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[Q] ZvZ How to Counter the roach spam

Forum Index > StarCraft 2 Strategy
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1 2 3 4 Next All
Prisom
Profile Joined April 2010
United States83 Posts
May 11 2010 20:14 GMT
#1
Hey people,

I'm a mid ranked plat player (~35th in my div) and ZvZ I cant beat a roach spam... The last 2 times that I have lost to a roach spam I tried going speedlings/heavy muta and it didn't even matter. He just pushed through my speedlings and tanked my mutas long enough that he was still able to get down my extractors and once i lost those i couldn't keep up. It just takes mutas soooo long to drop a roach its pathetic. It seems like the only way to really counter a roach army is to have a bigger roach army...? I'll search for a replay when i get home later tonight. Thanks for any advice!
Better to light a candle than curse the darkness.
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
May 11 2010 20:24 GMT
#2
Spine crawlers the moment he moves out? Roaches are slow at first
thebullfrog
baconbits
Profile Joined April 2010
United States419 Posts
May 11 2010 20:31 GMT
#3
lings + roaches will beat pure roach provided you don't waste your lings in a choke

also roach + hydra will beat pure roach and infestor roach hydra is even better.

Fungal roaches, itll bottle them up, letting your hydra get free shots
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 11 2010 20:31 GMT
#4
ZvZ is a roach fest, and has been from day one. Whenever someone goes something other than roaches I know I'm at an advantage. Whatever they go, though, eventually it ends up being a roach fest unless they die before that.
Prisom
Profile Joined April 2010
United States83 Posts
May 11 2010 20:37 GMT
#5
So air is pretty much a no go then...? I love mutas because of their mobility and the map control they provide but i love winning more so... I guess I'll stick to the ground
Better to light a candle than curse the darkness.
baconbits
Profile Joined April 2010
United States419 Posts
May 11 2010 20:44 GMT
#6
too much gas cost for muta. A few can be nice for map control but speedlings work as well, and once the hydra den is down you have to be very careful where those mutas fly off to. Not to mention infestors + few hydra > any number of muta
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-11 21:16:54
May 11 2010 21:10 GMT
#7
My friend keeps beating them with Zerglings.
He makes gas simultaneously or even tad before Pool
1st 100 gas goes for ling Speed
next 50 for Banelings Nest + some gas into Banelings if you feel you will use them soon
once he sees Roaches or even suspects them he makes Evo Chamber and +1 Melee with the next 100 gas but researching this before Lair is not set in stone.

With Pool started at 14 food he makes Ovie at 15 and Queen ASAP.

He pumps nothing but lings and moves out with them around 32-36 food iirc.
Even if there are no lings to make your 4-6 Banes really useful they can still weaken Roaches quite good given you try to get them near as many Roaches as you can so bane splash hits more Roaches.
He said he doesn't make any Banes later.

When he sees the other Zerg blocks his ramp with Roaches he keeps sending more lings but also start adding Drones; he couldn't tell me his Zergling : Drone ratio.
He spreads them so once Roaches try to go out he can surround them well; it's bit troublesome but definitely doable.

Then he either expands or makes Lair whatever he feels should be morphed 1st.
After Lair is done he goes into Muta and A-moves them into Hydras when he feels comfortable with doing this. He said they are really strong against Hydras in bigger number.

He didn't spot any Infestors so far but I guess they are big threat.

edited for more clarity
edit2 oh and he keeps his 1st ovie near the other zerg's natural, far enough to be safe about hostile Queen killing it but close enough to be able to tell when he's opponent moves out.
wwww
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2010-05-11 21:16:36
May 11 2010 21:15 GMT
#8
your buddy playing on silver?

bane is playable. but muta attack-move? no infestors? srsly no way
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-11 21:23:00
May 11 2010 21:20 GMT
#9
Gold - Platinum, ZvT made him drop.
by A-moving I mean he doesn't dance with them like in BW because aparantly you can't do this so far and I repeat :he does this when he feels comfortable about doing this
It doesn't mean he doesn't harass with them.

I forgot to say that Roach user can push out succesfully and expand to his nat - once my friend gets Mutas he tries to make the other Zerg split his Hydras by switching what he attacks (main natural main natural) and he attacks once Hydras are split between main and nat.

edit: actually I need to check our conversation to see what he said about Muta vs Hydra
wwww
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-11 22:12:15
May 11 2010 21:31 GMT
#10
OK he moves out around time when Speed is done (30-34 food), once he's near the other base he morphs (before he even knows what is he going face) 4-6 banes like I said and then makes +1 to Melee.


He tries to harass with Mutas constantly and attacks once there is a lot of them or Hydras are split between main and nat.
Once Hydras are dead it's should be quite easy? to take care of Roaches.

edit: also when he sees an Evo he makes more upgrades himself to catch up
edit2: I don't know when he moves back / the other guy pushes with more Roaches and expands.
He made it sound that the other Zerg is usually able to expand at some point in time, I need to ask him about this.

Well, he didn't play even 100 games so far but this strat is universal and gives him wins most of the time regardless of what his z opponents do.

edit3: (he fastens his pool if he sees 10pool of course but that's slightly different case)

I think I can quote IdrA to back up my words:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120612&currentpage=6#102
On April 21 2010 22:05 IdrA wrote:
Show nested quote +
On April 21 2010 21:48 Slunk wrote:
On April 21 2010 20:43 IdrA wrote:
On April 21 2010 19:05 Slunk wrote:
On April 21 2010 14:18 IdrA wrote:
as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.


