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On November 29 2012 23:47 Host- wrote: Does anyone have any pro level replays of holding 2raxes from recent competitions? I couldn't find any by seaching tl/theinternet, and the only couple I could remember of were Life v Keen in the TSL. Much appreciated!
Ryung just did a really strong 2rax vs Scarlett in IPL5 and she held it like a boss. I don't know if they give away vods for free but that would be the best game to check out if you wanna watch some really high level players play it out.
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[QUOTE]On November 30 2012 09:36 Defenestrator wrote: [QUOTE]On November 30 2012 07:25 fenner wrote: [QUOTE]On November 28 2012 09:05 FeyverN wrote:
Nice video =) The only thing I disagree with is going pool before hatch vs 2rax, if you scout it. I don't think this helps much as he can potentially contain you to 1 base and draw even after this allin; also you want the creep down at your natural ASAP so you can throw down a spine. The most I would do in this situation is go 15h/14p instead of 15h/16p, but even this is unnecessary because of drone micro. I've tried going pool-1st against 2rax and maybe I just don't know how to play it, but it's given me no advantage.
Also, as you showed, it's better to overcommit with your drones vs something like this than undercommit... much better =P[/QUOTE] Yeah I just mentioned that because when I was struggling with 2rax i was talking to a top 10 KR gm about it and he said he likes to 10 drone scout and pool first... But since practicing against a lot just prefer defending with hatch first myself because i don't like to send out a 10 drone scout.
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I was wondering whats an efficient way to deal with drops as terran establishes a third. Is there a money number of lings per medivac? Should I just focus on defending the drop? I mean the best would be denying the third and killing the drops but I realized my multitasking isn't up to par and I don't want my macro slipping. I'm a gold player facing plats and diamonds every now and again.
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I don't know if this is map specific, but I've faced a cannon rush behind my natural mineral line on Ohana a lot...how can i deal with this? they wall-in with3 pylons behind the minerals...?
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On December 01 2012 02:17 KimJongChill wrote: I don't know if this is map specific, but I've faced a cannon rush behind my natural mineral line on Ohana a lot...how can i deal with this? they wall-in with3 pylons behind the minerals...?
Zergling rush him. Once you scout this, just build a bunch of lings and stream them into his base; he won't have enough to hold at his front if you 14p and save larva.
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On November 29 2012 06:16 Mavvie wrote: 2 evos, a spine, and a queen should be enough to fully wall off your natural. There, for 2 supply you've denied him access to 2 of your bases.Honestly just open 6 queen, and go up to 7 after your third finishes (I'm a little obsessive). 4(then 5) queens, 1 spine, and 1 spore at your third can easily defend hellion/banshee (and any other build actually). Obviously make reactive lings if he 2 base bio all ins you or something stupid. If you post some replays I can look at it to see where you went wrong, but you should be safe to drone 3 bases behind 2 spores in each mineral line, a spore+spine+2 evo + queen wall at natural, and 1 spine + 4 queens at your third. It can't hurt to make 10 lings, most Terrans suicide their hellions into your third base mineral line anyway. If he has more than 8 hellions be super wary of mech/BFH timings. Just sac your third (no excuse to not save every single drone) and wall your natural with another evo, get roaches ASAP, and then expand and play standard. Scout his followup, etc. I like fast upgrades to hit a 2/2 or 3/3 roach/infestor timing against Terrans who do 2+ fact before armory play, as you can have a significant advantage in upgrade timings. Thank you. I'm going to try this first and if it doesn't work I'll post some replays
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On December 01 2012 00:51 nzkb wrote: I was wondering whats an efficient way to deal with drops as terran establishes a third. Is there a money number of lings per medivac? Should I just focus on defending the drop? I mean the best would be denying the third and killing the drops but I realized my multitasking isn't up to par and I don't want my macro slipping. I'm a gold player facing plats and diamonds every now and again.
Some combination of infestor/muta and static defense is the best. 1 well-placed spore (put it where you think the dropship will come in) and 2-3 spines at your bases is a good way to be pretty safe against drops. This can at least buy you time for your army to get there to defend.
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How do I defend an e-bay block at my natural? My opponent did it to me, and I went for a 15 pool and got an early gas for quick speed, but my money was still piling up. It delayed my hatch for ages until I was able to get 4 lings out and kill it. I know it delays him too, but I don't think it delayed him as much as it delayed me.
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On December 01 2012 16:53 Salivanth wrote: How do I defend an e-bay block at my natural? My opponent did it to me, and I went for a 15 pool and got an early gas for quick speed, but my money was still piling up. It delayed my hatch for ages until I was able to get 4 lings out and kill it. I know it delays him too, but I don't think it delayed him as much as it delayed me.
