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[Q] When to Upgrade Protoss Shields? - Page 2

Forum Index > StarCraft 2 Strategy
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Sylvr
Profile Joined May 2010
United States524 Posts
June 26 2010 21:07 GMT
#21
For large battles in which you don't expect many units to live, Armor > Shields since it's cheaper and does the same thing. For harass and skirmishes where your units may live to fight another day, Shields > Armor since you can recharge your shields and get use from that upgrade again.

It also depends on your unit composition. For a Zealot heavy army, the Armor is preferred as they have far less Shields than they do HP and their actual Armor comes into play rather quickly into the fight.
jerry507
Profile Joined June 2010
United States11 Posts
June 27 2010 00:12 GMT
#22
Does bonus damage apply to shields as well? That is, does a reaper do (4+5)x2 to a zealots shields or just 4x2?
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 27 2010 00:17 GMT
#23
don't do it vs terran! emp makes it pointless
FlashDave.999 aka Star
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 27 2010 00:21 GMT
#24
Wait..... I was pretty sure that Shields don't take bonus damage in SC2, unlike SC1. So an Immortal would just do 20 to the shields, then 20+30 to the health, unless they changed it just before beta went down.

Also, if you plan on using your force for harass and pulling back before taking too much hull damage, upgrade shields first, since you'll be making use of the recharge more than the units health anyway.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 27 2010 00:25 GMT
#25
Bonus damage applies to shields in the same way as it applies to health. The differences between shields and health are:

1) Shields regenerate
2) Shield upgrades only boost shield armor, armor upgrades only boost health armor
3) Shields can be EMP'd

My strategy is to fork people.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-27 00:33:20
June 27 2010 00:32 GMT
#26
Ah, good to know that shields do take bonus damage if the unit is the right type. I knew it didn't if the unit types didn't match, but I wasn't sure if it was good across the board.

On another note, Blink Stalkers with +3 shields are sssssoooooooo good if you micro them. But by the time you get Shld Lvl 3 it shouldn't matter anymore.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
June 27 2010 20:08 GMT
#27
+3 shield for immortals = 7 damage per hit instead of 10. Also reduces lesser attacks as well, such as zergling hits from 5 to 2. However, sentry's shield does not help reducing it at all. I upgrade armor 1-> armor 2-> shield 1-> shield 2 -> armor 3. Less research time, cheaper cost and essentially does the same thing but applied to all units.
RuhRoh is my herO
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
June 27 2010 20:11 GMT
#28
On June 28 2010 05:08 eScaper-tsunami wrote:
+3 shield for immortals = 7 damage per hit instead of 10.


No that's not how it works. The damage reduction applies before the damage cap.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
oxxo
Profile Joined February 2010
988 Posts
June 28 2010 02:27 GMT
#29
Shield upgrade is worth much more in SC2 than in SC1. In SC1 shields regenerated slower (but in combat), and took full damage from everything. So shields will usually be full AND they take less damage overall.

The only reason everyone only did weapon/armor is because of the full damage + slow regen.
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