• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:23
CEST 20:23
KST 03:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ OGN to release AI-upscaled StarLeague from Feb 24 BW General Discussion
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2532 users

Proper High Templar Micro (mini tutorial)

Forum Index > StarCraft 2 Strategy
Post a Reply
RMmanlots
Profile Joined May 2010
United States95 Posts
Last Edited: 2010-07-16 17:25:51
July 16 2010 17:15 GMT
#1
Greetings TL community! A while back I wrote a mini tutorial on proper use of infesters/infested terrans. I figured I would do the same thing for high templar. While a lot of it is redundant with the previous article, I am redoing it because I figured a lot of protoss players would skip an article about a zerg unit. The original article can be found here:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=134647

1) Stop - Before using storm or feedback, always hit the "S" key. This is the stop command. This cancels previous orders (freeing use of shift commands), and prevents the HT from running in front of your army.

2) Keep the High templar in their own control group. This is for easy access, as well as easy spell casting. Also, you don't want to s command your whole army. I keep my HT in control group 3.

Novice tip - If you are a total newb, you can also keep your HT in you main control group so less "apm" is required to move your army. Use 1a2a3s to prevent them from running infront of everything.

Pro tip - Against terran, have HT's follow different units. If I have 2 temps following a zealot, 2 following a stalker, and 2 following an immortal, they are much less resistant to EMP. This is the best of both worlds, as you do not sacrifice any control over them during battle by splitting them up into multiple control groups. Remember, after you cast storm, they cancel their follow command.

Alternate pro tip - Some people keep them in separate groups to avoid EMP, such as groups 3, 4, and 5. I dislike this though due to imprecise control. If groups 3 and 4 are out of energy, and group 5 has enough for 3 storms, it is difficult to cast all three storms without stopping and thinking, "Okay, which group has the most energy?" they are also harder to control and will constantly run out in front, unless you are far better at controlling them than I am.

Alternate pro tip - You can have a "master" HT group, and several subordinate groups. Have all your temps in group control group 3 (so you have access to storm when you need it), and split them up into groups 4, 5, and 6. Use groups 4, 5, and 6 when moving to prevent EMP, and group 3 when storming.

3) Prioritize - Know the situation. Know when feedback is more useful, and when storm is more useful. Storm the bioball 1st, feedback the medivacs 2nd, etc..


Example:

1a2a (attacks with whole army)
3s (tell templar to stop)
t (psi storm)
(holding shift) click click (two applications)
s (stop)
f (feedback)
(holding shift) clickclickclick
s
t
(holding shift) click click


Why use stop command? I got this question a lot on the infester article, so I'll preemptively answer it here. Take the following scenario:

You have zealots, stalkers, high templar, sentries, and immortals in group 1. You have sentries in group 2. You have five HTs in group 3. if you "1a" into the battle, your HTs will run directly in front of everything and be slaughtered. If you "1a 3tclick tclick tclick" (cast 3 storms), two of your high templar will run out in front of your main army, because they have not been given overriding orders. If you "1a 3t (holding shift) click click click" all five templars will run out in front of your army, then three will try to cast storms. In either situation, its best to use the s command.

If you've ever watched White-ra throw away his high templar, you know how critical the use of the stop command is.

Dense, I know, but I swear it makes sense. I recommend practicing this in the unit tester, so it will be second nature during real combat.
Do you want to live forever?
Aeronor
Profile Joined July 2010
United States12 Posts
July 16 2010 18:03 GMT
#2
I'm at work so I can't play with the stop command, so I just want to clarify. From your order queue, are you waiting until the first storms are cast before you hit s? Otherwise if you cast 3 storms and the HT arent in range yet and hit stop, the storm order will be cancelled correct?
psychopat
Profile Joined October 2009
Canada417 Posts
Last Edited: 2010-07-16 18:20:33
July 16 2010 18:16 GMT
#3
No, he's making them stop before giving the storm command. This makes it so that they don't run out in front needlessly. Instead, once the storm command is given, the 1 templar will walk just enough to be in range and then cast it.

edit: whoops, looks like he's telling them to stop after the storm too... I don't get why you wouldn't just continue shift-clicking spells at that point though since they've already been told to stop once and won't run into the fray needlessly unless you're still spamming general orders with 1a2a as well.
[RB]Black
Profile Joined July 2004
United States55 Posts
July 16 2010 18:27 GMT
#4
I do not know if i like the shift click idea for storms. smart cast is fast enough and if you start shift clicking the storm dodge may be a bit easier than if you storm a few and wait a second... storm some more
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
July 16 2010 19:06 GMT
#5
A strategy I feel like is underused is clumping your army into sections, to avoid overpowering emps.

For example having 5-6 zealots 2-3 stalkers 1-2 templars in each of 3 different control groups. Then when engaging come in at 3 angles.
Coaching for 1v1 and Team games at Gosucoaching.com
RMmanlots
Profile Joined May 2010
United States95 Posts
Last Edited: 2010-07-16 22:20:12
July 16 2010 19:58 GMT
#6
On July 17 2010 03:16 psychopat wrote:
No, he's making them stop before giving the storm command. This makes it so that they don't run out in front needlessly. Instead, once the storm command is given, the 1 templar will walk just enough to be in range and then cast it.

edit: whoops, looks like he's telling them to stop after the storm too... I don't get why you wouldn't just continue shift-clicking spells at that point though since they've already been told to stop once and won't run into the fray needlessly unless you're still spamming general orders with 1a2a as well.


