The Zerg Help Me Thread - Page 480
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Turbo.Tactics
Germany675 Posts
| ||
Mavvie
Canada923 Posts
On February 08 2013 22:22 Natalya wrote: Depends on your build in general. Do you take a 3rd before gas? I take a third before any gas as and with my gas I go lingspeed lair double ups. If you go lair after double ups with gasless third into 4 gas at the same time, your overseer is too late for the cloack. You can have all your hatcheries on a single hotkey. No reason not to do that, unless you're taking a hidden base in a corner of the map where you only wants drones to be made. If you have hatcheries on different hotkeys to inject, there are better method to do that in my opinion. You can use camera hotkeys (you have all queens on one hotkey, you use camera hotkey one on your main, you inject, then hit camera 2 on your nat, you inject, etc.). You could also inject on minimap (have all queens on one hotkey, hold inject hotkey and click on every hatchery on minimap). There's also the backspace method (if you search "backspace method injection" or something you should find it) If terran has more than 4 helions you should have roaches or banes. Or god-like ling micro (which with all due respect i wouldnt risk it). If you see banshees, adding a 5th queen (so 3 grouped up for creep, 2 for inject) does not hurt either. And eventually a 6th at your 3rd. However, I dont know if you take a fast third like it's standard in zvt, but if you did, taking a couple drone loss doesnt really matter, you will be still be at least even with a terran 3 oc. A blind spore at your main is not a bad idea as you cant always scout terran. So the spore in your main zone out banshees in your main and your group of 2-3 queens should be out in the open protecting your natural, third and zoning out helions as well. Thanks for the reply. I do a 36 third -> double gas, slowly going up to 6 queens in time for the real hellion/banshee aggression. I guess the answer is that yes, it's good to go lair after speed against cloak. Do I really need roaches against only 8 hellions? I mean 4-5 queens w/ transfuse, a spine and detection easily beats 8 hellions and a banshee or two, but I guess roaches force the hellions out which is good. | ||
FakePseudo
Belgium716 Posts
On February 09 2013 04:07 Turbo.Tactics wrote: I'm scratching my head here since no Zerg on Eu builds a single drone anymore. I'm getting overrun by massive amounts of lings every game. I could really need a safe opening for banelings cuz I either get them too early or too late and get overrun by pure ling again. Roach openings on 1 base dont seem to cut it either cuz im getting behind waaay too hard. I just need a standard zvz opening capable to deal with this. I tried 14 speedling opening but again... the second i build a single drone I'm kinda dead, or at least it feels like I do. What's your league, and please describe your current BO and the BO your struggling against. If I understand correctly, you're talking about one base lings allins which shouldnt be too hard to repell with good scouting and reaction, and some decent execution regarding banelings. In the current state of ZvZ, the only mass ling strat which hasn't been totally figured out by most players is the two base mid/high econ mass ling (eventually banes) attack. Save for this, there's an appropriate reaction that should put you way ahead for any earlier attack. In case of something like a 10 pool 12 gas or 13/13 or any other variant, the best thing you can do is get your gas asap and skip speed to get an early bane nest. replays: (note that my execution is not even close to good although I manage to stay even/ahead from a hatch first opener). Low Master Level (Well I'm showing off, I just got promoted but didn't play enough><) http://drop.sc/303169 http://drop.sc/303170 | ||
Natalya
Belgium287 Posts
On February 09 2013 05:37 Mavvie wrote: Thanks for the reply. I do a 36 third -> double gas, slowly going up to 6 queens in time for the real hellion/banshee aggression. I guess the answer is that yes, it's good to go lair after speed against cloak. Do I really need roaches against only 8 hellions? I mean 4-5 queens w/ transfuse, a spine and detection easily beats 8 hellions and a banshee or two, but I guess roaches force the hellions out which is good. 8 helions and 2 cloacked banshee will kill your 3 queens if they are out on the field (3 queens injecting 3 queens creeping) unless you keep energy for a transfuse. You're being so greedy with gasless third anyway that those few roaches are not really slowing down your eco too much and they're a good safety measure against most of the stuff terran can throw at you. It's hard to scout terran before overseers and those few roaches + a few queens will basically hold anything in the early game. I mean roaches are good against hellions, are ok against marines, they can make sure the terran cant do stuff like draw your queens to ur main with 2 cloacked banshee then run into your third with helions etc etc. I think it's a small price to pay to become 100% bullet proof. Glon told me once Starcraft is a game of statistic, and if those roaches may not be ideal against a terran going pure macro and no harass, they'll decrease the amount of damage you take early game so drastically that all in all you win more games by making them as a no brainer than by not making them. In my experience at least. The thing is, late game zvt is so zerg favored that being safe and greedy early game is all you need to do. | ||
