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ZvZ, how to counter six pool

Forum Index > StarCraft 2 Strategy
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graphene
Profile Joined May 2010
Finland211 Posts
May 31 2010 04:57 GMT
#1
I tend to loose to cheesy 6 pools and I'm not a cheese player, can anyone give me some advices on how to do this. If I 14 pool will i 100% loose?

He brings 6 lings and 2 drones for spines.

thank u
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L6-636536
Profile Joined May 2010
United States94 Posts
May 31 2010 05:05 GMT
#2
12 pool queen 2x spine crawaler its obvious if hes going to swarm you especially with ZvZ You'll always see it comming and your economy will be strong enough to support a 2 or even a 3x spinecrawler defense Especially if your throw your queen and crawlers with only a 3 ling gap so that the zerglings simply get overpowered and btw you should never 14 pool 0.o ZvZ and hopefully your doing double extractor trick.
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 31 2010 05:08 GMT
#3
14pool may be pushing it, you should generally 13pool each game to be safe. Pull seven or eight drones to fight off spine crawlers (as soon as they start building) and stall until your zerglings pop, then fight with drones/zerglings. Try to micro away hurt drones to keep them alive. You'll win every time.
blabberrrrr
BigDatez
Profile Joined April 2010
Canada434 Posts
May 31 2010 05:10 GMT
#4
Scout earlier (especially on smaller maps)
I scout on 9 currently, and can get to the opponent on most 2 player maps as i'm getting my 3 drones after my ovie. If i see a 6pool, i go for a 10pool. If i see a 10/11 pool, i go for my 13 extract, 13 pool. Works real well!
Video games > sex (Proven fact)
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
May 31 2010 05:25 GMT
#5
On May 31 2010 14:05 L6-636536 wrote:
12 pool queen 2x spine crawaler its obvious if hes going to swarm you especially with ZvZ You'll always see it comming and your economy will be strong enough to support a 2 or even a 3x spinecrawler defense Especially if your throw your queen and crawlers with only a 3 ling gap so that the zerglings simply get overpowered and btw you should never 14 pool 0.o ZvZ and hopefully your doing double extractor trick.


You should never 14pool? That's pretty standard dude. In fact, Idra, arguably the best SC2 Zerg player in the world right now, goes for 15pool almost every game.
L6-636536
Profile Joined May 2010
United States94 Posts
Last Edited: 2010-05-31 05:32:00
May 31 2010 05:31 GMT
#6
14 pool zvz?
flyinfart
Profile Blog Joined February 2009
United States95 Posts
Last Edited: 2010-05-31 05:36:24
May 31 2010 05:36 GMT
#7
14pool is awful in ZvZ. If you want to counter 6pool, go 9-10pool and play defensively. If you scout that they aren't going 6pool, then put on some aggression. ZvZ is a very fast match up. If you don't like it, don't play.
utaki
Profile Joined April 2010
Canada42 Posts
May 31 2010 05:44 GMT
#8
What I always do is build a spinecrawlers in my mineral line early game so that 6 pool is not that effective.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
May 31 2010 05:50 GMT
#9
On May 31 2010 14:44 utaki wrote:
What I always do is build a spinecrawlers in my mineral line early game so that 6 pool is not that effective.


Depends on when you pool, If you 14 pool like the OP you will already be in trouble by the time you start morphing the crawler.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
May 31 2010 05:50 GMT
#10
Do you guys have any idea what you're talking about? Pros go 14/15 pool or even 15 hatch 14 pool all the time, even on smaller maps. Go look for the 17173 world cup VoDs and check out Dimaga's games, they never went for a pool any earlier than 14.

Now I personally have no idea how to stop a 6 or 7 pool with a 14 pool or a 15 hatch 14 pool, I prefer to go 8 pool on small maps and 13 pool on large maps. Maybe I just lack the micro necessary to pull off a 14 pool like the pros can, or maybe they just assume they aren't going to get 7 pooled (although I'm sure if 7 pool beat macro builds, they would do it all the time).
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Gescom
Profile Joined February 2010
Canada3505 Posts
Last Edited: 2010-05-31 06:05:56
May 31 2010 06:05 GMT
#11
Pros also never 6 pool. Generally speaking you can get away with +2-3 drones and then just throw up 2 spine crawlers and match their zergling count. You will always have the advantage with the defense because of the queen and extra units due to travel time. If you scout an early pool when it starts it's impossible to lose if you react properly.

I generally scout at 10.
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Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
May 31 2010 06:07 GMT
#12
On May 31 2010 14:50 FC.Strike wrote:
Do you guys have any idea what you're talking about? Pros go 14/15 pool or even 15 hatch 14 pool all the time, even on smaller maps. Go look for the 17173 world cup VoDs and check out Dimaga's games, they never went for a pool any earlier than 14.

