• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:25
CEST 13:25
KST 20:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Syncronization issues and can't find games a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10838 users

[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 23

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 21 22 23 24 25 27 Next All
thisblindman
Profile Joined July 2010
Philippines50 Posts
January 05 2011 00:27 GMT
#441
I love this build against Protoss. That said, I've never won a game using this build when my opponent went fast VRs. I think the limiting factor here is the lack of stim pack by the time the VRs hit, almost always at the same time you're executing the drop.
habbey
Profile Joined September 2010
United States405 Posts
January 05 2011 02:11 GMT
#442
i've survived some 3 gate vr pressure recently by getting 2 vikings first (well usually 1 raven then 2 vikings) and researching cloak after/during their push. you should be using your scouting scv to see when he gets 2nd gas, if early (18-21 food) then its gunna be templar play or VRs. DTs are a joke against this build so only blink/VRs are tricky. raven helps a lot vs blink stalkers and bunkers/rine/ATs take care of VR push long enough for vikings.

im 2600 btw
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
January 05 2011 02:27 GMT
#443
Ive had lots of success with this build, but lately the 2 gate voids has been crushing me. The few times that I have managed to beat them, is when there attack hits as my hellion drop does and they have nothing in their base so they can reinforce after I crush all their probes. You also need REALLY good bunker positioning, or they will walk over you. After the drop ship I immediatly push out 2 vikings and then a raven. That tends to cover most of your protoss builds. But usually the vikings will come out after the voids have started charging so it takes really goo micro to beat them.
"losers always whine about their best, Winners go home and fuck the prom queen"
deeshoo
Profile Blog Joined October 2010
United States319 Posts
January 11 2011 21:43 GMT
#444
phoenix have faster build times, think this will affect the strategy as much? vikings first are the obvious choice in any stargate build, but will we just have to get more?
gl hf :D
policymaker
Profile Joined September 2010
Greece152 Posts
January 13 2011 14:03 GMT
#445
Actually I have been tweaking the bo just to counter stargates at my level. Phoenixs werent used that much and and the couple of times they used them some vikings did the job, void rays timed push is a pain though. Since scouting the gate is really unlikely, in the start after a couple of marines I throw a fast reactor, at times even sacrificing ideal building placement for the wall. That way I have twice as many marines as before and am able to counter every protoss opening successfully, I have countered some really decent protoss plays that way(proxy gates/timed pushes etc)
Hardcore gamer/Hellenic Community Enthusiast
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 13 2011 20:33 GMT
#446
On January 13 2011 23:03 policymaker wrote:
Actually I have been tweaking the bo just to counter stargates at my level. Phoenixs werent used that much and and the couple of times they used them some vikings did the job, void rays timed push is a pain though. Since scouting the gate is really unlikely, in the start after a couple of marines I throw a fast reactor, at times even sacrificing ideal building placement for the wall. That way I have twice as many marines as before and am able to counter every protoss opening successfully, I have countered some really decent protoss plays that way(proxy gates/timed pushes etc)


sounds good, got some replays?
policymaker
Profile Joined September 2010
Greece152 Posts
Last Edited: 2011-01-14 15:40:59
January 14 2011 15:40 GMT
#447
I dont think i actually kept any, because the execution is poor. The minerals distribution gets messed up(I actually built a second gas earlier to keep em low), and I still have to figure out a couple of buildings positioning in some maps, yesterday I lost because a DT just sneaked into my base from the smallest of openings available(game was lost because of my late push actually but whatever). But the actual bo isnt anything special at the time, just 2 marines>bunker>reactor, and proceed with standard iechoic build, just double producing marines all the way, you dont even have to produce vikings as a precaution.
Hardcore gamer/Hellenic Community Enthusiast
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 14 2011 20:51 GMT
#448
On January 15 2011 00:40 policymaker wrote:
I dont think i actually kept any, because the execution is poor. The minerals distribution gets messed up(I actually built a second gas earlier to keep em low), and I still have to figure out a couple of buildings positioning in some maps, yesterday I lost because a DT just sneaked into my base from the smallest of openings available(game was lost because of my late push actually but whatever). But the actual bo isnt anything special at the time, just 2 marines>bunker>reactor, and proceed with standard iechoic build, just double producing marines all the way, you dont even have to produce vikings as a precaution.


