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[H] Baneling Bust.. how to? - Page 2

Forum Index > StarCraft 2 Strategy
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BlackDraft
Profile Joined May 2010
United States64 Posts
May 23 2010 12:18 GMT
#21
Dimaga used it in a tournament I watched recently (if im not mistaken) with great success. His scouting definitely helped, and with the lings he was able to keep terran out of the base once the pool was up (T didn't see the baneling nest). Somewhere its mentioned that a scout at around the 5 minute mark helps alleviate some of these concerns (as Dimaga did); if sentries/hellions appear to ruin the plan, macro up instead of sending the attack out?
15 hatch 15 pool
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2010-05-23 12:19:39
May 23 2010 12:19 GMT
#22
My rough baneling bust BO. It really fluctuates depending on scouting info.

12 gas (3 workers in it)
14 pool (queen when finished, keep pumping drones until the Baneling Nest goes down)
18 baneling nest

And just spam Zerglings and Banelings and bust.
McCrank
Profile Joined March 2008
204 Posts
May 23 2010 12:19 GMT
#23
On May 23 2010 21:12 lolreaper wrote:
Show nested quote +
On May 23 2010 21:00 EscPlan9 wrote:
If T goes early hellions and has decent micro, the baneling bust is screwed even if you manage to break down their wall. Thankfully most T players don't use hellions early on

you have like 1-2 hellions when beneling bust breaks your wall and its always followed by mass speedlings who own low numbers of hellions even if u have perfect micro
you wont be able to build more hellions because you are supply blocked
best way to prevent it is to never wall in with supply which is hard on some maps and very annoying because of the addon mechanics ...


actually if you are planning on going hellion you can get 2 out on the 5 minute mark and then 2-4 more before the baneling bust hits at 5:45-6min. if you are not going hellion you can just plant all your buildings on your ramp and LOL at him for trying to bust you.
ConsummateK
Profile Joined April 2010
United States98 Posts
May 23 2010 12:36 GMT
#24
As a lower level player I can't really comment on how effective bling busts are. However, the couple of times I've used them and they've worked it's incredibly satisfying :D 2v2 is interesting too because you can then ignore speedlings and all in just blings with your partner bringing the fire power.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2010-05-23 16:35:23
May 23 2010 16:33 GMT
#25
A baneling bust is very easily countered once scouted. Terran has a lot of options:
1- Wall in w/ rax/factory/double depots.
2- Put 1-2 marauder in front of depots.
3- Bunker up.
4- Some sort of unit combo that can hold after the bust is done (concensus seems to be hellion?).

A Toss has these options:
1- Sentry + split army.
2- Forge.
3- 2 gate/core wall + proper micro.

Busts are most effective on 4-player maps as for some reason people seem to not consider it/scout late, but it's still a bad build to open with against a random if you ever want to be good at the game.
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-05-23 16:43:59
May 23 2010 16:43 GMT
#26
On May 23 2010 17:57 ayadew wrote:
Yes, I prefer macro-oriented builds you can lay back on. As you say, yours is more of an all-in, so it's playstyle preference I guess. Yours might be better in the end, as a sufficiently high tech from the opponent counters the bust (air units, tanks)

Wait, so you want a macro oriented baneling bust? lolwut? Baneling bust is an all-in attack, and like he said, its 14 pool 14 gas (or 13 gas) 15 or 16 queen pump lings, researching ling speed with first 100 gas and plopping bane nest down with next 50 gas (~22 food, no need for the earlier 18 food nest, it makes the bust slower overall). Morph 5 banes right as nest finishes, and bust. The timing on this is banes hit ramp at ~5:40 and lings run in (bane nest finishes at ~26 food, and next 10 lings typically arrive as banes finish). If you wait longer and pump more drones, they can have much more defense, and your bust will fail and will just be a waste. The bust is only worth it if you get to the min line, and you wont if you were pumping drones instead of lings.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Chriamon
Profile Joined April 2010
United States886 Posts
May 23 2010 16:47 GMT
#27
On May 23 2010 18:09 x8eikdls wrote:
Banelings shouldn't do damage on death. Or at the very least, do half damage. Would fix a lot.

marines shouldn't be able to shoot air. would fix a lot.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2010-05-23 17:02:27
May 23 2010 17:02 GMT
#28
On May 24 2010 01:47 Chriamon wrote:
Show nested quote +
On May 23 2010 18:09 x8eikdls wrote:
Banelings shouldn't do damage on death. Or at the very least, do half damage. Would fix a lot.

marines shouldn't be able to shoot air. would fix a lot.


