So I got double SCV rushed in 2v2... - Page 3
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QueueQueue
Canada1000 Posts
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jdobrev
Bulgaria162 Posts
sth like - you see 12 scvs into your base. just micro your probes around and don't let them kill the nexus while waiting for your partner's workers. you kill their workers by having 2 more or sth and you're ahead. | ||
Jaso
United States2147 Posts
On August 31 2010 08:07 TheFinalWord wrote: I can't believe you lost when your ally sent his scvs. You would have been like 8-10 when they arrived with 6 each. Your ally should have had at least 11 by the time you called for help. 20 vs 12 ? How did you lose? Replay please. Also your ally teching to banshee reapers marine fast expanding anything would have worked easily. I concur. And why banshees? 2 people have suggested it vs 2 Terrans.. unless you mean cloak as well. But wouldn't you expect them to have OCs by then? | ||
EtherealDeath
United States8366 Posts
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Juvator
Netherlands199 Posts
![]() let me mate do a cheesebuild which is still viable at the time and just kill em outright and laugh in their faces lol | ||
Jaso
United States2147 Posts
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Sanguinarius
United States3427 Posts
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vol_
Australia1608 Posts
On August 31 2010 06:18 Chill wrote: Partner lets you die, gets one banshee, shares control. You kill one of the guys. Now it's 1v1 with your partner having more tech and a better economy. Similarly in 4v4 when they all rush one of us, we usually feel like we end up ahead because then that guy becomes the dedicated microer and rapes every battle. I agree =). In a 4v4 i was the first person to get rushed and my base totally screwed, all i was left with was an observer. After realizing how boring one observer is to control an entire game i asked for control of some units - i was given 20 mutas. If you have one person dedicated to harassing with mutas, you are an annoying mofo. | ||
MingoDynasty
United States43 Posts
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Mindspider
91 Posts
It took a bit of ingenuity to finally pull it off successfully. 2 players would attack one base at a time, while the third player split their forces to harass the other opponents. Attack their workers, pull them off the mineral line, back away, repeat. This prevented them from getting out an army while the other 2 players worked their way down. | ||
roliax
135 Posts
On August 31 2010 06:15 TSL-Lore wrote: Drones beat SCVs AND probes in 1v1 battle... it seems like a zerg would be able to execute this rush better (and have more drones too due to faster production) sorry, but no. probes win. they can attack to deplete shields, run around to max health and then attack again. scv is the loser. drones regen health too slowly. also, more larva doesn't do anything when you have no income. | ||
Elanshin
Australia216 Posts
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out4blood
United States313 Posts
Just keep your workers alive, while you delay and harass as much as possible. Your ally should just play normally and get some early T1 units. Another bad thing that could happen is your ally QUITS when you get rushed thinking the game is over. Far from the case. I have easily won games 2v1 after my ally quit. Even one game where my ally disconnected at the start! (That's easier since you now have 2x the workers and can do some amazing strats.) | ||
JamieDukes
Russian Federation82 Posts
lost far too many games to this | ||
Halcyon.nico
United States11 Posts
On September 04 2010 01:31 JamieDukes wrote: well this is the reason i always double pylon block my ramp on small maps lost far too many games to this would you not have enough time for a pylon and gate? or is the rush just too fast? Sorry for i have not experienced a rush (so i dont know the timing of when it arrives) but if you chronoboost your probes wouldnt you have a decent amount of probes, plus hopefully during the chaos you might have enough time to throw down a gate (asuming you havev enough minerals) and wouldnt that shy them away from harassing further? plus if they attack the gate and almost kill it you can always cancel and restart, futhering the distraction as your partner makes an army | ||
Sar
United States30 Posts
Just try to stall them as long as possible. If you can stop the rush you've basically won the game right there, just like most cheeses. | ||
EnderCN
United States499 Posts
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