10270
PhattY`
Profile Joined July 2011
United States9 Posts
July 26 2011 05:08 GMT
#1230
On July 26 2011 08:32 Tachion wrote:
In master's when both zerg's 14/14, I've seen some take drones off gas to get ling speed, expand at 21, then put them back on for a baneling nest. Does anyone use this, and if so, how has it been faring for them against a zerg who commits to 1 base ling/bane?


I personally 14/14 - 21 expo in all my ZvZ matches and as of late, rarely ever lose to a 1 base ling/bane. I tend to favor keeping 1 or 2 drones in gas and skipping banelings entirely (as well as skipping speed if you scout a 1 base ling/bane) in order to throw down a Roach Warren and start roach production. Massing roaches while sneaking a few drones with every larvae cycle will allow you to negate his bane tech entirely as well as allow you to take advantage of your 1 base lead if you're able to sneak drones. Best case scenario is your opponent will make extremely uneven trades if you micro properly and worst case scenario is that your opponent stops his bane aggression after a push or two which would still put you slightly ahead of your opponent.
raybasto
Profile Joined April 2010
United States151 Posts
July 26 2011 06:09 GMT
#1231
Whats the best response to scouting a DT opening into mass Zlot/Immortal/Archon? The standard Roach/upgraded Ling has a really hard time against this
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
July 26 2011 07:40 GMT
#1232
On July 26 2011 12:03 MrBitter wrote:
Show nested quote +
On July 26 2011 11:03 nicke10 wrote:
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player


Darkforce's style is very defensive... Its obviously very strong, and emulating him would never be a bad idea, but I can't help but feel like his play-style is a little bit unique to him.



that actually surprises me, as i try to copy the koreans for a pretty big part (apart from their offcreep attacks into marine tank :>). but i guess i do try to go t3 more often than trying to finish the game on t2, especially vs T
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-07-26 07:50:43
July 26 2011 07:45 GMT
#1233
On July 26 2011 16:40 DarKFoRcE wrote:
Show nested quote +
On July 26 2011 12:03 MrBitter wrote:
On July 26 2011 11:03 nicke10 wrote:
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player


Darkforce's style is very defensive... Its obviously very strong, and emulating him would never be a bad idea, but I can't help but feel like his play-style is a little bit unique to him.



that actually surprises me, as i try to copy the koreans for a pretty big part (apart from their offcreep attacks into marine tank :>). but i guess i do try to go t3 more often than trying to finish the game on t2, especially vs T


To be fair, I haven't seen as much of your play since NASL ended. You European guys don't get enough exposure.

edit: And to be clear, I don't mean to say "don't emulate Darkforce because his style is bad". What I mean to say is waiting for tier 3 like you often do can get players in trouble if they don't understand when and why they need to be attacking. In other words, it works for you because you understand how to play out the game.

On July 26 2011 15:09 raybasto wrote:
Whats the best response to scouting a DT opening into mass Zlot/Immortal/Archon? The standard Roach/upgraded Ling has a really hard time against this


Roach/Infestor is what I use here.

Couple key points:
1.) Scout the DTs. If you don't, its autolose.
2.) Kite the zealots. Even with charge, roaches can kite them for days.
3.) Use fungal for keep away, but don't forget about Neural Parasite.

and most importantly

4.) As always, you've got to make sure that you're engaging Protoss often enough that he doesn't reach that god-tier deathball status. A maxed zlot/archon/immortal army is, in my opinion, the strongest 200/200 army in the game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 26 2011 07:59 GMT
#1234
On July 26 2011 16:40 DarKFoRcE wrote:
Show nested quote +
On July 26 2011 12:03 MrBitter wrote:
On July 26 2011 11:03 nicke10 wrote:
Who's a good zerg to mimic that plays really standard and really strong macro focused play? I know IdrA is the perfect example but his tmings is so crisp and relay on perfect things like drones blocking Hellions and stuff like that. Is darkforce this guy perhaps? A consistet player


Darkforce's style is very defensive... Its obviously very strong, and emulating him would never be a bad idea, but I can't help but feel like his play-style is a little bit unique to him.



that actually surprises me, as i try to copy the koreans for a pretty big part (apart from their offcreep attacks into marine tank :>). but i guess i do try to go t3 more often than trying to finish the game on t2, especially vs T


Yeah i'm kind of the same way vs T, idk why just how it goes for me as well.
When I think of something else, something will go here
izlong
Profile Blog Joined April 2010
Singapore108 Posts
Last Edited: 2011-07-26 08:41:08
July 26 2011 08:40 GMT
#1235
Hi. So I really like how I can run speedlings past opponent walls and into mineral lines to ravage probes/drones/scvs. But I've always wondered: assuming I have sufficient lings to overpower all the defences there before extra reinforcements arrive, should I be taking out static defences first, or the units there first?

v Z it usually means crawlers, queen and lings.
v P it's cannons, stalkers and lots.

is there a mathematical advantage to taking out one type of defence before the other?
alt qq
Honeybadger
Profile Joined August 2010
United States821 Posts
Last Edited: 2011-07-26 09:40:40
July 26 2011 09:38 GMT
#1236
In case it hasn't been said, as a terran, zergling counterattacks are the bane of my entire existence. Not enough zergs are willing to sacrifice an expand and force me to retreat the second I kill your hatch, all the while doing heavy damage to my base and economy.

