I'm a mid ranked plat player (~35th in my div) and ZvZ I cant beat a roach spam... The last 2 times that I have lost to a roach spam I tried going speedlings/heavy muta and it didn't even matter. He just pushed through my speedlings and tanked my mutas long enough that he was still able to get down my extractors and once i lost those i couldn't keep up. It just takes mutas soooo long to drop a roach its pathetic. It seems like the only way to really counter a roach army is to have a bigger roach army...? I'll search for a replay when i get home later tonight. Thanks for any advice!
[Q] ZvZ How to Counter the roach spam
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Prisom
United States83 Posts
I'm a mid ranked plat player (~35th in my div) and ZvZ I cant beat a roach spam... The last 2 times that I have lost to a roach spam I tried going speedlings/heavy muta and it didn't even matter. He just pushed through my speedlings and tanked my mutas long enough that he was still able to get down my extractors and once i lost those i couldn't keep up. It just takes mutas soooo long to drop a roach its pathetic. It seems like the only way to really counter a roach army is to have a bigger roach army...? I'll search for a replay when i get home later tonight. Thanks for any advice! | ||
theBullFrog
United States515 Posts
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baconbits
United States419 Posts
also roach + hydra will beat pure roach and infestor roach hydra is even better. Fungal roaches, itll bottle them up, letting your hydra get free shots | ||
HeyheyLBJ
Sweden160 Posts
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Prisom
United States83 Posts
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baconbits
United States419 Posts
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beetlelisk
Poland2276 Posts
He makes gas simultaneously or even tad before Pool 1st 100 gas goes for ling Speed next 50 for Banelings Nest + some gas into Banelings if you feel you will use them soon once he sees Roaches or even suspects them he makes Evo Chamber and +1 Melee with the next 100 gas but researching this before Lair is not set in stone. With Pool started at 14 food he makes Ovie at 15 and Queen ASAP. He pumps nothing but lings and moves out with them around 32-36 food iirc. Even if there are no lings to make your 4-6 Banes really useful they can still weaken Roaches quite good given you try to get them near as many Roaches as you can so bane splash hits more Roaches. He said he doesn't make any Banes later. When he sees the other Zerg blocks his ramp with Roaches he keeps sending more lings but also start adding Drones; he couldn't tell me his Zergling : Drone ratio. He spreads them so once Roaches try to go out he can surround them well; it's bit troublesome but definitely doable. Then he either expands or makes Lair whatever he feels should be morphed 1st. After Lair is done he goes into Muta and A-moves them into Hydras when he feels comfortable with doing this. He said they are really strong against Hydras in bigger number. He didn't spot any Infestors so far but I guess they are big threat. edited for more clarity edit2 oh and he keeps his 1st ovie near the other zerg's natural, far enough to be safe about hostile Queen killing it but close enough to be able to tell when he's opponent moves out. | ||
sCuMBaG
United Kingdom1144 Posts
bane is playable. but muta attack-move? no infestors? srsly no way | ||
beetlelisk
Poland2276 Posts
by A-moving I mean he doesn't dance with them like in BW because aparantly you can't do this so far and I repeat :he does this when he feels comfortable about doing this It doesn't mean he doesn't harass with them. I forgot to say that Roach user can push out succesfully and expand to his nat - once my friend gets Mutas he tries to make the other Zerg split his Hydras by switching what he attacks (main natural main natural) and he attacks once Hydras are split between main and nat. edit: actually I need to check our conversation to see what he said about Muta vs Hydra | ||
beetlelisk
Poland2276 Posts
He tries to harass with Mutas constantly and attacks once there is a lot of them or Hydras are split between main and nat. Once Hydras are dead it's should be quite easy? to take care of Roaches. edit: also when he sees an Evo he makes more upgrades himself to catch up edit2: I don't know when he moves back / the other guy pushes with more Roaches and expands. He made it sound that the other Zerg is usually able to expand at some point in time, I need to ask him about this. Well, he didn't play even 100 games so far but this strat is universal and gives him wins most of the time regardless of what his z opponents do. edit3: (he fastens his pool if he sees 10pool of course but that's slightly different case) I think I can quote IdrA to back up my words: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120612¤tpage=6#102 On April 21 2010 22:05 IdrA wrote: arbiters are pretty much the highest tech sc1 p had, same level as carriers. and again, not true. roach-> roach/hydra isnt even the best opening vs t, much less mandatory. roach/hydra isnt the best army composition vs most protoss armies, and the roach:hydra ratio still varies alot according to their ratio when it is. if you just spam roach hydra and attack move you arent gonna win much vs good people. muta/ling is nearly as good as hydra/roach in macro zvz's now, and theres all kinds of gay shit thats viable early game. | ||
Prisom
United States83 Posts
Anyways. Thank you for the effort. I think speedlings can counter roaches during a very small timing window early in the game but once you get more than 15/20 roaches they absolutely CRUSH speedlings. To the point where they just explode for going near roaches, never mind chokes, yuck. I guess I'll stick to ground ZvZ and if I lose to a good muta player I'll analyze and adapt accordingly. Edit: Idk who idra is but I am assuming some kind of leet zerg? | ||
beetlelisk
Poland2276 Posts
