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Active: 789 users

So I got double SCV rushed in 2v2...

Forum Index > StarCraft 2 Strategy
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Phrencys
Profile Joined August 2010
Canada270 Posts
August 30 2010 21:04 GMT
#1
This is embarassing. And no, this is not a troll.

2v2 on LT. (us)TP vs TT.

20sec into the game 12SCV enter my base and start attacking my probes. When I move away, they attack my nexus. When I come back to defend, they counter attack.

All I got is a Pylon, and I can't build a Gateway since I got 15 mineral and am not mining.

I asked my partner for help and he sent his SCVs too... And got owned.

After the shock, the rage, and then the hysterical laugher passed, I tried to figure what could've been done against this retarded move.

If my partner stayed at home and econ'd up while saccing me, they could've just got back to their base and that point it was a 2v1. They would have been behind, but still it would've been 2v1, with the option to pool resources on one guy to get a lead back, pumping ressources safely from an island expansion thanks to their flying CC.

I feel really stupid because I don't even know what I'd do if it happened again. I searched for this cheese and didn't find anything so either it's new or it's too retarded to even be considered remotely viable cheese. Of course as Terran I would've just loaded my SCVs and lifted, but since Protoss are apparently not technologically advanced enough to make their nexus fly... I was stuck there with the choice of either watching all my probe die outnumbered, or watch my nexus go down.

This is not QQ, I'm actually curious. I was supposed to flee my Probes and hope for my partner to come assist, maybe?
Rejuvenation
Profile Joined August 2010
Canada128 Posts
August 30 2010 21:06 GMT
#2
lol i think in that situation your partner should've teched and play safe, give you some money to expand somewhere else maybe
ltortoise
Profile Joined August 2010
633 Posts
August 30 2010 21:07 GMT
#3
Your partner should have let you die, made 5 units, and killed both enemies.
HyunG
Profile Joined July 2003
Korea (South)205 Posts
August 30 2010 21:07 GMT
#4
you prob could have run ur probes out and have your partner get 1 reaper and it'd prob be over
Hi
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
August 30 2010 21:08 GMT
#5
flee with your workers, let ally tech to basic t1 units and then crush them easly.
England will fight to the last American
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 30 2010 21:08 GMT
#6
Your partner knew neither of them would have a marine until about the 5 minute mark, and they couldn't afford to wall. He should have gone 2gate and sent zealots to each base, which would tear the SCVs to shreds.

If he was terran, then the same thing except with marines. Or, hell, built two reapers - imagine getting 2 reaper's in the opponent's base before they start building a barracks.

So the answer is "almost anything except what you did"
aka Siyko
Rjay
Profile Joined July 2010
Canada73 Posts
August 30 2010 21:10 GMT
#7
If you're the one being rushed, just keep microing your workers, attacking the enemy workers when the attack your main and pulling back when they target your workers. Your ally just has to tech up and counter attack, it should be a pretty easy win.
Bibdy
Profile Joined March 2010
United States3481 Posts
August 30 2010 21:10 GMT
#8
Sometimes using your partner as bait and letting him get stomped is the best course of action. I've had to do it in a handful of team games, just to buy enough time to field the units necessary to take them on. It sucks, but there ya go.
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-08-30 21:13:56
August 30 2010 21:12 GMT
#9
On August 31 2010 06:07 ltortoise wrote:
Your partner should have let you die, made 5 units, and killed both enemies.


Yes. Furthermore you should have ran your probes out and waited until your ally could give you the min necessary to warp in a nexus somewhere but really your ally should have been able to kill them both without much issue.
7
Profile Joined February 2010
Canada1218 Posts
August 30 2010 21:12 GMT
#10
the point is the terrans lifted to the island bases, so his partner would've had to tech for a while to be able to take them out

