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Hey guys, I've been playing around with a few ideas on how to stop so many different openings for Terran.
Especially on small 1v1 maps like Steppes of War.
What I do is when I get my 9 overlord and by 10 drone comes out, I send two drones into their base and immediately take both gases, then cancel and rebuild them for as long as my micro can hold (attention as well). All the while getting 1-2 spine crawlers and a baneling nest instead of zergling speed with my first bit of gas.
So far I've had mixed results, mainly because I havent polished out my build.
A few things I've noticed.
1) When the opponent finally takes out the gas, he usually pushes out with a small, but sizeable marine army 10-12.
2) As the opponent has no gas he's forced to build only mineral things, so it forces them into a bioball build, which is much easier to handle for zerg than terran mech.
3) The first push is very deadly if you let your macro slip at all. However, the build tends to make me have several minerals left over with no enough larvae to spend it all.
I played around with a double expand, with lings spine crawlers and banelings to take out the pure marine force.
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![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-140087.jpg)
Both myself and my opponent are around 500 points.
I have a replay of it on Metalopolis (I know, not a 1v1 map, but I gambled on it). However, I'm only low diamond, and so are my opponents.
I was wondering if anyone with a little bit more skilled opponents would like to try the strategy out and give input and thoughts on it.
I really think this might help smooth a few things out, or atleast force terrans into a less amount of viable openings if this works well ( super early gas, reaper openings ).
Has this already been tried in Beta? It seems like being able to delay Terrans tech structures by a huge amount of time is enough for us to take map control and really put harass on them.
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I haven't watched the replay, but here's what my Terran mind is coming up with.
True, you can delay mech play a good amount and severely limit what Terran can do to you, but you're risking a lot by trying this. Let's say you waste those 2 drones to make the extractors, and then the Terran just bunkers up his natural and fast expands. A fast expand build can go a long time without requiring gas, and by making a solid enough defense he can send marines to deal with the extractors and gain a severe economic edge on you. Besides, if Terran gets a fast expand up and kills the extractors, then he'll have 4 vespene geysers and it'll be like the stealing did nothing.
If you want to single gas steal with your scouting drone, by all means go ahead. It's incredibly annoying. But don't put yourself behind just to prevent Terran from getting some gas.
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If zerg can gain access to tech faster than the terran can ie, Mutas, or some other map control build it seems like it would still work in favor of the Zerg. I feel like it would play out a lot similarly to ZvT in BW. If you can already have mutas out when they get their first factory and techlab, I think it could work dispite a fast expo.
Also, Banelings are great for destroying depots and marines, which could help reduce the type of "bunkering" as tanks are really the thing that negates banelings.
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Fast Expand, that is all.
Anyways, lets see what you lose to take 2 gas: 2 drone+50 min = 150min + 2 drone mining.
Hell, if I was the Terran ill just bunker up and expand since you'll be so down and out of the min count for awhile and sure as hell wont have the troops to bust my expo.
On August 18 2010 14:03 LawGQ wrote: If zerg can gain access to tech faster than the terran can ie, Mutas, or some other map control build it seems like it would still work in favor of the Zerg. I feel like it would play out a lot similarly to ZvT in BW. If you can already have mutas out when they get their first factory and techlab, I think it could work dispite a fast expo.
Also, Banelings are great for destroying depots and marines, which could help reduce the type of "bunkering" as tanks are really the thing that negates banelings.
I am pretty sure you cant have enough Mutas and Blings to bust him. Marines would own those mutas and how many blings are you going to have that early. And those two unit are very gas heavy.
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On August 18 2010 13:46 LawGQ wrote:
I was wondering if anyone with a little bit more skilled opponents would like to try the strategy out and give input and thoughts on it..
I think this is the smartest thing I have read on TL for the past few days. Instead of a "qq" thread, or a mid-level player pretending he has found the "unbeatable" build, you are posting a strategy, posting your results, then asking it to be tested by other players.
This looks familiar.... + Show Spoiler +The scientific method is a way to ask and answer scientific questions by making observations and doing experiments. The steps of the scientific method are to: Ask a Question Do Background Research Construct a Hypothesis Test Your Hypothesis by Doing an Experiment Analyze Your Data and Draw a Conclusion Communicate Your Results
First off thanks for your post. As for the build, I myself have tried this out a few times with some variation. I have thought about this before and have yet to investigate further, but tonight i will do some digging. My preference is just to do a later single gas steal. The biggest point you forgot is how 2 drones THAT early absolutely rapes your econ, you should check out that resource tab after a game and see the difference.
I'm thinking a later 2nd gas steal is viable since t mech involves so much gas(usually around the OC finishes, at least for me) Not sure about the timing, but this could REALLY throw of t's gas timings, slowing down that thor/tank/medivac production alot. The only worry is about any sort of midgame hellion rine push as the gas steal wont damage this build at all.
Will try out some of your suggestions, add my own style, then report back. I refuse to comment on whether or not this will work or not until I have at least tested this out a few times. I hope others follow suit.
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![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-139752.jpg)
Yeah, lol, I thought this up when my internet went down and I couldnt play sc2.
I literally just saw this after I posted this thread.
It worked just about as well in my game, but I've yet to see any games where the terran bunkered and fast expo'd.
EDIT:
The only worry is about any sort of midgame hellion rine push as the gas steal wont damage this build at all.
Well, the goal that I think we should all want this strat to do is to prevent them from even getting a factory, and prefferably techlabs.
Banelings are just absolutely great units against marines, especially since they probably won't have stim.
The economy thing does hurt, as it changes a lot of timings for the zerg. Although I think a polished build could really follow the same suit.
Thanks for the support, btw.
DOUBLE DOUBLE EDIT:
http://us.battle.net/sc2/en/forum/topic/375112020
Apparently there's also a discussion on this on b.net.
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