Now I personally have no idea how to stop a 6 or 7 pool with a 14 pool or a 15 hatch 14 pool, I prefer to go 8 pool on small maps and 13 pool on large maps. Maybe I just lack the micro necessary to pull off a 14 pool like the pros can, or maybe they just assume they aren't going to get 7 pooled (although I'm sure if 7 pool beat macro builds, they would do it all the time).


Of course Pros can do that, they are pros. The rest of us are forced to play safer as we cannot rely on flawless micro to keep us alive in that kind of a situation.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 31 2010 06:08 GMT
#13
pull all drones and attack zerglings first. if he runs away attack crawlers. youll have more than enough drones to defend and your lings will arrive soon after. you may or may not need to drop spine crawlers of your own, most likely not
ModeratorBlame yourself or God
warshop
Profile Joined March 2010
Canada490 Posts
May 31 2010 06:12 GMT
#14
In my opinion, you should be able to stop it with a 12-13 pool on smaller maps and 14 pool in larger map.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 31 2010 06:13 GMT
#15
You counter 6 pool by not getting greedy with 14 pool. :|
"I made you a zergling, but I eated it." - Defiler
aGenda
Profile Joined May 2010
2 Posts
May 31 2010 06:25 GMT
#16
~13 drones can beat 6 lings especially if you move them first so they stack on top of each other. The key is not to over-react and start spamming zerglings, which will hurt your economy (unless you see him continuing to pour units into your base).
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-05-31 10:38:05
May 31 2010 06:34 GMT
#17
Isn't 14 pool 15 hatch as close to a BO loss as you can get against 6 pool...

I normally go 12 pool, 14 lord, save larvae and mins to make a queen and 6 zerglings right when pool is finished.
I checked the timings on this Vs 6 pool and on maps with a decent rush distance (= not Steppes or Incineration) your zerglings will finish about when 6 pool lings arrive. So it is save enough for my blood.
It's a micro battle. I saw a VOD of this, I think it was Idra Vs GerrardPrime. Had some nice micro, trying to surround the crawler while not loosing any lings.
I THINK it was this one, but I'm not sure and I'm at work so I can't check...


EDIT: Typo
Bankai - Correlation does not imply causation
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 31 2010 06:37 GMT
#18
15 pool defends 6 pool just fine, anything 14 and earlier rapes it. do what zelniq said.
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Gorgazm
Profile Joined May 2010
Australia32 Posts
May 31 2010 06:49 GMT
#19
this is something i've been struggling with, i generally go 13 extractor and 13 pool, yet i got over-run by a 9 pool last night.

was it just teh case of me not micro'ing my drones well enough?

i'm wondering if against Z i should opt for an earlier pool
Alsn
Profile Joined February 2008
Sweden995 Posts
June 01 2010 01:57 GMT
#20
On May 31 2010 15:49 Gorgazm wrote:
this is something i've been struggling with, i generally go 13 extractor and 13 pool, yet i got over-run by a 9 pool last night.

was it just teh case of me not micro'ing my drones well enough?

i'm wondering if against Z i should opt for an earlier pool
You simply should not be overrun by a 9pool. The only possible way that can happen is if your micro is absolutely horrendous or you don't bother to scout at all(hint, don't make more drones if you scout an early pool).
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
iopq
Profile Blog Joined March 2009
United States1023 Posts
June 01 2010 02:12 GMT
#21
the key is to not let your drones die and to have 3 larvae/150+ minerals saved up for 6 lings when your pool DOES pop
Rebornx3
Profile Joined April 2010
Canada200 Posts
June 01 2010 02:21 GMT
#22
14 Pool sucks in ZvZ? 14 Pool SUCKS? Are you kidding me? I'm in Diamond League and I use 14 Pool for every ZvZ. I have yet to lose a single game this patch. To deal with a 6 pool, Try to distract him as long as possible with those drones until your Pool pops up, it shouldn't be hard to kill 6 lings with like 13 - 15 drones. After that, there should only be 2 lings popping up, if not, then that means he saved up and which means your pool should be done.
All our dreams can come true, if we have the courage to pursue them.
CryMore
Profile Joined March 2010
United States497 Posts
June 01 2010 08:21 GMT
#23
If he choose to engage your drones stack them on a mineral patch then attack. Remember he only has 7 drones so losing 2-3 drones is not that big of a deal. Don't be afraid to attack the zerglings and drive them back. Just make sure he can't pick off any stray drones. If he brings 2 drones definitely build spine crawlers of your own in a safe place (like your mineral line) then move them up using your drones/lings to guard it. On a super small map like steeps of war you should always send a drone scout early just to make sure there's nothing super cheezy then bring it back. If you see an early pool you might want to drop a 12 or 13 pool.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
BigDatez
Profile Joined April 2010
Canada434 Posts
June 01 2010 18:02 GMT
#24
Supperior micro should dominate a 6pool if you can pull an overpool out as well. Once u see it, cancel all building drones, and save up for a pool
Video games > sex (Proven fact)
Mr.E
Profile Blog Joined March 2009
United States434 Posts
June 01 2010 18:16 GMT
#25
Put a spine crawler in your mineral line immediately when your pool's up, make +1 for every spine crawler he makes on your creep. Micro your drones well.

