On September 23 2010 01:46 RexFTW wrote: There is the use that nobody remembers. NP a dropship full of dudes, then kill the dropship .
Why not just fungal growth it? Wouldn't NPing it just be a waste of energy?
If you FG it he can still unload the units. If you're trying to take it down with 2 queens or something, you're better off NP'ing to keep the units inside.
Great how you give advice as if you were knowing wtf you're talking about when you can't even NP a dropship that has a cargo.
Contemplate this, IdrAs favorite unit of the zerg is Infestor, and if you watch his games he pretty much always gets it, something which I very much agree on as FG is essential stuff in pretty much every MU. Now, how often have you seen him do NP? I've seriously never seen him research or get NP. This goes for all the pro zergs, none of them use NP. I used NP in beta when you didn't need to research it, it lasted forever, and cost 25 mana ( iirc ). At that point under some special compositions it was good ( vs very heavy mech when you catch them out of position before they siege on creep ). Now days it's totally useless and should never be researched.
There's a few reasons for this. First of all the spell is so got damn visible, you get a phat juicy tentacle going from the controlled unit to the easily targeted large and super squishy infestor. This creates a situation where if the opponent pays attention to the battle, you need to match his number of units with your number of infestors, or else you get what I'll call the infestor domino effect, where when the first infestor dies all the others follow to very simple target fire. Basically the problem is that the infestor is a very very squishy unit for its cost and tech investment. It's just all around a very poor spell, to heavy of an investment which relies on perfect positioning and an opponent that isn't paying attention.
Good stuff, a lot of depth in the damage swing that I never considered.
You have to consider the stage of the game though. While NP is still very viable, any late game tech path can handle a couple of infestors. Collosi/Tanks/Air units have the range, ghosts can emp or snipe (both 10 range, 2 snipes will kill), templar can feedback (range 9, will kill instantly if they have enough energy for NP)
You guys are either complete idiots, or ignorant fools to think NP is anything except a sick Blizzard joke.
You're an idiot if you think NP isn't useful because the infestor "might" die. You could take that same argument for just about any unit in the game. That's like saying zerglings are a joke because hellions rape them.