learning88
United States160 Posts
The thing I noticed was that the games that I do win, I feel like I could've won with a roach/hydra/infestor type army anyways. I've only beaten like maybe 1 person who played better than me. However, now I'm losing A LOT (but that's because I'm also on a crazy losing streak after running hot for like 6-7 games). Could it be that ling/ultra/infestor is just inferior to roach/hydra/infestor? Also, how many bases should I be on when I attempt to go for that late game composition? I've actually stayed on 2 base and then I switch and grab my 3rd. Is that too little bases? | ||
Turbo.Tactics
Germany675 Posts
On February 09 2013 06:55 FakePseudo wrote: What's your league, and please describe your current BO and the BO your struggling against. If I understand correctly, you're talking about one base lings allins which shouldnt be too hard to repell with good scouting and reaction, and some decent execution regarding banelings. In the current state of ZvZ, the only mass ling strat which hasn't been totally figured out by most players is the two base mid/high econ mass ling (eventually banes) attack. Save for this, there's an appropriate reaction that should put you way ahead for any earlier attack. In case of something like a 10 pool 12 gas or 13/13 or any other variant, the best thing you can do is get your gas asap and skip speed to get an early bane nest. replays: (note that my execution is not even close to good although I manage to stay even/ahead from a hatch first opener). Low Master Level (Well I'm showing off, I just got promoted but didn't play enough><) http://drop.sc/303169 http://drop.sc/303170 I'm currently mid diamond and the BO I'm describing is usually an early pool build with no expo but pure ling pumping. Thing is even if they take an expo and I see it, they still keep producing lings. I've opened with a 14pool 14 gas opening and usually get my hatch denied by massive amounts of lings. Then I'll get an inbase hatch and get the banes asaply... thing is you can't drone and it comes down to banewars or saving your banes to get some good hits on the actual mass of lings. I'm having trouble expanding cuz of runbys and the sheer amount of lings. Roach transitions are usually too late or I fail 1 or 2 baneling explosions and again... die to mass ling. Banelingwars have never been my problem but this pure ling style tilts me too hard because in my head i keep saying to myself: he can't be producing more lings, he has to drone now. I will try to get a decent replay of this if it keeps happening. Maybe it's just me playing bad. In any way thanks for the fast response! | ||
Henk
Netherlands578 Posts
On February 09 2013 21:51 Turbo.Tactics wrote: I'm currently mid diamond and the BO I'm describing is usually an early pool build with no expo but pure ling pumping. Thing is even if they take an expo and I see it, they still keep producing lings. I've opened with a 14pool 14 gas opening and usually get my hatch denied by massive amounts of lings. Then I'll get an inbase hatch and get the banes asaply... thing is you can't drone and it comes down to banewars or saving your banes to get some good hits on the actual mass of lings. I'm having trouble expanding cuz of runbys and the sheer amount of lings. Roach transitions are usually too late or I fail 1 or 2 baneling explosions and again... die to mass ling. Banelingwars have never been my problem but this pure ling style tilts me too hard because in my head i keep saying to myself: he can't be producing more lings, he has to drone now. I will try to get a decent replay of this if it keeps happening. Maybe it's just me playing bad. In any way thanks for the fast response! Just use 15P 16H 17G and get a baneling nest with your first 50 gas. With a spine at your natural and 2 queens blocking the ramp, and with banes morphing in you should be 100% safe unless you throw away your banelings for free. Keep an overlord at his natural (out of queen range ofc) and from time to time, check is he starts making drones. Also have an overlord near the exit of his base so you can see if he's rallying more lings. If he's on one base and you're on 2 there's no need to be greedy, you're already ahead due to having 2 bases. Just focus on holding off his attacks. | ||