Go for an early pool on maps like steppes.
Looking for top-tier practice partners, especially Z; PM me
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 01 2010 18:23 GMT
#26
Actually 8 pool is more of a threat as it doesn't sacrifice eco so bad. I lost to it with 14 pool recently due to the mining time lost and some lost drones > fended off the rush but ended up behind economically
Owarida
Profile Joined April 2010
United States333 Posts
June 01 2010 18:27 GMT
#27
Overpools are a safe build while still economic. Your drones can hold off the first 6 while your waiting for your lings on overpool.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
June 01 2010 18:29 GMT
#28
6 pool is a joke... just defend with workers. When people lose to 6 pool it is either because thier micro is absolute crap or they gg to early beacaus they forget you can afford to lose a lot to a 6 pool because your opponeent has no econ if they went for a 6 pool
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
graphene
Profile Joined May 2010
Finland211 Posts
June 01 2010 18:32 GMT
#29
funny thing is i am in diamond and im ranked top 15 in my league, pretty said, when atk move or right click with drones, the drones sometimes end up doing nothing.
cloud computing is the future
stickman.hqt
Profile Joined May 2010
United States47 Posts
June 01 2010 18:57 GMT
#30
14 pool is fine vs 6 pool. Your drones just have to defend vs 6 lings. Remember the game is yours as soon as he fails. He also won't have a queen and you should have yours popping out. As soon as your queen aids your drones its game for him and just stall till your first 4 lings pop.

Also, if you scout early to find it you can prepare yourself mentally to micro better and not get flustered by it. Losing 1 drone for free will hurt a lot.
Scouting is more broken then any strategy.
charlie420247
Profile Joined November 2009
United States692 Posts
June 01 2010 19:01 GMT
#31
14 pool is freaking great! unless he 6 pools in which case your in big trouble. they go 14 or even 15 pool in higher levels cuz the other guy is not 6 pooling DUH! go 13 pool zvz problem solved. although if he doesnt rush you youll wish you had went 14 or 15 pool lol!
there are 10 types of people in this world, those who understand binary and those who dont.
DaggerRage
Profile Joined April 2010
United States30 Posts
June 01 2010 19:18 GMT
#32
I 15 pool, 17 hatch damn near every ZvZ I do. If they do not kill me on their first push, the game is pretty much won. What I do to stop a 6 pool is Surround the lings iwth my drones and pump lings when I can. I also make a spince crawler as soon as the pool finishes. If they force me to stop my expo I have money for roaches to hang out at my choke while I build up. 6pool is hard to pull off if you are not afraid to fight with your drones.
Mr.E
Profile Blog Joined March 2009
United States434 Posts
June 01 2010 19:24 GMT
#33
On June 02 2010 04:18 DaggerRage wrote:
I 15 pool, 17 hatch damn near every ZvZ I do. If they do not kill me on their first push, the game is pretty much won. What I do to stop a 6 pool is Surround the lings iwth my drones and pump lings when I can. I also make a spince crawler as soon as the pool finishes. If they force me to stop my expo I have money for roaches to hang out at my choke while I build up. 6pool is hard to pull off if you are not afraid to fight with your drones.


Good luck against 8-10 pool to baneling on steppes, but your right about defending the 6-8 lings with a spine crawler in the mineral line. Just have to be smart with your drones, use the mineral patches or gas to move your drones much more freely than he can move his lings.
Looking for top-tier practice partners, especially Z; PM me
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-06-01 20:01:02
June 01 2010 19:57 GMT
#34
On June 02 2010 04:24 Mr.E wrote:
Show nested quote +
On June 02 2010 04:18 DaggerRage wrote:
I 15 pool, 17 hatch damn near every ZvZ I do. If they do not kill me on their first push, the game is pretty much won. What I do to stop a 6 pool is Surround the lings iwth my drones and pump lings when I can. I also make a spince crawler as soon as the pool finishes. If they force me to stop my expo I have money for roaches to hang out at my choke while I build up. 6pool is hard to pull off if you are not afraid to fight with your drones.


