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hi this may sound stupid but sometimes when i 10pool rush someone. they do something with their drones/workers kinda like walk through my lings and then suddenly they get a very good surround. anybody knows how it works? i want to learn it. thanks!
Using the command to gather resources allows workers to walk through units. If they give the workers another command, such as stop, hold position, or attack move, they lose this "ghost walking." This is also useful for getting a drone past a zealot blocking a protoss front, or just in general running your workers away from harass.
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This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:
I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?
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On July 15 2011 21:47 Bonisaur wrote: This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:
I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?
One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before. The pro is ofcourse the extremely quick injecting in the early and mid game.
Personally I don't use any method per-say, I put my queens on 4,5,6 and then doubletap each with injects. It may not be as fast but it is neat and organised, plus if you need to look at a certain base very quickly (such as if your main is dropped) you can double tap 4 and be looking at it instantly.
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On July 15 2011 21:47 Bonisaur wrote: I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?
The pro with minimap injecting is that you can inject without looking away from your army. it takes about 1s per hatch. or so, depending on your aim. The downside is you have little indication of when injects pop.
The pro with backspace injecting is that you can inject all your hatches in less than a second (as long as you have one queen per hatch). All of them. At the same time. The con is that you are looking away from your army,
You can map backspace to tilde - personally I prefer mouse4 (or mouse back button, situated near the thumb). That makes the injection cycle as follows: 5, hold V, spam left-click and thumb-click alternately until everything is injected. This is blazingly fast to execute. I also end up using the button to go back to my bases instead of clicking the minimap.
Use anything you are comfortable with. It's not about which method you use, it's about how much practice you have with it and how good you are at hitting injects.
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On July 15 2011 21:47 Bonisaur wrote: This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:
I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?
There are no correct answers to all the questions regarding hotkeys and mechanics except this one:
Use the method/hotkeys/whatever that allows you to perform actions as fast and accurate as possible. If you can play with your keyboard on your lap like sheth, that's fine. You can use your mouse with your dick and do it faster than other players that's also fine.
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On July 15 2011 22:03 enecateReAP wrote: One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.
I usually build 1 queen when my new hatchery finishes so I have 1 queen per hatch. If a queen dies I replace it and skip the queenless hatch with an additional backspace tap (which means I can't inject as fast) which brings me to my question: Is it wise to build 1 queen per hatch or do I not need that many?
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On July 15 2011 22:11 Kreig wrote:Show nested quote +On July 15 2011 22:03 enecateReAP wrote: One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before. I usually build 1 queen when my new hatchery finishes so I have 1 queen per hatch. If a queen dies I replace it and skip the queenless hatch with an additional backspace tap (which means I can't inject as fast) which brings me to my question: Is it wise to build 1 queen per hatch or do I not need that many?
There is no reason to make more than three queens to inject with. Early-Mid game I use the backspace (remapped to tilde `~`) to inject quickly. Late game I simply click hatcheries or map inject if I need to keep my eye on something.
But the convenience of having 4-5 queens is outweighed by their supply cost late game imo.
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On July 15 2011 22:15 Probe1 wrote:Show nested quote +On July 15 2011 22:11 Kreig wrote:On July 15 2011 22:03 enecateReAP wrote: One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before. I usually build 1 queen when my new hatchery finishes so I have 1 queen per hatch. If a queen dies I replace it and skip the queenless hatch with an additional backspace tap (which means I can't inject as fast) which brings me to my question: Is it wise to build 1 queen per hatch or do I not need that many? There is no reason to make more than three queens to inject with. Early-Mid game I use the backspace (remapped to tilde `~`) to inject quickly. Late game I simply click hatcheries or map inject if I need to keep my eye on something. But the convenience of having 4-5 queens is outweighed by their supply cost late game imo.
I'd be inclined to disagree with you. Not only do you get faster injects by having more Queens, they also have a lot of usefulness as base defense. While you don't want to go too heavily into semi-static defense like the Queen, they highly discourage any mid- to late-game air harass, and can live basically forever if you've got good Transfusing. Also never forget that Transfuse can work on buildings, keeping them alive and healthy in between drops.
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I can't imagine what match up or situation you're referring to other than >5:00 where a queen defends adequately without heavy spine support. And for the same supply, 150 gas more and 50 minerals less you can have a infestor.
Although I concede if you're playing Sauron Zerg style having a queen at each hatchery is worth it. However late game it has always been a wasted supply for me.
Edit: Don't ever argue with Mr Bitter. You will lose.
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On July 15 2011 22:03 enecateReAP wrote:Show nested quote +On July 15 2011 21:47 Bonisaur wrote: This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:
I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style? One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before. The pro is ofcourse the extremely quick injecting in the early and mid game. Personally I don't use any method per-say, I put my queens on 4,5,6 and then doubletap each with injects. It may not be as fast but it is neat and organised, plus if you need to look at a certain base very quickly (such as if your main is dropped) you can double tap 4 and be looking at it instantly.
I have no idea why you'd have 3 queens on 8 hatcheries....
Even if this is the case, you'll have way more hatcheries than you could ever hope to have energy for, so big deal.
Backspace is the fastest way to inject, and if you practice it, you'll learn to keep your queens from taking crazy field trips.
Having extra queens is never bad.
You should be making 4-5 early as a minimum. You get creep spread, you get extra energy for transfusion, and you have invaluable anti-air.
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Just test several methods of injections and see which one feels most comfortable. Is it that hard?
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Newish SC2 and RTS player here
I am playing Zerg and have no real intention of ever switching, but I'm a low-level gold with more losses than wins and I know it's my macro.
