amazing
yea, keep playing like that, never adapt to other player, you will get very far!!!
GOGOGO CANADA FIGHT
ps~ just make a 3rd queen
Forum Index > StarCraft 2 Strategy |
MICHELLE
Korea (South)199 Posts
amazing yea, keep playing like that, never adapt to other player, you will get very far!!! GOGOGO CANADA FIGHT ps~ just make a 3rd queen | ||
Markwerf
Netherlands3728 Posts
| ||
jamesr12
United States1549 Posts
| ||
Tempora
United States78 Posts
with a SOLID, REASONABLE build, i get my first void ray around 5:45 or 5:50. thats an average of time, for having to account for cheese and junk and possibly needing to create a stalker somewhere in there to stop reapers and stuff. however, vs zerg, i got it out a little sooner. i also do a build where i focus mainly on VRs but i dont attack till i have about six, producing from 2 starports. its basically a turtle to Voidray build, and i demolish your min line a little bit after 7 min. so if your worried about a single void ray, i would be ready for it about 5:30 if someone is just wanting to get it out as soon as possible. for mass, i would be ready about 7:00 mins. hope this is helpful. | ||
Bio
Canada185 Posts
On July 23 2010 11:32 Tempora wrote: im glad to answer your original question, since nobody else seems to understand why you asked it. with a SOLID, REASONABLE build, i get my first void ray around 5:45 or 5:50. thats an average of time, for having to account for cheese and junk and possibly needing to create a stalker somewhere in there to stop reapers and stuff. however, vs zerg, i got it out a little sooner. i also do a build where i focus mainly on VRs but i dont attack till i have about six, producing from 2 starports. its basically a turtle to Voidray build, and i demolish your min line a little bit after 7 min. so if your worried about a single void ray, i would be ready for it about 5:30 if someone is just wanting to get it out as soon as possible. for mass, i would be ready about 7:00 mins. hope this is helpful. Thank you good sir and for the rest of you who have contributed times. It is much appreciated. | ||
kzn
United States1218 Posts
I think around 6 minutes is the earliest you should worry about. | ||
Trump
United States350 Posts
Scary stuff for Terrans | ||
Anon06
United States203 Posts
On July 23 2010 09:57 EnigmaZero wrote: Show nested quote + On July 23 2010 09:25 zhul4nder wrote: faze with 2 void rays > 3 queens? i thought that was the case that made them oped? And now since you can faze with charge...o_O makes it even rougher on the zergs right? Browder recently said they were aware of fazing (he even called it that) and that it will be fixed. but he also said there wont be any updates until fews months after release unless it's an emergency. | ||
harky
98 Posts
| ||
sjschmidt93
United States2518 Posts
| ||
ogalthine
18 Posts
If you have no idea what your opponent is doing, then you're just rolling the dice. Your strat might counter his or his might counter yours, but there's no way of knowing. | ||
ZataN
New Zealand414 Posts
On July 23 2010 13:18 Trump wrote: TLO v Tester G3 was an example of the "fastest VR rush possible / practical" Scary stuff for Terrans it only worked so well because TLO was going reaper + hellion harass which leaves a terran player open to air. if TLO had marines along with the vikings he would have been fine | ||
Percutio
United States1672 Posts
I would say the fastest rush would typically come at 5:15 while a more practical estimate would be 5:40ish. The way I got one at 5:00 would be an all in cheese and I think it slows down the production of other Void Rays. | ||
Neuuubeh
138 Posts
On July 23 2010 09:42 Bio wrote: And I don't want to be forced to make units I don't want to just because my opponent. That is the reason most zerg die quickly. The opponent transitions. LIke in TvP where toss will go void rays to get them to make marines, and then will transition into a marine... killing.... unit... like ummm.... speedlots I guess, but as day9 teaches us we should not change our builds to account for things that may happen, but to just happily continue on with our build. Well, how about you stop listening to day9?? Jeezuz, everyone in this thread is quoting day9 as if he is the god of starcraft 2 strategy and tactics.. OF COURSE YOU HAVE TO COUNTER HIS DAMN UNITS??? Thats what zerg is all about, reaction to his actions. Yeah sure, if you dont stay on your toes, the enemy can abuse that. But so can you, bluffs in sc2 can be effective. Stick to your strategy (As day9 obviously teaches you) and see how far that gets you. Also, sorry to say this, but why the hell dont you drop 1 spore at each base??? You will be wanting that evo chamber in the long run anyhow.. Getting 20000 queens is hardly mineral efficient and ends up delaying your evolution.. But then again, thats what day9 said to do. Hm, he also said to abuse that amazing mobility of Zerg. OH SNAP, NO SUCH THING Start thinking on your own please? If you played all the time you spent watching his damn commentaries, you mightve developed some strategies yourself. PS. Wheres your scouting anyhow? Getting 5 queens cause afraid of air, but getting rolled by a 4gate push? lolo? PS2 - are people in diamond seriously using void rays on NA server? On EU I havent seen those past gold oO | ||
TheRabidDeer
United States3806 Posts
Oddly enough, you can manage to get 3 sentry, 4 stalker, 1 zealot, and 2 VR by about 7:10 or so (and have 4 warpgates ready to pump nonstop, though limited stargate production....). Could be interesting to see that kind of big warpgate push in a game. Almost seems like it could be one of those unstoppable pushes actually. I may have to refine the build a bit, but it seems powerful considering how strong 4 warpgate is by itself. I was a diamond protoss during the beta, though I pretty much never did VR builds. | ||
Genovi
Sweden388 Posts
