• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:28
CEST 04:28
KST 11:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes39Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool BW General Discussion First season(s) of tastosis gomtv gsl vods?
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6685 users

The Zerg Help Me Thread - Page 429

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 427 428 429 430 431 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
November 23 2012 03:22 GMT
#8561
I use camera hotkeys for hatcheries for injects (mine are rebound to Shift + qwerty, with infestors eggs on X, this allows me to select queens shift + V and through qwerty for injects). I also especially in zvz use a camera hotkey for the opponents natural so in the early game I can quickly camera hotkey over to his natural to check drone numbers in case he is pumping units.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-11-23 08:32:20
November 23 2012 08:27 GMT
#8562
On November 23 2012 12:22 zasg wrote:
I use camera hotkeys for hatcheries for injects (mine are rebound to Shift + qwerty, with infestors eggs on X, this allows me to select queens shift + V and through qwerty for injects). I also especially in zvz use a camera hotkey for the opponents natural so in the early game I can quickly camera hotkey over to his natural to check drone numbers in case he is pumping units.


This brings me to another question:

How do players who don't hotkey individual hatches keep track of their injects?
To me the biggest advantage of hotkeying individual hatches is that you can tap them (only once) to check if you need to inject without changing current view from your army or whatever.

So if you want to be on top of your injects and you only have 1 hotkey for all hatches (e.g. Stephano), what can you do?
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 23 2012 09:11 GMT
#8563
On November 23 2012 17:27 Azoryen wrote:
Show nested quote +
On November 23 2012 12:22 zasg wrote:
I use camera hotkeys for hatcheries for injects (mine are rebound to Shift + qwerty, with infestors eggs on X, this allows me to select queens shift + V and through qwerty for injects). I also especially in zvz use a camera hotkey for the opponents natural so in the early game I can quickly camera hotkey over to his natural to check drone numbers in case he is pumping units.


This brings me to another question:

How do players who don't hotkey individual hatches keep track of their injects?
To me the biggest advantage of hotkeying individual hatches is that you can tap them (only once) to check if you need to inject without changing current view from your army or whatever.

So if you want to be on top of your injects and you only have 1 hotkey for all hatches (e.g. Stephano), what can you do?

Inject all of your hatches at the same time? or just use backspace (base camera)
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-11-23 10:07:45
November 23 2012 10:04 GMT
#8564
On November 23 2012 18:11 TheGreenMachine wrote:
Show nested quote +
On November 23 2012 17:27 Azoryen wrote:
On November 23 2012 12:22 zasg wrote:
I use camera hotkeys for hatcheries for injects (mine are rebound to Shift + qwerty, with infestors eggs on X, this allows me to select queens shift + V and through qwerty for injects). I also especially in zvz use a camera hotkey for the opponents natural so in the early game I can quickly camera hotkey over to his natural to check drone numbers in case he is pumping units.


This brings me to another question:

How do players who don't hotkey individual hatches keep track of their injects?
To me the biggest advantage of hotkeying individual hatches is that you can tap them (only once) to check if you need to inject without changing current view from your army or whatever.

So if you want to be on top of your injects and you only have 1 hotkey for all hatches (e.g. Stephano), what can you do?

Inject all of your hatches at the same time? or just use backspace (base camera)

Maybe I didn't explain myself well.
What I mean is: how can you be alert to the fact that you need to inject?
With separate hatch hotkeys, you tap the hotkey and you get this huge horizontal bar showing larva progress.
If you have 4 hatches on the same hotkey, all you get is 4 little green icons.

So I have to keep changing my vision back to my bases to check if I need to inject.
aKaKano
Profile Joined October 2012
United States2 Posts
November 23 2012 11:12 GMT
#8565
want some zerg help? follow @aKaGamingSC on twitter and we may just be able to help you!

User was banned for this post.
FUS RO DAH
ThePastor
Profile Joined February 2012
New Zealand380 Posts
November 23 2012 12:26 GMT
#8566
On November 23 2012 19:04 Azoryen wrote:
Show nested quote +
On November 23 2012 18:11 TheGreenMachine wrote:
On November 23 2012 17:27 Azoryen wrote:
On November 23 2012 12:22 zasg wrote:
I use camera hotkeys for hatcheries for injects (mine are rebound to Shift + qwerty, with infestors eggs on X, this allows me to select queens shift + V and through qwerty for injects). I also especially in zvz use a camera hotkey for the opponents natural so in the early game I can quickly camera hotkey over to his natural to check drone numbers in case he is pumping units.


