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The Zerg Help Me Thread - Page 483

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
absurd1883
Profile Joined February 2013
11 Posts
February 16 2013 01:20 GMT
#9641
--- Nuked ---
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:07:02
February 16 2013 01:40 GMT
#9642
[deleted]
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 16 2013 08:51 GMT
#9643
On February 16 2013 10:00 Fils123Fils wrote:
i dont have a good rep. im trying new stuff every game. ofcourse i could play a lot better using one build but the problem is that nothing works.

what do you do facing mech usually? and is there a way to beat late game mech without broodlords? broodlords bad unit..

They aren't bad at all. In fact, they're probably your best bet.
They are so good against mass tanks, if you can pick them apart before engaging with your ground units (meaning you preferably need to have a separate hotkey for BLs alone). You obviously want some infestors and corruptors and why not, queens before engaging a late game terran with a lot of vikings.
You don't need to have like 20 BLs but only 8-12. The broodlings are your best units when it comes to late game really. They're free, they can shoot really far, and make your tank unsiege or they're going to hurt themselves. What more do you want ?
To a lesser extent, you can burrow the infestors and try to put some infested terrans on a siege tank line but, only works once and you need to take him off guard.
On February 16 2013 10:40 obis wrote:
Hey everyone, i'm new to zerg and i was just wondering what is the goal for most players going against zvt and zvp? what i think you have to do every game as zerg is get 16 drones in your main and natural since you never really see a zerg going for 1 base builds. so my question is how do you play this game? one i reach 32 drones (16 on each mineral field), i don't really know how to tech up or what to build. should i saturate my four geysers? another thing is my minerals get really high fast and i don't really want to expand if my opponent is still on one base because why risk it if you are already one base ahead. so i guess my game plan should be to start working on my army once my 2 bases are saturated but i don't really know what units to build and im really bad with the infester. i only use roaches and lings and i am hoping that i want to play really standard and get my lair and gases at standard times and learn how to play properly but i don't know how.

Maybe put a 3rd hatch inside your main or next to your natural ? We all know those geysers need to be taken up especially after saturating both your base's minerals. When you play a ZvT, you often play in correlation with your gas count (i.e : you have 450-500 gas ? Make 3 infestors before making lings on your next cycle after all the upgrades and stuff). It also depends what you scout. Like you made an overseer and you went to the terran's base. You see many rax, then you start building a bane nest + spires for engaging him with lings / banes / mutas or you build an infestation pit with preferably double evolution chambers and burrow and you try to catch him off guard with your fungal.

That's the best answer I could come up, cauz your question is kinda vague you know :p
Cheer ~

Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2013-02-16 12:01:37
February 16 2013 12:01 GMT
#9644
Is it possible to request a creep spread guide? I am looking particularly at DRG's style. Different timings of when to be at 50% of the map approximately. (different map size considered)
Amount of queens at timings. I am a noob with Zerg. But I see that creep spread is my problem.
Should I have 3 queens planting tumors on the edge of the creep that is spreading from the previous tumor?
(I can only reach Diamond with Zerg)
Fils123Fils
Profile Joined February 2013
7 Posts
February 16 2013 12:20 GMT
#9645
broodlords are too slow if you are caught out off position its GG or stupid base race and i feel like this is kinda all in unit you cant run away and if you lose all your army u cant afford to remake BL so you have to make roach/ling which are useless, and when you get maxed on BL infestor with max upgrades its so imba its booring to play. but seems like there is no way you can win w/o BL. zergs would have like 20% winrate w/o BL.

so.. how to beat mech?? still have no idea. any good strategies not using fast broodlords?
Natalya
Profile Joined December 2011
Belgium287 Posts
February 16 2013 13:10 GMT
#9646
On February 16 2013 21:20 Fils123Fils wrote:
broodlords are too slow if you are caught out off position its GG or stupid base race and i feel like this is kinda all in unit you cant run away and if you lose all your army u cant afford to remake BL so you have to make roach/ling which are useless, and when you get maxed on BL infestor with max upgrades its so imba its booring to play. but seems like there is no way you can win w/o BL. zergs would have like 20% winrate w/o BL.

so.. how to beat mech?? still have no idea. any good strategies not using fast broodlords?