I think it would be great if you could show us replays of your games. I think you can upload them to this site or some speedshare. My friend said similar thing - lings can't get to Hydras through Roaches so you need to eliminate Hydras in some other way. I'm not saying this strat I wrote about is perfect because I couldn't set in motion myself yet + Show Spoiler + real life, mainly my job gets in the way and I got an offer to translate something thanks to TL Manpower ^_^ I think that calculating what can I get for X resources isn't the best way to solve this - this strat allows you to contain and expand so even though you don't completely switch to making Drones your eco should still be better. I don't know about tech, if he really masses Roaches than his tech may be delayed or he can have less gas for Hydras. + Show Spoiler + Infestor tech itself + 1 Infestor is 5 Hydras right there too and those things don't hatch with 75 energy for Fungal Growth without an upgrade. | ||
ryanAnger
United States838 Posts
Or, Roach/Hydra/Infestor Roaches will straight up kill Hydras, but if you can take advantage of the Hydras range against the Roaches, you can make awesome use of the Hydras good DPS. Fungal growth some Roaches, and create your own choke point. Have your own Roaches up front to tank, while the Hydras sit in the back and fire away. | ||
Alegzandur
Philippines52 Posts
On May 12 2010 07:45 Prisom wrote: @beetlelisk, so here is the problem... if I have 3000 minerals to spend on an army and 1000 gas I can get: 10 mutas and 80 speedlings or 30 roaches with 750 minerals to spend on static D (which is what, like 10 spore colonies if you dont include the cost of the drone being that you'll have drones anyways). Those 30 roaches will lol over the lings in a nice big ball/line and then it takes the mutas so long to kill them that they disrupt my econ so much to the point where I can't keep up with his attacks and as soon as he starts mixing in hydras its gg. As long as he has roaches in the mix i cant just bling the hydras down because the roaches will soak them up. i don't think mutas are a viable answer at all unless you can end the game with them but the chances of them scouting that poorly are pretty bad even in the gold league. You can tell when someone is teching because suddenly your army is 30% bigger than theirs, gee, i must be doing well! No... they have mutas in ur dones. Anyways. Thank you for the effort. I think speedlings can counter roaches during a very small timing window early in the game but once you get more than 15/20 roaches they absolutely CRUSH speedlings. To the point where they just explode for going near roaches, never mind chokes, yuck. I guess I'll stick to ground ZvZ and if I lose to a good muta player I'll analyze and adapt accordingly. Edit: Idk who idra is but I am assuming some kind of leet zerg? I think you're looking at it the wrong way though, if you have 80 speedlings then you can pretty much rape his base way quicker than he can rape yours the minute he pushes out. Just do a run-by with your lings and keep pounding his roaches with your mutas. After you do significant damage to his economy or take-out a few key structures, run your lings back and try and kill as many roaches as you can. You might suffer damage, but at least you know you crippled him as well and you now have 10 mutas against his roach tech. | ||
fathead
United States158 Posts
On May 12 2010 05:31 baconbits wrote: lings + roaches will beat pure roach provided you don't waste your lings in a choke also roach + hydra will beat pure roach and infestor roach hydra is even better. Fungal roaches, itll bottle them up, letting your hydra get free shots I agree that hydra roach > roach and ling roach can be better then roach if you are able to engage in a terrain that plays to your favor and position your units well, I don't like it though because it requires to many things to go right. However I find FG less then worthless vs mass roach or even Roach/Hydra. Especially if they have borrow. 34 dam vs a roach that can regenerate that in a few seconds isn't remotely usefully and you can't really split a roach ball with FG. I'd much rather spend the gas on units. I've tried FG vs roaches many times and even in games where I have a solid food count advantage I lose quite handily. | ||
fathead
United States158 Posts
On May 12 2010 08:58 Alegzandur wrote: I think you're looking at it the wrong way though, if you have 80 speedlings then you can pretty much rape his base way quicker than he can rape yours the minute he pushes out. Just do a run-by with your lings and keep pounding his roaches with your mutas. After you do significant damage to his economy or take-out a few key structures, run your lings back and try and kill as many roaches as you can. You might suffer damage, but at least you know you crippled him as well and you now have 10 mutas against his roach tech. 4-5 roaches, 1 spine, and 1 queen set to hold position in the mineral line can easily hold off a very large ling army as a surround is impossible. Roaches are much better and sniping a hat in my experience. | ||
Jadix
United States134 Posts
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beetlelisk
Poland2276 Posts
You definitely should post any replays of your games... all I can say is +1 for lings really matters if you choose to use them and you didn't say if you tried it or not. | ||
ActionJesuz
Denmark32 Posts
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uberdeluxe
Canada306 Posts
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baconbits
United States419 Posts
On May 12 2010 14:19 fathead wrote: I agree that hydra roach > roach and ling roach can be better then roach if you are able to engage in a terrain that plays to your favor and position your units well, I don't like it though because it requires to many things to go right. However I find FG less then worthless vs mass roach or even Roach/Hydra. Especially if they have borrow. 34 dam vs a roach that can regenerate that in a few seconds isn't remotely usefully and you can't really split a roach ball with FG. I'd much rather spend the gas on units. I've tried FG vs roaches many times and even in games where I have a solid food count advantage I lose quite handily. FG isn't about the damage as much as the immobilize. And you can't burrow while fungal growthed. If casted ontop of burrowed roaches, it will force them to unburrow. Roaches usually beat up hydras handily in equal cost. However, FG roaches with hydra, and you have this situation: Roach: range 3 and unable to move Hydra: range 6 Also, roach/hydra works better than ling/hydra because they benefit from same attack upgrade. Its much less efficient to have to upgrade both ranged and melee. +1 roaches also 2 shot lings. Burrowed banelings also wreck hydras a new one if they don't have detection. 100/50 (2 banes) can wreck a small blob of hydra if placed well. | ||
