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[Q] When to Upgrade Protoss Shields?

Forum Index > StarCraft 2 Strategy
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zaldinfox
Profile Joined April 2010
Canada60 Posts
June 06 2010 03:06 GMT
#1
I am a platinum/diamond Protoss player looking to fine tune my play in all MUs. One of the lingering questions I have is whether or not it is worth it to get the shield upgrade, and in which instances. As far as I am aware, Armor only affects the HP of Protoss units, while Shield only affects the shields (but shielding for ground/air/buildings).

Here are some specific questions:

1. How does the Shield upgrade affect Immortals? Is everything over 10 damage still reduced to 10? And is everything under 10 damage reduced by 1/2/3?

2. Since Stalkers have 80/80, does it make more sense to get shield first in a 4gate Stalker build?

3. Does anyone else find it strange that the Archon has 0/0 armor and shields while its role is considered "Heavy Assault"? Would a +2 Shield buff to Archon (or perhaps a +2 per upgrade) be an appropriate way to get Archons back in the game?

4. Do Light/Armored/Psionic/Biological signifiers affect the Shields of a unit? Does an Immortal do +30 to a Stalker's shields? If so, does this make sense? I know it might make for some difficult balancing issues, but it seems like a shield should not have any designation, except maybe energy...

Any thoughts here folks?
Karas
Profile Joined March 2010
United States230 Posts
Last Edited: 2010-06-06 03:43:13
June 06 2010 03:42 GMT
#2
3) I personally wouldn't mind seeing the archon with a +1 shield right off the bat (makes sense flavorwise).

4) Shields take the same damage the unit takes.


Overall the shield upgrade is too expensive imo compared to the other upgrades. While on stalkers they seem pretty useful, overall its cheaper and generally more worth it to get the armor upgrade.

While the shield upgrade does help buildings, building armor isn't as good as it was in SCI because units do a lot more damage per shot overall.


I doubt blizzard would consider doing this so late in beta, but frankly i would love if the shield upgrades were dropped, replaced with a single shield upgrade that increased protoss shield recharging, or something in that vein.
Kyouya
Profile Joined January 2008
Mexico318 Posts
June 06 2010 03:45 GMT
#3
On June 06 2010 12:42 Karas wrote:
I doubt blizzard would consider doing this so late in beta, but frankly i would love if the shield upgrades were dropped, replaced with a single shield upgrade that increased protoss shield recharging, or something in that vein.

That would be very useful, im protoss player and never researched shields :S
Strike First, Strike Hard, Show No Mercy.
OpRaider
Profile Blog Joined April 2010
United States307 Posts
June 06 2010 03:55 GMT
#4
Upgrading shields just increases the amount of shields the unit gets, right?
I'm pretty sure thats the case..

and armor doesn't do anything for archons...because they have 10 health. they have 350 shields
it is what it is -day9 airplane story
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
June 06 2010 04:06 GMT
#5
On June 06 2010 12:55 OpRaider wrote:
Upgrading shields just increases the amount of shields the unit gets, right?
I'm pretty sure thats the case..

and armor doesn't do anything for archons...because they have 10 health. they have 350 shields


armour would reduce dmg done to the shields right?
Daeden.620
Number
Profile Joined May 2010
United States21 Posts
June 06 2010 04:11 GMT
#6
The shield upgrade gives damage reduction to the shield portion of a unit or buildings total health of 1, 2, or 3 depending on the level of the upgrade. It's more expensive to upgrade shields because it affects EVERY unit and building the Protoss has: ground units, flying units, buildings, EVERYTHING.

It is a rarely purchased upgrade though. It might have some use in a Blink Stalker build where you try to blink micro so no Stalkers take HP damage or an Archon Build to make them even more of a damage sink letting them get slightly closer to the mass of ranged units your opponent has before disappearing in a puff of blue smoke (though Archons are pretty effective versus Zergs who Ling/Hydra or Ling/Roach, while being moderately effective versus Roach Hydras and they have a defensive use vs Mutas).
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 06 2010 04:13 GMT
#7
Shield upgrades are the exact same thing as armor upgrades, except they apply to shields.

The damage reduction from all defensive upgrades (ie armor and shield) is done before Immortal hardened shields come into play.

I usually get shields when either
a. I've gotten all other upgrades
b. I'm going air-heavy
c. I'm going archon-heavy due to templar tech.

