• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Ro24 Group F KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10624 users

[D] Neural Parasite versus Thor analysis - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
DuneBug
Profile Joined April 2010
United States668 Posts
Last Edited: 2010-08-17 19:08:18
August 17 2010 19:07 GMT
#21
It's usually better to do calculations on the worst, the median, and the best possible outcomes..
rather than just the best.

Worst case scenario your infestor gets killed immediately and you do 0 damage.

i understand median is difficult to calculate.

I am not arguing against the usefulness of neural parasite. But at the moment it is only useful if your opponent is getting thors or colossus and you have a numerical advantage, and he has very few tanks. And you have enough energy to cast it, and you can keep it alive for some duration of time, and not have its ability broken by something like graviton beam.

That sounds really whiney but that's a list of things you need to consider before investing in infestors. After all you probably could've bought 3 hydras with that gas.
Whereas the requirement for fungal growth is essentially, have enough energy (not very hard) and they need to have bio or some other low ranged and/or squishy unit type.
TIME TO SAY GOODNIGHT BRO!
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-08-18 00:18:23
August 18 2010 00:17 GMT
#22
it went from slightly useful to almost never useful after the nerf, and that was before people even used infested terrans. with how good infested terrans are at sniping vital units, which is what you use NP for indirectly except NP is pretty dumb to use against some units that IT helps against a lot, and a myriad of other things that NP can't do at all. i pretty much never use NP ever, nor will i ever use it except to just burn gas on randomly until it gets a long time duration, preferably infinite. i would rather have 1 more infestor with extra ITs ready to spawn on top of the FG and ITs i'm already going to have, or an actually useful tech for infestors that will increase their viability in more situations like burrow.

what makes NP suck no matter how much you might be able to get out of it, is i'm sacrificing my 150 gas unit for 1 momentum shift, gambling heavily in my opponent's favor. if i keep my infestor alive, it's an opponent's mistake to not immediately target fire the infestor and relying on your opponent to make mistakes for you is just not a good way to play.

this thread does make me wonder what the actual mathematical differences are between infested terrans over NP in terms of damage against thors and other units worth NPing. not enough to make me actually check, since i won't use NP even if it proves mathematically superior due to how likely the unit is to be sacrificed, but hey.
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 18 2010 00:31 GMT
#23
I don't wanna be a Debbie Downer, but Neural Parasite is one of those spells that looks better on paper than it does in practice.
Red Bull is the new Mountain Dew.
Vaporized
Profile Joined July 2010
United States1471 Posts
August 18 2010 00:43 GMT
#24
i target fire the NP thor with my own roaches BEFORE the timer wears out. the battle is generally over at this point and i can kill it before it turns on me. ive found its even useful to target fire a NP unit while you are still engaged in a battle, this might sound counterintuitive but it seems to work.

using the burrow casting trick is of course, mandatory.

this is the change i made to my play when they nerfed NP length, it sucks but whatre u gonna do.
MforWW
Profile Joined July 2010
United States157 Posts
August 18 2010 01:50 GMT
#25
here's the problem:

If the battle was actually so close that your victory was entirely dependent on your use of neural parasite...

then your margin of victory will be slim and you will have few leftover units at the end which means...

your meager units will be unable to kill all of those thors you NP'd before the 12 seconds is up. this is exactly why the 12 second duration makes NP suck.


On the other hand, if your army is massive, you'll be able to kill off the thors before NP wears off. but you probably would have won the battle easily anyway. And this is why NP is hard to balance... if you have a large army it makes you win way harder than before. if you have a small army, the benefit is negligible.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
August 18 2010 01:58 GMT
#26
Breaking NP is as easy as selecting 2 tanks and telling it to fire in the infestor. That's why NP is useless.
Oracle comes in, Scvs go down, never a miscommunication.
Lucius2
Profile Joined June 2010
Germany548 Posts
August 18 2010 02:13 GMT
#27
On August 18 2010 10:50 MforWW wrote:
here's the problem:

If the battle was actually so close that your victory was entirely dependent on your use of neural parasite...

then your margin of victory will be slim and you will have few leftover units at the end which means...

your meager units will be unable to kill all of those thors you NP'd before the 12 seconds is up. this is exactly why the 12 second duration makes NP suck.