Prisom
United States83 Posts
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baconbits
United States419 Posts
On May 12 2010 23:21 uberdeluxe wrote: I'm a gold player, and I think going muta/ling is definitely an option. I've had many raging successes with it, i would post reps but im away from my main comp ![]() unless you have a crapton of crawlers (5-6 or more) mass roaches can just time their attack while spire is building and wreck you before you get more than 3-5 muta. Only works vs nonagressive zergs | ||
Prisom
United States83 Posts
On May 12 2010 17:02 beetlelisk wrote: Wait... I haven't actually read the OP >_< you mean just pure Roaches without any follow up? You definitely should post any replays of your games... all I can say is +1 for lings really matters if you choose to use them and you didn't say if you tried it or not. In the games I am thinking of I did not get +1 for my lings and as soon as he saw the mutas he threw up spore crawlers in his drones at his main/nat and mixed in some hydras into his army to combat them. I was generally able to kill the hydras but the roaches could just tank the damage from my mutas while they shredded my critical buildings. Another thing Is that in those matches my opponent is using less larva for roaches then I am for speedlings so he can pump drones more effectively. In the example I used with 30 roaches vs 80 speedlings and 10 mutas, I am using 50 larva vs his 30. I am not really stuck on using one particular BO. If roaches win then i'll take roaches to the house and honestly I have swapped to playing roach heavy builds in 2s and 1v1 and I haven't lost yet so... I'll take it (5-0 in 2s and 3-0 in 1v1). If do go speedlings in the future though i'll make sure to upgrade them since that sounds like its pretty important for those little guys but for now things are good. I just liked mutas because they offer great map control and they can scout the enemy pretty completely with the greatest of ease but I'll just drop down a couple of overseers if I am ever in the dark about what they have. In a 2v2 game last night we were playing PZ (me as z) vs ZT and after the initial skirmish i saw that the zerg had a couple of mutas and the second i saw those my partner and I hit has base and it was pretty much gg right there. All I did was mass roaches and get an upgrade or 2. I do agree that I need to upgrade more though.. I generally never make it past +1... I am too greedy with my gas ![]() | ||
FabledIntegral
United States9232 Posts
On May 12 2010 07:45 Prisom wrote: @beetlelisk, so here is the problem... if I have 3000 minerals to spend on an army and 1000 gas I can get: 10 mutas and 80 speedlings or 30 roaches with 750 minerals to spend on static D (which is what, like 10 spore colonies if you dont include the cost of the drone being that you'll have drones anyways). Those 30 roaches will lol over the lings in a nice big ball/line and then it takes the mutas so long to kill them that they disrupt my econ so much to the point where I can't keep up with his attacks and as soon as he starts mixing in hydras its gg. As long as he has roaches in the mix i cant just bling the hydras down because the roaches will soak them up. i don't think mutas are a viable answer at all unless you can end the game with them but the chances of them scouting that poorly are pretty bad even in the gold league. You can tell when someone is teching because suddenly your army is 30% bigger than theirs, gee, i must be doing well! No... they have mutas in ur dones. Anyways. Thank you for the effort. I think speedlings can counter roaches during a very small timing window early in the game but once you get more than 15/20 roaches they absolutely CRUSH speedlings. To the point where they just explode for going near roaches, never mind chokes, yuck. I guess I'll stick to ground ZvZ and if I lose to a good muta player I'll analyze and adapt accordingly. Edit: Idk who idra is but I am assuming some kind of leet zerg? No you don't. That's retarded. There's no way that's equivalent in larvae costs at all, which is obviously a huge limiting factor in ZvZ. There's also no way you should be able to afford so much if you're going speedlings, they are generally a low econ build and Roach vs Speedling = roaches camping for a while trying to hold off the intial harass. I also have no idea why people are saying hydra > roaches. Roaches tear hydras apart as long as they have the speed upgrade (hydras can't kite, they are too slow). 1 roach > 1 hydra, and the cost difference is also 25/25 and 1 extra supply. If your opponent has roaches, why in the world would you get hydras unless you already have roaches yourself? | ||
Highwayman
United States181 Posts
ZvZ is a fun aggressive matchup with lots of different ways to play it. | ||
AnodyneSea
Jamaica757 Posts
On May 12 2010 05:37 Prisom wrote: So air is pretty much a no go then...? I love mutas because of their mobility and the map control they provide but i love winning more so... I guess I'll stick to the ground ![]() once you have map control... guess what.. you should macro a huge roach army while constantly harassing him | ||
FabledIntegral
United States9232 Posts