I've experimented a lil bit with it, and just making a reactor after your factory and you're good to go
policymaker
Profile Joined September 2010
Greece152 Posts
January 14 2011 22:26 GMT
#449
yeah, it just surprises me iechoic doesnt suggest it in bo, it must have a flaw that he wouldnt bear...
Hardcore gamer/Hellenic Community Enthusiast
habbey
Profile Joined September 2010
United States405 Posts
January 15 2011 00:30 GMT
#450
@policy: 50 gas is expensive and really delays both the drop and the banshee/raven. not to mention it opens an attacking timing for the opponent before the reactor catches up to normal production.
also vikings are still very nice to have as unstimmed marines can just be owned in a micro situation vs voids

also if a reactor is somehow saving you vs proxy gates then they're doing it terribly wrong.
Alaric
Profile Joined November 2009
France45622 Posts
January 15 2011 17:31 GMT
#451
Not to mention that this rax is supposed to get a techlab and stim in time (about) for your attack.
But you didn't say what you mean by "at my level", thus we can't really know what to expect from said level.

As for me (1700 almost exclusively paired against 2200-2300 opponents), I've noticed a trend since 2-3 weeks to fast expand a lot more from my opponents, usually including a rather fast robo as well, so that I can't punish them using cloak (except if I get vikings and scan, of course, but I'd rather have 6 banshees for an attack than 4 to harass), and the drop's damage is mitigated by the 2 nexi.
Though it's actually very beneficial for the latest expand timings, where the 400 minerals have been paid (so less units) but the probe count about the same.
I'm no longer at 95 win% and it sometimes goes to lategame, also. Not to train my transitions better.
Cant take LMS hipsters serious.
policymaker
Profile Joined September 2010
Greece152 Posts
January 16 2011 22:28 GMT
#452
alaric my lvl is ur lvl, had mentioned some pages ago i think thats why didnt state it again sry.

@habbey i usually wouldnt push before 6 banshees, and I found that the timings are like 30 seconds apart? I can live with that if it means holding off void ray timing push... I just felt that blind vikings production(to counter EVERY opening) is just too much to counter supposed timing push(whic is just before cikings pop out).
Hardcore gamer/Hellenic Community Enthusiast
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 16 2011 23:28 GMT
#453
I ran the goal of this build through a build order optimizer and it came up with a slightly different build.
+ Show Spoiler +
10 Supply Depot
12 Refinery
13 Barracks (Naked)
14 Move SCV To Gas
14 Move SCV To Gas
14 Move SCV To Gas
16 Orbital Command
16 Factory (Naked)
17 Supply Depot
17 Marine
18 Calldown MULE
19 Starport (Naked)
19 Marine
20 Hellion
23 Supply Depot
24 Hellion
27 Marine
28 Move SCV To Minerals
28 Medivac
31 Bunker
31 Calldown Extra Supplies
31 Move SCV To Gas
31 Hellion
33 Refinery
33 Marine

The key difference is refinery before rax. This build gets the three hellions and medivac out 30 seconds eariler (roughly 5:30) which could dramatically increase the amount of potential damage.

Possibly one could use this variation in tvz or tvt instead of tvp as the threat of the early chronoboosted zealot always makes refinery first a big gamble. Potentially this would be a strong variation for tvp on 4 person maps as well, banking on a slower scout time from protoss and the unlikelihood of hardcore cheese on 4 player maps.

Also as far as potential followups, the build leaves you with roughly 400 minerals and 100 gas. Expanding, adding rax, adding gas, adding an extra starport for iEchoic's followup would all still be possible potential transitions.
more weight
Defiled
Profile Joined December 2010
16 Posts
January 17 2011 01:07 GMT
#454
WOW! I must say this build dominates. PvT went from my worst matchup to my best. I have been demolishing top 2500+ diamonds with this. Even if my helion drop completely fails, I still win simply because there are so many counters toss has to go for. This build is competent at all levels, even masters league.

