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On September 30 2010 11:36 Xapti wrote: Stalkers (+blink) with colossus and zealot are extremely strong vs broodlords. I am aware that colossus is not the topic, you just mentioned there is no counter.
Zealots + stalker (+blink), or even immortals dominate ultralisks, then just add an archon and/or storm and/or colossus or two and it kills most zergling/hydra support.
I also disagree with not worrying about blink stalkers, because with the right control, they can defend mutalisks well, kill mutalisks extremely well, and kill hydralisks well (zealots protect from lings). Some people seem to think hydras are like a counter to stalkers, but they are just even, and only when hydras have range upgrade, are on creep, and stalkers don't have blink.
I think you're downplaying the effectiveness of zerg tier 3 too much. Yes, gateway units + colossus can beat ultras/BL. Still, zerg tier 3 is extremely cost effective when supported by the right army. And hydras are slightly better than stalkers in a stand-up fight, at a cheaper price. They're certainly not a hard counter, but they do the job just fine.
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On August 22 2010 23:24 BlasiuS wrote: Ultra/roach. fully upgraded roaches can easily tank storms, and when on creep they can run away and almost completely dodge storm, in addition, what little damage they do take from storms can be quickly negated by burrowing just for a second or two even right during a battle!
Ultra is primarily for stomping force fields, which are really the only problems upgraded roach has with HT/archon/zealot/stalker/sentry, but of course the tanking + damage is useful.
edit: so basically Hydra/roach is an excellent mid-game army for this, as they share upgrades. What I do is go hydra/roach, and then if I see colossus I get corruptors -> broodlord, and if I see HT I go for burrowed roach play to stall/harass until I get hive -> ultra/crackling + whatever roach I have left. I agree with this to a degree. Ultra/roach with upgrades (or even pure mass roach before hive) can grind down gateway compositions, including HT, unless P invests strongly in immortals.
If P is powering HTs, the other thing to consider is that HTs take some time to come out. You can probably get a decent macro lead if P turtles for tech (and if not, it will be delayed somewhat and you have other options), and thus you're in position to just overwhelm him altogether.
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It's hard but probably have to stop the Protoss player from building up all his Templars.
My suggestion is using lings, they're great for hugging High Templars and burning some storms while your other units deal damage. Position is really important and scary at times, it's best not to engage in any sort of choke. ( But I think we all know this already )
Positioning and micro is pretty key against mass storms.
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Or you can get a infester, use mind control, and use feedback until you run out of energy. As a result, you get to take out 2-3 HT on average.
Since feedback had been nerfed to 10 sec, feedback is only good to use on spellcasters. In other cases, Infested terrans are the way to go because they can do up to 350 damage and soak up 50 HP.
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On August 22 2010 15:22 CharlieMurphy wrote: Mutalisks are pretty trash units vs protoss these days. Stalkers tank and do more damage to mutas than goons ever could and they have blink, good luck trying to dart in and out when it effectively doubles your stalker count damage wise. Archons are still pretty damn strong and totally underrated (especially since that swarm AI thing I mentioned). Sentries have their G shield which helps and they are like meatier marines themselves. Fenix annihilate. etc. So you'd really only get mutas for the sole purpose of sniping templar. Which seems to be the best option out of all these, but it's much much weaker than it was in BW imho.
Your using mutalisks wrong if your trying to fight an army of stalkers and high templar with them, If you do go mutalisks only use them to harass, and just keep stacking up your numbers until it gets to the point where he pushes out then you can push into his main forcing him to fight two battles at once, more often then not you will kill all of his workers and some of his production facilities. I almost never use mutalisks in a straight up fight against another army because thier range is so short and they are so damn weak 1100+diamond.
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dude, in zvp zerg is imba. all i do is follow the build i found here http://starcraft2cake.blogspot.com/
I have won 8/10 games vsing protoss so far
just l2p... sh*t**unt
User was temp banned for this post.
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On September 30 2010 13:30 Realist wrote:dude, in zvp zerg is imba. all i do is follow the build i found here http://starcraft2cake.blogspot.com/I have won 8/10 games vsing protoss so far just l2p... sh*t**unt says the random 1 post platinum player
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On September 30 2010 14:55 CharlieMurphy wrote:says the random 1 post platinum player
Im not platinum, i'm diamond, d*ckface.
the blogger writing the build is platinum http://starcraft2cake.blogspot.com/
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