Roach drops in the midgame, either in the main or onto the army. Ultras are ok-ish against mech (Stephano goes ultra ling infestor against mech). Or broodlords. That's about the only possibilities against mech
Henk
Profile Joined March 2012
Netherlands578 Posts
February 16 2013 14:03 GMT
#9647
On February 16 2013 21:20 Fils123Fils wrote:
broodlords are too slow if you are caught out off position its GG or stupid base race and i feel like this is kinda all in unit you cant run away and if you lose all your army u cant afford to remake BL so you have to make roach/ling which are useless, and when you get maxed on BL infestor with max upgrades its so imba its booring to play. but seems like there is no way you can win w/o BL. zergs would have like 20% winrate w/o BL.

so.. how to beat mech?? still have no idea. any good strategies not using fast broodlords?


Ok here we go. Most importantly: DRONE. Once you see they are going mech (scout at 8 min or so to see the factories) get some roaches out - 10 should do. Make sure you don't take damage from hellion runbies with these.. Also make sure you can deal with banshees (queens-1-2 spores)

Then, DRONE. I go up to 80 drones on 4 bases. I then max on roaches and drop everything in his main, while I'm going up to greater spire. Once he's done with cleaning up the drop, I'll have broodlords out. Try to trade well on his main, and if he's caught off guard try to force his factories to lift, then pump creep under them so he can't make anything and he'll float a ton of minerals.

Then, you win. I'll upload a replay of where I did this when I get home, you can check it to see what I'm talking about later on. (In about 3-4 hours)
Fils123Fils
Profile Joined February 2013
7 Posts
February 16 2013 15:26 GMT
#9648
[/QUOTE]

Roach drops in the midgame, either in the main or onto the army. Ultras are ok-ish against mech (Stephano goes ultra ling infestor against mech). Or broodlords. That's about the only possibilities against mech[/QUOTE]

[/QUOTE]

Ok here we go. Most importantly: DRONE. Once you see they are going mech (scout at 8 min or so to see the factories) get some roaches out - 10 should do. Make sure you don't take damage from hellion runbies with these.. Also make sure you can deal with banshees (queens-1-2 spores)

Then, DRONE. I go up to 80 drones on 4 bases. I then max on roaches and drop everything in his main, while I'm going up to greater spire. Once he's done with cleaning up the drop, I'll have broodlords out. Try to trade well on his main, and if he's caught off guard try to force his factories to lift, then pump creep under them so he can't make anything and he'll float a ton of minerals.

Then, you win. I'll upload a replay of where I did this when I get home, you can check it to see what I'm talking about later on. (In about 3-4 hours)[/QUOTE]


i have never tried drops. sounds very smart. but what if he counterattacks and goes for base trade? BL isnt out yet and there is no way i can kill his mech ball. he can lift buildings i cant. he have planetaries and siege. there is no way to win if he goes for my main not even trying to defend drop. but maybe i am wrong. ill try drops now. ty for answers.
stava88
Profile Joined April 2011
Israel31 Posts
February 16 2013 15:45 GMT
#9649
On February 16 2013 21:20 Fils123Fils wrote:
broodlords are too slow if you are caught out off position its GG or stupid base race and i feel like this is kinda all in unit you cant run away and if you lose all your army u cant afford to remake BL so you have to make roach/ling which are useless, and when you get maxed on BL infestor with max upgrades its so imba its booring to play. but seems like there is no way you can win w/o BL. zergs would have like 20% winrate w/o BL.

so.. how to beat mech?? still have no idea. any good strategies not using fast broodlords?


Here are the basic steps to beat turtle mech + viking + eventually raven on good Mech maps.

A. scout at around 7:00 or slightly before to see if he's meching, if you're a little lucky you'll see what's coming after the hellion banshee.
b. build a roach warren and don't take any damage from hellion banshee, or as little as possible, using roaches and queens (and build them queens they're shit good vs mech)
c. build some roaches and attempt to pressure his 3rd, realize at this point it's a super turtle mech.

d. Mentally - realize this game is going to be horrible, and your soul is going to die half way through it. (quite important)
e. if the maps allows it go roach drops while trying to get broodlords (slower than normal BL timing) and sometimes you can do crippling damage or even kill them.

f. if you're playing on cloud kingdom or other bad drop maps rush to broodlords and poke with roaches, get spines to stop their maxed 2 2 mech push and some infestors (not alot cause broodlords is what you want)

steps g, h , i - wait and get bored to death while not taking damage from hellion runbyes / hellion drops / banshees. and taking 5 gas bases! (5 gas bases is the key)

step j - hold their push if it ever comes with your broodlords, if they fucked up real bad u might kill them with some 8 broodlords but otherwise wait and get more, like 14 or maybe even more + double spire and air carapace vs splash.