This brings me to another question:

How do players who don't hotkey individual hatches keep track of their injects?
To me the biggest advantage of hotkeying individual hatches is that you can tap them (only once) to check if you need to inject without changing current view from your army or whatever.

So if you want to be on top of your injects and you only have 1 hotkey for all hatches (e.g. Stephano), what can you do?

Inject all of your hatches at the same time? or just use backspace (base camera)

Maybe I didn't explain myself well.
What I mean is: how can you be alert to the fact that you need to inject?
With separate hatch hotkeys, you tap the hotkey and you get this huge horizontal bar showing larva progress.
If you have 4 hatches on the same hotkey, all you get is 4 little green icons.

So I have to keep changing my vision back to my bases to check if I need to inject.


I have all my hatches on 4 and one of my hatcheries (one that isn't used for upgrading) bound to 5. Then I can just tap 5 briefly to check timing. But to be totally honest, I do not spam check enough, I spend about 3 weeks just purely focusing on nailing my injects and got the timing down in my head so well that I rarely have large gaps on injects and rarely have queens with bulk energy. I think I do need to force myself to start tapping 5 as it will be a good habit to constantly do though, especially in hectic moments! I also occasionally just zoom to a base and go back to the fight or w/e I am doing as it only takes about .5 seconds to quickly check by changing camera 'send command Shift+q 11 back to army' or something.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
November 23 2012 12:39 GMT
#8567
I bounce around a lot with the camera spamming spacebar (my rehotkey for base camera). This tells me how well saturated my bases are and the progress of injects.

Stephano from what ive seen on his stream left clicks the minimap a lot to move around rather than double tapping hatch hotkeys.

To each his own I think.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
November 23 2012 13:11 GMT
#8568
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 23 2012 13:32 GMT
#8569
Maybe I didn't explain myself well.
What I mean is: how can you be alert to the fact that you need to inject?
With separate hatch hotkeys, you tap the hotkey and you get this huge horizontal bar showing larva progress.
If you have 4 hatches on the same hotkey, all you get is 4 little green icons.

You are always selecting the hatcheries to spend larva, so you always see the larva count. When the larva count jumps (ie when you make a bunch at once), its time to inject.

Also any time you have a hatchery in vision it still has the larva spawn progress bar on top.

I like to keep on hatchery on its own hotkey as well for keeping an eye on larva progress, even though I macro with all hatches together.
ShamW0W
Profile Joined March 2010
160 Posts
November 23 2012 15:00 GMT
#8570
On November 23 2012 22:11 NEEDZMOAR wrote:
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.


In the current meta game I wait until I've got lair tech to be safe. This allows an Overseer to be out in case there are cloaked Banshees and I generally have made quite a few lings and a baneling nest while transitioning just in case mass Hellions, or some other all-in comes from the Terran player.

If you're struggling vs. Hellions throw down a Roach Warren around 6 minutes and make ~5 Roaches. They'll turn those Hellions around nicely.
Half-Man Half-Amazing
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-11-23 15:14:26
November 23 2012 15:13 GMT
#8571
On November 23 2012 22:32 Oboeman wrote:
Show nested quote +
Maybe I didn't explain myself well.
What I mean is: how can you be alert to the fact that you need to inject?
With separate hatch hotkeys, you tap the hotkey and you get this huge horizontal bar showing larva progress.
If you have 4 hatches on the same hotkey, all you get is 4 little green icons.

You are always selecting the hatcheries to spend larva, so you always see the larva count. When the larva count jumps (ie when you make a bunch at once), its time to inject.

Also any time you have a hatchery in vision it still has the larva spawn progress bar on top.

I like to keep on hatchery on its own hotkey as well for keeping an eye on larva progress, even though I macro with all hatches together.


The larva count jump is basically how I do it. Problem is if your injects are not synchronized: you only have a smaller jump of 4 and you don't know which hatch needs inject.
Also, the nice thing about tapping is that you are always aware of how much time is left and it's much harder to forget about it.

