• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:46
CEST 11:46
KST 18:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!27Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10230 users

The Zerg Help Me Thread - Page 55

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 53 54 55 56 57 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Bonisaur
Profile Joined October 2010
United States26 Posts
Last Edited: 2011-07-15 12:38:19
July 15 2011 12:38 GMT
#1081
hi this may sound stupid but sometimes when i 10pool rush someone. they do something with their drones/workers kinda like walk through my lings and then suddenly they get a very good surround. anybody knows how it works? i want to learn it. thanks!


Using the command to gather resources allows workers to walk through units. If they give the workers another command, such as stop, hold position, or attack move, they lose this "ghost walking." This is also useful for getting a drone past a zealot blocking a protoss front, or just in general running your workers away from harass.
Bonisaur
Profile Joined October 2010
United States26 Posts
July 15 2011 12:47 GMT
#1082
This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:

I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?
enecateReAP
Profile Joined June 2011
United Kingdom378 Posts
July 15 2011 13:03 GMT
#1083
On July 15 2011 21:47 Bonisaur wrote:
This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:

I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?


One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.
The pro is ofcourse the extremely quick injecting in the early and mid game.

Personally I don't use any method per-say, I put my queens on 4,5,6 and then doubletap each with injects.
It may not be as fast but it is neat and organised, plus if you need to look at a certain base very quickly (such as if your main is dropped) you can double tap 4 and be looking at it instantly.
"Stargate units imba" - oGsMC
kmh
Profile Joined November 2010
Finland351 Posts
July 15 2011 13:06 GMT
#1084
On July 15 2011 21:47 Bonisaur wrote:
I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?


The pro with minimap injecting is that you can inject without looking away from your army. it takes about 1s per hatch. or so, depending on your aim. The downside is you have little indication of when injects pop.

The pro with backspace injecting is that you can inject all your hatches in less than a second (as long as you have one queen per hatch). All of them. At the same time. The con is that you are looking away from your army,

You can map backspace to tilde - personally I prefer mouse4 (or mouse back button, situated near the thumb). That makes the injection cycle as follows: 5, hold V, spam left-click and thumb-click alternately until everything is injected. This is blazingly fast to execute. I also end up using the button to go back to my bases instead of clicking the minimap.

Use anything you are comfortable with. It's not about which method you use, it's about how much practice you have with it and how good you are at hitting injects.
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2011-07-15 13:08:54
July 15 2011 13:08 GMT
#1085
On July 15 2011 21:47 Bonisaur wrote:
This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:

I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?


There are no correct answers to all the questions regarding hotkeys and mechanics except this one:

Use the method/hotkeys/whatever that allows you to perform actions as fast and accurate as possible. If you can play with your keyboard on your lap like sheth, that's fine. You can use your mouse with your dick and do it faster than other players that's also fine.
Kreig
Profile Joined March 2011
Germany79 Posts
July 15 2011 13:11 GMT
#1086
On July 15 2011 22:03 enecateReAP wrote:
One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.


I usually build 1 queen when my new hatchery finishes so I have 1 queen per hatch. If a queen dies I replace it and skip the queenless hatch with an additional backspace tap (which means I can't inject as fast) which brings me to my question: Is it wise to build 1 queen per hatch or do I not need that many?
Loading...
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 15 2011 13:15 GMT
#1087
On July 15 2011 22:11 Kreig wrote:
Show nested quote +
On July 15 2011 22:03 enecateReAP wrote:
One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.


I usually build 1 queen when my new hatchery finishes so I have 1 queen per hatch. If a queen dies I replace it and skip the queenless hatch with an additional backspace tap (which means I can't inject as fast) which brings me to my question: Is it wise to build 1 queen per hatch or do I not need that many?


There is no reason to make more than three queens to inject with. Early-Mid game I use the backspace (remapped to tilde `~`) to inject quickly. Late game I simply click hatcheries or map inject if I need to keep my eye on something.