but I'm pretty sure the only solution is to let you die. Perhaps you could keep your probes to help defend your partner, but you really gotta rely on him after that.
I love the sense of camaraderie when an entire line of cars teams up to prevent a dick from cutting in at the front. Stay strong, brothers!
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
August 30 2010 21:14 GMT
#11
replay please.
What the Fu- REAPERS?!
ltortoise
Profile Joined August 2010
633 Posts
August 30 2010 21:14 GMT
#12
If they float to the island they lose even more mining time. His partner can easily go 1v2 against people who haven't been mining for the first few minutes of the game. They will have 0 economy and 0 army for like, ever.
TSL-Lore
Profile Joined January 2009
United States412 Posts
August 30 2010 21:15 GMT
#13
Drones beat SCVs AND probes in 1v1 battle... it seems like a zerg would be able to execute this rush better (and have more drones too due to faster production)
I want to become stronger. -Shindou Hikaru
space_yes
Profile Joined April 2010
United States548 Posts
August 30 2010 21:15 GMT
#14
On August 31 2010 06:12 7 wrote:
the point is the terrans lifted to the island bases, so his partner would've had to tech for a while to be able to take them out

but I'm pretty sure the only solution is to let you die. Perhaps you could keep your probes to help defend your partner, but you really gotta rely on him after that.


Kill the player still on the main map with marine/mar then just make medivac and drop the island. Shouldn't take very long at all.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 30 2010 21:18 GMT
#15
Partner lets you die, gets one banshee, shares control. You kill one of the guys. Now it's 1v1 with your partner having more tech and a better economy.

Similarly in 4v4 when they all rush one of us, we usually feel like we end up ahead because then that guy becomes the dedicated microer and rapes every battle.
Moderator
Murgel
Profile Joined April 2010
Sweden175 Posts
August 30 2010 21:30 GMT
#16
This happened to me, sort of. I was Z, team mate was P, opponents were TT. I desperately ran my workers around, surviving and trying to stop them from damaging drones and hatch too much, but I naturally ended up far behind. My team mate kept building up as normal, just adapted to be able to pressure them hard and early. After a while their SCVs all mysteriously ran away, and I could go back to work, with a greatly crippled economy. After that one of my first overlords sails over a gold expansion and lo and behold, there's a command center with SCVs mining and a growing base.

Turns out they had both lifted off to gold and were just attacking while waiting for their shit to get in place. It was funny but they really had no chance of winning with my teammate in a commanding lead and knowing where to send his forces.
bombcar
Profile Joined April 2010
United States68 Posts
August 30 2010 21:37 GMT
#17
My friend and I wanted to get the 2v2 as Terran for the achievement - we SCV rushed and flew our command centers up. The Terran lifted off; my friend followed him around (no islands on this map) - I destroyed the Protoss player, landed in his base, and started mining.

The Terran was able to get out a few marines via excellent use of micro to mine some minerals, but it was all over. It felt kinda bad.

In other news, if you watch the first QXC Team Liquid Attack you can watch some excellent response to an SCV rush.
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2010-08-30 21:46:08
August 30 2010 21:45 GMT
#18
also u can run ur probes into his base and use them to kill the SCVs he is mining with while ur partner techs
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
zephyredx
Profile Joined August 2010
United States40 Posts
August 30 2010 21:50 GMT
#19
On August 31 2010 06:45 iokke wrote:
also u can run ur probes into his base and use them to kill the SCVs he is mining with while ur partner techs


This. If your micro is good, split up your probes into both their bases.
What do you call a tennis player who tosses the ball inhumanly well? A protoss!
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 30 2010 21:51 GMT
#20
Yeah the secret when they do this, is you die and your partner rapes them both because they don't have an economy or tech or anything.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Iron_
Profile Joined April 2010
United States389 Posts
August 30 2010 21:52 GMT
#21
I play a lot of 2v2 and if you have ever been knocked down to almost 0 workers you would understand how far behind they will be. As its already been said here, your partner should have ignored the silly cheese attack and made a few tier 1 units. Sure its 2v1, but they will not have an army at all until 8-10 minutes. A couple of marines and a mara, one pack of lings, a couple z's and thats all you will need.
DuneBug
Profile Joined April 2010
United States668 Posts
August 30 2010 22:01 GMT
#22
defniitely have partner ignore the rush. have him send one unit over when he can. It's not like that will affect his economy.

The best way to stop this is to take your workers and run them away then try to surround one of theirs to kill it.

one player or maybe both will take all their workers off attacking your town hall, at which point you just run your workers away.

