• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:01
CEST 17:01
KST 00:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !0Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion AI Question
Tourneys
[ASL21] Ro8 Day 4 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2005 users

[D] Burrow, Roaches, and Claws.

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 05 2010 18:56 GMT
#1
Whenever I see Idra play, it always baffles me that he never uses burrow, yet loves using roaches and infestors. I don't claim to be a great zerg player, because I don't even play zerg. However, from my point of view, Tunneling Claws, and Burrow, are 2 of the most underused abilities in SC2.

I don't have experience in this, however, I DO know how to do basic math. With only burrow, 29 burrowed roaches can regenerate at a rate of 1 roach worth of hp (145) a second. Meaning having injured roaches burrow for 2 seconds approximately pays for burrow. A single roach at 1 hp obviously takes 29 seconds to fully recover.

Now, factoring in tunneling claws, everything cuts in half. a single roach recovers in 15 seconds, and that same group of 29 roaches recovers at 2 roaches a second, and burrow is payed for in 1. That means, to make up the sheer monetary value of the upgrades, upgraded roaches need to burrow for about 3 seconds.

Judging from that, a zerg who uses roaches can retain a defenders advantage, and gain momentum after each attack better then the Protoss's regen, and repairing SCV's.


Then you can factor in the underground movement factor of the roaches. Now, I don't want to go in-depth as to what I see in it's uses, but from what I see, using tunneling claws to bypass defenses carries the same risks as using Dark Templars. Both are mid-game tech, and both depend on whether or not your opponent has detection. As such, such unreliable play is not nessecary to the ability's functions.

finally, It seems like zerg have forgotten the use of burrow in SC1. All explanation required for it, is basically summed up by it's liquipedia page: http://wiki.teamliquid.net/starcraft/Burrow

Of paticular note, I believe it has use in denying expansions (with creep-pooping overlords) and burrowing drones. when I play versus a zerg, I have been in endless situations where I kill a zergs expansion, then the escaping drones. They are still likely to die if they burrow, but not if you burrow before the opponent arrives. (queens can burrow too)

Conclusion: This is a discussion, not a guide. I'm interested to hear why zerg never use these, and perhaps this will clear it up. My inspiration for the thread, came from 2 battles in paticular, where one used burrow, and the other didn't:

Didn't:

(watch at 1:00)
Did:http://www.youtube.com/watch?v=7m0RuVQ741c&feature=watch_response
(watch at 2:10)

These games raised my awareness of the concept, as well as other games where the zerg seem entirely devoid of creativity.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
September 05 2010 19:04 GMT
#2
I agree. I see people with 20 hurt roaches and can't comprehend why you wouldn't heal them all for 100/100. Even ignoring any other uses for burrow it seems weird.

I guess the mid-late game crappiness of roaches influences decisions, but it still seems like the wrong one.
Meldrath
Profile Joined June 2010
United States620 Posts
September 05 2010 19:08 GMT
#3
I think it is underused, I think we will see more of it in the future as games get longer and 1 base plays and cheesy low macro game are not the popular norm they are today. Idra has a VERY robust strategy and im sure he has his reasons for going one way as opposed to another. I dunno im not idra and I don't pretend to wanna crunch the numbers and theorycraft. But yes in my humble opinion burrowed moving roaches are more threatening and definitely slow the attack from either P or T.
slap me I must be dreaming another "imba" arugment! fffffffffuuuuuuuuuuuuu!!!!!
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 05 2010 19:14 GMT
#4
Well, to clarify my opinion of Idra, he doesn't do anything creative so he can go heavy macro. His macro is impeccable, but in large-scale battles, he usually goes with the strategy that requires the least micro, and tunneling roaches don't fit that description.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 05 2010 19:14 GMT
#5
All those upgrades make you commit to roaches, which are easily hard countered, even if they have 1 ob or raven burrow is instantly useless aswell. (in the way mystic used em)
no dude, the question
rackdude
Profile Blog Joined January 2010
United States882 Posts
Last Edited: 2010-09-05 19:15:46
September 05 2010 19:14 GMT
#6
It's very underused, but it's not Idra's play. I would have been against it until I tried the challenge with the roaches and infestors. Holy crap, roaches regenerate sooooo fast. No need for claws, and many builds already get roach speed. If someone just had a high APM and were a micro player, then it would lead to some great powerful timing attacks! Perfect burrow micro with roaches on a timing attack would be insane.

But Idra isn't a micro player, he likes to just have more units instead of doing a cute timing push. That isn't bad, but it's just not Idra's style. I'd love to see someone else pick it up. Cella? Sen?
Sweet.
onmach
Profile Blog Joined March 2009
United States1241 Posts
September 05 2010 19:17 GMT
#7
If I find myself with 20+ roaches, I always research burrow. There's no reason not to. Unfortunately usually by the time I have that number out, hard counters start to pop up and roaches start to become a liability.