step k - take all your queens bring them with ur army (SUPER IMPORTANT) , get rid of all roaches and lings for more bl corrupter and push with queens with tons of energy + your army.. spread it a lot so splash least effects you.

step L - one giant battle is going to occur, transfuse your air army and get the parasite spell to hijack thors or ravens.
Realize it's not rly possible to micro all of this at once and it's just a huge mess.

step m - hopefully win this and start killing his bases and stuff and remax on more of the same shit, if not you might just have a bank to build another such army but it's highly unlikely.

step n - win the game and exit SC2 raging over how terrible designed this game is at times.
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-02-16 17:55:51
February 16 2013 17:50 GMT
#9650
+ Show Spoiler +
On February 17 2013 00:45 stava88 wrote:
Show nested quote +
On February 16 2013 21:20 Fils123Fils wrote:
broodlords are too slow if you are caught out off position its GG or stupid base race and i feel like this is kinda all in unit you cant run away and if you lose all your army u cant afford to remake BL so you have to make roach/ling which are useless, and when you get maxed on BL infestor with max upgrades its so imba its booring to play. but seems like there is no way you can win w/o BL. zergs would have like 20% winrate w/o BL.

so.. how to beat mech?? still have no idea. any good strategies not using fast broodlords?


Here are the basic steps to beat turtle mech + viking + eventually raven on good Mech maps.

A. scout at around 7:00 or slightly before to see if he's meching, if you're a little lucky you'll see what's coming after the hellion banshee.
b. build a roach warren and don't take any damage from hellion banshee, or as little as possible, using roaches and queens (and build them queens they're shit good vs mech)
c. build some roaches and attempt to pressure his 3rd, realize at this point it's a super turtle mech.

d. Mentally - realize this game is going to be horrible, and your soul is going to die half way through it. (quite important)
e. if the maps allows it go roach drops while trying to get broodlords (slower than normal BL timing) and sometimes you can do crippling damage or even kill them.

f. if you're playing on cloud kingdom or other bad drop maps rush to broodlords and poke with roaches, get spines to stop their maxed 2 2 mech push and some infestors (not alot cause broodlords is what you want)

steps g, h , i - wait and get bored to death while not taking damage from hellion runbyes / hellion drops / banshees. and taking 5 gas bases! (5 gas bases is the key)

step j - hold their push if it ever comes with your broodlords, if they fucked up real bad u might kill them with some 8 broodlords but otherwise wait and get more, like 14 or maybe even more + double spire and air carapace vs splash.

step k - take all your queens bring them with ur army (SUPER IMPORTANT) , get rid of all roaches and lings for more bl corrupter and push with queens with tons of energy + your army.. spread it a lot so splash least effects you.

step L - one giant battle is going to occur, transfuse your air army and get the parasite spell to hijack thors or ravens.
Realize it's not rly possible to micro all of this at once and it's just a huge mess.

step m - hopefully win this and start killing his bases and stuff and remax on more of the same shit, if not you might just have a bank to build another such army but it's highly unlikely.

step n - win the game and exit SC2 raging over how terrible designed this game is at times.

This is how I feel but in ZvP...
Nice recap though.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Natalya
Profile Joined December 2011
Belgium287 Posts
Last Edited: 2013-02-16 22:36:36
February 16 2013 22:35 GMT
#9651
On February 17 2013 00:26 Fils123Fils wrote:


Roach drops in the midgame, either in the main or onto the army. Ultras are ok-ish against mech (Stephano goes ultra ling infestor against mech). Or broodlords. That's about the only possibilities against mech




Ok here we go. Most importantly: DRONE. Once you see they are going mech (scout at 8 min or so to see the factories) get some roaches out - 10 should do. Make sure you don't take damage from hellion runbies with these.. Also make sure you can deal with banshees (queens-1-2 spores)

Then, DRONE. I go up to 80 drones on 4 bases. I then max on roaches and drop everything in his main, while I'm going up to greater spire. Once he's done with cleaning up the drop, I'll have broodlords out. Try to trade well on his main, and if he's caught off guard try to force his factories to lift, then pump creep under them so he can't make anything and he'll float a ton of minerals.