On May 13 2010 02:31 Highwayman wrote: There's a window before they can get a critical number of roaches to stave off speedlings. During that window roaches will get owned. Speedlings will keep them from expanding as well. Once that player gets a certain number of roaches and/or a +1 upgrade the speedlings become completely worthless and they have to either match them with roaches or try to win with mutas. I usually open with speedlings, make a baneling nest if they're also massing lings, expand if pressure is properly applied, and put down a roach warren a little before I think that initial window is closing if my opponent focused on roaches early. This "roach fest" BS is just wrong. Roaches are a staple unit in all matchups because of the value/cost so you are going to end up with them a lot if you're playing well. If you find yourself getting owned by roaches when you go speedlings or mutas, the timing of your attacks are the problem as well as possibly micro. You have to be able to get surrounds on the roaches. Once you can't do that speedlings are no longer viable. It's as simple as that. And you have to be careful about your transition to mutas. Roaches will often rape your base while taking damage if you make a hard switch and it won't matter that he can't touch you. ZvZ is a fun aggressive matchup with lots of different ways to play it. I expand fine in ZvZ vs speedling openings. They are actually quite easy to stave off, especially on Desert Oasis where the time to get to the opponents base is long so initial lings before speed aren't a threat and you can safely transition to roaches after droning. It's obviously easiest on maps like LT and Metaopolis. | ||
Highwayman
United States181 Posts
On May 13 2010 02:48 FabledIntegral wrote: I expand fine in ZvZ vs speedling openings. They are actually quite easy to stave off, especially on Desert Oasis where the time to get to the opponents base is long so initial lings before speed aren't a threat and you can safely transition to roaches after droning. It's obviously easiest on maps like LT and Metaopolis. I'm pretty sure you're underrating skill differences. I'm sure you do find it easy. I'm not even going to contest that. I don't even know what "expand fine" means. We're talking about numbers of roaches vs speedlings. If the pure roach player gets a certain number relative to the speedling number surrounds won't be possible. The fact that you mention Desert Oasis as especially easy to defend makes me believe you FE pretty early and your opponents aren't scouting/attacking very well. Desert Oasis is one of the better maps to attack a FE with speedlings because of the walk distance between the main and the nat and you won't have connecting creep at that point. The fact that you bring that up to defend your case tells me there's something seriously wrong with your reasoning and you should show replays for proof. | ||
tenpromicro
United States119 Posts
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FabledIntegral
United States9232 Posts
On May 13 2010 03:09 Highwayman wrote: I'm pretty sure you're underrating skill differences. I'm sure you do find it easy. I'm not even going to contest that. I don't even know what "expand fine" means. We're talking about numbers of roaches vs speedlings. If the pure roach player gets a certain number relative to the speedling number surrounds won't be possible. The fact that you mention Desert Oasis as especially easy to defend makes me believe you FE pretty early and your opponents aren't scouting/attacking very well. Desert Oasis is one of the better maps to attack a FE with speedlings because of the walk distance between the main and the nat and you won't have connecting creep at that point. The fact that you bring that up to defend your case tells me there's something seriously wrong with your reasoning and you should show replays for proof. I'm at work, but I play people around ~1700 plat, and I'm rank 2 in my division. I was at around ~1900 plat before the reset, and I never actually peaked. ZvZ is my best matchup, by far. Players are very aggressive in the early stages. However, I go 15 hatch on Desert Oasis, which lets me establish my hatch and second queen early. I then proceed to use sim city to defend the main base on Desert Oasis, which you need only around 2 roaches and the Queen vs ~10-12 speedlings, because of base layout and drone usage (attack then don't attack then attack again, etc.) EDIT: What's that webpage that lets you chekc your rank? Everyone's rank, division, etc? That was cool. My username is FabIntegral | ||
Atnas
Sweden38 Posts
I'm almost considering going Protoss just because how dull it is. | ||
FabledIntegral
United States9232 Posts
On May 13 2010 04:02 Atnas wrote: You counter Roaches with Roaches of your own, sadly. The Z v Z really is a mirror, and the one who can control the other best wins the game. Expos and upgrades wins the day. I'm almost considering going Protoss just because how dull it is. ZvZ is actually my favorite matchup considering I feel like there's tons of strats ppl go. Mass speedling (could be all-in not necessarily), incorporate banelings sometimes, roach, ling/roach, some ppl still go relatively fast mutas (which I think is really easy to counter when you go roaches), and it then evolves to using hydras, multiple evo chambers upgrading (leaving room for timing attacks), infestors, mutas, etc. | ||
beetlelisk
Poland2276 Posts
On May 12 2010 17:32 SNooBY wrote: i dont belive you can force him up his ramp when he got blocked with roaches, and you only have lingz/banelingz.. sounds unrealistic It's not designed to break through choke or ramp blocked by Roaches but to contain them so you can expand while Roach user can't. On May 13 2010 01:41 FabledIntegral wrote: No you don't. That's retarded. There's no way that's equivalent in larvae costs at all, which is obviously a huge limiting factor in ZvZ. There's also no way you should be able to afford so much if you're going speedlings, they are generally a low econ build and Roach vs Speedling = roaches camping for a while trying to hold off the intial harass. Since lings are much cheaper you morph your 2nd hatch relatively fast and because of that you gain Larvae advantage. There is no point in arguing about Larvae at this stage of the game? I also have no idea why people are saying hydra > roaches. Roaches tear hydras apart as long as they have the speed upgrade (hydras can't kite, they are too slow). 1 roach > 1 hydra, and the cost difference is also 25/25 and 1 extra supply. If your opponent has roaches, why in the world would you get hydras unless you already have roaches yourself? Well 1st and foremost you always have more units dealing damage to pure Roach army because Hydras have more range? And because Hydra DPS is higher than that of a Roach, high enough for it to be worth to make them even though they are more expensive? I guess what you wrote about Larvae being limited resource matters here too. About upgrades - of course they are important as it's been said here that +1 Roaches 2 shot kill lings. Since Roaches cost gas while Zerglings don't, I think it's not that hard for the Zergling user to make more upgrades than just +1 for Melee, especially because of faster expansion. My friend mentioned upgrades being important too ![]() I think that the biggest problem here is trying to play 1 base Muta against 1 base pure Roach. | ||
