• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:59
CEST 13:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War875.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Rollback Netcode in Brood War BSL23 Confirmations Starts on New BSL Portal ASL22 General Discussion Sagi.gg Launcher Released
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13567 users

[VOD][D] Heavy Bio

Forum Index > StarCraft 2 Strategy
Post a Reply
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
September 12 2010 07:26 GMT
#1
G'Day folks,

Partial shameless self-promotion for which I do apologise, but mainly this post is about the strategy used in this fantastic featured vod on my channel that I just put up this morning.

I'm going to try and not spoil to much of the game, so please watch it before you read further - but I'll do my best to not spoil the game. If you do comment, please either use the spoiler tags OR just keep your post spoilerfree to the best of your ability.

Vod:
(It's probably best to watch it on youtube with full HD/full screen FYI, I haven't really optimised the video for this small size... you've been warned)



Part 2 is contained in a video response in the comments.

Actually you know what, I'm going to spoiler tag because it's too hard to anti-spoiler. Brace for wall of text/pics.
+ Show Spoiler +
This was an absolutely fantastic match with some great tactics from both sides, however my main concern was with the Terran lack of adaptation here.

Terran started off with a fast CC/3rax build which is becoming pretty popular which is fine with me.

He does a great job of harassing at the start of the match, with some poking marauders/reapers seeing what's happening at the Protoss main, even getting a great snipe in on the Nexus.

[image loading]

However as the game progresses, the harass is constantly getting stopped in its tracks and not too much seems to be working in the Terrans favour - apart from the great macro capacity and income he's got going.

[image loading]

Now to my main question for Terran players (I'm random, and to be honest my Terran is quite dismal) - why would you not tech switch in this situation? As we can see from the below picture, the Protoss has a massive massive army with a lot of stalkers and (in the end) 9 collossi. I really didn't get why there was no switch, purely a mistake?

[image loading]

Is there a facet to MMM I missed that lets it easily counter how this Protoss responded? My only assumption/guess was that MMM is generally quite mobile, and you can harass quite well.

Please let me know your wisdom O mighty TL community.


Hopefully I did that replay justice with my casting, as it was a fantastic game. If you have comments relating to my casting please feel free to post here or on the channel/vods. Otherwise hopefully someone can help with the questions about the strategy used in-game!

I have a second replay with these two which I'm about to upload which is another amazing game too.

Cheers,
Former SC2 commentator. youtube.com/duckvillelol
Gerby
Profile Joined October 2009
Australia7 Posts
September 14 2010 06:06 GMT
#2
Since when does Batman hide in smoke?
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
September 14 2010 17:44 GMT
#3
Don't be afraid to express your opinions or predictions while casting instead of just commenting on what's happening right now or what just happened. For example right before the MMM engage the colossi/stalkers at the protoss' second expansion maybe say "I don't think that's a great idea to do that, those colossi will chew through the marine/marauders with the extended thermal lance upgrade, perhaps it may turn out welll for the terran in that the protoss will be focused on this ball of units and not the harass in his main" or looking at the terran base, and saying how there is a massive hole in the back if you were to engage from the 10/11 oclock (the base is basically undefended) since he has built bunker/turret and camped his forces there and saying that possibly it would be wise to exploit this. Express what you think they should or shouldn't do within reason and without sounding know-it-all I guess. The Medivac drop was also done before the MMM engaged the colossi so just keep an eye on that minimap, I know it's better to follow that massive ball of units but if two things aren't happening at once then hopefully you can observe both. The VOD blacks out for 40 seconds from 5:20-6:00 in the second part btw, see if you can get that fixed. I hope I haven't been too much of a nazi in comments about your casting since I'm not really good at it myself but just from watching other commentary the casters are really not afraid to express their opinions about strategies and movement of units and what group of units should or shouldn't engage other units. The game was pretty good, perhaps the vision of the terran player was a bit short sighted, he just went straight for the MMM ball and didn't pay much attention or scout/scan enough in regards to the tech/units/expansions that the protoss was getting and so it was just a matter of protoss macroing his colossi/stalker army up to victory while holding off any harassment. It would have been nice to see some ghosts with some EMPs at least in that MMM army early on, perhaps he could have sniped the collosi if he had built some vikings in support or just with aggressive stim play, possibly costly for his army but stalkers w/o blink vs stimmed MMM would go down pretty fast.
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
babyToSS
Profile Joined December 2009
233 Posts
Last Edited: 2010-09-14 19:08:29
September 14 2010 19:00 GMT
#4
Here is how I would have played Terran differently in this match -

1) When the nexus at the natural gets sniped, instead of taking a third put down more production and kill protoss with a timing push. There is nothing much he can do because of the econ disadvantage.