Voids may give you some trouble, but its still quite feasible. I just played a game against a Diamond who was first in his division and he had 2 voids out before my drop was across the map. My helions never even got a chance to unload. I quickly made 2 vikings and threw some racks. I lost part of my wall in but my bunker still held. Viking rage forces the voids to have to engage with my bunker which is suicide. So my opponent retreated and this attack was quite successful. He had a good food advantage. However, I now returned to getting cloaked banshees. He had about 50 probes to my 35 scvs (bad macro I know) but my banshees came in and lowered his worker count to about 20-30. From then on, I simply outmacroed him. He went for storm, but my food count was just way too high. He left without even engaging. I LOVE THIS BUILD =D
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
January 17 2011 02:12 GMT
#455
Glad people are still enjoying the build, I know I haven't posted in a while. The build is still working great for me. I'm beating really highly ranked protosses even when they know it's coming, so I think it's proved its longevity. On maps like LT and steppes where the natural expo is highly abusable by banshees (due to cliffs on LT and no walking space behind minerals on Steppes), it is still incredibly strong.

@policymaker: the reason I don't do the reactored marines is for two reasons:

1) It creates a timing where you have less marines than you normally would (after you start your reactor's construction) where you can be abused by fast stalker/zealot.

2) I spend 100% of my money on the path to the 2x banshees, so fitting in anything else that isn't a unit (like a reactor) would take away from my unit count.

@alphafuzard: You can get the hellions faster if you go ref before rax, but it makes you really vulnerable to a quick 1stalker1zealot push. You'll have 1-2 marines and will usually take huge damage.

vileEchoic -- clanvile.com
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 17 2011 04:53 GMT
#456
On January 17 2011 11:12 iEchoic wrote:
Glad people are still enjoying the build, I know I haven't posted in a while. The build is still working great for me. I'm beating really highly ranked protosses even when they know it's coming, so I think it's proved its longevity. On maps like LT and steppes where the natural expo is highly abusable by banshees (due to cliffs on LT and no walking space behind minerals on Steppes), it is still incredibly strong.

@policymaker: the reason I don't do the reactored marines is for two reasons:

1) It creates a timing where you have less marines than you normally would (after you start your reactor's construction) where you can be abused by fast stalker/zealot.

2) I spend 100% of my money on the path to the 2x banshees, so fitting in anything else that isn't a unit (like a reactor) would take away from my unit count.

@alphafuzard: You can get the hellions faster if you go ref before rax, but it makes you really vulnerable to a quick 1stalker1zealot push. You'll have 1-2 marines and will usually take huge damage.


yea i know which is why i suggested it as a potential build for tvz or tvt
i actually used this successfully in a recent tournament finals
more weight
policymaker
Profile Joined September 2010
Greece152 Posts
Last Edited: 2011-01-17 20:50:23
January 17 2011 20:47 GMT
#457
On January 17 2011 11:12 iEchoic wrote:
Glad people are still enjoying the build, I know I haven't posted in a while. The build is still working great for me. I'm beating really highly ranked protosses even when they know it's coming, so I think it's proved its longevity. On maps like LT and steppes where the natural expo is highly abusable by banshees (due to cliffs on LT and no walking space behind minerals on Steppes), it is still incredibly strong.

@policymaker: the reason I don't do the reactored marines is for two reasons:

1) It creates a timing where you have less marines than you normally would (after you start your reactor's construction) where you can be abused by fast stalker/zealot.

2) I spend 100% of my money on the path to the 2x banshees, so fitting in anything else that isn't a unit (like a reactor) would take away from my unit count.