beetlelisk
Poland2276 Posts
On May 13 2010 02:48 FabledIntegral wrote: I expand fine in ZvZ vs speedling openings. They are actually quite easy to stave off, especially on Desert Oasis where the time to get to the opponents base is long so initial lings before speed aren't a threat and you can safely transition to roaches after droning. It's obviously easiest on maps like LT and Metaopolis. What are your opponents doing exaclty? How do you fare against Zergling+Banelings with this? Can you post some replays of those games please? | ||
Logo
United States7542 Posts
Well 1st and foremost you always have more units dealing damage to pure Roach army because Hydras have more range? I've been thinking about this lately. Can't a pure roach force use tunneling claws to get superior positioning on the hydra/roach mix? Either positioning so that you can take out the enemy hydras first or that all of your roaches are in range to fire. | ||
FabledIntegral
United States9232 Posts
On May 13 2010 05:35 beetlelisk wrote: It's not designed to break through choke or ramp blocked by Roaches but to contain them so you can expand while Roach user can't. Since lings are much cheaper you morph your 2nd hatch relatively fast and because of that you gain Larvae advantage. There is no point in arguing about Larvae at this stage of the game? Well 1st and foremost you always have more units dealing damage to pure Roach army because Hydras have more range? And because Hydra DPS is higher than that of a Roach, high enough for it to be worth to make them even though they are more expensive? I guess what you wrote about Larvae being limited resource matters here too. About upgrades - of course they are important as it's been said here that +1 Roaches 2 shot kill lings. Since Roaches cost gas while Zerglings don't, I think it's not that hard for the Zergling user to make more upgrades than just +1 for Melee, especially because of faster expansion. My friend mentioned upgrades being important too ![]() I think that the biggest problem here is trying to play 1 base Muta against 1 base pure Roach. What are you talking about? How in the world are you not counting larvae into consideration "at this point in the game." That makes no sense. Either way, something like 20 roaches would still beat 20 hydras. | ||
beetlelisk
Poland2276 Posts
On May 13 2010 05:43 Logo wrote: I've been thinking about this lately. Can't a pure roach force use tunneling claws to get superior positioning on the hydra/roach mix? Either positioning so that you can take out the enemy hydras first or that all of your roaches are in range to fire. I think there are Overseers against that anyways, you need at least 1 since any Roach user wants to get Burrow to be able to heal his Roaches. Roaches moving underground can be seen too... but it will be great to see this used ![]() | ||
beetlelisk
Poland2276 Posts
On May 13 2010 05:54 FabledIntegral wrote: What are you talking about? How in the world are you not counting larvae into consideration "at this point in the game." That makes no sense. Either way, something like 20 roaches would still beat 20 hydras. You get faster Hatch because you have more minerals? What is so hard about this? Zerglings are made before the other guy's Roach Warren is completed, you have initial force that should always beat initial Roaches with proper micro. And I'm not talking about pure ling but lings + (4-6) banelings against Roach, I don't know if you read any of my posts in this thread. You can disapprove about anything once you pull it out of context. edit: and comparing Roaches and Hydras in this way is pulling out of context too. You don't make pure Hydras against pure Roaches, you have some Roaches yourself. Wait you wrote about it and I misread it. | ||
baconbits
United States419 Posts
Also 20 roach vs 20 hydra, is more then critical mass for the hydra and when hydra start winning. Lesser numbers though, the roaches will win... at 20? hydras will be 1 shotting roaches before they get in range and by the time they engage, it will already be 20 hydra vs 16-18 roaches depending if they are smart enough to shift attack queue and focus fire. | ||
FabledIntegral
United States9232 Posts
On May 13 2010 06:08 beetlelisk wrote: You get faster Hatch because you have more minerals? What is so hard about this? Zerglings are made before the other guy's Roach Warren is completed, you have initial force that should always beat initial Roaches with proper micro. And I'm not talking about pure ling but lings + (4-6) banelings against Roach, I don't know if you read any of my posts in this thread. You can disapprove about anything once you pull it out of context. edit: and comparing Roaches and Hydras in this way is pulling out of context too. You don't make pure Hydras against pure Roaches, you have some Roaches yourself. Wait you wrote about it and I misread it. First of all, if you're going speedlings, the roach person expands first because he has more minerals. So there's definitely something "hard" about what you're saying. If the opponent builds lings, you can obviously build lings to counter and you have a queen (soon to be two) yourself to defend. Not that hard either. Banelings suck vs roaches, you're really going to lose a drone and 100/50 to be able to tech to banelings and then anotehr 25/25 to have them suck? Your speedlings won't beat my roaches depending on the map. For example, Steppes of War, you can't expand fast. I'll apologize on misreading the larvae thing though, it just occured to me 80 speedlings would cost *40* larvae and not 80. :S You talked about a skill difference though, what's your ranking..? | ||