On the other hand, if your army is massive, you'll be able to kill off the thors before NP wears off. but you probably would have won the battle easily anyway. And this is why NP is hard to balance... if you have a large army it makes you win way harder than before. if you have a small army, the benefit is negligible.


also the archon has this kinda problem: if u win the battle anyway, theres no need to morph archons, better keep the templar for future storms. if u lose the battle, your stupid ball of blasting energy wont get 1 shot off...
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2010-08-18 04:19:53
August 18 2010 04:11 GMT
#28
Interesting post but my experience doesn't agree.

I've lost games, and seen pros lose games, simply because NP is so dismal in it's current state. I still don't understand why this ability was nerfed so hard considering it's so easy to counter. On top of which, it's not particularly powerful if it last for 12 seconds anyhow.

Example:

Was in a 2v2 not long ago. ZT vs ZT. I went tank/marine to counter thor/marine while the zergs both went air. At one point the enemy had about 8 thors attacking 3 of my tanks and a handful of marines. My partner NP'd 3 thors. He tried to focus fire as best he could and easily took one down. The enemy backed off and as he was trying to kill the second (of the 3) NP'd thors the spell broke and the 2 remaining thors marched off.

Ultimately he lost 3 infestors shortly after since they were exposed... 3 infestors for 1 thor dead and one thor damaged.

I could give a whack of other examples; but probably don't need to. In practice the spell is crap. If it was an unlimited duration it would actually be a threat. The enemy would have lost 3 thors until he committed to killing the Infestors - then he would get them back. As it stands, NP is a non-issue when dealing with large units with huge HP pools that can take 12 seconds of damage.

On top of which, I believe the 12 second timer causes another problem. If you have a smaller-scale battle and you NP a thor at some point you have to decide between two options: do you a) kill the NP'd unit before the timer wears out or b) let the timer run out and risk the NP'd unit escaping or doing damage to you? If you pick "a" you have to stop your units from attacking their current target and then focus down a unit that you "own" - which means you're giving up damage from one place to dish it out somewhere else. If you choose "b" you might just end up letting a unit escape, or kill you, when it should have been yours from the start.

With regard to that... I played a game on Desert Oasis where I had about 4-5 hydras an infestor and some lings vs. marine/marauder and one thor. I NP'd the thor, I chose "b" and when all was said and done, I was left with 2 hydras and an infestor with a NP'd thor. Pre-nerf, I just won that battle... except that NP wore out and the thor proceeded to pick off my low HP hydras while the Infestor managed to run away. So I lost, what I normally would have won pre-nerf.

I'm sure I only see NP on b.net when I or my partner use it - desperately hoping to find a place where it's actually worth striving for. I never see an enemy use it - which is unfortunate because it has the potential to be a really dynamic spell that actually forces players to adapt their strategies as soon as Infestors hit the field.

It was always easy to stop. Now it's easy to stop and weak. Awesome.

Logo
Profile Blog Joined April 2010
United States7542 Posts
August 18 2010 04:35 GMT
#29
Any experience you have with someone casting NP while unburrowed should be immediately thrown out. That's like saying nukes never land because your ghosts without cloak always die when trying to nuke.

To the op...

Great post, really backs up what I've intuitively still felt. I've still been having great success with NP vs Terran*.

Burrow casting + coordinated attack will let the NP get off without a problem. Even if they scan they still have to target the infestors which can be doubly hard if there are unit standing on top of them.

*it's unusable vs protoss because of observers.

NP isn't so much about winning battles you can't otherwise win. It's about winning battles with more stuff. Using NP can save you a ton of resources and units.

Really that's why the infestor is amazing and why the infestor fails as a unit. Unlike templar, ghost, or any defensive unit the infestor can't really win you battles that you otherwise can't win. What the infestor does is cause battles to go in your favor with minimized (or even no) losses.
Logo
Mjolnir
Profile Joined January 2009
912 Posts
August 18 2010 06:11 GMT
#30
On August 18 2010 13:35 Logo wrote:
Any experience you have with someone casting NP while unburrowed should be immediately thrown out. That's like saying nukes never land because your ghosts without cloak always die when trying to nuke.