On July 26 2011 17:40 izlong wrote:
Hi. So I really like how I can run speedlings past opponent walls and into mineral lines to ravage probes/drones/scvs. But I've always wondered: assuming I have sufficient lings to overpower all the defences there before extra reinforcements arrive, should I be taking out static defences first, or the units there first?

v Z it usually means crawlers, queen and lings.
v P it's cannons, stalkers and lots.

is there a mathematical advantage to taking out one type of defence before the other?


Whichever one is better vs your lings and has the lowest relative HP. Take out their lings first. queens just tickle and crawlers hit too slowly/tank too well. Kill stalkers and zealots first. Cannons tank too well also.

Think about the damage your lings do vs armor as well. Cannons and crawlers just get annoyed by zerglings.
"I like to tape my thumbs to my hands to see what it would be like to be a dinosaur."
Senj
Profile Blog Joined April 2010
United States193 Posts
July 27 2011 00:44 GMT
#1237
I'm at my wits end in ZvZ. I'm thinking about switching from Zerg because I have something absymal like a 10% win rate in this MU. It's not fun at all, and I feel like I have a mental block in the mu. I feel that no matter what I do it's the wrong decision. If I try to 15 hatch I usually get run over by lings and if I 14 gas / pool I end up losing somewhere in the roach/ infestor bullshit. I'm guessing I'm droning too much, and I'm really not sure when I can be droning and when I need to be making units. My scouting could probably use some work as well.

http://sc2rep.com/replays/(Z)Senj_vs_(Z)Lotus_xel_naga_caverns_sc2rep_com_20110727/11721

First replay I go for some aggression and it falls completely flat, then I basically get run over by roaches. I probably shouldn't have droned while attacking.

http://sc2rep.com/replays/(Z)Senj_vs_(Z)SCAIamGunM__sc2rep_com_20110727/11720

Here I play defensive, and hold off some bane aggression and then a big counter costs me the game. I'd appreciate any advice because right now ZvZ just kills the fun of Sc2.
Ownerage
Profile Joined July 2010
Canada16 Posts
July 27 2011 16:16 GMT
#1238
I have a question for pros.

Just have been matched agaisnt a terran on abyssal, and lost, even tho he had no expand.

He went marine/tank, all game, and I wasn't able to push him back that much.

I hold to my expansion until he had like 20 marines and 3 tanks, and I had nothing.

I tried infestors, but they were spawning to late, so I had to switch to roach/baneling

But he scanned everydamn 2 secs at my expansion (QQ)

I couldn't do anything, and flanking wasn't a possibility because of the map.

I know my macro was far from perfect, but I just wanna know how would you guys counter that.
Paper117
Profile Joined June 2010
United States210 Posts
July 27 2011 16:30 GMT
#1239
Sorry, but I couldn't find an answer to this in the pages I skimmed, and also I think my question was drowned out in the Simple Question, Simple Answer thread.

Quoted from my post there:

A lot of people in the "Why FE in ZvZ" mention going 15 hatch, gas, pool. However, their exact timings differ. Is there a timing that is generally considered preferable or considered most practical (weighing economy and safety)? For example, is 15 hatch, 15 gas, 15 pool preferred over 15 hatch, 14 gas, 13 pool and the various permutations?

Also, are there any generally agreed upon timings for the 3rd Ovie and the queens for hatch/ gas/ pool? Do people usually pull gas at 100, or is that decision more of a reactionary one?
For the Swarm!
ZasZ.
Profile Joined May 2010
United States2911 Posts
July 27 2011 16:30 GMT
#1240
On July 28 2011 01:16 Ownerage wrote:
I have a question for pros.

Just have been matched agaisnt a terran on abyssal, and lost, even tho he had no expand.

He went marine/tank, all game, and I wasn't able to push him back that much.

I hold to my expansion until he had like 20 marines and 3 tanks, and I had nothing.

I tried infestors, but they were spawning to late, so I had to switch to roach/baneling

But he scanned everydamn 2 secs at my expansion (QQ)

I couldn't do anything, and flanking wasn't a possibility because of the map.

I know my macro was far from perfect, but I just wanna know how would you guys counter that.


Attach a replay if you want them to be really helpful, but it sounds like you went straight to Infestors which is vulnerable to a fast Marine/Tank timing. You need to have Ling/Bane or Roach/Bane for this push, with good creep spread, and preferably Baneling Speed, although it's not necessary. Going straight to Infestors will get you killed in any matchup.
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