I guess it's a matter of personal preference. I always hit s before issuing commands as a habit. I figure if it takes more than a second for the HT to cast, I don't want them to cast it at that spot anyway. I am paranoid about missing storms, or worse, storming my own chargelots.

Plus, its a bit simplified. I'll usually macro or something before casting feedback.
Do you want to live forever?
Vortel64
Profile Joined March 2010
United States18 Posts
July 16 2010 23:49 GMT
#7
Great advice. I've just now started to experiment with ways to avoid suiciding my HT's. I will definitely take this info into my future games.
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 17 2010 06:17 GMT
#8
The biggest problem I have atm is actually pretty stupid. My army engages (generally chargelot core) and my templar are too far back and storm late, which is not optimal. Not only is storm effective vs medivacs but stim + storm + army dps is a good amount of burst. The fast his units fall the less effective dps he has and the more cost effective my army is. Waiting 3-4 seconds doesn't seem like much but its 1-2 attacks per unit at least (depending on how long surrounds take). Sometimes my temps run forward and die but it happens less and less. so I would say spread your army into a semi concave, select them all and attack move then micro your temps.

My control groups are generally as follows

1 Zlot (+sentries if I have blink, +sometimes immortals)
2 Stalker (+sentries if I don't have blink or vs mutas)
3 Templar (sometimes immortals)
4 Collo or Warp Prism or Phoenix
5 Observer
6 Observer
7 Observer
0 Nexus

These hotkeys work well with the builds I do and there is rarely conflict, and keeping same units on same keys provides for excellent muscle memory. They are divided into how I make sense of what I want to do so your own hotkeys are probably best. I played a hunter in wow to 2200+, and not some ezmode stuff either, had 50+ keybinds with modifiers and everything rofl. I'd say keybinds are extremely important in SC for reaction speed (although my APM is a laughable 75 average).
youtube.com/ploppytheman for GAIMEZ!!!
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-17 07:23:50
July 17 2010 07:19 GMT
#9
Also magic boxes are smaller, but still exist in SC2, so you can keep your HTs in a spread out formation and move them without clumping them. Ref: magic box in SC2 This protects you better from splash damage and AoE spells, and gives wider range for your spells.
If you stand next to my head, you can hear the ocean. - Day[9]
Skyro
Profile Joined May 2010
United States1823 Posts
August 31 2010 00:14 GMT
#10
On July 17 2010 03:27 [RB]Black wrote:
I do not know if i like the shift click idea for storms. smart cast is fast enough and if you start shift clicking the storm dodge may be a bit easier than if you storm a few and wait a second... storm some more


IMO this is a bad way of thinking about storm usage. Ideally you want to blanket their entire army with storms, with the lag between each storm as small as possible, as this ensures the most DPS in the shortest amount of time which should be your goal.

Now on that point there are obviously some things you need to keep in mind when implementing this in-game. First is storm has a cooldown of 2 seconds, so you can only simultaneously cast storms equal to the amount of HTs you have in the vicinity.

Second is about proper usage. I've found the best way to do this move your entire army forward, hit s for stop as mentioned in the OP, then shift-t click from the furthest (safe) location from your HTs, with each click progressively to the next location toward HTs. This will ensure the tightest storm casts possible as each storm command issues the command to the closest HT with energy, so each next command will issue it to the next closest and so on and so forth. Try it in the unit tester.
Skyro
Profile Joined May 2010
United States1823 Posts
August 31 2010 00:15 GMT
#11
On July 17 2010 04:06 zomgtossrush wrote:
A strategy I feel like is underused is clumping your army into sections, to avoid overpowering emps.

For example having 5-6 zealots 2-3 stalkers 1-2 templars in each of 3 different control groups. Then when engaging come in at 3 angles.


Just to add to this, to help avoid emps when your army is sitting idle, you can use the patrol command on your HT. Particularly by shift-patrolling in a "box" you can get a very nice spread on your HT.
Please log in or register to reply.
Live Events Refresh
Showmatch
16:00
Shopify Rebellion Sunday #3
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs CreatorLIVE!
Harstem609
Liquipedia
IPSL
16:00
Ro16 Group D
Dragon vs Artosis
dxtr13 vs Hawk
Airneanach73
Liquipedia
Maestros of the Game
13:00
Preliminary Stage
ByuN vs ShamelessLIVE!
Cure vs TriGGeR
RotterdaM1398
ComeBackTV 1116
TaKeTV504
IndyStarCraft 201
SteadfastSC195
Rex100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1362
Harstem 599
IndyStarCraft 201
SteadfastSC 195
Rex 102
ProTech80
elazer 73
BRAT_OK 58
MindelVK 51
JuggernautJason29
StarCraft: Brood War
Rush 188
ToSsGirL 54
Rock 32
EG.Machine 31
Sacsri 22
GoRush 15
ajuk12(nOOB) 11
IntoTheRainbow 8
Dota 2
qojqva2417
XaKoH 360
League of Legends
KnowMe84
Counter-Strike
fl0m2196
x6flipin549
Super Smash Bros
Mew2King72
Heroes of the Storm
Liquid`Hasu459
Khaldor229
Other Games
Grubby2814
Liquid`RaSZi2638
Beastyqt643
B2W.Neo593
420jenkins258
Hui .167
Organizations
Other Games
gamesdonequick1156
EGCTV692
Counter-Strike
PGL171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota245
Upcoming Events
BSL
37m
OSC
5h 37m
Wardi Open
17h 37m
Monday Night Weeklies
21h 37m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 15h
WardiTV Spring Champion…
1d 16h
Maestros of the Game
1d 21h
The PondCast
2 days
Kung Fu Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.