This is the correct response IMO. Just throw down a pool, if the block looks like it'll be there awhile, get gas and speed, when pool finishes 4 lings + Q, then 2nd Q, kill off ebay, hatch. Minerals should not pile up too high with a build like this.
One thing about an opening like this is that it's very risky for a T player to go something heavy eco, like cc-1st or 1rax FE, because you went pool-1st, so he can't really open with something very economic if he does this. If you scout that he is doing a eco-greedy build off of an ebay block (which also slows him down by 125 minerals), then you should be able to deny it/do some good damage with lings.
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On December 01 2012 16:53 Salivanth wrote: How do I defend an e-bay block at my natural? My opponent did it to me, and I went for a 15 pool and got an early gas for quick speed, but my money was still piling up. It delayed my hatch for ages until I was able to get 4 lings out and kill it. I know it delays him too, but I don't think it delayed him as much as it delayed me. This is the correct response, but it seems that it hurts him more than you if he sends out an SCV early enough to make an engineering bay. Just make sure you don't flood minerals, you can do that by making a gas geyser, researching speed, make another queen, get lings, make sure you're saturated off drones etc.
A gimmick I have thought about ( but never tried ) is to make a proxy hatchery, cancel it, then make a roach warren with the remaining creep. It could throw him off.
There must be a good reason that Terrans dont do it because I don't see it that often. I suppose it hurts them more than it hurts us. EDIT: And yes, just to reiterate what the person above me said, the Terran cant play greedy because you went pool first. The pool before hatch allows more potential for roach aggression or baneling aggression if you catch him playing really greedy.
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On December 01 2012 00:51 nzkb wrote: I was wondering whats an efficient way to deal with drops as terran establishes a third. Is there a money number of lings per medivac? Should I just focus on defending the drop? I mean the best would be denying the third and killing the drops but I realized my multitasking isn't up to par and I don't want my macro slipping. I'm a gold player facing plats and diamonds every now and again.
Dealing with drops what I do once the game gets going is I leave a small pack of lings with 2-3 banes with them to defend drops at my main + 3rd/4'th base location. A couple spines as well. That is the best way to deal with it so you can deal with an attack while defending against a drop as well.
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On December 01 2012 00:51 nzkb wrote: I was wondering whats an efficient way to deal with drops as terran establishes a third. Is there a money number of lings per medivac? Should I just focus on defending the drop? I mean the best would be denying the third and killing the drops but I realized my multitasking isn't up to par and I don't want my macro slipping. I'm a gold player facing plats and diamonds every now and again.
I'm at about the same level (mid plat), and the best strategy I think is to harass them and keep them occupied with your main army. Assuming he's going mech, this will probably be ultras, lings, and banes. But unless you're going in for the kill, you'll probably want to use just the lings to harass. Although ultras kill planetaries fast. Leave your infestors (about 8) at home. If he's not too busy defending against you and has the multitasking to do a drop, just fungal everything until it dies.
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I'm considering coming back to Starcraft 2 after some two years of inactivity, due mostly to real life business and educational whatnot. I played Zerg at a low diamond level(This was actually before the Master league came out, so I don't know how I would compare now), but when I went to look at a few streams or watch a few games to see how the game looked now I found it very different
When I played, I dreaded the 4gate, planned on getting a third base in the far far future and prayed every night for Xel'Naga Caverns. Looking at the new maps and the new play styles I see people playing a lot more like Brood War, with third and fourth bases during the mid or even early game, hidden expansions, etc. I also see unit combinations completely foreign to me. I actually saw Archons running around for God's sake.
My question then is what the most noticeable changes or distinctions are that I should be aware of. Hell I haven't even read balance changes in two years.
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On December 02 2012 13:29 HollowLord wrote: I'm considering coming back to Starcraft 2 after some two years of inactivity, due mostly to real life business and educational whatnot. I played Zerg at a low diamond level(This was actually before the Master league came out, so I don't know how I would compare now), but when I went to look at a few streams or watch a few games to see how the game looked now I found it very different
When I played, I dreaded the 4gate, planned on getting a third base in the far far future and prayed every night for Xel'Naga Caverns. Looking at the new maps and the new play styles I see people playing a lot more like Brood War, with third and fourth bases during the mid or even early game, hidden expansions, etc. I also see unit combinations completely foreign to me. I actually saw Archons running around for God's sake.
My question then is what the most noticeable changes or distinctions are that I should be aware of. Hell I haven't even read balance changes in two years.