I intend to focus on my macro until I am at least in high Platinum. But, my question is
What's a really good, opened ended build order for me to practice in all my match ups? I'd prefer to only have to do one or two at this point instead of practicing like 30 so I get can it down pat :\
And since I am focusing on macro here, what is a super basic unit composition I can abuse? I'm thinking it might be Ling/Muta
lol, and last, if you can spare it, any tips for the journey?
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On July 15 2011 22:03 enecateReAP wrote:Show nested quote +On July 15 2011 21:47 Bonisaur wrote: This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:
I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style? One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before. The pro is ofcourse the extremely quick injecting in the early and mid game. Personally I don't use any method per-say, I put my queens on 4,5,6 and then doubletap each with injects. It may not be as fast but it is neat and organised, plus if you need to look at a certain base very quickly (such as if your main is dropped) you can double tap 4 and be looking at it instantly.
Backspace injects are insanely fast, so much so that you can do a round of injects in between stutter steps with roaches.
Like you said, backspace injects only work well if you have as many queens as you have hatches, and you won't always have that. So my solution is to simply minimap inject for 1 round when I have more hatches than queens, while the new queen/s are building and then you're good to go back to backspacing.
However looking at your base is somewhat useful too but with spacebar/backspace/clicking on your minimap you can zoom back in.
Also for the low level zerg above me, 14 gas 14 pool is a solid opening in every matchup at every level of play. Less so in zvt, but it's still completely fine. As for unit composition, I don't know how to answer "what is easiest" for all matchups. (i would say ling bling for zvt and roaches for zvp/zvz, though.)
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Just wanted to throw this in to the Backspace inject discussion, binding Mouse4 or Mouse5 (side buttons) to backspace helps a ton with the injecting. I hope none of you guys were actually reaching over the keyboard to press the backspace button
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Machine reconfigures his backspace hotkey to the tilde key (`) right above tab. I do the same thing and it's incredibly ergonomic and intuitive.
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I have a question about ling infestor in ZvP. It works great, however my opponents tend to go archon zealot, sometimes blindly or in response to my ling infestor. I hear people saying well you can't just blindly go ling infestor if you scout your opponent going zealot archon high templar. The thing is by the time I scout archon zealot high templar, I too am already committed to ling infestor and I cant really switch my tech. So I usually just tech to brood lords and wait it out or harass which I have found to be quite good b/c zealots or so damn slow. I was just wondering how you guys who go ling infestor deal with archon zealot high templar.
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Dear Pro Zergs, What is a good opening which consists of a roach rush (with overlord vision) with a fairly quick expo? I've seen it done quite a few times now and it seems really strong. Anyone know the build order?
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On July 17 2011 00:42 Chinesewonder wrote: I have a question about ling infestor in ZvP. It works great, however my opponents tend to go archon zealot, sometimes blindly or in response to my ling infestor. I hear people saying well you can't just blindly go ling infestor if you scout your opponent going zealot archon high templar. The thing is by the time I scout archon zealot high templar, I too am already committed to ling infestor and I cant really switch my tech. So I usually just tech to brood lords and wait it out or harass which I have found to be quite good b/c zealots or so damn slow. I was just wondering how you guys who go ling infestor deal with archon zealot high templar.
I dont go that comp because I dont think its very strong but my honesty opinion is you need to scout earlier and move often. Think about this logically, Archons and templar take a LOOONG time to get a reasonable amount of them because of the gas costs. The comp you are going is going to always get eaten up by Archon zealot HT unless you make banelings imo and you should have lots of extra gas to make the banes.
Here is another option find a basic protoss opener and see how long it takes to just get to templar archives. Then, you know when to scout to see if they are going that route but I honestly think there is no way to not have roaches in ZvP especially against that comp which isnt very moblie because HT are 1.8 and Archons are 2.8 while roaches are 3 after Glial and 2.25 before. You can just pull them in many directions at once.
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On July 17 2011 02:26 zhengsta wrote: Dear Pro Zergs, What is a good opening which consists of a roach rush (with overlord vision) with a fairly quick expo? I've seen it done quite a few times now and it seems really strong. Anyone know the build order?
Just a 7 roach rush or something different? Also what match up are you looking to do this in?
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On July 17 2011 06:33 thane wrote:Show nested quote +On July 17 2011 00:42 Chinesewonder wrote: I have a question about ling infestor in ZvP. It works great, however my opponents tend to go archon zealot, sometimes blindly or in response to my ling infestor. I hear people saying well you can't just blindly go ling infestor if you scout your opponent going zealot archon high templar. The thing is by the time I scout archon zealot high templar, I too am already committed to ling infestor and I cant really switch my tech. So I usually just tech to brood lords and wait it out or harass which I have found to be quite good b/c zealots or so damn slow. I was just wondering how you guys who go ling infestor deal with archon zealot high templar. I dont go that comp because I dont think its very strong but my honesty opinion is you need to scout earlier and move often. Think about this logically, Archons and templar take a LOOONG time to get a reasonable amount of them because of the gas costs. The comp you are going is going to always get eaten up by Archon zealot HT unless you make banelings imo and you should have lots of extra gas to make the banes. Here is another option find a basic protoss opener and see how long it takes to just get to templar archives. Then, you know when to scout to see if they are going that route but I honestly think there is no way to not have roaches in ZvP especially against that comp which isnt very moblie because HT are 1.8 and Archons are 2.8 while roaches are 3 after Glial and 2.25 before. You can just pull them in many directions at once.
What unit composition do you suggest? Im really sick of roach, hydra, corruptor and I've tried roach infestor and I just get rofl stomped by FF and it doesn't even matter how many fungals I lay down. I've thought about it and I guess against the zealot, ht, archon composition you just have to abuse the immobility of the protoss and try to trade early on to give you time to tech to broods.
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