Then, you win. I'll upload a replay of where I did this when I get home, you can check it to see what I'm talking about later on. (In about 3-4 hours)[/QUOTE]


i have never tried drops. sounds very smart. but what if he counterattacks and goes for base trade? BL isnt out yet and there is no way i can kill his mech ball. he can lift buildings i cant. he have planetaries and siege. there is no way to win if he goes for my main not even trying to defend drop. but maybe i am wrong. ill try drops now. ty for answers.[/QUOTE]


If he moves into the map and try to basetrade when you are already dropping his base, he's completely dead... You can kill every scv/supply depot and try to kill his army after that (you're producing units, he's not). If you mean he could counter attack when you dropped on his army, well, the goal is to kill his army with that move. Also, if you drop on his main, you can pull back when his army comes, drop again later etc.
llIH
Profile Joined June 2011
Norway2147 Posts
February 16 2013 22:35 GMT
#9652
On February 16 2013 21:01 llIH wrote:
Is it possible to request a creep spread guide? I am looking particularly at DRG's style. Different timings of when to be at 50% of the map approximately. (different map size considered)
Amount of queens at timings. I am a noob with Zerg. But I see that creep spread is my problem.
Should I have 3 queens planting tumors on the edge of the creep that is spreading from the previous tumor?
(I can only reach Diamond with Zerg)


No one saw my question?
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 17 2013 09:05 GMT
#9653
On February 17 2013 07:35 llIH wrote:
Show nested quote +
On February 16 2013 21:01 llIH wrote:
Is it possible to request a creep spread guide? I am looking particularly at DRG's style. Different timings of when to be at 50% of the map approximately. (different map size considered)
Amount of queens at timings. I am a noob with Zerg. But I see that creep spread is my problem.
Should I have 3 queens planting tumors on the edge of the creep that is spreading from the previous tumor?
(I can only reach Diamond with Zerg)


No one saw my question?

You don't need that many queens only for creep tumors... Only a few is enough, unless you want to play like Scarlett or DRG. But keep in mind that it takes a LOT of apm. Try to keep tumors count small otherwise you'll have too much thing to do at the same time. I'd recommend only 1 or 2 queens and see how far you can go with 2-5 tumors (more is just apm dump, you need them for something else).
If you play like Idra, or inject all the hatch at the same time, then it's a good way to know when you need to put creep tumors on (Injection time roughly equal to max creep radius from 1 tumor only. You can put another creep tumor about half the injection's time, but then it may be possible that the creep's spread hasn't been reached to the full potential).
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 17 2013 09:15 GMT
#9654
Pfffffffff............

http://drop.sc/305302

This game is driving me nuts. Before I used to put a drone on patrol below the ramp, but as time passed, I felt somewhat silly when i'd see a probe patroling everywhere around my main and nat while the drone would do nothing but prevent that fucking wall.
Now when I try to send directly my patroling drone to attack that probe, he has to come with another probe to make that annoying wall... I knew there was something fishy when I didn't see that probe blocking my natural, but still, what a retarded game this is...

Sorry, for the rant, but i'm really raging cauz i'm already having a rough time to win ZvP.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Fils123Fils
Profile Joined February 2013
7 Posts
February 17 2013 10:46 GMT
#9655
On February 17 2013 18:15 RaiZ wrote:
Pfffffffff............

http://drop.sc/305302

This game is driving me nuts. Before I used to put a drone on patrol below the ramp, but as time passed, I felt somewhat silly when i'd see a probe patroling everywhere around my main and nat while the drone would do nothing but prevent that fucking wall.
Now when I try to send directly my patroling drone to attack that probe, he has to come with another probe to make that annoying wall... I knew there was something fishy when I didn't see that probe blocking my natural, but still, what a retarded game this is...

Sorry, for the rant, but i'm really raging cauz i'm already having a rough time to win ZvP.



wait till wall finishes, cancel your nat and make hatch at your 3d. with scouting drone make your 3d ninja hatch somewhere and go st8 for mutas. ofc you have to place tumor and spine asap so no cheezy stuff comes from that wall. and if he tries to cannon your 3d cancel and make hatch in next location. hes spending a ton in pylons cannons. GG
Fils123Fils
Profile Joined February 2013
7 Posts
February 17 2013 10:55 GMT
#9656
On February 17 2013 00:45 stava88 wrote:
Show nested quote +
On February 16 2013 21:20 Fils123Fils wrote:
broodlords are too slow if you are caught out off position its GG or stupid base race and i feel like this is kinda all in unit you cant run away and if you lose all your army u cant afford to remake BL so you have to make roach/ling which are useless, and when you get maxed on BL infestor with max upgrades its so imba its booring to play. but seems like there is no way you can win w/o BL. zergs would have like 20% winrate w/o BL.

so.. how to beat mech?? still have no idea. any good strategies not using fast broodlords?