In ZvT and ZvP play as greedy as possible with a razor thin defense to survive until you can get infestor/BL (or ultras in ZvT). There are some pressure builds off 2-3 bases too. ZvZ is all roach infestor if you don't die in the first 8 minutes.
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On December 02 2012 14:15 usNEUX wrote: In ZvT and ZvP play as greedy as possible with a razor thin defense to survive until you can get infestor/BL (or ultras in ZvT). There are some pressure builds off 2-3 bases too. ZvZ is all roach infestor if you don't die in the first 8 minutes.
Well I'm less asking for general builds and more asking about changes that the game's gone through. I noticed for example that Queens have more range now which means that dealing with early hellions is probably a lot easier.
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Russian Federation3 Posts
Is it difficult to get into the Master League? What need for this in the first?
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On December 02 2012 17:58 SuPpoRTeR wrote: Is it difficult to get into the Master League? What need for this in the first?
No its easy. If you're a GM.
Its hard when you are a Bronze. What you need is a bit of talent, a lot of time, discpline and the motivation to keep going.
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On December 02 2012 13:29 HollowLord wrote: I'm considering coming back to Starcraft 2 after some two years of inactivity, due mostly to real life business and educational whatnot. I played Zerg at a low diamond level(This was actually before the Master league came out, so I don't know how I would compare now), but when I went to look at a few streams or watch a few games to see how the game looked now I found it very different
When I played, I dreaded the 4gate, planned on getting a third base in the far far future and prayed every night for Xel'Naga Caverns. Looking at the new maps and the new play styles I see people playing a lot more like Brood War, with third and fourth bases during the mid or even early game, hidden expansions, etc. I also see unit combinations completely foreign to me. I actually saw Archons running around for God's sake.
My question then is what the most noticeable changes or distinctions are that I should be aware of. Hell I haven't even read balance changes in two years. You probably don't need me to tell you that the game is a lot more macro-focused. What most people don't realize is that Zerg is the macro race, naturally. Therefore, you should have an advantage and this is why Zerg is doing so well right now. Basically, just macro hard in each matchup and be wary of all-ins. All ins are a lot more common now because a Terran or Protoss can't outmacro a Zerg in a passive 1v1. If your opponent is being passive, not doing timing attacks etc. then you've probably won.
A lot has changed since Xel'Naga Caverns. Luckily for you, Zerg just had a massive winfest in IPL 5 and I suggest you go watch those VODs: http://sc2ratings.com/season-info.php?season=ipl5§ion=Winners Bracket http://sc2links.com/tournament.php?tournament=IPL 5 Las Vegas 2012 http://sc2casts.com/event523-IPL-5 http://redd.it/143qee
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On December 03 2012 00:09 FeyverN wrote:Show nested quote +On December 02 2012 13:29 HollowLord wrote: I'm considering coming back to Starcraft 2 after some two years of inactivity, due mostly to real life business and educational whatnot. I played Zerg at a low diamond level(This was actually before the Master league came out, so I don't know how I would compare now), but when I went to look at a few streams or watch a few games to see how the game looked now I found it very different
When I played, I dreaded the 4gate, planned on getting a third base in the far far future and prayed every night for Xel'Naga Caverns. Looking at the new maps and the new play styles I see people playing a lot more like Brood War, with third and fourth bases during the mid or even early game, hidden expansions, etc. I also see unit combinations completely foreign to me. I actually saw Archons running around for God's sake.
My question then is what the most noticeable changes or distinctions are that I should be aware of. Hell I haven't even read balance changes in two years. You probably don't need me to tell you that the game is a lot more macro-focused. What most people don't realize is that Zerg is the macro race, naturally. Therefore, you should have an advantage and this is why Zerg is doing so well right now. Basically, just macro hard in each matchup and be wary of all-ins. All ins are a lot more common now because a Terran or Protoss can't outmacro a Zerg in a passive 1v1. If your opponent is being passive, not doing timing attacks etc. then you've probably won. A lot has changed since Xel'Naga Caverns. Luckily for you, Zerg just had a massive winfest in IPL 5 and I suggest you go watch those VODs: http://sc2ratings.com/season-info.php?season=ipl5§ion=Winners Brackethttp://sc2links.com/tournament.php?tournament=IPL 5 Las Vegas 2012http://sc2casts.com/event523-IPL-5http://redd.it/143qee
Thank you friend, I'll be sure to plunder the VODs immediately for strategies I can steal.
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hi i was just wondering how to spread creep in ZvP as much as you would in a ZvT game, because in the current metagame most zergs stay on 3 queens and try hit 80 supply in 8 minutes vs a FFEing protoss. When would you add extra queens to try spread this creep? would you need to invest in an early 4th queen?
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