Good luck against 8-10 pool to baneling on steppes, but your right about defending the 6-8 lings with a spine crawler in the mineral line. Just have to be smart with your drones, use the mineral patches or gas to move your drones much more freely than he can move his lings.

Yeah. Whenever I see someone go FE I cancel the roach warren and go speedling baneling. In this kind of play the FE is a waste of money because you'll never have the drones to saturate even 1 base.
Deathtrooper
Profile Joined March 2010
Canada38 Posts
June 01 2010 21:49 GMT
#35
On a semi-related note, here is a video showing how to counter the 3v3 7 pool rush as displayed by Husky Starcraft

Balgore8 on youtube - I do commentaries of pro and personal games.
LlOoKkIi
Profile Blog Joined August 2011
Korea (South)473 Posts
August 21 2011 17:15 GMT
#36
K so i was looking up how to defend a six pool as zerg and i came across this. I try and micro but i always end up loosing and zvz is the only match up i lose to (and in silver league everyone six pools zvz). So i was wondering if like a defensive 8 pool would work if instead of building zerglings I could build spines.

Tell me if this is retarded or if it does actually work cause i always lose zvz cause of six poolers.
Korean Highschool Exchange Student. Apink's Eunji #1
Sixxor
Profile Joined October 2010
United States14 Posts
August 21 2011 18:38 GMT
#37
This thread (http://www.teamliquid.net/forum/viewmessage.php?topic_id=254591) talks about a 9 pool which will let you put early pressure on your opponent and will pretty much directly counter any 6pool attempts.
DeadCell
Profile Joined April 2011
Canada256 Posts
August 22 2011 02:47 GMT
#38
In ZvZ I always early scout on close maps, I'm much to paranoid to simply not scout and 14 pool.

Generally I can get into their main an spot an early pool after I've done the extractor trick sitting at 11/10 supply.

If I scout the early pool. I immediately throw down my own pool. If no pool I'll continue droning until I see his pool or reach 14/18

For each spine you need max 4 drones denying them. The rest you'll need to micro against the early lings. I often put the spine directly behind my main between my hatch an the minerals.

This helps in two ways, the small barrier in the mineral line slightly helps you surround the lings with your drones if necessary. The key is making sure your spine finished before his, and if that's not possible microing effectively.

Of course if your pool is just beginning as his lings enter your main this is much harder to hold off.

In ZvZ in close positions I generally 12-13 pool just to be safe. I know some of you must be thinking what can 1-2 drone difference really make; but really timing in fending off cheese is everything for so is the rush unfolding upon you.


If it comes down to you or them, send flowers.
Stropheum
Profile Joined January 2010
United States1124 Posts
August 22 2011 02:50 GMT
#39
you can beat a 7pool blind with 14gas 14pool. Just sim city your pool next to your gas, micro drones, cut gas when you see the lings incoming, don't let the spine get free build time, and hold out til lings/queen pop. If you keep your drones alive, you win.
BigHeadYoony
Profile Joined November 2010
United States92 Posts
August 22 2011 02:53 GMT
#40
What Stropheum said.

You can hold off 6~8 initial lings with pure drones. With a build like 14 gas 14 pool, you can always hold off 6 pool with proper drone control.
Intel Core i7 2600 / EVGA NVIDIA GeForce GTX 570 Superclocked / Corsair DDR3 1600 8GB (2x4GB) RAM / MSI P8P67 Motherboard / Kingston 120GB SSD / Western Digital Blue Caviar 1TB HDD
naggerNZ
Profile Joined December 2010
New Zealand708 Posts
August 22 2011 02:54 GMT
#41
The counter to a 6pool is good building placement and micro.
peppilepew
Profile Joined May 2011
93 Posts
August 22 2011 03:34 GMT
#42
i usually 15 hatch 14 pool scout on 11 with extractor trick drone every game, if u see the six pool coming just pull all your drones out and get a full surround on his first lings, once u do that and don't lose to many your in good shape, you should have your lings out to deal with the next round.

hope that helps if u want replays showing it just ask
nobbob1
Profile Joined August 2010
Canada145 Posts
August 22 2011 03:47 GMT
#43
what i do is i throw down the pool at 14 and just drone up to 18 and get an queen and a spine as soon as possible, once you have a queen the pressure should just fall apart and you can usually just attack and win or just out macro him because you will be so far ahead anyway. if he tries to throw down a spine in your base use 4 drones to dps it and use the rest of your drones to push away the zerglings.
why do you play the race you play? IdrA- cuz artosis is fucking retarded
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