And thors should fall over on their back when you poke at them. Problem with terran mech solved. What's next?
Banelings are too cute to blow up
Phlatline
Profile Blog Joined December 2007
Croatia176 Posts
May 23 2010 17:46 GMT
#29
On May 23 2010 17:47 Hider wrote:
I probably would not waste time trying to work out a good BO for baneling busts as it is easy to scout and easy to counter for good players.


So is 2gate but it's still used tho. It can be a good way or punishing depo-walling terrans IMO. You just react and throw down banneling nest and boom ^^
Reldan
Profile Joined May 2010
United States1 Post
May 23 2010 18:01 GMT
#30
I wouldn't wait until you had 30 lings to do a bust against Terran. I'm not sure about P, but with Terran you're hedging that they're doing tech and relying upon the wall for early protection, so you want to leverage pulling the trigger on them before they can bring hellions to bear.

I do pool/extract on 15 then drone back up to 15 and stop on drone production. Queen as soon as pool finishes, 6 lings as soon as you have 150 min again. Speed first, then nest. Your first 6 lings which you'll have already positioned outside their base becomes 6 blings, you should have 8-10 additional lings and 14 more building off of your first larvae vomit. Speed should just be finishing which will get that additional 14 to their base shortly after your initial bust. The goal is to use the first 8-10 lings to harass and keep them from fixing the wall until the next 14 show up.

Against a Terran who has any part of his wall covered by just a single depot and doesn't have a bunker as well I've never had this fail. Even if they go hellions they can only have 1-2 by the time of the bust. The real counter is to either not use depots at all or to use a couple marauders as a secondary wall behind the depot to keep lings from being able to get in and surround.

I do play Random though, so a lot of times a Terran opponent may do his first depot in his wall before he knows I'm Zerg.
morimacil
Profile Joined March 2010
France921 Posts
May 23 2010 20:15 GMT
#31
Pool on 14/15 is really late imo.
I usually 13 pool 12 gas straight after, drone back up to 16, queen on 16, start pumping lings, spawn larva and start speed with first 100 gas (happens nearly at the same time), then baneling nest with the next 50 gas and expo at the same time, pull one drone off gas for the expo, keeping on pumping lings.
When speed and nest are done (pretty much the same time) I should have about 20 lings at his front door, the second wave of spawn larva lings just hatching. The first ones start morphing, and the second spawn larva ling wave arrives just in time for the bust from the first ones.

Upside to this, is that with the expo, its possible to actually still win if it fails, even though its harder.

Also, thxs to 13 pool 12 gas, you arrive early enough to actually get there before his tech pays off. The whole point is to punish him for making a factory, and a reactor, and an OC. You need to get there before he can start pumping the hellions.
This build does that fairly well.
One of the main issues I had, was that since Id have only 6 banelings, and 14 lings, and you lose a few lings to the units, its sometimes hard to actually get kills on workers, since you have like 9 lings vs 15 workers.
I deal with that by making more baneling, usually about 9 banelings, 5 to bust down the wall, 11 zerglings to take care of his few units while hes supply capped, and to harass the workers, and then the 4 banelings to actually deal the most damage to the economy.

I do it in platinum, and win my fair share of game, so its not a "copper league strategy" as some seem to think.

Same build works well vs zerg too, to get there before his roaches, and ling-baneling otherwise if he went lings or ling-baneling himself.

And against toss too, unless he went for something like a 10 gateway into cybercore sentry, you get there before the sentry. Great against toss going for an immortal push, I try to show them few lings, and a roach warren that I later cancel.


Just cose its the only viable build to do a bit of early agression doesnt mean that its all-in
If he techs, hes dead. And if he went for early units, well you have a bunch of ling-baneling, which will keep you safe against any early units, and you have an expo. Just need to make 2 rounds of spawn larva as drones, and you should be fine.

The only really important part, imo, is to not actually follow through with the bust if you do see a lot of early units, since then your banelings are dying against the wall, rest of ling-banelings are outnumbered, and die to no effect, and now you are way behind and lose.
blackodd
Profile Joined April 2010
Sweden451 Posts
May 23 2010 20:23 GMT
#32
Good stuff everyone! Thanks
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Papillon
Profile Joined February 2010
Germany131 Posts
Last Edited: 2010-05-30 19:02:32
May 30 2010 19:00 GMT
#33
i hate baneling bust as a t, lost many games to it

best thing must be to wall-in with the big buidlings like rax, fax and starport or cc (if you go for fast exp)
should be very hard for a zerg to break through then, even if he went banelings really fast
all-in is almost an instant loss then
Chaotic_flare
Profile Joined March 2008
United States42 Posts
May 30 2010 19:10 GMT
#34
well, terran gets to wall so overall, it's easier.

