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[Q]ZvT M&M&M

Forum Index > StarCraft 2 Strategy
Post a Reply
Freedomstone
Profile Joined August 2010
Sweden4 Posts
September 01 2010 13:03 GMT
#1
Greetings, I'm quite new here as a member, but i have been reading here before.

So after playing for quite a while, there's something i keep running into and having a problem with as Zerg and that is M&M&M not just in 1v1 but in 2v2 and 3v3 they always manage to knock me down.. I have tried using loads of different things to get em down, but with stimpack active there's just nothing i can do.. I just die instantly..


Any tips on how i could beat em better?

(Ps i'm just in gold league so don't expect WAY to much -.-')

http://sc2.replayers.com/replays/view/2962
To hate a person is a waste; half the people you hate don't care, and the other half don't know.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 01 2010 13:12 GMT
#2
Banelings! Seriously they're the only cost efficent way. Medivacs healing is so good that most units don't do enough damage quick enough, banelings provide the burst. Ling/baneling or muta/ling/baneling or hydra/lingbane/ling or even roach/ling/baneling are all very effect. Infestors are nice to lock them down but not essential unless you play people with good micro.
Freedomstone
Profile Joined August 2010
Sweden4 Posts
September 01 2010 14:39 GMT
#3
Yea, i tried doing bane's but the problem with that is that i can only use em in defence.. If i try doing em offensively they always get mashed, i try sending em in with speed upgrade and on creep, but they just get mauled down by the army.. And if i try to use em as defence they just scan my ass off..

To hate a person is a waste; half the people you hate don't care, and the other half don't know.
AmunEli
Profile Joined August 2010
United States35 Posts
September 01 2010 14:55 GMT
#4
In class right now, so I can't watch the rep, but I used to have a similar problem. The main problem for me was I simply did not blings or slings. Once the MMM reaches a certain critical mass, you'll need a ball of banelings almost the size of their ball. Use slings or fungal growth to hold the MMM in place while you order your banelings to move to a point past their army (don't attack move). After that move in with the rest of your army to clean up, whether it be a second group of slings, hydras, mutas, roaches, whatever.

The main thing is, at the gold level, don't try to "get away" with just enough banelings. Overkill is better than losing your entire army without doing any damage at all.
Can a law student study and play Starcraft 2 and the same time?
Owarida
Profile Joined April 2010
United States333 Posts
September 01 2010 15:02 GMT
#5
When is the push hitting?
2 base ultra/ling
3 base ultra/infest/ling/bling

BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
September 01 2010 17:19 GMT
#6
mid-game, muta/ling/bane with 1-2 infestors. Fungal growth the ball so he can't stim & run away, move in banelings to kill the marines. speedling/muta kills the rest.

Late-game, ultra/ling/bane with 1-2 infestors. Same as above, although tbh Muta/ling/bane works late-game as well.
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