@alphafuzard: You can get the hellions faster if you go ref before rax, but it makes you really vulnerable to a quick 1stalker1zealot push. You'll have 1-2 marines and will usually take huge damage.




glad you replied ! well, that leaves the question though, what do you do with a perfectly timed void ray push? a proxy gate can really hurt you.You just hold ur bunker off with repair till vikings get out? Produce a couple of vikings either way ? Does it all come to microing? What is your response at this certain situation? Perfect vray push happens at the same time ur drop is on the way. Suppose you didnt have the chance to scout(what good player will let you go up their ramp in 5+min anyway)
Hardcore gamer/Hellenic Community Enthusiast
Defiled
Profile Joined December 2010
16 Posts
January 18 2011 00:41 GMT
#458
Do you think that implementing blue flame into this build would be good or bad?
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
January 18 2011 03:05 GMT
#459
On January 18 2011 09:41 Defiled wrote:
Do you think that implementing blue flame into this build would be good or bad?


I wouldn't say good or bad, but it would make it more allin. The build right now is set up so that you can transition out into a FE and play a macro game, whereas if you went blueflame, you'd be spending a lot more on one base, creating less infrastructure, and you would need to do a lot more damage for it to be worthwhile. If you want to see how the build works with blue flame, just check out MVP vs Tester from the GSL last night on Xel Naga Caverns. The build is really good, but it is 100% allin.


On January 18 2011 05:47 policymaker wrote:
glad you replied ! well, that leaves the question though, what do you do with a perfectly timed void ray push? a proxy gate can really hurt you.You just hold ur bunker off with repair till vikings get out? Produce a couple of vikings either way ? Does it all come to microing? What is your response at this certain situation? Perfect vray push happens at the same time ur drop is on the way. Suppose you didnt have the chance to scout(what good player will let you go up their ramp in 5+min anyway)


Well, they can't both attack and defend at the same time. You should be able to do huge damage with your hellions. However, at this point, they're allin, and you win if you hold off the attack.

The best way to defend vs voidrays is to pull 6-7 workers to repair your wall to buy time. Start 3 bunkers well behind your walloff, making a concave around the front of your ramp. Do not let your marines die. If he kills the bunker, just run your marines back and allow your falling wall to buy you time until your bunkers complete. You should have quite a few bunkers, and with SCV repair, you can hold off, in my experience.

I don't have any replays right now because it's been a long time since it's happened to me, but I'll post if I run into it again.
vileEchoic -- clanvile.com
Mitzu
Profile Joined September 2010
United States24 Posts
January 18 2011 05:17 GMT
#460
Err, I'm not sure if you mentioned this in your above topic but, when you push out with the 2-4 banshees that's with no stim, combat shields, or cloaking right?
"I haven't failed 1000 times, I've simply found 1000 ways that don't work." - T. Edison
Prev 1 21 22 23 24 25 27 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 2
herO vs SHINLIVE!
Percival vs ByuN
IntoTheiNu 751
CranKy Ducklings SOOP43
Rex16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko282
BRAT_OK 41
EnDerr 18
Rex 16
StarCraft: Brood War
Britney 34161
Hyuk 2071
Soulkey 469
actioN 329
Rush 266
EffOrt 254
Stork 238
Soma 227
Leta 212
Larva 208
[ Show more ]
Mini 196
Zeus 132
Dewaltoss 114
Pusan 88
Barracks 64
Killer 58
sorry 50
soO 32
sSak 32
ToSsGirL 32
Aegong 26
Sharp 22
Sea.KH 20
hero 20
yabsab 15
Yoon 15
SilentControl 13
Sexy 12
Noble 10
JulyZerg 6
Shuttle 1
Counter-Strike
shoxiejesuss568
edward29
Other Games
singsing1199
Happy442
DeMusliM250
Pyrionflax169
OGKoka 126
Organizations
Other Games
gamesdonequick906
BasetradeTV72
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH342
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1758
Other Games
• WagamamaTV159
Upcoming Events
RotterdaM Event
4h 50m
Replay Cast
12h 35m
GSL
23h 35m
Replay Cast
1d 12h
GSL
1d 23h
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.