Ultraling.WarZ
Chile21 Posts
im platinum #3. | ||
crucial99
United States5 Posts
On May 12 2010 07:45 Prisom wrote: I also have no idea why people are saying hydra > roaches. Roaches tear hydras apart as long as they have the speed upgrade (hydras can't kite, they are too slow). 1 roach > 1 hydra, and the cost difference is also 25/25 and 1 extra supply. If your opponent has roaches, why in the world would you get hydras unless you already have roaches yourself? In a vacuum, you're correct. In the actual game, hydras do more damage for the money and are behind a wall of roaches. So, in the situation that you build 1 hydra I build 1 roach then I guess you win. | ||
beetlelisk
Poland2276 Posts
If the other Zerg doesn't rush to Pool you go 14 pool 15 Ovie 16 Drone, Queen ASAP and only lings from now on for some time. Let me recap this strat in terms of gas. 1st 100 gas goes into Ling Speed next 50 into Banelings Nest Zerglings move out around time you have Speed, then you morph 4 to 6 Banelings next 100 gas goes into +1 Melee for lings if you know you are facing Roaches. Your scouting ovie is placed so he can see natural and so you know if the other Zerg is moving out but far enough to be safe from Queen. You keep making lings and sending them to keep Roach user contained; you position them for the best surround in case Roaches move out; you don't try to break through his choke / ramp. If Roaches do try to move out you surround them. Banelings kill any of the lings that are in front, otherwise they try to hit as many Roaches as possible what weakens Roaches and makes them easier to kill by your lings. Before any battle, even though as Roach numbers grow higher and you steadily loose advantage that your initial force of lings gives you, you get +1 Melee at some point and later a Hatch to make more of lings but not only them - you make some Drones too (I can't tell how many is safe to make). From what I've understood when I was chatting about this strat with my friend, Roach user is able to move out at some point and get his natural. In games he played it turns later into harassing well with your Mutas and engaging Hydras once your Muta numbers are big or Hydras are split between natural and main. Hydras are the main source of DPS so once they are out Roaches are easier to take care of. | ||
beetlelisk
Poland2276 Posts
On May 13 2010 06:23 FabledIntegral wrote: First of all, if you're going speedlings, the roach person expands first because he has more minerals. So there's definitely something "hard" about what you're saying. If the opponent builds lings, you can obviously build lings to counter and you have a queen (soon to be two) yourself to defend. Not that hard either. Banelings suck vs roaches, you're really going to lose a drone and 100/50 to be able to tech to banelings and then anotehr 25/25 to have them suck? Your speedlings won't beat my roaches depending on the map. For example, Steppes of War, you can't expand fast. I'll apologize on misreading the larvae thing though, it just occured to me 80 speedlings would cost *40* larvae and not 80. :S You talked about a skill difference though, what's your ranking..? I don't recall talking about skill difference. My ranking is lower than I want it to be and I am writing about strat my friend uses with great success so far. It's difficult for him to stay in EU Platinum because he doesn't get how to play ZvT properly yet. This is his experience from ZvZ games at Gold and Platinum level. I don't know how can you expand succesfully when 14-18 speedlings are coming at you, soon to be followed by banelings that kill defenders lings. They are not meant to counter Roaches, only to weaken them and make easier to get killed by lings (if there are no lings those banes can take care of) Please elaborate about "Your speedlings won't beat my roaches depending on the map. For example, Steppes of War, you can't expand fast." | ||
FabledIntegral
United States9232 Posts
Desert Oasis lets you react easily. If you build your spawning pool and roach warren along hte minerals the speedlings can't get in without moving into your mineral line, letting you literally rape lings in seconds that tyr to go in. You build an evo chamber that walls wtih the gas and the hatchery at your natural expo that makes lings have to run around and lets them not surround (can only attack with 1/4 the amount of room). Leave 2 roaches at most in your main when they only have around 12-14 speedlings (with the queen as well in your base) and the rest at the expo, eventually you can wall your ramp safely which lets you reinforce much faster. If it's all in you can build a spine crawler which is an amazing tank. If htey are all -in speedlings save for transfusion and use it on the first roach, buys amazing amounts of time. Concerning skill differences, I mixed you up with this person... On May 13 2010 03:09 Highwayman wrote: I'm pretty sure you're underrating skill differences. I'm sure you do find it easy. I'm not even going to contest that. I don't even know what "expand fine" means. We're talking about numbers of roaches vs speedlings. If the pure roach player gets a certain number relative to the speedling number surrounds won't be possible. The fact that you mention Desert Oasis as especially easy to defend makes me believe you FE pretty early and your opponents aren't scouting/attacking very well. Desert Oasis is one of the better maps to attack a FE with speedlings because of the walk distance between the main and the nat and you won't have connecting creep at that point. The fact that you bring that up to defend your case tells me there's something seriously wrong with your reasoning and you should show replays for proof. My bad. But still, if you're FRIEND is only at around gold/barely plat, shouldn't you be taking my word over him when I'm constantly ranked top of my division? | ||