But the convenience of having 4-5 queens is outweighed by their supply cost late game imo.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 15 2011 13:59 GMT
#1088
On July 15 2011 22:15 Probe1 wrote:
Show nested quote +
On July 15 2011 22:11 Kreig wrote:
On July 15 2011 22:03 enecateReAP wrote:
One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.


I usually build 1 queen when my new hatchery finishes so I have 1 queen per hatch. If a queen dies I replace it and skip the queenless hatch with an additional backspace tap (which means I can't inject as fast) which brings me to my question: Is it wise to build 1 queen per hatch or do I not need that many?


There is no reason to make more than three queens to inject with. Early-Mid game I use the backspace (remapped to tilde `~`) to inject quickly. Late game I simply click hatcheries or map inject if I need to keep my eye on something.


But the convenience of having 4-5 queens is outweighed by their supply cost late game imo.


I'd be inclined to disagree with you. Not only do you get faster injects by having more Queens, they also have a lot of usefulness as base defense. While you don't want to go too heavily into semi-static defense like the Queen, they highly discourage any mid- to late-game air harass, and can live basically forever if you've got good Transfusing. Also never forget that Transfuse can work on buildings, keeping them alive and healthy in between drops.
It's your boy Guzma!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-07-15 14:15:19
July 15 2011 14:11 GMT
#1089
I can't imagine what match up or situation you're referring to other than >5:00 where a queen defends adequately without heavy spine support. And for the same supply, 150 gas more and 50 minerals less you can have a infestor.

Although I concede if you're playing Sauron Zerg style having a queen at each hatchery is worth it. However late game it has always been a wasted supply for me.


Edit: Don't ever argue with Mr Bitter. You will lose.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2011-07-16 03:50:13
July 16 2011 03:49 GMT
#1090
On July 15 2011 22:03 enecateReAP wrote:
Show nested quote +
On July 15 2011 21:47 Bonisaur wrote:
This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:

I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?


One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.
The pro is ofcourse the extremely quick injecting in the early and mid game.

Personally I don't use any method per-say, I put my queens on 4,5,6 and then doubletap each with injects.
It may not be as fast but it is neat and organised, plus if you need to look at a certain base very quickly (such as if your main is dropped) you can double tap 4 and be looking at it instantly.


I have no idea why you'd have 3 queens on 8 hatcheries....

Even if this is the case, you'll have way more hatcheries than you could ever hope to have energy for, so big deal.

Backspace is the fastest way to inject, and if you practice it, you'll learn to keep your queens from taking crazy field trips.

Having extra queens is never bad.

You should be making 4-5 early as a minimum. You get creep spread, you get extra energy for transfusion, and you have invaluable anti-air.
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
July 16 2011 04:10 GMT
#1091
Just test several methods of injections and see which one feels most comfortable. Is it that hard?
To tell the truth....I could beat anyone in the world.
RedZ
Profile Joined July 2011
16 Posts
July 16 2011 08:53 GMT
#1092
Newish SC2 and RTS player here

I am playing Zerg and have no real intention of ever switching, but I'm a low-level gold with more losses than wins and I know it's my macro.

I intend to focus on my macro until I am at least in high Platinum. But, my question is

What's a really good, opened ended build order for me to practice in all my match ups? I'd prefer to only have to do one or two at this point instead of practicing like 30 so I get can it down pat :\

And since I am focusing on macro here, what is a super basic unit composition I can abuse? I'm thinking it might be Ling/Muta

lol, and last, if you can spare it, any tips for the journey?
Let it Raine
Profile Joined August 2010
Canada1245 Posts
Last Edited: 2011-07-16 09:46:43
July 16 2011 09:46 GMT
#1093
On July 15 2011 22:03 enecateReAP wrote:
Show nested quote +
On July 15 2011 21:47 Bonisaur wrote:
This is a great thread. I've found lots of sound advice here thanks. I have a multi-part-question myself now:

I've seen more players utilizing the "backspace" spawn larva method. I've been using the minimap method of casting my macro. What are really the pros and cons of each, if any? It seems like it's much faster and precise to use the backspace method, and you also get a good look at your bases i suppose. I've set the hotkey to "~" as per-advice of some other players, but it's been a little tough to grasp. Is it worth it to commit and switch my macro style?