But what to do when your protoss? I usually counter it with voidrays.
tyCe
Profile Joined March 2010
Australia2542 Posts
May 30 2010 19:53 GMT
#35
On May 31 2010 04:10 Chaotic_flare wrote:
well, terran gets to wall so overall, it's easier.

But what to do when your protoss? I usually counter it with voidrays.

Baneling busts should come way way earlier than void rays...
Betrayed by EG.BuK
ramen247
Profile Blog Joined June 2008
United States1256 Posts
May 30 2010 20:37 GMT
#36
On May 23 2010 17:54 ilbh wrote:
I like bane-ling all-ins

I usually do

14 gas
14 pool
16 queen

and mass lings from then
when the pool is ready you will have 100+ minerals and 100 gas, tech ling speed
at 50 gas baneling nest

wait outside his base w your lings make your banelings near his base

its worse in macro than your build but faster lings/banelings

all-in!



you likem cuz you are from south america
i hate this ugly firebat. i want a marine.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 30 2010 20:54 GMT
#37
5 Banes bust a Depot. Don't make more than that against a Terran.

By the way, as a terran, always build a thick wall. Either use EBay/Rax/Factory, or build extra depots behind the wall.
"I made you a zergling, but I eated it." - Defiler
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-05-30 21:02:32
May 30 2010 20:57 GMT
#38
Used to have a lot of issues with blings as terran, until I started just always assuming a bust vs zerg. I just build the depot next to the cc these days, send the SCV to scout, place the rax, get fact ASAP(if all-in cheese = make 2nd rax + depot[if bad pos, else I throw down addon] instead of fact, to close wall when scv spots the lings[i usually dont get OC until I see no allin on small maps, to have a bit of minerals laying around for fast wall] ) and norm port for 1/1/1 + banshee harrash(or hellion drop).
Base safe vs a bust, and no cheese takes it out. Haven't really seen much early things that have a chance to ruin it and once I have a fortified position + tanks/thors about to come out, tvz feels like the game is the t's to loose.

Edit: In response to the poster above me: If you make 2nd line of depots, try to place 1 empty gridspace between em, since else the blings can dmg it too, when they blow up on the first one.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
May 30 2010 21:12 GMT
#39
your baneling bust will be alot stronger / faster if you get gas before pool at 14 or 15.
AKA: TelecoM[WHITE] Protoss fighting
Forlorn
Profile Joined April 2010
Korea (South)69 Posts
May 30 2010 21:17 GMT
#40
I do 2 different types of baneling busts. I only really do them against terran (only against Toss if they have bad pylon placement and I scout it.)

The first baneling bust I do (Thanks Artosis for the build) is on maps that are close rush distances like Steps of War or Incineration Zone.

-After you make your first overlord at 10. Send 2 drones to their base and gas steal both of his gas.
-Pool at 14
-Extractor at 15
-Queen as soon as you can
-Build 2 lings once your pool is done
-First 100 gas on Speed
-Next 50 gas for Baneling nest
-Make drones until your first inject larvae pops off
-Then just make only Zerglings
-Once Baneling nest is done morph 6 banelings and wait for like 15ish lings I think
-Bust him! Keep making zerglings and if he walls off again just make more banelings

(This build is great because the double gas steal prevents him from teching at all and insures that he has lots of low tech units like marines that easily die to banelings.

The second build I do is a late game baneling bust that I came up with myself. Starts pretty standard and so it is hard to detect what I'm doing. It is highly vunerable to air attacks though. But you can make spore colonies if you spot the air attack coming.

-14pool
-16 hatch
-16queen
-18 extractor
First 100gas to ling speed
-Keep making drones and be ready for like any ~30 supply helions
-Make an evo chamber
Second 100gas for Lair
Once Lair is halfway done make another extractor and baneling nest
-Get +1 attack at the evo chamber as soon as you can
-Get the speed upgrade for the banelings
-Then at like 50 (I Think) just start massing zerglings
-If you time this right you should have +1 attack and like 15-20 speed banelings and like 40 speedlings
-Then just keep pumping zerglings and make some extra banelings if you feel necessary

Also don't be afraid to bust through barracks!! If he is walled off with barracks it just takes 13 banelings to make it through.
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