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ZvP help with 4 gate no spine crawlers - Page 4

Forum Index > StarCraft 2 Strategy
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Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 28 2010 10:27 GMT
#61
On August 28 2010 14:16 proxY_ wrote:
Zerglings are not the answer since the protoss can just put down a few key forcefields and funnel them into zealots or block them in while stalkers and sentries shoot them. Roaches also don't do well since stalkers out range them. They can be kited around and taken out while the protoss takes minimal losses and keeps adding units to his ball.


Yes, forcefields will give you a hard time. Thats why you bait out forcefields. You don't 1A into the ball instantly.

Having speedlings gives you the advantage of being able to pick your battlefield. You will want to attack the protoss ball in the wide open. If the protoss has such mad skills that he can catch zerglings with forcefields in the open, which requires a crap ton of forcefields which are perfectly placed, then the engagement gives you enough time to get some spinecrawlers up.

You can beat 50 apm protoss with ease by baiting forcefields ( which is really easy to do ). Either push some lings up his ramp and retreat quickly before he traps the lings in. Or try to engage him in the open and get a good position to surround the ball before he walls himself in with forcefields.

Do note that by getting speedlings you have map controll, allowing you to get your natural up not in the form of a fast expansion, but at around 20 food expansion while pumping lings. You can't powerdrone as much as you like, that is true.

All I'm asking is trying it out for one game, it will at most lose you 14 points in diamond. If you failed you can go and bust it and get my internet ego down =).

Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2010-08-28 13:53:45
August 28 2010 13:52 GMT
#62
Do you think a couple of extra hydra + 2/3 infestors > roach tech entirely? I mean fungal growth is very useful in giving you the potential to choose the battlefield, picking off zealots etc. I've had some success with this although it is difficult to squeeze them out in time I agree. They just remove the need for a "tank" imo, and roaches always seem to die/fail against toss armys.

. Creep spreading down his attack routes is amazingly important also.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
attacknme
Profile Joined July 2009
79 Posts
August 28 2010 14:35 GMT
#63
On August 28 2010 22:52 Immersion_ wrote:
Do you think a couple of extra hydra + 2/3 infestors > roach tech entirely? I mean fungal growth is very useful in giving you the potential to choose the battlefield, picking off zealots etc. I've had some success with this although it is difficult to squeeze them out in time I agree. They just remove the need for a "tank" imo, and roaches always seem to die/fail against toss armys.

. Creep spreading down his attack routes is amazingly important also.


That is a topic for a different discussion imo, we're talking about Z's surviving a 4gate in which case you'll be eliminated before you can think about even massing hydras.
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