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[D] PvZ Muta/Ling - Page 9

Forum Index > StarCraft 2 Strategy
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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
August 21 2010 10:08 GMT
#161
I pretty much open blind stargate every game now after expansion as my first tech

If they go mutas i pretty much striaght up win with a colossus push, if they open hydras then i get to do SOME harass, at leasdt i can kill stray overlords etc.
Hikari
Profile Blog Joined May 2010
1914 Posts
August 21 2010 12:09 GMT
#162
Recently I have been trying out a 2 gate zealot > stargate build, with interchangable forge/expo.

Some observations so far:
- I enjoy using my early zealots to harass a little, I know if I can force out roaches it would delay his spire/lower his muta count by a little. If he concentrate on roaches too much a pair of VRs nds the game. Cannons can be used to fight roaches. Wall off with zealot is mandatory as zergling runby is very deadly...
- I rely on cannon for detection if I suspect tunneling claws.
- I have to be rather aggressive with phoenixes (sp?) once i get 3-4 of them for overlord hunting. (opponent might bring home mutas while he get spores up). In PvZ I feel I would lose the moment I let them have complete map control with mutas so I must fight that.
- ~8 phoenix can deal with a small number of hatching hydras.
- Guardian shield + FF on ramp is very important when you attack.


- I have no clue how to deal with mutas+corruptors w/o relying too much on stalkers... corruptors with their 2 armor eats phoenix alive =/. I saw the use of feedback to deal with corruptors so maybe I can try that... but it takes such a long time to get a templar archive running =/.

Stutte
Profile Joined August 2010
Sweden13 Posts
August 21 2010 23:58 GMT
#163
I totally agree with Hikari. Getting Zerg to build a lot of lings/roach in the beginning is good, but most smart player (plat league here) just build up a lot of lings which they can then use later on in their muta-ling build. It's pretty much impossible to take down a Z player with as much as three gates pushing zeals even if he doesn't get roaches.

And I completely disagree that +1 air does a lot, I always research it well in advance and find it does very little difference. And with phoenix costing more than corruptor/muta, even on equal economy they will still have more of those units than you.

I guess my real beef is that Corruptors are so good against phoenix. imho nerf is needed, either to range, or armor. It's just too easy to get a few corruptors in the muta mix and do terrible, terrible damage.

On August 21 2010 17:23 b_unnies wrote:
What's the disadvantages of going completely zeal+archons by the time u get temp archives? Add in immortals/colossus depending on their units. Seems like it counters muta/ling, but what counters zeal/archons during midgame for Z?

The disadvantage is that your army size will be very small because Archons are insanely expensive (between 300-400 gas per unit, more than a colossi!) and you won't afford additional gas units such as colossi even on two-base. On three, maybe, but you need to be super-aggressive with your army, and I'm not sure it's viable, since much like stalkers they're very immobile and you're constantly subject to muta harass.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 24 2010 11:13 GMT
#164
4gate isn't viable against zerg anymore.
i just lost to 2 base mass muta
its all they make and stalkers do shit. you need to hit them with void rays first and force them into hydras.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
bueks
Profile Joined April 2010
Germany19 Posts
August 24 2010 14:25 GMT
#165
I also have trouble dealing with Muta/Ling. I manage to get my expo up and running without building mass cannons. Most of the time i try to rely on stalkers/sentry to shut any mutaharrass down. If i do that i always lose to ultras later on. I cant build immortals because mutas and lings just overwhelm me. If i add Colossi i can handle the lings but not the mutas and most of the time im not even able to kill more than 1 ultra.
I think that there is very little i can do when zerg gets that unitmix. However, i can hardly prevent them from getting there. It's not like i dont macro enough. Usually zerg and i both sit on two bases and as soon as he makes use of his mapcontrol to get a third, i have to make a move. I cant suprise him because he scouts everything with his mutas and so hes always prepared for whatever i throw at him when i move out. When i go for more than one stargate, i usually dont have enough stuff and just die to his ground army. Just ignoring 3-4 phoenixes and go in for the kill seems to be a good counter for zergs against me, since my apm are very limited and i cant really make use of forcefields/zealotwalls to stay alive.
Stutte
Profile Joined August 2010
Sweden13 Posts
August 25 2010 18:32 GMT
#166
Phoenix rely on heavy micro, but as soon as he builds 3-4 corruptors you are completely inferior in the air, so if you go phoenix you have to have a followup.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 25 2010 18:38 GMT
#167
On August 26 2010 03:32 Stutte wrote:
Phoenix rely on heavy micro, but as soon as he builds 3-4 corruptors you are completely inferior in the air, so if you go phoenix you have to have a followup.