Prisom
United States83 Posts
On May 13 2010 07:00 beetlelisk wrote: I don't recall talking about skill difference. My ranking is lower than I want it to be and I am writing about strat my friend uses with great success so far. It's difficult for him to stay in EU Platinum because he doesn't get how to play ZvT properly yet. This is his experience from ZvZ games at Gold and Platinum level. I don't know how can you expand succesfully when 14-18 speedlings are coming at you, soon to be followed by banelings that kill defenders lings. They are not meant to counter Roaches, only to weaken them and make easier to get killed by lings (if there are no lings those banes can take care of) Please elaborate about "Your speedlings won't beat my roaches depending on the map. For example, Steppes of War, you can't expand fast." This thread seems to gone to little bits of all over the place but all i can say is that I have been going heavy roach rush and I have been dominating all the other zerg I have faced. If they try to tech at all or FE then they are going to get crushed because there is just no way they can compete being 300+ minerals behind. Honestly though, I haven't watched them myself so idk if the other zergs were just bad or what but they are all plat zergs so I am assuming they aren't too terrible though i have seen some impressively bad people in the plat ranks (sitting on 1k minerals, not expanding until they have to remote mine, not counter attacking after winning a big battle ect). I also notice that a lot of people don't really seem to know how to play after the first 15 mins of a game. There were several plat matches that I played when I was terran where people would just like... suck late game and get steamrolled after having me on the ropes and I was like 50th at the time played slightly favored opponents. Like i said, I am fine just sticking to the roach rush. As long as I am winning and improving as a player I am happy. I'll save the slings/blings/mutas for ZvT. | ||
beetlelisk
Poland2276 Posts
On May 13 2010 07:05 FabledIntegral wrote: I'll post some reps when I get home from work. Know that my opening ZvZ strat is 14 hatch 13 pool, or on Desert oasis 15 hatch 14 pool. If they build early lings, I just build lings as well which will counter those, and hte roach warren goes up as soon as the spawning pool finishes (well as soon as the resources come, roach warren first before second queen if they start pumping lings nonstop, second queen first if they build drones instead). Desert Oasis lets you react easily. If you build your spawning pool and roach warren along hte minerals the speedlings can't get in without moving into your mineral line, letting you literally rape lings in seconds that tyr to go in. You build an evo chamber that walls wtih the gas and the hatchery at your natural expo that makes lings have to run around and lets them not surround (can only attack with 1/4 the amount of room). Leave 2 roaches at most in your main when they only have around 12-14 speedlings (with the queen as well in your base) and the rest at the expo, eventually you can wall your ramp safely which lets you reinforce much faster. If it's all in you can build a spine crawler which is an amazing tank. If htey are all -in speedlings save for transfusion and use it on the first roach, buys amazing amounts of time. Concerning skill differences, I mixed you up with this person... My bad. But still, if you're FRIEND is only at around gold/barely plat, shouldn't you be taking my word over him when I'm constantly ranked top of my division? I still need to see your reps ![]() ![]() | ||
beetlelisk
Poland2276 Posts
On May 13 2010 07:17 Prisom wrote: This thread seems to gone to little bits of all over the place but all i can say is that I have been going heavy roach rush and I have been dominating all the other zerg I have faced. If they try to tech at all or FE then they are going to get crushed because there is just no way they can compete being 300+ minerals behind. Honestly though, I haven't watched them myself so idk if the other zergs were just bad or what but they are all plat zergs so I am assuming they aren't too terrible though i have seen some impressively bad people in the plat ranks (sitting on 1k minerals, not expanding until they have to remote mine, not counter attacking after winning a big battle ect). I also notice that a lot of people don't really seem to know how to play after the first 15 mins of a game. There were several plat matches that I played when I was terran where people would just like... suck late game and get steamrolled after having me on the ropes and I was like 50th at the time played slightly favored opponents. Like i said, I am fine just sticking to the roach rush. As long as I am winning and improving as a player I am happy. I'll save the slings/blings/mutas for ZvT. Well I'm not saying this is all you can do in ZvZ ![]() I think I've seen few threads about getting +1 for lings and IdrA himself says lings are possible ![]() | ||
TyrantGuardian
Sweden76 Posts
Considering I already have my lair and evo chambers I can either just spore up or get a Hydra Den, which I usually do sooner or later for the extra dps from the back of my army. Haven't found a good timing to add Infestors yet, myself, but that only matters if I'm facing a mirror build. Anything else just dies to my push. I've faced a couple of players who put up spine crawlers on their expansion, but with a bit of micro they just end up being wasted minerals (Roaches just tear through them SO fast). Perhaps the upper top players (I'm just a lowly 1700 Plat Zerg myself) can pull off an early expansion against this without dying, but the opponents I tend to face don't seem to. Regardless, my main point is that mutas don't give you map control at all. If you spend your cash expanding you'll be completely overrun by the Roaches so I don't see how map control would help you out when the Roaching player is just massing his push that can just snipe all your hatcheries pretty much instantly while tanking the muta damage. Still, ZvZ is much better than it was early in the beta, so I don't mind. | ||