THis will either kill all their workers one at a time, or delay the amoutn of damage they're doing to your town hall over time.

TIME TO SAY GOODNIGHT BRO!
Bleb
Profile Joined August 2010
Croatia278 Posts
August 30 2010 22:02 GMT
#23
It happened to me only once but it failed miserably
I just staled with my probes (since they can regen shield and scvs can not)
When they'd attack my nexus I'd try to surround 1-2 scv
Once my partner got lings it was pretty much gg (yes they flew away to island but that only postponed our win)
UberThing
Profile Joined April 2010
Great Britain410 Posts
August 30 2010 22:05 GMT
#24
What a NOOB!!! lol

But seriously you shouldnt really lose to this. Just let your friend wall in and tech up

User was warned for this post
Wag1
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 30 2010 23:07 GMT
#25
I can't believe you lost when your ally sent his scvs. You would have been like 8-10 when they arrived with 6 each. Your ally should have had at least 11 by the time you called for help. 20 vs 12 ? How did you lose? Replay please. Also your ally teching to banshee reapers marine fast expanding anything would have worked easily.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2010-08-30 23:14:49
August 30 2010 23:12 GMT
#26
Same with any proxy fail rush in 2v2, let yourself die while ally bunkers up and owns both of their bases with 2 units.

Oh, and to help your ally, send your scvs/anything you scraped together before they showed up, to the enemy base, to speed the destruction of their econ.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 30 2010 23:19 GMT
#27
On August 31 2010 06:15 TSL-Lore wrote:
Drones beat SCVs AND probes in 1v1 battle... it seems like a zerg would be able to execute this rush better (and have more drones too due to faster production)


Drones only beat SCVs if they get the first hit or if they run away enough (at which they are inferior to probes)

They regen 2 health over the course of a 1v1 worker fight to the death, meaning they effectively have 42 hp. Equal with an SCV in number of hits.

In a large worker battle I think you'd want probes - with perfect micro (there's nothing to macro!) you can probably get a lot of shield regen - hell you could carefully pull your whole army away, regen up the 20 hp each and re-engage at a bigger advantage.
aka Siyko
Adrenaline Seed
Profile Joined August 2010
United States194 Posts
August 30 2010 23:24 GMT
#28
On August 31 2010 06:51 Sentenal wrote:
Yeah the secret when they do this, is you die and your partner rapes them both because they don't have an economy or tech or anything.


+1 Works every time
Think Big. Act Small. Fail Fast. Learn Quickly.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 30 2010 23:28 GMT
#29
You want probes in a giant worker battle because probes have shield regen (Fast), and I think they have better acceleration which lets them micro eaisier.

Anyhow what you do in these situations is you try to micro your probes around and make them take as long as possible to kill your nexus. Your ally shares control, and you guys use 1 reaper each to prevent your opponents from getting rax's up and kill them outright. If they lift... it doesn't even matter. Just mass expo and pump minerals into your ally to get him back up on his feet.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
August 30 2010 23:29 GMT
#30
I actually want to see the replay :D
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
August 31 2010 01:20 GMT
#31
ya, pretty much anything except what you did is a valid answer.... even sending your probes to kill their nexus while your partner teched to vikings or something
I'm like badass squared | KeitZer.489
threehundred
Profile Joined July 2009
Canada911 Posts
August 31 2010 01:40 GMT
#32
On August 31 2010 06:07 ltortoise wrote:
Your partner should have let you die, made 5 units, and killed both enemies.


agree
KimTaeyeon MEDIC MU fighting! ^^;;
Phrencys
Profile Joined August 2010
Canada270 Posts
August 31 2010 13:01 GMT
#33
Thanks for sharing your tips guys. I sort of panicked when it happened and my partner is pretty new to the game so neither of us were ready for this. The thing is he sent his scvs after my probes were all dead, hence why they all died too.

And no wai, I'm not posting a replay of this shameful event.