this is true. Have been trying phoenixes DTs lately and realize overseer and overlords are armored units which means it takes ages for phoenixes to kill them. also Muta can come with mass number once you got 3 phoenixes out and they simply will rape you in air battle. the best answer to muta lings is not air tech but stalker and without cannons at 1 of the 2 bases, stalkers cant keep up with the mobility
Im daed. Follow me @TL_NB
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 25 2010 18:45 GMT
#168
I have a question for ya pvz theorycrafters out there

Say you open phoenix, see Z building a spire
so you know those annoying corruptors are gonna come and ruin your phoenixes

what's the viability of putting up a 2nd (or if u have expo) even a 3rd stargate and running phoenix/void ray ?
Vaporized
Profile Joined July 2010
United States1471 Posts
August 25 2010 18:58 GMT
#169
in my experiience mutas own vr too.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
August 25 2010 18:58 GMT
#170
On August 26 2010 03:45 travis wrote:
I have a question for ya pvz theorycrafters out there

Say you open phoenix, see Z building a spire
so you know those annoying corruptors are gonna come and ruin your phoenixes

what's the viability of putting up a 2nd (or if u have expo) even a 3rd stargate and running phoenix/void ray ?


well if he goes corruptors he's gimping himself so heavily it's not even funny

since stalkers are already more cost efficient then mutas a warpgate attack is just brutal for zerg if he has like 20 stalkers handful of zealots and sufficient sentires to shield and ff. by going phoenixes you're destroying what mutas do best, harass and be mobile. he needs a ton of mutas to be able to beat your stalkers, about a 5:4 ratios which is pretty bad for zerg. and by going corruptors he's just asking to be rolled by a ground army.
zhul4nder
Profile Blog Joined July 2008
United States189 Posts
August 25 2010 18:59 GMT
#171
phoenix void ray is not very good against zerg as you have to micro so much just to stay alive from the muta/corruptor.

I'm not that great of a player but i've found a certain build very effective against zerg.

I open with zealots while teching to stargate. Around the time their second is up, I have three gates and a stargate. I then harass with the void ray forcing either spire or hydras and a lot of queens. Since zerg is on the defensive, i have the opportunity to expand. Only, make sure you have a lot of zealots as zergling runbys are incredibly hard to deal with with just air. Make sure you expand with a forge as you will need the cannons for muta defense. Once you see mutas, start pumping pheonix and start on blink tech. It should pretty much put you in the advantage here because he'll have to expand to even the match up. Take that timing window when he expands to attack with blink stalkers/zeals/pheonix.
beat me. hard.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
August 25 2010 19:01 GMT
#172
On August 26 2010 03:45 travis wrote:
I have a question for ya pvz theorycrafters out there

Say you open phoenix, see Z building a spire
so you know those annoying corruptors are gonna come and ruin your phoenixes

what's the viability of putting up a 2nd (or if u have expo) even a 3rd stargate and running phoenix/void ray ?


Never tried it, but I'm guessing it wouldn't be that strong. Voids are slow and need 7 seconds to charge, so phoenix-void ray will cede a big micro advantage to muta-corruptor. If we could just talk the mutas and corruptors into standing still while the charged voids blast the corruptors, however, I think we might have something.
green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 25 2010 19:02 GMT
#173
i feel like voidray harrass (aka the antimage build) does not force hydras. voids < mutas and no amount of phoenix can compete with corruptors.