On July 23 2010 18:59 Neuuubeh wrote: Show nested quote + On July 23 2010 09:42 Bio wrote: And I don't want to be forced to make units I don't want to just because my opponent. That is the reason most zerg die quickly. The opponent transitions. LIke in TvP where toss will go void rays to get them to make marines, and then will transition into a marine... killing.... unit... like ummm.... speedlots I guess, but as day9 teaches us we should not change our builds to account for things that may happen, but to just happily continue on with our build. Well, how about you stop listening to day9?? Jeezuz, everyone in this thread is quoting day9 as if he is the god of starcraft 2 strategy and tactics.. OF COURSE YOU HAVE TO COUNTER HIS DAMN UNITS??? Thats what zerg is all about, reaction to his actions. Yeah sure, if you dont stay on your toes, the enemy can abuse that. But so can you, bluffs in sc2 can be effective. Stick to your strategy (As day9 obviously teaches you) and see how far that gets you. Also, sorry to say this, but why the hell dont you drop 1 spore at each base??? You will be wanting that evo chamber in the long run anyhow.. Getting 20000 queens is hardly mineral efficient and ends up delaying your evolution.. But then again, thats what day9 said to do. Hm, he also said to abuse that amazing mobility of Zerg. OH SNAP, NO SUCH THING Start thinking on your own please? If you played all the time you spent watching his damn commentaries, you mightve developed some strategies yourself. PS. Wheres your scouting anyhow? Getting 5 queens cause afraid of air, but getting rolled by a 4gate push? lolo? PS2 - are people in diamond seriously using void rays on NA server? On EU I havent seen those past gold oO Nothing wrong with listening to Day9. Problem is interpreting him the wrong way. All he said there is that your build should be flexible enough to be able to deal with things such as a fast Void Ray. When it comes to VR usage I use them a lot in my PvT matchup a lot since it delays the marine ghost push just enough to get a nice mix of chargelots, sentries and some VRs. I dont use them at all vs Zerg and as Zerg I don't fear them as much post range nerf. Queens build fast enough to deal with them until you get Hydras out. | ||
LeDuck
Germany152 Posts
If I get my gateway at 12, immediately build the cybercore, stargate and chrono boost the voidray twice, I get him out at 5:20 (Game Time), with a proxy stargate he should in your base pretty fast. If players go for this kind of an all-in rush they usually skip the stalker, warp gate research and block their entrance. In short, the base is incredible vulnerable to an early push. If you have a scout in your opponents base, he has to chrono boost a stalker first so you don't suspect that a voidray rush is coming, which is going to delay everything a little bit. Otherwise he's going to get a zealot to complete the wall-off, which shouldn't cut the timing at all. Queens are the safest option (I wouldn't recommend spore crawlers), just be careful he doesn't manage to charge up his voidrays. In case he waits for 2 voidrays you should have enough time to get a bunch of queens and have hydralisks on the way. What I would recommend is to get a friend, who plays protoss and tell him to go straight for voidrays, while you are playing your ordinary build order. This is the best way to find out the timing and see, where you can squeeze in a counter. | ||
EnderCN
United States499 Posts
On July 23 2010 14:34 ZataN wrote: Show nested quote + On July 23 2010 13:18 Trump wrote: TLO v Tester G3 was an example of the "fastest VR rush possible / practical" Scary stuff for Terrans it only worked so well because TLO was going reaper + hellion harass which leaves a terran player open to air. if TLO had marines along with the vikings he would have been fine Yep, TLO had used a build that would be extremely vulnerable to early void ray the last game and Tester scouted he was doing it again, on top of that TLO left Testers base a little too early probably so didn't scout it. All he needed was 3 marines and the first VR does nothing pretty much. | ||
schiznak
Australia258 Posts
| ||
fdsdfg
United States1251 Posts
On July 23 2010 18:59 Neuuubeh wrote: Show nested quote + On July 23 2010 09:42 Bio wrote: And I don't want to be forced to make units I don't want to just because my opponent. That is the reason most zerg die quickly. The opponent transitions. LIke in TvP where toss will go void rays to get them to make marines, and then will transition into a marine... killing.... unit... like ummm.... speedlots I guess, but as day9 teaches us we should not change our builds to account for things that may happen, but to just happily continue on with our build. Also, sorry to say this, but why the hell dont you drop 1 spore at each base??? You will be wanting that evo chamber in the long run anyhow.. Getting 20000 queens is hardly mineral efficient and ends up delaying your evolution.. Spore crawlers have range 7, void rays range 6. It's monumentally simple for the void rays to attack whatever they want while avoiding your spore crawlers. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Heroes of the Storm Other Games Organizations Other Games StarCraft 2 Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • printf StarCraft: Brood War![]() • tFFMrPink ![]() ![]() • Kozan • Migwel ![]() • AfreecaTV YouTube • intothetv ![]() • sooper7s • IndyKCrew ![]() • LaughNgamezSOOP Dota 2 League of Legends Other Games |
Online Event
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
WardiTV Invitational
AllThingsProtoss
uThermal 2v2 Circuit
Chat StarLeague
BSL Season 20
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
Afreeca Starleague
BeSt vs Light
Wardi Open
[ Show More ] PiGosaur Monday
Afreeca Starleague
Snow vs Soulkey
Replay Cast
WardiTV Invitational
Replay Cast
GSL Code S
ByuN vs Rogue
herO vs Cure
Replay Cast
GSL Code S
Classic vs Reynor
GuMiho vs Maru
The PondCast
RSL Revival
GSL Code S
Korean StarCraft League
RSL Revival
|
|