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Forum Index > StarCraft 2 Strategy
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DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
August 19 2010 01:39 GMT
#1
I just realized that roaches can 2 shot zerglings instead of 3 shot with one attack upgrade. This is going to play a huge role in my upcoming zvzs. In zvp zealots can also 2 shot lings with one extra attack upgrade. Are there any other situations when upgrades can increase/decrease shots to kill by 25%+?
http://grooveshark.com/#/deltrus/music
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 19 2010 02:01 GMT
#2
Colossus can one shot Zerglings with +1

Basically lings get fucked on by +1 attack, so if you're going heavy lings you need +1 armor

+1 armor lets SCVs require 2 DT hits to die.
lalala
Subztance
Profile Joined August 2010
United States139 Posts
August 19 2010 02:50 GMT
#3
On August 19 2010 11:01 youngminii wrote:
Colossus can one shot Zerglings with +1

Basically lings get fucked on by +1 attack, so if you're going heavy lings you need +1 armor

+1 armor lets SCVs require 2 DT hits to die.


actually i think colossi require +2 to 1shot unupgraded zerglings, and +3 allows them to 1 shot fully armor upgraded zerglings no matter what upgrades the lings have.
yuri taeyeon
Subztance
Profile Joined August 2010
United States139 Posts
August 19 2010 03:15 GMT
#4
stalkers go from 4 shots to 3 on lings with +1

roaches go from 4 shots to 3 on combat shield marines with +1

colossi go from 3 shots to 2 on unupgraded or +1 armor hydras with +3

colossi go from 3 shots to 2 on +2 or + 3 armor marines with +1.

Immortals go from 4 shots to 3 on siege tanks with +1.

hellions go from 4 shots to 3 on scvs and marines with +1.

hellions with infernal pre-lighter decrease number of shots significantly on all light units. (obviously)

banelings can 1shot probes and drones with +2

banelings can 1shot scvs and unupgraded marines with +3.

immortals go from 4 shots to 3 on stalkers with +1.

reapers go from 3 shots to 2 on probes and drones with +1.

sieged tanks go from 4 shots to 3 on other siege tanks and stalkers with +1.

sieged tanks 1shot unarmored combat shield marines with +1.

immortals and siege tanks go from 2 shots instead of 3 on stimmed marauders with +1.

banshees kill no combat shield marines and scvs in 2 shots instead of 3 with +1.

reapers kill hydralisks in 4 shots instead of 5 with +1.

theres probably more that i haven't thought of, many of these situations will also probably never present themselves in a real game.
yuri taeyeon
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 19 2010 04:17 GMT
#5
Oh hey, you're right.

And that last comment you made is ridiculous, this is probably the most underrated pieces of info of the entire game. Do you know how much difference this can make in a huge battle?
lalala
Duckvillelol
Profile Blog Joined July 2009
Australia1256 Posts
August 19 2010 04:23 GMT
#6
On August 19 2010 13:17 youngminii wrote:
Oh hey, you're right.

And that last comment you made is ridiculous, this is probably the most underrated pieces of info of the entire game. Do you know how much difference this can make in a huge battle?


I think he's referring to the ones that he didn't list there. Though it's still not exactly correct
Former SC2 commentator. youtube.com/duckvillelol
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 19 2010 04:39 GMT
#7
I don't think he is. "many of THESE situations will ALSO probably never blahblah"
lalala
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