2) After taking the third and scouting colossus, terran should have got air. Four+ colossi is really hard to deal with and from the ground nothing short of heavy mech support can stop it. You are right in saying that the terran should have adapted.

I think he went for a different playstyle where he would abuse the colossi immobility. BratOK used to do this but even he eventually techs to viking raven if the colossi crosses critical numbers. Its pretty hard to pull off and APM intensive. As you could see his drops getting shut down easily by zealot warp in. I guess he just stuck with the strat and eventually the toss shut down his harass and killed him with superior tech. Pure bio 200/200 gets decimated by 200/200 toss gateway with tech.

Either way, IMO option 1 seems to be the best way to go about it.

Edit: Nice casting, your voice is easy on the ears although I think you need to be a little more vigilant about the mini-map.
babyToSS here! Can u go easy on me plzzz?
Gecko
Profile Joined August 2010
United States519 Posts
September 14 2010 19:35 GMT
#5
Fun game to watch, i think the protoss was really showcasing the macro oriented style that is popular in Korea and is catching on elsewhere. From a gameplay perspective terran could of had more vikings, but, the protoss was very good about using blink to kill them.
ahcho00
Profile Joined March 2010
United States220 Posts
September 14 2010 19:37 GMT
#6
yea as much as i like bio's mobility, i agree with babytoss about using mech.

tanks/helions/thors/vikings/emp. he had the resources to make it happen, but he placed them into the wrong units. with the tnaks/helions/emp, it should make cake of most ground forces for protoss, then you get vikings to chase the colossus. once they fall, the rest of the protoss army will fall.
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
September 15 2010 04:08 GMT
#7
Thank you for the feedback on the vods - much appreciated.

As for the strat though - I agree there really should have been vikings or even a ghost or two coming out because without them the MMMball was getting smashed.
Do you guys think it's quite possible to do this strat but use a heavy amount of medivacs for multiple-drop harass? That's the only way I think you can pull something like this off without any collosi hard-counters.

In the second game the Terran player does the same sort of build, and the outcome of the game is a little different, however I think this may have been because of the way the second map is designed?

It seems as if the harass was a lot more effective, but I also thought that because of the "sometimes" difficult third on the map it was a bit harder for the toss.

Game 2 here for anyone interested:
Former SC2 commentator. youtube.com/duckvillelol
Jacquesy
Profile Joined September 2010
Australia1 Post
September 15 2010 07:10 GMT
#8
Whoa! That was great!
I love watching your videos with the commentary Mr. Duckvillelol
GYAR!!!!
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 27
IntoTheiNu 627
WardiTV315
RotterdaM273
TKL 166
SteadfastSC57
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 273
Lowko257
Reynor 185
TKL 166
SteadfastSC 57
StarCraft: Brood War
Rain 2236
Shuttle 2045
Horang2 667
FanTaSy 634
BeSt 525
Mini 328
Soma 303
EffOrt 244
Zeus 233
Larva 215
[ Show more ]
Snow 152
Last 144
Light 142
Hyun 111
ZerO 110
Dewaltoss 79
Pusan 75
Mong 37
Sharp 37
ToSsGirL 36
PianO 33
sorry 28
hero 27
sSak 24
Creator 24
Bishop 22
NotJumperer 21
JYJ 17
Sacsri 15
Shinee 14
yabsab 11
scan(afreeca) 7
Dota 2
Gorgc3505
Dendi919
resolut1ontv 156
Counter-Strike
olofmeister1430
Other Games
singsing2274
B2W.Neo657
crisheroes321
byalli233
DeMusliM127
KnowMe104
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick615
StarCraft: Brood War
UltimateBattle 26
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• StrangeGG 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
22h 1m
WardiTV Qualifier
23h 1m
Online Event
1d 23h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
3 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.