If this happens again I'll tell him to stay home and share control. Thanks again.
japro
Profile Joined August 2010
172 Posts
Last Edited: 2010-08-31 13:09:33
August 31 2010 13:07 GMT
#34
Depending on the map, micro to keep them busy and have your terran teammate wall the workers into your base? Then they can play 2v1 with 1 starting scv each :D.
ZergOwaR
Profile Joined March 2010
Norway280 Posts
August 31 2010 13:18 GMT
#35
this happened once to a friend and me

sadly for them i noticed it early so we managed to do a short time prepare and actually sandwitched the scv's in the ramp :p

we won because we had more workers and more workers able to attack
dig dig dig dig dig dig die!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 31 2010 13:25 GMT
#36
Against that you must try to snipe the SCVs off one by one and then run away to recharge your shields. Have your ally do 14cc into a macro game. Even if they kill you, your ally will defeat your opponents 1v2.

The reason you lost was because you told your ally to send his SCVs instead of letting him 1v2.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
August 31 2010 13:27 GMT
#37
You die, partnert techs up to Banshee. Win!

bulge
Profile Joined July 2010
161 Posts
August 31 2010 13:41 GMT
#38
On August 31 2010 06:07 ltortoise wrote:
Your partner should have let you die, made 5 units, and killed both enemies.


this
Erectum
Profile Joined August 2010
France194 Posts
August 31 2010 14:11 GMT
#39
Let you die rush 1 then 1vs1 with eco advantage
ch4ppi
Profile Joined July 2010
Germany802 Posts
August 31 2010 14:14 GMT
#40
Just say fuck it, go ofr the counter SCV rush, let your ally build up as normal and it will be gg
QueueQueue
Profile Joined July 2009
Canada1000 Posts
August 31 2010 14:18 GMT
#41
Your teammate only needs to build a few units and you guys have won...
jdobrev
Profile Blog Joined February 2010
Bulgaria162 Posts
August 31 2010 16:02 GMT
#42
you and your partner have more workers and resources than they do so you can kill them with yor workers

sth like - you see 12 scvs into your base. just micro your probes around and don't let them kill the nexus while waiting for your partner's workers. you kill their workers by having 2 more or sth and you're ahead.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
August 31 2010 16:13 GMT
#43
On August 31 2010 08:07 TheFinalWord wrote:
I can't believe you lost when your ally sent his scvs. You would have been like 8-10 when they arrived with 6 each. Your ally should have had at least 11 by the time you called for help. 20 vs 12 ? How did you lose? Replay please. Also your ally teching to banshee reapers marine fast expanding anything would have worked easily.


I concur.

And why banshees? 2 people have suggested it vs 2 Terrans.. unless you mean cloak as well. But wouldn't you expect them to have OCs by then?
derp
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 31 2010 16:15 GMT
#44
Your partner gets reapers. Mass win. They will have scvs vs reaper for the longest time if you harass both at the same time, while walling in on your ramp. Well, your partner that is, not you.
Juvator
Profile Joined July 2010
Netherlands199 Posts
August 31 2010 16:17 GMT
#45
I would laugh me ass of if people SCV rushed me like that I would keep his workers busy for as long as possible.

let me mate do a cheesebuild which is still viable at the time and just kill em outright and laugh in their faces lol
War does not determine who is right - only who is left.
Jaso
Profile Blog Joined April 2010
United States2147 Posts
August 31 2010 16:20 GMT
#46
I actually did this strat a couple times with some friends in 3v3... works really well if the teammates of the person we're attacking don't send reinforcements fast enough.
derp
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 31 2010 16:25 GMT
#47
Partner should have let you die and just killed them 2v1. They have no economy and it would be really easy.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
vol_
Profile Joined May 2010
Australia1608 Posts
August 31 2010 16:30 GMT
#48
On August 31 2010 06:18 Chill wrote:
Partner lets you die, gets one banshee, shares control. You kill one of the guys. Now it's 1v1 with your partner having more tech and a better economy.

Similarly in 4v4 when they all rush one of us, we usually feel like we end up ahead because then that guy becomes the dedicated microer and rapes every battle.