One GIANT con of the backspace method is what about the late game? When you're on like...8 hatcheries, and you only have 3 queens, your queens will be running around everywhere if you try and maintain the same speed that you've been using before.
The pro is ofcourse the extremely quick injecting in the early and mid game.

Personally I don't use any method per-say, I put my queens on 4,5,6 and then doubletap each with injects.
It may not be as fast but it is neat and organised, plus if you need to look at a certain base very quickly (such as if your main is dropped) you can double tap 4 and be looking at it instantly.


Backspace injects are insanely fast, so much so that you can do a round of injects in between stutter steps with roaches.

Like you said, backspace injects only work well if you have as many queens as you have hatches, and you won't always have that. So my solution is to simply minimap inject for 1 round when I have more hatches than queens, while the new queen/s are building and then you're good to go back to backspacing.

However looking at your base is somewhat useful too but with spacebar/backspace/clicking on your minimap you can zoom back in.

Also for the low level zerg above me, 14 gas 14 pool is a solid opening in every matchup at every level of play. Less so in zvt, but it's still completely fine. As for unit composition, I don't know how to answer "what is easiest" for all matchups. (i would say ling bling for zvt and roaches for zvp/zvz, though.)

Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
gregnog
Profile Joined December 2010
United States289 Posts
July 16 2011 10:18 GMT
#1094
Just wanted to throw this in to the Backspace inject discussion, binding Mouse4 or Mouse5 (side buttons) to backspace helps a ton with the injecting. I hope none of you guys were actually reaching over the keyboard to press the backspace button
TheTurk
Profile Joined January 2011
United States732 Posts
July 16 2011 10:29 GMT
#1095
Machine reconfigures his backspace hotkey to the tilde key (`) right above tab.
I do the same thing and it's incredibly ergonomic and intuitive.
Starcraft is a lifestyle.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
July 16 2011 15:42 GMT
#1096
I have a question about ling infestor in ZvP. It works great, however my opponents tend to go archon zealot, sometimes blindly or in response to my ling infestor. I hear people saying well you can't just blindly go ling infestor if you scout your opponent going zealot archon high templar. The thing is by the time I scout archon zealot high templar, I too am already committed to ling infestor and I cant really switch my tech. So I usually just tech to brood lords and wait it out or harass which I have found to be quite good b/c zealots or so damn slow. I was just wondering how you guys who go ling infestor deal with archon zealot high templar.
zhengsta
Profile Joined February 2011
United States126 Posts
July 16 2011 17:26 GMT
#1097
Dear Pro Zergs,
What is a good opening which consists of a roach rush (with overlord vision) with a fairly quick expo? I've seen it done quite a few times now and it seems really strong. Anyone know the build order?
thane
Profile Blog Joined August 2010
United States407 Posts
July 16 2011 21:33 GMT
#1098
On July 17 2011 00:42 Chinesewonder wrote:
I have a question about ling infestor in ZvP. It works great, however my opponents tend to go archon zealot, sometimes blindly or in response to my ling infestor. I hear people saying well you can't just blindly go ling infestor if you scout your opponent going zealot archon high templar. The thing is by the time I scout archon zealot high templar, I too am already committed to ling infestor and I cant really switch my tech. So I usually just tech to brood lords and wait it out or harass which I have found to be quite good b/c zealots or so damn slow. I was just wondering how you guys who go ling infestor deal with archon zealot high templar.


I dont go that comp because I dont think its very strong but my honesty opinion is you need to scout earlier and move often. Think about this logically, Archons and templar take a LOOONG time to get a reasonable amount of them because of the gas costs. The comp you are going is going to always get eaten up by Archon zealot HT unless you make banelings imo and you should have lots of extra gas to make the banes.

