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Ghosts in TvT and TvZ - Page 2

Forum Index > StarCraft 2 Strategy
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aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
July 08 2010 10:36 GMT
#21
I've only used ghosts in tvt to nuke people who won't leave... at the same time I mass battlecruisers. TvT is ridiculously hard to completely kill the opponent...

tvz there are a few day9 dailies about it.
slowmanrunning
Profile Joined March 2010
Canada285 Posts
Last Edited: 2010-07-08 10:48:18
July 08 2010 10:47 GMT
#22
In broodwar
Archons
Seige tanks
Marines
Hydralisks
Science Vessals

there's nothing wrong with a unit not being used in all three matchups.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
Sethronu
Profile Blog Joined June 2010
United Kingdom450 Posts
July 08 2010 11:11 GMT
#23
As posted above, nukes can be handy in TvT to force an unsiege; they're also great if your opponent goes Ravens for some reason.

vs Zerg, they're incredible against Muta / Brood Lord, and the obvious EMP on Infestors. They can also snipe Overseers very quickly, making their own and Banshee's cloaking this much more handy.

It's not a unit you're going to make in every game of course, but they certainly have their uses. Nuke in general is very underused, and snipe is a great little ability.
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
July 08 2010 14:50 GMT
#24
On July 08 2010 09:28 InTriX wrote:
Show nested quote +
On July 08 2010 09:19 hejakev wrote:
You can EMP queens, which is somewhat helpful.

Can you EMP orbital commands in sc2? That'd be nice


buildings are immune to aoe abilities.

I agree with OP the ghost is basicaly TvP, using them against zerg is pointless imo because of the gas cost the other units you can get would be more effective. TvT it would only be good against ravens but almost impossible to use and 2 vikings for the same price is much easier and better.

Ghost emp should be more specialised instead of being an all round ability (shield, energy, detection). Maybe remove the shield and increase the aoe to make it better against casters.


EMP Works on buildings with energy.
MekTypro
Profile Joined July 2010
France360 Posts
July 08 2010 16:14 GMT
#25
Does anyone knows if it's possible to snipe larva ? It could be annoying no ?
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
July 08 2010 17:26 GMT
#26
http://wiki.teamliquid.net/starcraft2/Nuke_Rush_(vs._Zerg)
Crimson @ Clan CORE | ESFI World Translator
Greggle
Profile Joined June 2010
United States1131 Posts
July 08 2010 17:49 GMT
#27
In TvT try rushing a nuke, then EMPing the command center. He will have no way to detect you since it's impossible to get ravens that early. Be sure to hide the dot. Supply depots make great targets.
Life is too short to take it seriously.
Kare
Profile Joined March 2009
Norway786 Posts
July 08 2010 18:44 GMT
#28
Ghosts in sc2 vs terran has the same usefulness as they had in brood war, no need to change anything.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Twe3k
Profile Joined August 2009
89 Posts
July 08 2010 20:14 GMT
#29
EMP THE BANSHEES!!!!
Lets Burn! <_/_/_D
Bibdy
Profile Joined March 2010
United States3481 Posts
July 08 2010 20:18 GMT
#30
I love dicking around with mass Ghosts when I go Random in 2v2. Amazing how much serious damage Snipe can inflict on Zerg.
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
July 08 2010 23:18 GMT
#31
As a Zerg player, I've had my sh*t handed to me on a silver platter on a few occasions when I go muta/ling/bane against bio, and he peppers in ghosts. Good god, those things in the right hands... *shudder* nightmares.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 08 2010 23:29 GMT
#32
ghosts are insane against air in TvZ and they are good to protect your units from banelings with snipe and absorbing damage. the only two units they are not good against are zerglings (out of bunkers) and ultralisks. an ultralisk takes way too many snipes to bother using, and ultras will only come out against mech anyway.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
July 08 2010 23:55 GMT
#33
fungal has a range of 9 and emp has a range of 10, with proper scans ghosts should be able to nullify infestors
savior did nothing wrong
Floophead_III
Profile Joined September 2009
United States1832 Posts
July 09 2010 01:46 GMT
#34
Honestly, 150/150 for a unit that isn't that great just to counter infestors seems stupid when you can make a siege tank for 25 less gas and they're good vs infestors AND everything else. Pure bio TvZ is terrible and unviable.
Half man, half bear, half pig.
hizBALLIN
Profile Joined June 2010
United States163 Posts
July 09 2010 02:13 GMT
#35
I didn't see it mentioned, but I may have missed it; EMP in TvT is great for wiping all the energy off off Medivacs, thus reversing MMM-balls' greatest strength (their unit retention).
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
.Soul
Profile Joined April 2010
Canada81 Posts
July 09 2010 13:51 GMT
#36
On July 09 2010 11:13 hizBALLIN wrote:
I didn't see it mentioned, but I may have missed it; EMP in TvT is great for wiping all the energy off off Medivacs, thus reversing MMM-balls' greatest strength (their unit retention).


That's a good point there. I've never tried it myself in TvT, but this sounds like it would be really viable. Although I haven't played too many bioball TvT's - they're usually just mech battles or tank +viking fights.

I really do want to try playing around with ghosts more in TvZ though, snipe is quite an awesome ability =D
Lucius2
Profile Joined June 2010
Germany548 Posts
July 09 2010 14:04 GMT
#37
sad that ghost isnt free win in TvT and TvZ? where they actually need skill to be efficient.
np when theres still TvP, just get your ghosts ->a-move -> profit
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
July 09 2010 14:12 GMT
#38
http://up.ppy.sh/files/steppesofwar(4).sc2replay

Some ghost usage in TvZ (KawaiiRice)
Commentatorhttp://twitter.com/proxywolf
TL+ Member
FTemplar
Profile Joined June 2010
Canada70 Posts
Last Edited: 2010-07-09 16:22:22
July 09 2010 16:22 GMT
#39
On July 09 2010 01:14 MekTypro wrote:
Does anyone knows if it's possible to snipe larva ? It could be annoying no ?


Only if the zerg really needs that larva, otherwise it's just a minor annoyance...
I have to vomit every 30 seconds, otherwise I don't feel so good.
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