The problem with burrow move is that they graphically change, and so it is immediately obvious once they see a single roach that they need to get detection right now, and that is exactly what they do.

The only time I use it as part of an actual build is when protoss fast expands, and I decide to nydus in, I'll make sure my roaches have burrow, because they will not have detection, at least nothing more than a cannon or two here and there.

Terran is another matter. You just never know when he's going to scan and eat half your roaches. I would get burrow, but then again I'd never go mass roach against terran in the first place because a lot of their units so hard counter them in great numbers it isn't such a hot idea.
f0rk
Profile Joined March 2010
England172 Posts
September 05 2010 19:18 GMT
#8
I thought this thread was going to be about using burrow for sneaky roaches, which I don't think is very 'solid' because it's easy to counter, like you said.
But that second video is really impressive. An observer could mess with it a bit, but it was amazing how few roaches he lost. The amount of upgrades needed is a bit daunting (I think letting roaches move when burrowed baseline would be a nice buff) but I will definitely try and burrow more in battles.

HDs commentary was pretty amusing as well.
rackdude
Profile Blog Joined January 2010
United States882 Posts
September 05 2010 19:21 GMT
#9
Even with detection, if they are attacking a burrowed roach, they are attacking something that is healing FAST and can probably take an extra hit or two over a normal roach. Remember, the purpose of the roach is to take the damage anyways, it's the tank. That only adds to its tanking ability.
Sweet.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
September 05 2010 19:24 GMT
#10
Roaches are really awful past mid game and generally you get upgrades for troops with long term potential. Burrow's not a bad idea but tunneling claws I always seem to want to put into something else. it's not the minerals but the gas I always seem cheap on wanting to spend.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 05 2010 19:25 GMT
#11
On September 06 2010 04:21 rackdude wrote:
Even with detection, if they are attacking a burrowed roach, they are attacking something that is healing FAST and can probably take an extra hit or two over a normal roach. Remember, the purpose of the roach is to take the damage anyways, it's the tank. That only adds to its tanking ability.


Roaches don't really heal fast anymore and are very slow moving when burrowed. So burrowing them mid battle will cause more harm than good. The old roach was both fast and healed well so it was a legit strat.
skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 05 2010 19:28 GMT
#12
But then burrow is awesome against drone harasses as well. You got a cloaked banshee incoming and no units/overseer nearby? Just burrow your drones/queen since he won't waste a scan on killing 2 drones. A hellion harass? Same. A muta harass in ZvZ? Just burrow and you're fine. The ultimate harass-blocker is the burrow ability. Even if you lose one of your expansions you can just burrow the drones/queen until the enemy army has died or backed off and then unburrow and set your drones on your other expos. So burrow do have multiple usages (baneling burrows anyone? )
I can jungle Pudge, can you?
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 05 2010 19:29 GMT
#13
On September 06 2010 04:25 Numy wrote:
Show nested quote +
On September 06 2010 04:21 rackdude wrote:
Even with detection, if they are attacking a burrowed roach, they are attacking something that is healing FAST and can probably take an extra hit or two over a normal roach. Remember, the purpose of the roach is to take the damage anyways, it's the tank. That only adds to its tanking ability.


Roaches don't really heal fast anymore and are very slow moving when burrowed. So burrowing them mid battle will cause more harm than good. The old roach was both fast and healed well so it was a legit strat.


Did you watch the second game?
rackdude
Profile Blog Joined January 2010
United States882 Posts
September 05 2010 19:33 GMT
#14
On September 06 2010 04:25 Numy wrote:
Show nested quote +
On September 06 2010 04:21 rackdude wrote:
Even with detection, if they are attacking a burrowed roach, they are attacking something that is healing FAST and can probably take an extra hit or two over a normal roach. Remember, the purpose of the roach is to take the damage anyways, it's the tank. That only adds to its tanking ability.


Roaches don't really heal fast anymore and are very slow moving when burrowed. So burrowing them mid battle will cause more harm than good. The old roach was both fast and healed well so it was a legit strat.


It's not imba fast anymore, but it's pretty damn fast.
Sweet.
Zips
Profile Joined August 2010
United States146 Posts
September 05 2010 19:44 GMT
#15
I think burrow + tunneling claws aren't used too often because terran/toss usually make Rauders/Stalkers, which sort of negates the effectiveness of roaches in general. Micro burrowing them in battle is sort of hard to do, and splash damage might kill them even if you try to save them. On top of that, roaches are looked at as a tanking unit, so if you burrow one in combat, that just means your softer units are going to be focussed down even quicker. Roaches are fairly cheap, too, so I don't think it's necessarily the most important thing in the world to save their little lives at the cost of expensive early game tech -- which leaves you vulnerable to early game timing pushes.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 05 2010 19:46 GMT
#16
On September 06 2010 04:29 Mr.Minionman wrote:
Show nested quote +
On September 06 2010 04:25 Numy wrote:
On September 06 2010 04:21 rackdude wrote:
Even with detection, if they are attacking a burrowed roach, they are attacking something that is healing FAST and can probably take an extra hit or two over a normal roach. Remember, the purpose of the roach is to take the damage anyways, it's the tank. That only adds to its tanking ability.