I agree =). In a 4v4 i was the first person to get rushed and my base totally screwed, all i was left with was an observer. After realizing how boring one observer is to control an entire game i asked for control of some units - i was given 20 mutas. If you have one person dedicated to harassing with mutas, you are an annoying mofo.
Jaedong gives me a deep resonance.
MingoDynasty
Profile Joined May 2006
United States43 Posts
August 31 2010 18:09 GMT
#49
Technically, if your micro was superb wouldn't you just be able to abuse probe shield regen and micro 6 probe vs 12 scv?
http://www.youtube.com/MingoDynasty
Mindspider
Profile Joined August 2010
91 Posts
August 31 2010 18:25 GMT
#50
You'd be surprised at how difficult it can be to pull off a successful worker rush. Me and some friends were trying this in 3v3, and we found that we could only kill 2 players before the third had units out, ending our fun.

It took a bit of ingenuity to finally pull it off successfully. 2 players would attack one base at a time, while the third player split their forces to harass the other opponents. Attack their workers, pull them off the mineral line, back away, repeat. This prevented them from getting out an army while the other 2 players worked their way down.
roliax
Profile Joined May 2010
135 Posts
August 31 2010 18:34 GMT
#51
On August 31 2010 06:15 TSL-Lore wrote:
Drones beat SCVs AND probes in 1v1 battle... it seems like a zerg would be able to execute this rush better (and have more drones too due to faster production)


sorry, but no. probes win. they can attack to deplete shields, run around to max health and then attack again. scv is the loser. drones regen health too slowly.

also, more larva doesn't do anything when you have no income.
Elanshin
Profile Joined June 2010
Australia216 Posts
August 31 2010 19:06 GMT
#52
most people have covered how to deal with this. However what can be worse is the 2 scouting (3 in 3v3 and 4 in 4v4) worker gank. Imagine tryign to build a barracks but you have 2 workers harass you instead of one, or 2 workers trying to gank stuff in the mineral line. excellent way to use up apm early game.
out4blood
Profile Joined July 2010
United States313 Posts
September 03 2010 16:27 GMT
#53
This should be an easy win for the team that gets rushed. The worst thing that could happen is what did - your partner tried to help out. You fight 12 on 7 and lose, then he fights 10+ on 8 or so and loses too.

Just keep your workers alive, while you delay and harass as much as possible. Your ally should just play normally and get some early T1 units.

Another bad thing that could happen is your ally QUITS when you get rushed thinking the game is over. Far from the case. I have easily won games 2v1 after my ally quit. Even one game where my ally disconnected at the start! (That's easier since you now have 2x the workers and can do some amazing strats.)
http://sc2sig.com/s/us/1228872-1.png?1290726543
JamieDukes
Profile Joined August 2010
Russian Federation82 Posts
September 03 2010 16:31 GMT
#54
well this is the reason i always double pylon block my ramp on small maps
lost far too many games to this
))))
Halcyon.nico
Profile Joined September 2010
United States11 Posts
September 03 2010 16:46 GMT
#55
On September 04 2010 01:31 JamieDukes wrote:
well this is the reason i always double pylon block my ramp on small maps
lost far too many games to this

would you not have enough time for a pylon and gate? or is the rush just too fast? Sorry for i have not experienced a rush (so i dont know the timing of when it arrives) but if you chronoboost your probes wouldnt you have a decent amount of probes, plus hopefully during the chaos you might have enough time to throw down a gate (asuming you havev enough minerals) and wouldnt that shy them away from harassing further? plus if they attack the gate and almost kill it you can always cancel and restart, futhering the distraction as your partner makes an army
Sar
Profile Joined September 2010
United States30 Posts
September 03 2010 16:46 GMT
#56
I had this once when i was playing 4v4 Random. Since i was terran I just lifted my cc and stuck it at the bottom of my ramp, trapping in their 18 workers. Ally sent an scv for repair and it was gg.

Just try to stall them as long as possible. If you can stop the rush you've basically won the game right there, just like most cheeses.
Everything you hear is a lie. Everything you see is a lie. Everything is a lie.
EnderCN
Profile Joined May 2010
United States499 Posts
Last Edited: 2010-09-03 16:51:07
September 03 2010 16:50 GMT
#57
Go attack one of your enemies bases with your probes, they will likely be building SCVs at home and you will outnumber them there. Have your partner polish them off once he gets units. Try to keep at least 1 worker alive though.
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