tvz there are a few day9 dailies about it.
Ghosts in TvT and TvZ - Page 2
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aznhockeyboy16
United States558 Posts
tvz there are a few day9 dailies about it. | ||
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slowmanrunning
Canada285 Posts
Archons Seige tanks Marines Hydralisks Science Vessals there's nothing wrong with a unit not being used in all three matchups. | ||
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Sethronu
United Kingdom450 Posts
vs Zerg, they're incredible against Muta / Brood Lord, and the obvious EMP on Infestors. They can also snipe Overseers very quickly, making their own and Banshee's cloaking this much more handy. It's not a unit you're going to make in every game of course, but they certainly have their uses. Nuke in general is very underused, and snipe is a great little ability. | ||
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Inkarnate
Canada840 Posts
On July 08 2010 09:28 InTriX wrote: buildings are immune to aoe abilities. I agree with OP the ghost is basicaly TvP, using them against zerg is pointless imo because of the gas cost the other units you can get would be more effective. TvT it would only be good against ravens but almost impossible to use and 2 vikings for the same price is much easier and better. Ghost emp should be more specialised instead of being an all round ability (shield, energy, detection). Maybe remove the shield and increase the aoe to make it better against casters. EMP Works on buildings with energy. | ||
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MekTypro
France360 Posts
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mrlie3
Canada350 Posts
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Greggle
United States1131 Posts
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Kare
Norway786 Posts
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Twe3k
89 Posts
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Bibdy
United States3481 Posts
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forgotten0ne
United States951 Posts
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PrinceXizor
United States17713 Posts
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EleanorRIgby
Canada3923 Posts
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Floophead_III
United States1832 Posts
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hizBALLIN
United States163 Posts
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.Soul
Canada81 Posts
On July 09 2010 11:13 hizBALLIN wrote: I didn't see it mentioned, but I may have missed it; EMP in TvT is great for wiping all the energy off off Medivacs, thus reversing MMM-balls' greatest strength (their unit retention). That's a good point there. I've never tried it myself in TvT, but this sounds like it would be really viable. Although I haven't played too many bioball TvT's - they're usually just mech battles or tank +viking fights. I really do want to try playing around with ghosts more in TvZ though, snipe is quite an awesome ability =D | ||
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Lucius2
Germany548 Posts
np when theres still TvP, just get your ghosts ->a-move -> profit | ||
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Wolf
Korea (South)3290 Posts
Some ghost usage in TvZ (KawaiiRice) | ||
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FTemplar
Canada70 Posts
On July 09 2010 01:14 MekTypro wrote: Does anyone knows if it's possible to snipe larva ? It could be annoying no ? Only if the zerg really needs that larva, otherwise it's just a minor annoyance... | ||
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