thanx iEchoic that was really helpful, so from what I can tell your advice is pull marines back, repair bunker to delay push and at the same time construct 2 bunkers behind(like a triangle shape I guess) while spamming more marines? Canceling a banshee for at least 1-2 vikings would be OK or not?thanx
[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 24
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policymaker
Greece152 Posts
thanx iEchoic that was really helpful, so from what I can tell your advice is pull marines back, repair bunker to delay push and at the same time construct 2 bunkers behind(like a triangle shape I guess) while spamming more marines? Canceling a banshee for at least 1-2 vikings would be OK or not?thanx | ||
Ponyo
United States1231 Posts
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Defiled
16 Posts
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policymaker
Greece152 Posts
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Defiled
16 Posts
So I have been loving your build but I have ran into some difficulties. Normally I push after I have stimpacks researched for my marauders (which is considerably after 4 banshees). However, I recently lost to a high templar player. So I took your advice and pushed at 4 banshees. But I got pwned by a 4gate robo in one game. Now, the clear reason why I lost was because I simply did not have enough marauders. Do you think it would be safe to push at 6 banshees instead? I just feel that if the enemy chose to all in right after the helion rush (which I killed about half his workers with) I am too vulnerable. Btw, I did have very poor micro in that game.. (some of my banshees went ahead of my army and got sniped). Perhaps that was the cause for that one loss. Other than that one game, I feel that this build has great potential! | ||
policymaker
Greece152 Posts
Btw, iEchoic did u change the order of second refinery after OC? Cause wiki says so... | ||
des0lar
Austria126 Posts
I already did a ton of economic damage, but with blink and observers my marines + banshees got obliterated. I was clueless... What is the correct response if I scout a twilight council + Robo? Cloaked Banshees won't work, and Blink stalkers can really abuse cliffs against someone with only marines without stim and measily 5-6 banshees. | ||
micjmac
42 Posts
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policymaker
Greece152 Posts
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Chrumo
Poland9 Posts
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Lurk
Germany359 Posts
On February 03 2011 05:40 Chrumo wrote: When I was playing this build, during the helion drop I managed to kill 5 probes, but I lost 3 helions (drop survived). Did I take any advantage ? Yes, you did take an advantage - assuming you're not in immediate danger of being run over (due to just having lost 300 min in army). | ||
pjc623
United States213 Posts
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friendo
46 Posts
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YakiSOBA
30 Posts
When does the 2-4 banshee's usually hit? You push in one group, or you use banshees to harass the back while pure marines go through the front? Any lastly, any recent replays of this? :D Thanks | ||
Vorlik
1522 Posts
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dohgg
310 Posts
On February 10 2011 11:41 Vorlik wrote: I need some help with this build. Against a toss who goes void ray, I failed to defend. I followed what was recommended, and I anticipated it. My vikings easily took out the VR, however he only made 1, and the rest were pure stalkers, which marines couldn't take on(and the 2 vikings were useless against). all the stalkers took down the repairing bunker. I had 7 marines when he pushed, while my hellion drop was occuring at his base(lost all his probes, but he had the bigger army in the end). I immediately started cloak when i saw his push but it was too late. Advice on heavy stalker+1 vr? Can u upload the rep? Theres shouldnt be any reason he took ur bunker,u must build the bunker in a way it can be reapirable from atleast 1/2 of his size, and i reccomand add a special hotkey for 6 SCVs to be rushed for repairing. Also, when i scout 1 base play, i tend to add 1 more bunker, will be graet for the +1 range also vs Vrs. | ||
JaFFsteR
41 Posts
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dohgg
310 Posts
policymaker, in this replay u showed. u could hold this attack with a 2 supply bunker.. commiting all ur SCVs to autoreapir + i saw u kept getting banshees while he had like 3 VRs, maybe that was abit of panic respond.. but with vkings u might have stoped that... | ||
policymaker
Greece152 Posts
According to iechoic its vital to block, by blocking you can deny later scouting(with poking zealot/stalker for example) and tempt him to follow the tech/eco path, seeing that you want to stay defensive. It is also good to deny any fast dark templar and hold off any general pressure. As for my replay, I am far from good, any better player would be able to deny that attack. But vray timing attack is a real pain for this build anyway. It does pay off to practice it though, cause 99% of the time they use a vray timing attack they have undefended probes for your hellions. | ||
iPDubsteP
United States188 Posts
![]() with a bonus toss QQ at end too!! Edit: this game is at the high MMR diamond level ( im facing masters here and there ) | ||
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