The single hatch hotkey is a nice idea, as long as it's not the lair hatch and, again, you have injects in sync.

For total control and out of sync, I guess korean method is the best.
But I do love some of the advantages of camera hotkeys over hatches, especially not loosing current selection.
ThePastor
Profile Joined February 2012
New Zealand380 Posts
November 23 2012 20:47 GMT
#8572
On November 23 2012 22:11 NEEDZMOAR wrote:
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.


I used to really struggle with this. In the end I followed life's playstyle that he used in the previous GSL season. I drone to 36 then I make around 30 lings, I use them to pressure the Terran's natural and take my third and drone heavy behind it. This gives me nice map presence and totally negates any pressure any Terran is planning on putting on. It also lets you get good vision of what he is doing, ie all in etc. To be honest I would make 4/5 Terrans lift their CC when I hit, I can go through my replays and upload some for you if you want. If you do a bulk of damage then you can either throw down a roach warren and go for the kill or just macro up (important to throw some spores down when 3rd is up because their only real way to get back in once you have done significant damage is through a cloaked banshee). This is at mid masters level.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
November 24 2012 11:39 GMT
#8573
On November 24 2012 05:47 zasg wrote:
Show nested quote +
On November 23 2012 22:11 NEEDZMOAR wrote:
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.


I used to really struggle with this. In the end I followed life's playstyle that he used in the previous GSL season. I drone to 36 then I make around 30 lings, I use them to pressure the Terran's natural and take my third and drone heavy behind it. This gives me nice map presence and totally negates any pressure any Terran is planning on putting on. It also lets you get good vision of what he is doing, ie all in etc. To be honest I would make 4/5 Terrans lift their CC when I hit, I can go through my replays and upload some for you if you want. If you do a bulk of damage then you can either throw down a roach warren and go for the kill or just macro up (important to throw some spores down when 3rd is up because their only real way to get back in once you have done significant damage is through a cloaked banshee). This is at mid masters level.

I'm still trying to define my style and sometimes I think it would be better to play like this.
Would you say this is a style that requires a lot of multitasking and apm to play?
Because I used to think very passive style is best to learn step-by-step and requires less apm, but when he is pressing me all over with hellion/banshee, this also requires multitasking, maybe even more.

Also, maybe you get more repetition in your games if you have the initiative.
Instead of having your build order messed up everytime he puts pressure, you dictate game flow,so you find yourself more often in similar situation at X minutes into the game.

So this is making me consider trying an agressive style even as a noob.
Since you seem to have changes styles, which one you find harder and more likely to have your builds messed up?
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2012-11-24 12:27:23
November 24 2012 12:18 GMT
#8574
On November 24 2012 05:47 zasg wrote:
Show nested quote +
On November 23 2012 22:11 NEEDZMOAR wrote:
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.


I used to really struggle with this. In the end I followed life's playstyle that he used in the previous GSL season. I drone to 36 then I make around 30 lings, I use them to pressure the Terran's natural and take my third and drone heavy behind it. This gives me nice map presence and totally negates any pressure any Terran is planning on putting on. It also lets you get good vision of what he is doing, ie all in etc. To be honest I would make 4/5 Terrans lift their CC when I hit, I can go through my replays and upload some for you if you want. If you do a bulk of damage then you can either throw down a roach warren and go for the kill or just macro up (important to throw some spores down when 3rd is up because their only real way to get back in once you have done significant damage is through a cloaked banshee). This is at mid masters level.


I play similarly getting 2 base saturation on 1 gas and making a round of speedlings (like 20) whilst taking my 3rd. Is there any advantage going beyond 20 lings though? Assuming my opponent has a wall-of at his natural. Do you need more vs good hellion control? I'm mostly losing a lot of drones vs cloack banshees because my queens are spread out and spores are pretty clunky, do you need additional queens rather than spores? (like 5 for 3 base).
I think esports is pretty nice.
blackwaltz3
Profile Joined May 2011
54 Posts
November 24 2012 16:23 GMT
#8575
http://drop.sc/278309