I'm sure there have been tons of other threads regarding this issue...
01d55
Profile Joined March 2010
United States19 Posts
June 06 2010 04:17 GMT
#8
4. Do Light/Armored/Psionic/Biological signifiers affect the Shields of a unit? Does an Immortal do +30 to a Stalker's shields?

Unit signifiers affect all damage - stalker shields take the full 55/shot from Immortals. I haven't yet seen a test of upgraded immortal shields, but it should be a pretty simple bit of map editing to perform a lab test.

The shields armor value is separate from hp armor - zerglings do 5/hit to zealots' 50 shields and 4/hit to their 100hp. Since all Protoss ground combat units start with 1 armor and the armor upgrade costs half as much as shield upgrade, this fact contributes significantly to Zealot survivability as compared to Stalkers, which have nominally more total hp.
Lady-nerds seriously grab on to feminism like it is a buoy and they are drowning, because it is! And they sort of are! - Sady Doyle
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 06 2010 04:20 GMT
#9
Shield upgrades are better in SC2 than they were in BW because BW shields took full damage from every weapon type. It's still not worth researching though unless you have a very high income, because that money could be better spent on weapon or armor upgrades (to further augment the base armor that your units may have) or simply additional units or production structures. To answer your questions, though:

1) Hardened Shields is applied after shield upgrades, not before.
2) Stalkers have 1 base armor, so in most cases it would be better to get armor instead of shields because it's far better to have 2 armor than 1 and it's less expensive than a shield upgrade.
3) It's "heavy assault" because it has a ton of total health and does a lot of damage. Whether it can actually reach its target is another matter.
4) Yes. Shields take as much damage as the unit would normally take if it had no shields.
Moderator
DarkPlasmaBall
Profile Blog Joined March 2010
United States45253 Posts
June 06 2010 04:20 GMT
#10
On June 06 2010 13:13 Ryuu314 wrote:

I usually get shields when either
a. I've gotten all other upgrades
b. I'm going air-heavy
c. I'm going archon-heavy due to templar tech.



Same. Personally, I favor ground over air, so I generally get +Weapons or +Armor well before I get +Shields upgrade.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
KillerPenguin
Profile Joined June 2004
United States516 Posts
Last Edited: 2010-06-06 22:55:38
June 06 2010 22:41 GMT
#11
Protoss upgrades are terribly balanced just like sc1 and so have little to do with your strategy or your opponent. The plan is to get +1 weapons which is always the best upgrade first and a really good investment then +2 weapons which is usually a good investment then +1 armor or +3 weapons which can both be a good investment and then often to just stop upgrading. Here's the math to help show my point.

The theoretical way to calculate the value of an upgrade is to compare the ratio of
(Cost of Upgrade/Cost of Army) to (Upgrade benefit/Normal attack)

The benefit for ground weapons lvl 1
200/5000 to 1/9
4% to 11%
So for an average ground army of size 5000 resources weapons lvl 1 is worth almost 3 times the value of using those resources to produce units. That makes it worth building a forge to upgrade even if you don't want cannons.

Level 2 Weapons
350/5000 to 1/9
7% to 11%
So with a 5000 resource cost army upgrading is 50% better than producing more units.

Level 1 ground armor
(Cost of Upgrade / Army Resource Cost / .6 because it only works on 60% of the damage) compared to (Damage Stopped / Avg Damage Taken)
(200/5000)/.6 to 1/13
6.8% to 7.7%
So armor 1 is worse than weapons 2 and it becomes very debatable what to do since it's worth about the same as producing other units but if your army is larger than 5000 resources which is often the case it could be worth it but it also takes time. The avg damage taken of 13 is also heavily dependent on what units your opponent is using, if he's massing just lings or rines then this becomes twice as valuable making it even better than weapons lvl 2 but that rarely happens and if he mixes in tanks it throws the value way back down.

Level 3 weapons
500/5000 to 1/10
10% to 10%
Once again very debatable, I upped the avg attack because your now doing more damage from level 2 weapons and probably your opponent doesn't have lvl 2 armor.

Level 1 shields
(400/5000)/.5 to 1/12
16% to 8%
So you might as well just produce another unit or build another nexus, you need at least an army of 10000 resources just to justify the lvl 1 shields so it's not even worth considering for a long time even if you have air, rank 1 air weapons and rank 1/2 ground weapons are worth more than rank 1 shield. I used .5 instead of .4 because you also get protection for buildings and air.