@ travis: voidrays are only good when charged, and you cant keep them charged all game. so if corruptors catch you uncharged its over (corruptor + muta).
Inputting special characters into chat should no longer cause the game to crash.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
August 25 2010 19:08 GMT
#174
I go blink stalker-HT almost every game vs Z and it seems to be okay vs Z. I typically open up with an early gateway composition to apply some pressure and force spine crawlers. If I'm able to keep most of those units alive after the poke to force crawlers and slow droning, I'll be able to set up my expansion pretty efficiently, and I'll usually be able to keep Z on two bases. If I lose my early pressure force, however, Z will set up his 3rd base and I'll be behind the whole game. I will say that storm is surprisingly good vs mutas. One good storm softens them up really nicely so that a blink-under will actually kill a good chunk of them.
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
August 25 2010 19:16 GMT
#175
Blink stalkers are the thing that bother me the most as zerg, because they destroy the cost relation in picking of units. You pick of X unit, fall back, and the stalkers blink right beneath you, costing you 2 or 3 mutas.
Don't work hard. You die at the end anyway, dummy.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
August 25 2010 19:19 GMT
#176
Has anyone really tested the viability of just mass archon & zealot versus muta/ling? If you threw up a forge and teched archons once you a scouted a spire, you could probably get +1 or +2 weapons and small pile of zealot/archon. Zealots are very effective versus lings, and if you can get +1 or +2 on them, you can take them out in 2 hits.

I agree that archons aren't exactly stellar versus mutalisk, but if you have the weapon upgrades, you have to remember that you can have a lot of zealots, and one archon for every three mutalisk.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 25 2010 19:22 GMT
#177
On August 26 2010 04:19 Salv wrote:
Has anyone really tested the viability of just mass archon & zealot versus muta/ling? If you threw up a forge and teched archons once you a scouted a spire, you could probably get +1 or +2 weapons and small pile of zealot/archon. Zealots are very effective versus lings, and if you can get +1 or +2 on them, you can take them out in 2 hits.

I agree that archons aren't exactly stellar versus mutalisk, but if you have the weapon upgrades, you have to remember that you can have a lot of zealots, and one archon for every three mutalisk.


i tried...
archons just aren't as good... mutas can crush em up and they can super harrass ur base while u get em cuz u don't have any stalkers
eth3n
Profile Joined August 2010
718 Posts
August 25 2010 19:37 GMT
#178
On August 26 2010 04:19 Salv wrote:
Has anyone really tested the viability of just mass archon & zealot versus muta/ling? If you threw up a forge and teched archons once you a scouted a spire, you could probably get +1 or +2 weapons and small pile of zealot/archon. Zealots are very effective versus lings, and if you can get +1 or +2 on them, you can take them out in 2 hits.

I agree that archons aren't exactly stellar versus mutalisk, but if you have the weapon upgrades, you have to remember that you can have a lot of zealots, and one archon for every three mutalisk.


I am a noob but there is rarely a ZvP where i will get ground armor slower than P get ground weapons, lings are too precious :D
Idra Potter: I don't use avada kedavra because i have self-respect.
Jayrod
Profile Joined August 2010
1820 Posts
August 25 2010 20:05 GMT
#179
FE into 6 warpgates seems pretty good against zerg. Your push will come before he can mass up units if going spire... using hallucinations to scout is not as stupid as you think.
Skyro
Profile Joined May 2010
United States1823 Posts
August 25 2010 21:14 GMT
#180
On August 26 2010 03:45 travis wrote:
I have a question for ya pvz theorycrafters out there

Say you open phoenix, see Z building a spire
so you know those annoying corruptors are gonna come and ruin your phoenixes

what's the viability of putting up a 2nd (or if u have expo) even a 3rd stargate and running phoenix/void ray ?


Well first of all Z never counters phx w/ corruptors. Sure corruptors beat phx in a straight up battle, but they both do pitiful damage to each other and take forever to kill. It's just not very cost efficient. Z almost always goes hydras. I wouldn't say it forces Z to go hydras because they can do stuff like mass speedlings, I'm just saying this is the usual Z response. I think I saw corruptors like once ever, and all I did was pick off the mutas and then run my phoenixes away. It doesn't matter if I can't kill the corruptors b/c corruptors can't harass my base.

Void Ray/Phx just makes you even more susceptible to a hydra push, so I don't know why you would bother. Like I said, you don't need to counter the corruptors, they are a useless unit vs toss other than vs collosi or carriers.
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