Prisom
United States83 Posts
On May 13 2010 07:39 TyrantGuardian wrote: In my experience, I rarely if ever lose when I go onebase Roach with 2-0 upgrades. Whenever I see the other player put up an early expansion with speedlings, I just laugh and a-move after building up a sizeable ball of Roaches. Run-by? Just block your ramp with a couple of roaches. Mutas? His hatcheries are down before he gets more than 6 of them. Considering I already have my lair and evo chambers I can either just spore up or get a Hydra Den, which I usually do sooner or later for the extra dps from the back of my army. Haven't found a good timing to add Infestors yet, myself, but that only matters if I'm facing a mirror build. Anything else just dies to my push. I've faced a couple of players who put up spine crawlers on their expansion, but with a bit of micro they just end up being wasted minerals (Roaches just tear through them SO fast). Perhaps the upper top players (I'm just a lowly 1700 Plat Zerg myself) can pull off an early expansion against this without dying, but the opponents I tend to face don't seem to. Regardless, my main point is that mutas don't give you map control at all. If you spend your cash expanding you'll be completely overrun by the Roaches so I don't see how map control would help you out when the Roaching player is just massing his push that can just snipe all your hatcheries pretty much instantly while tanking the muta damage. Still, ZvZ is much better than it was early in the beta, so I don't mind. were probably using very similar strats... that pretty much describes all of my ZvP and ZvZ matches; "Roachstomping". I can micro well enough to munch up their initial army of T1/1.5 units and vs zerg i just go after their gas and its gg as they cant make roaches to counter my ball, vs toss i go after the pylons and its similarly gg being that they cant fight with units they dont have. Terran are the only ones who require any real finesse outside of my normal furious micro/macroing. I normally end up expanding around the 35 sup mark but that's more just a precautionary measure because i am normally able to draw a gg at about that time anyways. Edit: If anyone is curious my BO is something like 10 over, pool, 13 extractor, 4 lings+queen+ovi when pool is done and roach den after that. Scout for cheese and BO with initial lings and then start massing roaches and make sure to rally at their ramp. | ||
charlie420247
United States692 Posts
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TyrantGuardian
Sweden76 Posts
On May 13 2010 10:19 charlie420247 wrote: i often open with lings zvz to fight off any early ling pressure with help from my queen. from there if he goes roaches i just mass pure ling while teching to lair with first 100 gas then ling speed with second 100 by the time he comes at you with his roaches your spire will be nearly finished and youll have a toooon of lings. from here if you can at least trade army for army w/o losing your spire or drones youll have mutas and it will be gg. if he survives your mutas and gets out hydras just spam roaches and mutas roach muta ling PWNS hydra ling hard. im only 3 in my silver league so take that in mind but imo muta ling is completely viable. Trust me, it's not. If he keeps his Roaches near the edges of the path your lings will do pretty much nothing but delay him, and if you have so many lings that your mutas can kill the roaches while you're slowing him down, you're probably way behind in drone count. What happens when you get your mutas out? I just don't see how roach muta ling would beat roach hydra ling :s Mutas are a complete waste of gas if you ask me, hydras do way more dps and cost half the gas, you'll never be able to outnumber him with your mutas. There's not much harrassment you can do if he only has one base either, so mobility won't really help you. | ||
Veritassong
Canada393 Posts
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beetlelisk
Poland2276 Posts
* ZERG o Roach + Supply count increased from 1 to 2. I guess the strat I wrote about is that much more powerful now but obviously I don't think this removes Roaches from ZvZ completely. I'm looking forward to post patch new unit mixes. | ||
BigDatez
Canada434 Posts
Waiting to go home and play Protoss though, because before when i was 1600~ plat zerg, i won alot of protoss games as they are ALOT easier to use IMO in the fact that you can permanantly be making probes, etc, that PLUS roaches lategame are nearly useless due to food usage... just my thoughts T.T | ||
Railxp
Hong Kong1313 Posts
--- I would really like to put my my inner balance whiner aside, but the double food count on roach just seems a little too much..... | ||
beetlelisk
Poland2276 Posts
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solistus
United States172 Posts
Doubling Roaches' supply cost absolutely destroys their early game and endgame viability, at least as a core unit in your mix. | ||
Opti
United States155 Posts
And in general, they cost the same as most other 2 supply units, they do the same dmg etc. I mean roaches are basically on par unit for unit with a zealot, just having a slight advantage with the bit more range, plus having better upgrades (burrow, move while burrowed, extreme regen etc). I think this will help counteract the issue alot of P and T players have been having. On the same note, i am shocked and appalled that void rays did not get another nerf this patch, but then, P AA is already terrible with carriers being all but useless and phoenix being only useful against light, and stalker really needs to be massed to counter mutas. | ||
FabledIntegral
United States9232 Posts
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Prisom
United States83 Posts
INTO THE GROOOOOOOUUUUUUUNNNNNND!!!!!!!!!!!!!!!!!!! Oh yeah, and btw, back to terran... PEACE. Right now all the tourneys are going to terran/toss players... i really don't see why this extreme of a nurf was needed. It crushes their end game viability and doesn't really do much to slow down the early roach pushes. | ||
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