Roaches don't really heal fast anymore and are very slow moving when burrowed. So burrowing them mid battle will cause more harm than good. The old roach was both fast and healed well so it was a legit strat.


Did you watch the second game?


You cannot prove a theory by using an example.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
September 05 2010 19:48 GMT
#17
Protoss didn't have an Observer in either games. That would have made the difference even if Burrow was used. Burrow Drones is something people are trying.
There is no one like you in the universe.
Skarra
Profile Joined August 2010
39 Posts
September 05 2010 20:03 GMT
#18
Getting burrow/roach upgrades means you usually commit to roaches, and if you commit to roaches you might as well GG. Burrow is only good once in the game and it usually isn't game changing in ZvT or ZvP. However, I do find burrow roaches effective in ZvZ as detection is usually forgotten by most zerg players.
hoshi
Profile Joined August 2010
Canada14 Posts
September 05 2010 20:05 GMT
#19
On September 06 2010 04:46 Numy wrote:
Show nested quote +
On September 06 2010 04:29 Mr.Minionman wrote:
On September 06 2010 04:25 Numy wrote:
On September 06 2010 04:21 rackdude wrote:
Even with detection, if they are attacking a burrowed roach, they are attacking something that is healing FAST and can probably take an extra hit or two over a normal roach. Remember, the purpose of the roach is to take the damage anyways, it's the tank. That only adds to its tanking ability.


Roaches don't really heal fast anymore and are very slow moving when burrowed. So burrowing them mid battle will cause more harm than good. The old roach was both fast and healed well so it was a legit strat.


Did you watch the second game?


You cannot prove a theory by using an example.



Ya but you said "mid battle will cause more harm than good" will means 100% of the time and that second vid provides an excellent counterexample.

OT I think roaches are very excellent, with claws you allways have the option of retreating without taking fire, So you can always withdraw and consolidate forces. The one problem i see with it, is it can be disastrous if t spams scan when you burrow or a toss army likes to keep an observer with their army

my 2 cents
demosthenes.460
Profile Joined September 2010
United States25 Posts
September 05 2010 21:24 GMT
#20
What about having your roach force on two hotkeys, half and half? Come in with both forces, making sure the majority of one half is taking the damage, when they get low, burrow 'em, let the second half do the tanking for a bit, and when they get low, burrow them and raise your other force up, rinse and repeat.
zerg rush kekekeke ^-^
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #247
Liquipedia
OSC
11:00
Mid Season Playoffs
WardiTV774
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 925
Hui .442
StarCraft: Brood War
Britney 53724
Calm 5593
Bisu 2752
firebathero 2738
Sea 2653
Horang2 863
EffOrt 694
BeSt 419
Light 379
Stork 344
[ Show more ]
Hyuk 322
actioN 314
ggaemo 312
Rush 258
Snow 214
Soulkey 185
hero 140
Soma 111
Mind 95
Sea.KH 87
Hyun 76
Mong 75
ToSsGirL 58
Pusan 52
Killer 51
PianO 43
Backho 41
Aegong 36
Hm[arnc] 35
sorry 27
Rock 24
Terrorterran 19
Bale 19
JulyZerg 17
Trikslyr16
IntoTheRainbow 15
Shine 14
Sacsri 13
GoRush 12
soO 11
scan(afreeca) 10
Movie 9
Dota 2
Gorgc4873
qojqva1865
XBOCT695
420jenkins227
monkeys_forever175
Counter-Strike
byalli475
adren_tv86
Heroes of the Storm
XaKoH 104
Other Games
hiko1450
B2W.Neo1131
Liquid`RaSZi655
Beastyqt539
Mew2King105
ArmadaUGS96
Livibee51
KnowMe48
RotterdaM22
FrodaN1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• poizon28 24
• LUISG 22
• iHatsuTV 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV308
League of Legends
• TFBlade1229
Other Games
• Shiphtur208
Upcoming Events
Replay Cast
8h 59m
Escore
18h 59m
The PondCast
18h 59m
WardiTV Invitational
19h 59m
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d
Fjant vs Bly
Serral vs Shameless
OSC
1d 6h
Replay Cast
1d 8h
CranKy Ducklings
1d 18h
RSL Revival
1d 18h
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
1d 19h
Krystianer vs TriGGeR
Cure vs Rogue
[ Show More ]
uThermal 2v2 Circuit
1d 23h
BSL
2 days
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
2 days
BSL
3 days
Dewalt vs DragOn
Aether vs Jimin
GSL
3 days
Afreeca Starleague
3 days
Soma vs Leta
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
CranKy Ducklings
4 days
Afreeca Starleague
4 days
Light vs Flash
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.