Umm...

I might be wrong but isn't that a glitch or a bug? I was under the impression that NP was meant to be cast while above ground, and the underground cast was a glitch that is yet to be fixed. It sure plays that way.

If that's the case, then I wouldn't put too much weight on the argument that NP is good "if you cast it while burrowed" and any evidence of it's "proper use" should be chucked.

It almost always plays out like this:

Massive battle: You NP and your Infestors are annihilated almost instantly if the enemy has a clue.

Small-scale battle: a) You NP and the damage you do with NP is less than what you could do with ITs or FGs, b) you NP and have to focus fire the target before it turns and escapes or kills you, c) you NP the target and it serves you well for the entire duration only to pop free and escape or kill you after 12 seconds, or d) you NP, win the battle and manage to kill the NP'd unit.

When is the last time you saw "d" happen when you weren't already going to win? Or how about: when is the last time "d" wouldn't have happened anyway if you built more hydras/roaches with the tech/cost that went toward an Infestor with NP?


Voyager I
Profile Joined July 2010
United States260 Posts
August 18 2010 07:15 GMT
#31
On August 18 2010 10:58 T.O.P. wrote:
Breaking NP is as easy as selecting 2 tanks and telling it to fire in the infestor. That's why NP is useless.


I can do it with all my Tanks, actually, since they're not gonna overkill.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
August 18 2010 07:38 GMT
#32
I am not disagreeing that when using NP the infestor usually gets killed. And I consider burrow-casting a glitch so I did not include that in my analysis.

Neural Parasite should not be cast if you don't first consider whether your Infestor is safe. If he's not safe, don't cast it, cast FG or Infested Terrans instead, or wait for a better opportunity.

I disagree with those that say it will only win you battles you already would have won though... If you are able to get the NP off for the full 15 secs on a Thor, you at least see a 1000+ health swing in your favor, probably lopsidedly winning you the battle. I had an example in my post where I used the unit tester to test its effect, where simply adding 2 NP's (on Thors) caused 14 roaches and an infestor to survive, but without the 2 NPs all 30 roaches die with 4 Thor (wounded) and a tank remaining.

Obviously Blizz nerfed it to 15 secs as a perma NP completely nullified BCs and Thors (and carriers, Motherships, etc..). I'd like to see it go to 20 -30 secs maybe.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
blackodd
Profile Joined April 2010
Sweden451 Posts
August 18 2010 08:36 GMT
#33
Great post!!!
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Looky
Profile Joined April 2010
United States1608 Posts
August 18 2010 08:41 GMT
#34
what stupid about it. is the enemy units attack the infestors and not its own unit first. i think they should switch this
Neuuubeh
Profile Joined July 2010
138 Posts
August 18 2010 09:50 GMT
#35
Thanks for the analysis, personally I will continue to avoid using it :D

On August 18 2010 16:38 Johnny_Vegas wrote: I had an example in my post where I used the unit tester to test its effect, where simply adding 2 NP's (on Thors) caused 14 roaches and an infestor to survive, but without the 2 NPs all 30 roaches die with 4 Thor (wounded) and a tank remaining.

Obviously Blizz nerfed it to 15 secs as a perma NP completely nullified BCs and Thors (and carriers, Motherships, etc..). I'd like to see it go to 20 -30 secs maybe.



The unit tester is a terrible way to check for this.You mightve as well spawned 2-3 broodlords and tell us how you can wipe out unlimited ground armies of any composition with them...

In real world your infestors will die instantly, unless you are facing a bad opponent.


I do think/hope an increase to 30 secs is realistic and probably in our future
Gdarkness
Profile Joined November 2009
United States40 Posts
August 18 2010 10:50 GMT
#36
NP can probably win fights depending on the situation, just seems that Fungal Growth is more reliable and versatile.

