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Mass queen & spinecrawler push of death?

Forum Index > StarCraft 2 Strategy
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1 2 Next All
aepal
Profile Joined May 2010
Netherlands123 Posts
July 06 2010 17:11 GMT
#1
So in theory ( only tried out vs AI )

You mass drones like you always do with zerg. Then go fast expand with fast dual queens and early spinecrawlers. Then with the first 2 queens go for creep tumor first to start the slow push.

Here on out just mass drones and spinecrawlers with constant queen production for transfusion. You dont need gas only 1 if you want some upgrades on your spine crawlers.
Slow push your enemy to death ? speed it up when you have allot of queens and throw down allot of tumors.

viable fun strat yes or no?
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 06 2010 17:15 GMT
#2
Seems fun but I think a 4 gate push would take this out, especially with some decent micro. Static D is vulnerable to micro and other attacks. Try it though, it sounds badass!
Knowing is half the battle... the other half is lasers.
Duban
Profile Joined July 2009
United States548 Posts
July 06 2010 17:16 GMT
#3
Terrans will just lift off. Also you're better off dropping a nydus network in their base and using queen creep tumors and overlord spawn creep to pull it off. It's amusing but only works against newbs.
An ignorant person makes a mistake. A stupid person makes it again.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 06 2010 17:16 GMT
#4
It sounds fun for FFA but probably not possible to pull off in 1v1.

to counter your main base with for example mutas or reapers or shut you down using superior range for example tanks
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 06 2010 17:16 GMT
#5
viable fun strat

Sure. I've tried this before and had problems with anything that outranges spine crawlers. Also, breaking ramps is pretty much impossible.

It's like Terran mech, but without the mobility, slower sieging tanks, less range, no splash damage, etc.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2010-07-06 17:18:04
July 06 2010 17:17 GMT
#6
Here's an old replay of me doing a queen/spinecrawler rush on blistering sands.

http://www.sc2rc.com/index.php/replay/show/5079
An ignorant person makes a mistake. A stupid person makes it again.
Prdors
Profile Joined April 2010
United States67 Posts
July 06 2010 17:21 GMT
#7
I feel like your opponent would figure out what you were doing pretty quick and just outrange you with tanks, go around you with a drop or a nydus, or figure out a bunch of other things to do. If it worked though I'd imagine it'd be really funny.
Go Blue!
Nahema
Profile Joined April 2010
Germany54 Posts
July 06 2010 17:23 GMT
#8
reminds me of this day[9] episod ( http://day9tv.blip.tv/file/3743156/ )
there is some mass queen action. but with early roaches to transition into queens.

queens spinec. only wont get u that far i think....
e^(i*pi)+1=0 pure beauty
sikyon
Profile Joined June 2010
Canada1045 Posts
July 06 2010 17:30 GMT
#9
You can't JUST go crawlers and queens, they don't have the ommph. However, throw in some roaches and you have a viable strategy against people who expo when they see you throwing up lots of crawlers instead of teching.


The big problem with this strat is that your base can just get counterattacked before your crawlers get to his. But otherwise, bringing some queens and a few crawlers on a push with you can win you the game.
Vyssecker
Profile Joined June 2010
Canada6 Posts
July 06 2010 17:33 GMT
#10
Sige tank can go out at 6 minutes mark. (without economic slow down)

I play terran and when I see to much static deff I just go Nuke
All war is deception
Rarak
Profile Joined May 2010
Australia631 Posts
July 06 2010 18:56 GMT
#11
On July 07 2010 02:16 Duban wrote:
Terrans will just lift off. Also you're better off dropping a nydus network in their base and using queen creep tumors and overlord spawn creep to pull it off. It's amusing but only works against newbs.


Does this make artosis a newb then? Sen beat artosis handily with this build (may have incl a few roaches).

Works best vs zerg as you can make use of enemy creep
aepal
Profile Joined May 2010
Netherlands123 Posts
July 06 2010 20:39 GMT
#12
Yeah agree with most of you guys, it still sounded like something fun though, the biggest trouble i think is mobility and the fact that it takes ages for them to reburrow.
I am a random player myself but this just came to mind, since transfusion is so badass i wanted to ask some opinions, i could see allot of plays revolve around transfusion in the future.
collective
Profile Joined February 2010
Canada138 Posts
July 06 2010 20:57 GMT
#13
immortals decimate crawlers, and colossi can outrange crawlers. i realize they are kind high in the tech tree, but if your strategy is to 'slowly push' all the way from your home base to the enemy, they'll be able to tech that high before you get there.

this would be best if you do the hatch-cancel outside their base to generate enough creep to lay down tumors outside their base, then push in.
DC Elite
Profile Joined May 2010
United States152 Posts
July 06 2010 21:02 GMT
#14
On July 07 2010 05:57 mijones wrote:
immortals decimate crawlers, and colossi can outrange crawlers. i realize they are kind high in the tech tree, but if your strategy is to 'slowly push' all the way from your home base to the enemy, they'll be able to tech that high before you get there.

this would be best if you do the hatch-cancel outside their base to generate enough creep to lay down tumors outside their base, then push in.


Agreed, but walking a queen up there takes forever and will probably get scouted which results in your queen getting sniped...

All roads lead to fun strat that MIGHT catch your opponent off guard, but is unlikely and more for lols.
OverSight
Profile Joined June 2010
United States104 Posts
July 06 2010 21:15 GMT
#15
Consideration of a transition or complimentary higher tech would be worth exploring to make this less all in.
I have learned and I will thusly crush people. -Day[9]
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
July 06 2010 22:15 GMT
#16
Tanks, Nuke, Collsis, Carriers will shut it down vs anyone with half a brain.
FlashDave.999 aka Star
ChaoticTheory
Profile Joined May 2010
United States8 Posts
July 06 2010 22:33 GMT
#17
Like everyone said, sounds more like something to just have fun with.
It's severely limits zergs capacity to be mobile, and that is the heart of zerg strategy.
because chaostheory is taken and chaotic is close enough
hizBALLIN
Profile Joined June 2010
United States163 Posts
July 06 2010 22:38 GMT
#18
As a zerg player, I've never been successful with this build; it's just too far out of my comfort zone to build that many queens. That said, Zelniq, Sen, and other high level players have had fantastic success with this build in certain scenarios. That said, I've never seen it work without a solid squad of roaches out from; Queens and Crawlers alone is simply too immobile and non-durable.

Like I said, I've never had success with it, but some of the best players in the world have used a variation of Mass Queen to bull some surprising wins in high level play.
That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 06 2010 23:06 GMT
#19
Try it see how it works. Then post us an replay
sikyon
Profile Joined June 2010
Canada1045 Posts
July 06 2010 23:12 GMT
#20
The key to this build is to gain map control with lings, and position your ovies so as soon as you hit lair tech you can just march your queens/crawlers right up to his base.

Map control also keeps him from scouting you too hard.
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