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TvZ Double Rax Wall / or Rax Fac Wall Maps

Forum Index > StarCraft 2 Strategy
Post a Reply
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 31 2010 23:43 GMT
#1
Anyone know what maps this is possible on, it seems I always have a tiny little open slot left no matter how I position on most maps.

Is there a guide to walling somewhere for each ramp?
Think Big. Act Small. Fail Fast. Learn Quickly.
jamvng
Profile Joined October 2008
Canada244 Posts
Last Edited: 2010-08-31 23:46:29
August 31 2010 23:45 GMT
#2
I think it's impossible to wall off completely with just two buildings on top of the ramp, there'll be a little slot zerglings can run through. Just put another barracks between the two buildings if you know a baneling bust is coming.

I might be wrong though.

I know two buildings on the bottom of a ramp can completely wall off, but that's not always good. =P
dj.ricecakes
Profile Joined July 2010
United States252 Posts
August 31 2010 23:46 GMT
#3
the double rax or rax fact only walls are at the bottem of your ramp or on kulas ravine.
id stick to a depot rax depot or depot rax factory wall above your ramp as its easier to defend against pressure and have more room to repair
TECH MOTHER FUCKERS TECH!
SiN]
Profile Blog Joined February 2010
United States540 Posts
August 31 2010 23:47 GMT
#4
On September 01 2010 08:43 Adrenaline Seed wrote:
Anyone know what maps this is possible on, it seems I always have a tiny little open slot left no matter how I position on most maps.

Is there a guide to walling somewhere for each ramp?


You cannot wall off the top of a ramp with only 2 buildings.
RxN
Profile Joined May 2010
United States255 Posts
August 31 2010 23:47 GMT
#5
On September 01 2010 08:43 Adrenaline Seed wrote:
Anyone know what maps this is possible on, it seems I always have a tiny little open slot left no matter how I position on most maps.

Is there a guide to walling somewhere for each ramp?


I've had it done to me on the bottom of the ramp on steppes with 2 raxes a few times by my practice partner. Haven't seen it on any other maps.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
Last Edited: 2010-08-31 23:55:23
August 31 2010 23:53 GMT
#6
I might try bottom of the ramp. It just seems easier than dealing with baneling bust.

Also if I can build my first supply at mineral line, it helps keep the build in order.
Think Big. Act Small. Fail Fast. Learn Quickly.
tpir
Profile Joined July 2010
United States53 Posts
Last Edited: 2010-08-31 23:59:46
August 31 2010 23:58 GMT
#7
Delta Quadrant, 5:00 position IMO:
[image loading]


It looks like there is a tiny gap on the left but not even workers can fit through due to how this ramp is cut in tighter than the others. This is the only upper ramp one I know of off the top of my head.
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
September 01 2010 00:00 GMT
#8
On September 01 2010 08:58 tpir wrote:
Delta Quadrant, 5:00 position IMO:
[image loading]


It looks like there is a tiny gap on the left but not even workers can fit through due to how this ramp is cut in tighter than the others. This is the only upper ramp one I know of off the top of my head.


Sweet, thanks! That one is perfect because you can build add-ons. I need to build an add-on on at least my racks that early in the game.
Think Big. Act Small. Fail Fast. Learn Quickly.
dj.ricecakes
Profile Joined July 2010
United States252 Posts
September 01 2010 00:03 GMT
#9
if you build addons you still have to lift your building with the add ons to leave your base id stick with the depot rax fact walls
TECH MOTHER FUCKERS TECH!
jamvng
Profile Joined October 2008
Canada244 Posts
September 01 2010 00:05 GMT
#10
On September 01 2010 08:53 Adrenaline Seed wrote:
I might try bottom of the ramp. It just seems easier than dealing with baneling bust.

Also if I can build my first supply at mineral line, it helps keep the build in order.


I don't think that's good idea. Zerglings will be able to have a concave while attacking the wall oon the bottom of your ramp. I don't think it works. But I haven't tried before, so if someone can confirm.
tpir
Profile Joined July 2010
United States53 Posts
September 01 2010 01:22 GMT
#11
Sweet, thanks! That one is perfect because you can build add-ons. I need to build an add-on on at least my racks that early in the game.

I find it kind of odd the ramps have different effective widths depending on your map position. Are there any other maps that have *that* property? Pretty sure they all have identical choke/entrances.
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