Hopefully Blizz does something with NP to make it worth the energy.
be internet.
LoLiver
Profile Joined July 2010
United Kingdom22 Posts
August 18 2010 11:10 GMT
#37
When dealing with mass "Massive units" (Ultralisk, Thor, BattleCruiser, Broodlord), It's common sense to throw in a few Neural Parasite Infestors in to your unit mix, it may not look like much but believe me, I always use Infestors when given the chance now as Zerg, they are excellent units and the ability to CONTROL an enemy unit is often overlooked, if you use them well and don't send your Infestors into the fire, proper micro can destroy an other wise invulnerable enemy army. I recommend always using it because it does more damage than it looks, though keep Infestors behind a wall of roaches when dealing with Thors in particular, they can kill Infestors in 2 hits if i'm right.
Flying Zerglings. Good idea? or Greatest idea?
Meff
Profile Joined June 2010
Italy287 Posts
August 18 2010 11:56 GMT
#38
On August 18 2010 20:10 LoLiver wrote:
When dealing with mass "Massive units" (Ultralisk, Thor, BattleCruiser, Broodlord), It's common sense to throw in a few Neural Parasite Infestors in to your unit mix, it may not look like much but believe me, I always use Infestors when given the chance now as Zerg, they are excellent units and the ability to CONTROL an enemy unit is often overlooked, if you use them well and don't send your Infestors into the fire, proper micro can destroy an other wise invulnerable enemy army. I recommend always using it because it does more damage than it looks, though keep Infestors behind a wall of roaches when dealing with Thors in particular, they can kill Infestors in 2 hits if i'm right.

You seem not to know that you cannot mind control ultralisks (they are specifically immune, they turned that way towards the end of the beta), which means that you haven't actually tried it in a long while. How much of this post stems from actual experience and at which level of play?
Baha
Profile Joined June 2010
Spain64 Posts
August 18 2010 12:08 GMT
#39
Looks like we gotta do some build like fast infestor or something is we look mech strat
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 18 2010 12:10 GMT
#40
On August 18 2010 00:55 Nik0 wrote:
Show nested quote +
On August 18 2010 00:48 iNdo-Man wrote:
does EVERYONE know that if you activate NP and immediately hit "R" for burrow you can NP a unit and have your infester burrowed and protected. (might be a trick not everyone is familiar with)

if im not wrong this is considered an exploit


So what if it is a bug/exploit? So was grouping an ovie with mutas in BW causing them to stack. These little things add depth and can really distinguish players.

OT: I have been trying to use Infestors with NP in ZvT, but it is very difficult to keep them alive long enough. However, seeing these potential numbers, I'm more motivated to keep trying.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
ISSL Weekly #2
IntoTheiNu 379
WardiTV291
Rex60
CranKy Ducklings30
CranKy Ducklings SOOP6
LiquipediaDiscussion
Escore
10:00
Season 3
escodisco1332
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko348
mouzHeroMarine 135
Rex 60
SHIN 15
Rogue 8
ByuN (SOOP) 8
herO (SOOP) 8
StarCraft: Brood War
Britney 24822
Calm 10871
Shuttle 1477
Jaedong 714
Pusan 571
BeSt 405
EffOrt 378
Light 364
Mini 307
Soma 259
[ Show more ]
Soulkey 216
Zeus 178
Leta 157
Snow 140
Hyun 120
Killer 107
ToSsGirL 107
ggaemo 101
Mong 77
Rush 58
JYJ 51
Aegong 39
soO 25
Sea.KH 22
Terrorterran 21
Noble 18
Bale 18
Shine 16
yabsab 16
sorry 16
Sacsri 16
Icarus 14
Hm[arnc] 13
Free 12
Sexy 9
firebathero 1
Counter-Strike
olofmeister851
zeus226
edward132
kRYSTAL_38
Other Games
singsing2293
pashabiceps1184
B2W.Neo208
Mew2King42
Organizations
Other Games
gamesdonequick1851
StarCraft: Brood War
lovetv 13
[ Show 13 non-featured ]
StarCraft 2
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV603
• lizZardDota2138
League of Legends
• Jankos1119
Upcoming Events
RotterdaM Event
5h 2m
The PiG Daily
9h 32m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
14h 32m
GSL
23h 32m
Replay Cast
1d 12h
WardiTV Weekly
1d 23h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
4 days
[ Show More ]
Replay Cast
5 days
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-26
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.