If they are ranged a guardian shield is worth 2 armor and 2 shields which is 775/775 min/gas and a long ass research time.
http://www.escapeintolife.com/
Ryan22
Profile Joined May 2010
Canada84 Posts
June 06 2010 22:49 GMT
#12
On June 06 2010 12:42 Karas wrote:
I doubt blizzard would consider doing this so late in beta, but frankly i would love if the shield upgrades were dropped, replaced with a single shield upgrade that increased protoss shield recharging, or something in that vein.

All in favour if bringing back the shield battery?
Skyro
Profile Joined May 2010
United States1823 Posts
June 06 2010 23:49 GMT
#13
Haha... shield upgrade is such garbage, proven by the fact that a lot of people in the thread didn't even know what it did.

1) Doesn't stack w/ hardened shields

2) No. In fact I wouldn't even upgrade armor for stalker build before weapons 2 and by that point, you'd probably have already won or transitioning into something else

3) I don't think there's ever been a unit w/ a base shield armor of more than 0 (even in BW if I remember correctly). I'm not sure if it's some lore reason or balance reason or what though.

Honestly if they gave archons 1 more range I'd be happy w/ them. Theoretically they can shoot over a tank wall of zealots but they don't because they are so fat and have horrible pathing. And w/o zealots tanking archons get destroyed in 2 secs.

4) You could've actually tested this w/ your own units. But shields acts just like HP, except it has a different upgrade and regens.

Honestly, the only time it's worth to get shield upgrade is if you've upgraded everything else already and sitting at 200/200 or something.
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-06-07 00:05:49
June 07 2010 00:04 GMT
#14
On June 06 2010 12:06 zaldinfox wrote:
I am a platinum/diamond Protoss player looking to fine tune my play in all MUs. One of the lingering questions I have is whether or not it is worth it to get the shield upgrade, and in which instances. As far as I am aware, Armor only affects the HP of Protoss units, while Shield only affects the shields (but shielding for ground/air/buildings).

Here are some specific questions:

1. How does the Shield upgrade affect Immortals? Is everything over 10 damage still reduced to 10? And is everything under 10 damage reduced by 1/2/3?

2. Since Stalkers have 80/80, does it make more sense to get shield first in a 4gate Stalker build?

3. Does anyone else find it strange that the Archon has 0/0 armor and shields while its role is considered "Heavy Assault"? Would a +2 Shield buff to Archon (or perhaps a +2 per upgrade) be an appropriate way to get Archons back in the game?

4. Do Light/Armored/Psionic/Biological signifiers affect the Shields of a unit? Does an Immortal do +30 to a Stalker's shields? If so, does this make sense? I know it might make for some difficult balancing issues, but it seems like a shield should not have any designation, except maybe energy...

Any thoughts here folks?



Shield upgrades only effect dmg on shields
Armor upgrades only effect dmg when there are no more shields

So a 1 armor 1 shield upgrade gets hit from somthing that does 10 dmg it takes 9 dmg not 8 they don't stack.

Best time to get shield upgrades is vs other toss or zerg then armor for terran seeing as they will have EMP most times. Shield is better just because they regen and they are hit first /shrug
Loving the beta !! Weeeeeeee
cbkenned2009
Profile Joined May 2010
United States55 Posts
June 17 2010 18:32 GMT
#15
Shields seems viable when harassing, as you can pull back and regen (phoenixes harassing minerals?); however, when looking at an archon, assuming you pull archons out anywhere from 25-45% shields to keep them alive for regen, it still takes around 2 minutes to fully recharge their shields (real time). This is a *really* long time. I originally thought this was a good idea but letting your army wait for so long, seems silly.

Also fighting against mutalisks, 1 shield upgrade really helps the initial blasts from mutalisks which bounce several times. I personally favor 2 weapons, 1 armor, 1 shield. I know the math doesn't say this is good but it still *feels* better.
uremog
Profile Joined May 2010
United States6 Posts
June 18 2010 01:49 GMT
#16
PvT, P getting +1 armor before +1 weapons vs marine heavy armies seems really good. as long as you get +1 weapons as T gets +1 armor, you should get much more benefit. +1 weaps doesn't reduce the hits to kill a marine.
PaddyPower
Profile Joined May 2010
United Kingdom82 Posts
June 26 2010 19:08 GMT
#17
Well i will give you a example of where +1 shields > +1 weapons,

If you go stalker/blink against zerg you will dominate all there tier 1 tech, i think its liquidnazgul who is quite domininate with his stalker micro i wonder if he had +1 shields how much more effective this would make his stalkers against zerglings / roaches as as soon as it lost its shield he could just port it to the back and continue to do this, in total taking 20 hits on each stalker instead of the previous 16< that can total up to quite a few attacks per each stalker, but for that 200/200 .. so expensive!