Dynamaxion
United States31 Posts
http://drop.sc/303341 | ||
Henk
Netherlands578 Posts
On February 10 2013 02:25 Dynamaxion wrote: I'm seriously, seriously struggling with trading efficientlyagainst late-game Terran armies since the infestor nerf. Thor, Hellion, Siege Tank and Viking army max to be specific. It seems that whenever I attack with the brood lords, the thor and viking start to kill them. If I then try to fungal with my infestors or rush with my lings, siege tanks and hellions deal with them. Here is an example of a game where I was able to remax about 9 times, having far superior macro to the Terran player all game. I simply do not know what to do or how to micro end-game zerg armies since fungal has no range anymore. I am a diamond Zerg http://drop.sc/303341 You were so ahead the whole game, because he didn't know how to produce SCVs. Honestly you took WAY too much damage from those hellions and banshees. Okay anyway about your lategame engagements: You had way too many infestors. You would want something like 8 broods, 8-10 infestors, a few queens and the rest corruptors. You keep making lings with it, there's no need for that. The more thors he has, the more broodlords you have to add. Every single time you went in with too many broods, your corruptors died due to you clumping them up vs thor shots or simply having too few, and the vikings killed your slow-ass broods while you tried to fall back. Also, you still had the game won, if you simply didn't allow him to get a 4th base. He somehow, without you knowing anything about it, took a 4th, turned it into a planetary and fully saturated it. Burrow lings in all expansions, poop creep with overlords to be a general pain in the ass and simply don't let him get it up. Also, you should've tech switched a few times. One of zerg's strength is being able to instantly switch lategame armies with enough money in the bank. He was only making vikings and thors; pump out 10 ultras and 80 lings and suddenly his army is dead and he has a ton of useless vikings. So generally; take less hellion/banshee damage (although that wasn't what killed you), and don't attack unless you're sure you can win, because broodlords can't retreat. And use your map control - don't let him get expansions without you knowing and denying them. | ||
Dynamaxion
United States31 Posts
On February 10 2013 02:47 Henk wrote: You were so ahead the whole game, because he didn't know how to produce SCVs. Honestly you took WAY too much damage from those hellions and banshees. Okay anyway about your lategame engagements: You had way too many infestors. You would want something like 8 broods, 8-10 infestors, a few queens and the rest corruptors. You keep making lings with it, there's no need for that. The more thors he has, the more broodlords you have to add. Every single time you went in with too many broods, your corruptors died due to you clumping them up vs thor shots or simply having too few, and the vikings killed your slow-ass broods while you tried to fall back. Also, you still had the game won, if you simply didn't allow him to get a 4th base. He somehow, without you knowing anything about it, took a 4th, turned it into a planetary and fully saturated it. Burrow lings in all expansions, poop creep with overlords to be a general pain in the ass and simply don't let him get it up. Also, you should've tech switched a few times. One of zerg's strength is being able to instantly switch lategame armies with enough money in the bank. He was only making vikings and thors; pump out 10 ultras and 80 lings and suddenly his army is dead and he has a ton of useless vikings. Also, hellion siege tank thor would absolutely shit on ultralisks and zerglings. So generally; take less hellion/banshee damage (although that wasn't what killed you), and don't attack unless you're sure you can win, because broodlords can't retreat. And use your map control - don't let him get expansions without you knowing and denying them. I had two spores at each base and 5 queens to deal with the hellion banshee. I don't know what more I can possibly do. How does one avoid "clumping up" corruptors vs thor shots when that's literally the only possible way to engage the vikings? The Blords attack the thors, the vikings come in and attack the Blords, and you can either retreat the brood lords or attack with corruptors. As soon as you send the corruptors in the thor massacre them. If you try to fungal the vikings siege tanks anally rape your infestors. What you said sounds great on paper but I don't understand how its possible in an actual game. And it's hard to deny his 4th base if he will send you back to 60 supply when you try to stop him. Also, hellion siege tank thor would absolutely shit on ultralisks and zerglings. What are the infestors there for? Now that infested terrans cant be upgraded they are literally pointless to make against 3-3 mech, and you can't fungal vikings because your infestors will die to siege hits. What are you supposed to do with them? | ||
