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So I got double SCV rushed in 2v2... - Page 2

Forum Index > StarCraft 2 Strategy
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Iron_
Profile Joined April 2010
United States389 Posts
August 30 2010 21:52 GMT
#21
I play a lot of 2v2 and if you have ever been knocked down to almost 0 workers you would understand how far behind they will be. As its already been said here, your partner should have ignored the silly cheese attack and made a few tier 1 units. Sure its 2v1, but they will not have an army at all until 8-10 minutes. A couple of marines and a mara, one pack of lings, a couple z's and thats all you will need.
DuneBug
Profile Joined April 2010
United States668 Posts
August 30 2010 22:01 GMT
#22
defniitely have partner ignore the rush. have him send one unit over when he can. It's not like that will affect his economy.

The best way to stop this is to take your workers and run them away then try to surround one of theirs to kill it.

one player or maybe both will take all their workers off attacking your town hall, at which point you just run your workers away.

THis will either kill all their workers one at a time, or delay the amoutn of damage they're doing to your town hall over time.

TIME TO SAY GOODNIGHT BRO!
Bleb
Profile Joined August 2010
Croatia278 Posts
August 30 2010 22:02 GMT
#23
It happened to me only once but it failed miserably
I just staled with my probes (since they can regen shield and scvs can not)
When they'd attack my nexus I'd try to surround 1-2 scv
Once my partner got lings it was pretty much gg (yes they flew away to island but that only postponed our win)
UberThing
Profile Joined April 2010
Great Britain410 Posts
August 30 2010 22:05 GMT
#24
What a NOOB!!! lol

But seriously you shouldnt really lose to this. Just let your friend wall in and tech up

User was warned for this post
Wag1
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 30 2010 23:07 GMT
#25
I can't believe you lost when your ally sent his scvs. You would have been like 8-10 when they arrived with 6 each. Your ally should have had at least 11 by the time you called for help. 20 vs 12 ? How did you lose? Replay please. Also your ally teching to banshee reapers marine fast expanding anything would have worked easily.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2010-08-30 23:14:49
August 30 2010 23:12 GMT
#26
Same with any proxy fail rush in 2v2, let yourself die while ally bunkers up and owns both of their bases with 2 units.

Oh, and to help your ally, send your scvs/anything you scraped together before they showed up, to the enemy base, to speed the destruction of their econ.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 30 2010 23:19 GMT
#27
On August 31 2010 06:15 TSL-Lore wrote:
Drones beat SCVs AND probes in 1v1 battle... it seems like a zerg would be able to execute this rush better (and have more drones too due to faster production)


Drones only beat SCVs if they get the first hit or if they run away enough (at which they are inferior to probes)

They regen 2 health over the course of a 1v1 worker fight to the death, meaning they effectively have 42 hp. Equal with an SCV in number of hits.

In a large worker battle I think you'd want probes - with perfect micro (there's nothing to macro!) you can probably get a lot of shield regen - hell you could carefully pull your whole army away, regen up the 20 hp each and re-engage at a bigger advantage.
aka Siyko
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 30 2010 23:24 GMT
#28
On August 31 2010 06:51 Sentenal wrote:
Yeah the secret when they do this, is you die and your partner rapes them both because they don't have an economy or tech or anything.


+1 Works every time
Think Big. Act Small. Fail Fast. Learn Quickly.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 30 2010 23:28 GMT
#29
You want probes in a giant worker battle because probes have shield regen (Fast), and I think they have better acceleration which lets them micro eaisier.

Anyhow what you do in these situations is you try to micro your probes around and make them take as long as possible to kill your nexus. Your ally shares control, and you guys use 1 reaper each to prevent your opponents from getting rax's up and kill them outright. If they lift... it doesn't even matter. Just mass expo and pump minerals into your ally to get him back up on his feet.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
August 30 2010 23:29 GMT
#30
I actually want to see the replay :D
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
August 31 2010 01:20 GMT
#31
ya, pretty much anything except what you did is a valid answer.... even sending your probes to kill their nexus while your partner teched to vikings or something
I'm like badass squared | KeitZer.489
threehundred
Profile Joined July 2009
Canada911 Posts
August 31 2010 01:40 GMT
#32
On August 31 2010 06:07 ltortoise wrote:
Your partner should have let you die, made 5 units, and killed both enemies.


agree
KimTaeyeon MEDIC MU fighting! ^^;;
Phrencys
Profile Joined August 2010
Canada270 Posts
August 31 2010 13:01 GMT
#33
Thanks for sharing your tips guys. I sort of panicked when it happened and my partner is pretty new to the game so neither of us were ready for this. The thing is he sent his scvs after my probes were all dead, hence why they all died too.

And no wai, I'm not posting a replay of this shameful event.

If this happens again I'll tell him to stay home and share control. Thanks again.
japro
Profile Joined August 2010
172 Posts
Last Edited: 2010-08-31 13:09:33
August 31 2010 13:07 GMT
#34
Depending on the map, micro to keep them busy and have your terran teammate wall the workers into your base? Then they can play 2v1 with 1 starting scv each :D.
ZergOwaR
Profile Joined March 2010
Norway280 Posts
August 31 2010 13:18 GMT
#35
this happened once to a friend and me

sadly for them i noticed it early so we managed to do a short time prepare and actually sandwitched the scv's in the ramp :p

we won because we had more workers and more workers able to attack
dig dig dig dig dig dig die!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 31 2010 13:25 GMT
#36
Against that you must try to snipe the SCVs off one by one and then run away to recharge your shields. Have your ally do 14cc into a macro game. Even if they kill you, your ally will defeat your opponents 1v2.

The reason you lost was because you told your ally to send his SCVs instead of letting him 1v2.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
August 31 2010 13:27 GMT
#37
You die, partnert techs up to Banshee. Win!

bulge
Profile Joined July 2010
161 Posts
August 31 2010 13:41 GMT
#38
On August 31 2010 06:07 ltortoise wrote:
Your partner should have let you die, made 5 units, and killed both enemies.


this
Erectum
Profile Joined August 2010
France194 Posts
August 31 2010 14:11 GMT
#39
Let you die rush 1 then 1vs1 with eco advantage
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 31 2010 14:14 GMT
#40
Just say fuck it, go ofr the counter SCV rush, let your ally build up as normal and it will be gg
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