Lets say he micro'd most of his units perfectly and he was against zerglings.. +1 weapons would be of no use at all as a protoss player with stalkers as .. 11+11+11 = 33 .. zergling has 35 hp, meaning mathamatically even if the zerg went +1 armour you would still kill a zergling in 4 hits, so going +1 sheilds in this situation would allow a nice situation in my honest oppinion, as long as u didnt let ur stalkers get trapped in a place they cant get out
i r pro
Toads
Profile Blog Joined February 2009
Canada1795 Posts
June 26 2010 20:02 GMT
#18
On June 06 2010 13:06 monkh wrote:
Show nested quote +
On June 06 2010 12:55 OpRaider wrote:
Upgrading shields just increases the amount of shields the unit gets, right?
I'm pretty sure thats the case..

and armor doesn't do anything for archons...because they have 10 health. they have 350 shields


armour would reduce dmg done to the shields right?

no he don't
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
ViRo
Profile Joined May 2010
United States137 Posts
June 26 2010 20:46 GMT
#19
Generally I don't get shields, just do to the cost it has, The need for armor and weapons is greater. I'll get the upgrade if i'm swamped in gas and have a clear lead, but still isn't fully worth the value.
The back door was open.....so.....
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-06-26 21:04:31
June 26 2010 21:04 GMT
#20
Solution to make shields better, make the nexus a shield battery in addition to its ability to chrono boost.
What does it matter how I loose it?
Sylvr
Profile Joined May 2010
United States524 Posts
June 26 2010 21:07 GMT
#21
For large battles in which you don't expect many units to live, Armor > Shields since it's cheaper and does the same thing. For harass and skirmishes where your units may live to fight another day, Shields > Armor since you can recharge your shields and get use from that upgrade again.

It also depends on your unit composition. For a Zealot heavy army, the Armor is preferred as they have far less Shields than they do HP and their actual Armor comes into play rather quickly into the fight.
jerry507
Profile Joined June 2010
United States11 Posts
June 27 2010 00:12 GMT
#22
Does bonus damage apply to shields as well? That is, does a reaper do (4+5)x2 to a zealots shields or just 4x2?
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 27 2010 00:17 GMT
#23
don't do it vs terran! emp makes it pointless
FlashDave.999 aka Star
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 27 2010 00:21 GMT
#24
Wait..... I was pretty sure that Shields don't take bonus damage in SC2, unlike SC1. So an Immortal would just do 20 to the shields, then 20+30 to the health, unless they changed it just before beta went down.

Also, if you plan on using your force for harass and pulling back before taking too much hull damage, upgrade shields first, since you'll be making use of the recharge more than the units health anyway.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
June 27 2010 00:25 GMT
#25
Bonus damage applies to shields in the same way as it applies to health. The differences between shields and health are:

1) Shields regenerate
2) Shield upgrades only boost shield armor, armor upgrades only boost health armor
3) Shields can be EMP'd

My strategy is to fork people.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-06-27 00:33:20
June 27 2010 00:32 GMT
#26
Ah, good to know that shields do take bonus damage if the unit is the right type. I knew it didn't if the unit types didn't match, but I wasn't sure if it was good across the board.

On another note, Blink Stalkers with +3 shields are sssssoooooooo good if you micro them. But by the time you get Shld Lvl 3 it shouldn't matter anymore.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
eScaper-tsunami
Profile Blog Joined July 2009
Canada313 Posts
June 27 2010 20:08 GMT
#27
+3 shield for immortals = 7 damage per hit instead of 10. Also reduces lesser attacks as well, such as zergling hits from 5 to 2. However, sentry's shield does not help reducing it at all. I upgrade armor 1-> armor 2-> shield 1-> shield 2 -> armor 3. Less research time, cheaper cost and essentially does the same thing but applied to all units.
RuhRoh is my herO
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
June 27 2010 20:11 GMT
#28
On June 28 2010 05:08 eScaper-tsunami wrote:
+3 shield for immortals = 7 damage per hit instead of 10.


No that's not how it works. The damage reduction applies before the damage cap.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
oxxo
Profile Joined February 2010
988 Posts
June 28 2010 02:27 GMT
#29
Shield upgrade is worth much more in SC2 than in SC1. In SC1 shields regenerated slower (but in combat), and took full damage from everything. So shields will usually be full AND they take less damage overall.

The only reason everyone only did weapon/armor is because of the full damage + slow regen.
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