Here is another option find a basic protoss opener and see how long it takes to just get to templar archives. Then, you know when to scout to see if they are going that route but I honestly think there is no way to not have roaches in ZvP especially against that comp which isnt very moblie because HT are 1.8 and Archons are 2.8 while roaches are 3 after Glial and 2.25 before. You can just pull them in many directions at once.
thane
Profile Blog Joined August 2010
United States407 Posts
Last Edited: 2011-07-16 21:35:18
July 16 2011 21:34 GMT
#1099
On July 17 2011 02:26 zhengsta wrote:
Dear Pro Zergs,
What is a good opening which consists of a roach rush (with overlord vision) with a fairly quick expo? I've seen it done quite a few times now and it seems really strong. Anyone know the build order?



Just a 7 roach rush or something different? Also what match up are you looking to do this in?
Chinesewonder
Profile Joined November 2010
Canada354 Posts
July 17 2011 00:28 GMT
#1100
On July 17 2011 06:33 thane wrote:
Show nested quote +
On July 17 2011 00:42 Chinesewonder wrote:
I have a question about ling infestor in ZvP. It works great, however my opponents tend to go archon zealot, sometimes blindly or in response to my ling infestor. I hear people saying well you can't just blindly go ling infestor if you scout your opponent going zealot archon high templar. The thing is by the time I scout archon zealot high templar, I too am already committed to ling infestor and I cant really switch my tech. So I usually just tech to brood lords and wait it out or harass which I have found to be quite good b/c zealots or so damn slow. I was just wondering how you guys who go ling infestor deal with archon zealot high templar.


I dont go that comp because I dont think its very strong but my honesty opinion is you need to scout earlier and move often. Think about this logically, Archons and templar take a LOOONG time to get a reasonable amount of them because of the gas costs. The comp you are going is going to always get eaten up by Archon zealot HT unless you make banelings imo and you should have lots of extra gas to make the banes.

Here is another option find a basic protoss opener and see how long it takes to just get to templar archives. Then, you know when to scout to see if they are going that route but I honestly think there is no way to not have roaches in ZvP especially against that comp which isnt very moblie because HT are 1.8 and Archons are 2.8 while roaches are 3 after Glial and 2.25 before. You can just pull them in many directions at once.


What unit composition do you suggest? Im really sick of roach, hydra, corruptor and I've tried roach infestor and I just get rofl stomped by FF and it doesn't even matter how many fungals I lay down. I've thought about it and I guess against the zealot, ht, archon composition you just have to abuse the immobility of the protoss and try to trade early on to give you time to tech to broods.
Prev 1 53 54 55 56 57 489 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 2
Clem vs ByuNLIVE!
Rogue vs Lambo
Tasteless1088
IntoTheiNu 497
ComeBackTV 460
Ryung 388
IndyStarCraft 150
3DClanTV 85
Rex68
CranKy Ducklings67
CranKy Ducklings SOOP9
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1088
Ryung 388
IndyStarCraft 150
Rex 68
StarCraft: Brood War
Shuttle 7314
BeSt 522
Larva 418
Rain 409
Mini 235
Pusan 191
Leta 164
actioN 160
ggaemo 95
Soma 59
[ Show more ]
Sexy 57
Free 55
Sharp 49
sSak 46
ToSsGirL 37
sorry 36
Noble 22
Nal_rA 16
yabsab 16
ZerO 13
Dota 2
febbydoto52
League of Legends
JimRising 573
Reynor24
Counter-Strike
Sick153
x6flipin0
Super Smash Bros
Mew2King119
Heroes of the Storm
Khaldor193
Other Games
gofns11503
ZerO(Twitch)1
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH329
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV489
• lizZardDota2363
Upcoming Events
OSC
2h 14m
Online Event
5h 14m
WardiTV Weekly
1d 1h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
Replay Cast
3 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
WardiTV Summer Champion…
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.