Here are the basic steps to beat turtle mech + viking + eventually raven on good Mech maps.

A. scout at around 7:00 or slightly before to see if he's meching, if you're a little lucky you'll see what's coming after the hellion banshee.
b. build a roach warren and don't take any damage from hellion banshee, or as little as possible, using roaches and queens (and build them queens they're shit good vs mech)
c. build some roaches and attempt to pressure his 3rd, realize at this point it's a super turtle mech.

d. Mentally - realize this game is going to be horrible, and your soul is going to die half way through it. (quite important)
e. if the maps allows it go roach drops while trying to get broodlords (slower than normal BL timing) and sometimes you can do crippling damage or even kill them.

f. if you're playing on cloud kingdom or other bad drop maps rush to broodlords and poke with roaches, get spines to stop their maxed 2 2 mech push and some infestors (not alot cause broodlords is what you want)

steps g, h , i - wait and get bored to death while not taking damage from hellion runbyes / hellion drops / banshees. and taking 5 gas bases! (5 gas bases is the key)

step j - hold their push if it ever comes with your broodlords, if they fucked up real bad u might kill them with some 8 broodlords but otherwise wait and get more, like 14 or maybe even more + double spire and air carapace vs splash.

step k - take all your queens bring them with ur army (SUPER IMPORTANT) , get rid of all roaches and lings for more bl corrupter and push with queens with tons of energy + your army.. spread it a lot so splash least effects you.

step L - one giant battle is going to occur, transfuse your air army and get the parasite spell to hijack thors or ravens.
Realize it's not rly possible to micro all of this at once and it's just a huge mess.

step m - hopefully win this and start killing his bases and stuff and remax on more of the same shit, if not you might just have a bank to build another such army but it's highly unlikely.

step n - win the game and exit SC2 raging over how terrible designed this game is at times.



ty for advice. simple stuff but it helps alot. now i can take some games vs 50amp terrans LOL
stava88
Profile Joined April 2011
Israel31 Posts
February 17 2013 11:06 GMT
#9657
As long as you are mentally willing to play David Kim's dream game - sit for 20 minute and build broodlords
You can win meching terrans. By far the worst thing vs mech is to attack them before BL head on unless you know for sure they can't hold it.

I forgot to mention that on most maps getting drops is rly good, it's 300 gas (like 30 secs of gas mining on 6 geysers) and can really destroy poor meching players
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
February 17 2013 16:29 GMT
#9658
On February 17 2013 18:15 RaiZ wrote:
Pfffffffff............

http://drop.sc/305302

This game is driving me nuts. Before I used to put a drone on patrol below the ramp, but as time passed, I felt somewhat silly when i'd see a probe patroling everywhere around my main and nat while the drone would do nothing but prevent that fucking wall.
Now when I try to send directly my patroling drone to attack that probe, he has to come with another probe to make that annoying wall... I knew there was something fishy when I didn't see that probe blocking my natural, but still, what a retarded game this is...

Sorry, for the rant, but i'm really raging cauz i'm already having a rough time to win ZvP.

Just don't worry about it. Don't patrol a drone, don't stay in the game if they do it. There's no point.

In theory you could try something like this
, but that's map dependent. Also lol, how did the spines get onto the high ground???
Getting back into sc2 O_o
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 17 2013 18:49 GMT
#9659
On February 18 2013 01:29 Mavvie wrote:
Show nested quote +
On February 17 2013 18:15 RaiZ wrote:
Pfffffffff............

http://drop.sc/305302

This game is driving me nuts. Before I used to put a drone on patrol below the ramp, but as time passed, I felt somewhat silly when i'd see a probe patroling everywhere around my main and nat while the drone would do nothing but prevent that fucking wall.
Now when I try to send directly my patroling drone to attack that probe, he has to come with another probe to make that annoying wall... I knew there was something fishy when I didn't see that probe blocking my natural, but still, what a retarded game this is...

Sorry, for the rant, but i'm really raging cauz i'm already having a rough time to win ZvP.

Just don't worry about it. Don't patrol a drone, don't stay in the game if they do it. There's no point.

In theory you could try something like this http://www.youtube.com/watch?v=qLm2v0jFuS8 , but that's map dependent. Also lol, how did the spines get onto the high ground???

Rewatch. He builds two more on high ground through drones in nydus.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
veKtory
Profile Joined June 2012
233 Posts
February 17 2013 20:50 GMT
#9660
Really need help ZvP late game in HOTS. Stalker/Colossi/Tempest literally just shreds everything Zerg has.
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