Henk
Netherlands578 Posts
On February 10 2013 02:57 Dynamaxion wrote: I had two spores at each base and 5 queens to deal with the hellion banshee. I don't know what more I can possibly do. How does one avoid "clumping up" corruptors vs thor shots when that's literally the only possible way to engage the vikings? The Blords attack the thors, the vikings come in and attack the Blords, and you can either retreat the brood lords or attack with corruptors. As soon as you send the corruptors in the thor massacre them. If you try to fungal the vikings siege tanks anally rape your infestors. What you said sounds great on paper but I don't understand how its possible in an actual game. And it's hard to deny his 4th base if he will send you back to 60 supply when you try to stop him. Also, hellion siege tank thor would absolutely shit on ultralisks and zerglings. What are the infestors there for? Now that infested terrans cant be upgraded they are literally pointless to make against 3-3 mech, and you can't fungal vikings because your infestors will die to siege hits. What are you supposed to do with them? 5 queens in total - 3 were injecting, so you only had 2 queens to deal with 2 cloaked banshees and 6 banshees. Like you experienced this game, those die pretty quickly, and spores don't do much vs hellions. You need some units - either lings + spines, or just a few roaches. You manually split corruptors before engaging. Attack in a concave, the bigger the better. Once your BL have forced tanks to unsiege, you can then move in to fungal. Also denying his 4th base was DEFINITELY possible. A ling runby would've forced a cancel on that CC/planetary, but if you allow him to morph it into a planetary you'll need to commit more. And no, ultra ling will own his army when he has 50 supply in vikings. Not to mention ultra/ling can be a huge killing blow because it reinforces a lot faster than BL corruptor. | ||
Digitalis
United States1043 Posts
| ||
RaiZ
2813 Posts
On February 11 2013 14:49 Digitalis wrote: Just a control question. How do you drop all the things from the overlords at once instead of individually pressing d then clicking each one? Simply press D anywhere in the map ? I think you're refering about the magic box and the way the overlord act strangely when there are too much of them. If you have like 20 overlord and you drop them in only one place, then not all the overlord will drop because of lacking spaces. Unless you're talking about the famous Boxer sc1's multiple moving drops which doesn't work anymore in sc2 as far as I know. | ||
houstil
France57 Posts
On February 11 2013 15:33 RaiZ wrote: Simply press D anywhere in the map ? I think you're refering about the magic box and the way the overlord act strangely when there are too much of them. If you have like 20 overlord and you drop them in only one place, then not all the overlord will drop because of lacking spaces. Unless you're talking about the famous Boxer sc1's multiple moving drops which doesn't work anymore in sc2 as far as I know. Yes, I think it does. You just have to target drop on your moving overlord. One click will make the clicked overload drop in a group, so you have to spam a little bit to make them all drop. And if you miss and focus on the ground instead, they will all stop moving, which is sad ... | ||
RaiZ
2813 Posts
On February 11 2013 17:48 houstil wrote: Yes, I think it does. You just have to target drop on your moving overlord. One click will make the clicked overload drop in a group, so you have to spam a little bit to make them all drop. And if you miss and focus on the ground instead, they will all stop moving, which is sad ... I'm talking about the Boxer's multiple drop where you have to find the very center of all your drop and so that they all drop while moving with only a single click. | ||
Insoleet
France1806 Posts
On February 11 2013 17:58 RaiZ wrote: I'm talking about the Boxer's multiple drop where you have to find the very center of all your drop and so that they all drop while moving with only a single click. Drop with all your moving overlords with one click ink only ? you can do this ? | ||
RaiZ
2813 Posts
| ||
houstil
France57 Posts
On February 11 2013 17:58 RaiZ wrote: I'm talking about the Boxer's multiple drop where you have to find the very center of all your drop and so that they all drop while moving with only a single click. Ah, sorry, I didn't know this existed in BW. BW UI was so much easier to use ! | ||
zombie105
8 Posts
The name is newkirk district(2) under the replays page. I really am sick of dealing with this constant immortal raping whole army thing even when I was maxed out. | ||
iminthealpha
United States2 Posts
http://drop.sc/304114 Silver league | ||
| ||