This is a ZvP, a protoss immortal sentry all in. I understand that there have been many guides on this and I have read through them but, I thought that this game was a bit different. My opponent basically waited until 15 minutes to attack and was nearly maxed out and I was pretty lost. I understand the need to bait forcefield early on and I had a small force trying to do that but I found it very difficult because the forcefield might trap some units. I would like help with how I should have played out the game or engage the army.
syriuszonito
Profile Joined June 2011
Poland332 Posts
November 24 2012 16:42 GMT
#8576
On November 25 2012 01:23 blackwaltz3 wrote:
http://drop.sc/278309

This is a ZvP, a protoss immortal sentry all in. I understand that there have been many guides on this and I have read through them but, I thought that this game was a bit different. My opponent basically waited until 15 minutes to attack and was nearly maxed out and I was pretty lost. I understand the need to bait forcefield early on and I had a small force trying to do that but I found it very difficult because the forcefield might trap some units. I would like help with how I should have played out the game or engage the army.


You did not have enough fungals. With this army composition he is absolutely helpless against infestors. If you have about 10 fungals ready + few spines there is absolutely no way for him to ever attack into this, you dont even have to engage his army, all you need to do is chain fungal him when he is trying to get up the ramp and he loses the game. So what you did wrong was 1) not the best macro 2) overproduced roaches when you needed infestors 3) few spiness on natural ramp would help as well 4) you should have used part of your army to counter attack him, this way he cant move back after he sees you got infestors out (which should be his decision).
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
ShamW0W
Profile Joined March 2010
160 Posts
November 24 2012 16:53 GMT
#8577
On November 24 2012 21:18 Saechiis wrote:
Show nested quote +
On November 24 2012 05:47 zasg wrote:
On November 23 2012 22:11 NEEDZMOAR wrote:
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.


I used to really struggle with this. In the end I followed life's playstyle that he used in the previous GSL season. I drone to 36 then I make around 30 lings, I use them to pressure the Terran's natural and take my third and drone heavy behind it. This gives me nice map presence and totally negates any pressure any Terran is planning on putting on. It also lets you get good vision of what he is doing, ie all in etc. To be honest I would make 4/5 Terrans lift their CC when I hit, I can go through my replays and upload some for you if you want. If you do a bulk of damage then you can either throw down a roach warren and go for the kill or just macro up (important to throw some spores down when 3rd is up because their only real way to get back in once you have done significant damage is through a cloaked banshee). This is at mid masters level.


I play similarly getting 2 base saturation on 1 gas and making a round of speedlings (like 20) whilst taking my 3rd. Is there any advantage going beyond 20 lings though? Assuming my opponent has a wall-of at his natural. Do you need more vs good hellion control? I'm mostly losing a lot of drones vs cloack banshees because my queens are spread out and spores are pretty clunky, do you need additional queens rather than spores? (like 5 for 3 base).


I usually drop 2 Spores at the 8 minute mark if I saw reactored Hellions since it keeps me safe from a single cloaked Banshee until my Lair finishes and I can morph an Overseer. Placement of the spores is key though, make sure you're covering the outsides of your base where the Banshee could fly behind the mineral line and pick off drones. I'm fine with leaving the space between my main and nat exposed to cloak because there should be no units there, only buildings, and by the time the Banshee could kill something an Overseer will be out. I do this with 4 Queens.
Half-Man Half-Amazing
Defenestrator
Profile Joined October 2011
400 Posts
November 24 2012 19:38 GMT
#8578
On November 25 2012 01:23 blackwaltz3 wrote:
http://drop.sc/278309

This is a ZvP, a protoss immortal sentry all in. I understand that there have been many guides on this and I have read through them but, I thought that this game was a bit different. My opponent basically waited until 15 minutes to attack and was nearly maxed out and I was pretty lost. I understand the need to bait forcefield early on and I had a small force trying to do that but I found it very difficult because the forcefield might trap some units. I would like help with how I should have played out the game or engage the army.


Lol, interesting strat from him. Obviously, bad unit comp for you. He had 9 immortals and you had 41 roaches. Basically you produce way too many roach and delay your tech too much. I know how easy it is to just build roaches when you're waiting for him to push; I've been there many times, but it's really bad vs a comp like this.

This is why I like to throw down a hydra den for safety vs toss; colossi play is not always the way they will go, and when they don't have colossi/templar hydra/ling or roach/hydra comps are very strong. Getting range and max'ing on hydra/ling/roach would do really well vs this.

But yes, more infestors would be good. Also when he finally pushes into your base, you have a bunch of 4-range units with no flank. Flanking would have helped tremendously, but with your comp it probably still would not have been enough.

Also I'd have to check again, but I think you could have had better ups.
Ultras and banelings go together like peas and carrots
ThePastor
Profile Joined February 2012
New Zealand380 Posts
Last Edited: 2012-11-25 01:15:41
November 24 2012 20:30 GMT
#8579
I'm still trying to define my style and sometimes I think it would be better to play like this.
Would you say this is a style that requires a lot of multitasking and apm to play?
Because I used to think very passive style is best to learn step-by-step and requires less apm, but when he is pressing me all over with hellion/banshee, this also requires multitasking, maybe even more.

Also, maybe you get more repetition in your games if you have the initiative.
Instead of having your build order messed up everytime he puts pressure, you dictate game flow,so you find yourself more often in similar situation at X minutes into the game.

So this is making me consider trying an agressive style even as a noob.
Since you seem to have changes styles, which one you find harder and more likely to have your builds messed up?


The main thing this build requires is knowing when to look at the battle and when to shift back to the base to set stuff up. You need to be checking the lings sending a command switching to base doing injects making a lair etc and then switching back again. APM is a relative thing, I generally sit around 110apm so I am not a super fast player and I manage to do this build with no problems whatsoever.

I have found this build much easier to handle then the passive gasless build, the main reason is with this build you dictate what to build and when, whereas the gasless build you are trying to eek out as many drones as possible. To be honest I got really frustrated with dieing to allins because I didn't scout it properly or they denied my vision. This way I get to dictate how the game plays out.

I play similarly getting 2 base saturation on 1 gas and making a round of speedlings (like 20) whilst taking my 3rd. Is there any advantage going beyond 20 lings though? Assuming my opponent has a wall-of at his natural. Do you need more vs good hellion control? I'm mostly losing a lot of drones vs cloack banshees because my queens are spread out and spores are pretty clunky, do you need additional queens rather than spores? (like 5 for 3 base).


I find 20 lings they can defend pretty easily with the first two hellions and a hand full of marines, especially if you wait to get saturation on two bases. I go way before saturation on the second base, my standard build is to get to 36 build three overlords, make lings till around 55~ and then gogogo gadget aggression while droning and expanding like a madman.

This normally hits just as the first two hellions come out or just before depending on their build. You can either sit to the side, wait for the hellions to leave and then attack or just go and kill them.

I generally never try to enter the main base unless they leave the depot down. Normally the terran can defend really easily in their main because of all the chokes etc. There shouldn't be any cloak banshees out with this build, well unless they rush banshees. I drop one spore per base, but in saying that after speed I got 1 drone on gas to get fast lair into mutas, which means I can have overseers out. If I didn't go lair I would probably throw more spores down.
NeonFox
Profile Joined January 2011
2373 Posts
November 24 2012 21:00 GMT
#8580
On November 23 2012 22:11 NEEDZMOAR wrote:
when do Zergs usually take their 3rd against 1rax expand? I cant seem to find a safe timing to do so, mass hellions usually fucks me up hard.


You can also get the third at 36 supply after the overlord. As long as it goes down around 6:00 it will be in place early enough to put up spores against banshees.
Prev 1 427 428 429 430 431 489 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#89
PiGStarcraft827
CranKy Ducklings112
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft827
Nina 124
ProTech119
StarCraft: Brood War
Britney 25081
GuemChi 3198
Rain 2822
Artosis 669
Mind 33
NaDa 23
Bale 21
League of Legends
Doublelift5391
JimRising 656
Counter-Strike
summit1g9819
taco 314
Fnx 156
Super Smash Bros
hungrybox1703
C9.Mang0567
Mew2King417
Other Games
shahzam533
ViBE239
Maynarde171
Organizations
Other Games
gamesdonequick35176
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP110
• EnkiAlexander 80
• Hupsaiya 78
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21472
League of Legends
• Jankos491
Other Games
• Scarra1246
Upcoming Events
The PondCast
7h 32m
Replay Cast
1d 6h
CrankTV Team League
1d 8h
OSC
1d 14h
Replay Cast
1d 21h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
[ Show More ]
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.