Yeah, the dragoons are similar to the roach, but if you compare hydra/roach and lets say zealot/dragoon (the combination of the two most basic units of their respective races), the biggest difference is that with zealot/dragoon you cannot win even in the midgame, while roach/hydra are viable from early to late game. The protoss gateway units were all the same in all matchups in SC1, but in order to be effective they had to be supported by spellcasters or other higher tech units (HT/reaver/arbiter/carrier), observers etc. Gateway units by themselves just melted to terran mech and mass hydras. Yes, you can support hydra/roach aswell, but other than broodlords, nothing is really game changing.

thats not true at all, zeal/goon was just fine mid game pvt. yes support units made it stronger and were necessary in some situations, just like infestors banelings and corruptors make hydra roach stronger and are necessary in some situations. to be honest straight zeal/goon pvt was more viable than straight hydra/roach is since the nerf. you let a collosus or templar near hydras and they evaporate and roaches dont tank nearly as well as they did.

and, again, this is mostly being judged on games with at least one bad player. you cant just macro and amove against someone who is as good as you in a standard game.


In PvT that's kinda true for your main army composition to rely on zealot/goon until arbiters arrive, which are pretty high up the techtree, but not nearly as high as broodlords. Also they are much cheaper in tech and resources, especially with zealot/goon being mineral-heavy.
What separates goon/zealot from roach hydra is the fact that protoss in SC1 had a choice in the opening. You could open with DTs and get arbiter off two bases, since you have the tech buildings allready (imagine going for mutalisk harrass into two base broodlord/hydra/roach, not viable at all) or you go for reaver harass or you stay defensive to grab a quick third.
SC2 zerg on the other hand is much less flexible there are no beautiful transitions (yet). You start making roaches and hydras and you are forced to keep on doing this or you die. Then you have to hit the right timing to transition to broodlords, you have enough units inorder not to die, but get BLs in time to roll your opponent.
I am not saying that roach/hydra is overpowered or something, I just dislike the fact that it is the only branch that works in both non-mirrors.

arbiters are pretty much the highest tech sc1 p had, same level as carriers.
and again, not true. roach-> roach/hydra isnt even the best opening vs t, much less mandatory. roach/hydra isnt the best army composition vs most protoss armies, and the roach:hydra ratio still varies alot according to their ratio when it is. if you just spam roach hydra and attack move you arent gonna win much vs good people. muta/ling is nearly as good as hydra/roach in macro zvz's now, and theres all kinds of gay shit thats viable early game.
wwww
Prisom
Profile Joined April 2010
United States83 Posts
Last Edited: 2010-05-11 22:46:18
May 11 2010 22:45 GMT
#11
@beetlelisk, so here is the problem... if I have 3000 minerals to spend on an army and 1000 gas I can get: 10 mutas and 80 speedlings or 30 roaches with 750 minerals to spend on static D (which is what, like 10 spore colonies if you dont include the cost of the drone being that you'll have drones anyways). Those 30 roaches will lol over the lings in a nice big ball/line and then it takes the mutas so long to kill them that they disrupt my econ so much to the point where I can't keep up with his attacks and as soon as he starts mixing in hydras its gg. As long as he has roaches in the mix i cant just bling the hydras down because the roaches will soak them up. i don't think mutas are a viable answer at all unless you can end the game with them but the chances of them scouting that poorly are pretty bad even in the gold league. You can tell when someone is teching because suddenly your army is 30% bigger than theirs, gee, i must be doing well! No... they have mutas in ur dones.

Anyways. Thank you for the effort. I think speedlings can counter roaches during a very small timing window early in the game but once you get more than 15/20 roaches they absolutely CRUSH speedlings. To the point where they just explode for going near roaches, never mind chokes, yuck. I guess I'll stick to ground ZvZ and if I lose to a good muta player I'll analyze and adapt accordingly.

Edit: Idk who idra is but I am assuming some kind of leet zerg?
Better to light a candle than curse the darkness.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
May 11 2010 23:17 GMT
#12
IdrA is I think the only non-Korean that earns cash by living in a Korean progaming house (CJ btw) and playing BW and SC2 (I'm not sure if he completely switched, I guess he did).

I think it would be great if you could show us replays of your games.
I think you can upload them to this site or some speedshare.

My friend said similar thing - lings can't get to Hydras through Roaches so you need to eliminate Hydras in some other way. I'm not saying this strat I wrote about is perfect because I couldn't set in motion myself yet + Show Spoiler +
real life, mainly my job gets in the way and I got an offer to translate something thanks to TL Manpower ^_^
but I have trust in my friend.

I think that calculating what can I get for X resources isn't the best way to solve this - this strat allows you to contain and expand so even though you don't completely switch to making Drones your eco should still be better.
I don't know about tech, if he really masses Roaches than his tech may be delayed or he can have less gas for Hydras.

+ Show Spoiler +
Infestor tech itself + 1 Infestor is 5 Hydras right there too and those things don't hatch with 75 energy for Fungal Growth without an upgrade.
wwww
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 11 2010 23:22 GMT
#13
+1 Lings/+1 Roaches

Or, Roach/Hydra/Infestor

Roaches will straight up kill Hydras, but if you can take advantage of the Hydras range against the Roaches, you can make awesome use of the Hydras good DPS.

Fungal growth some Roaches, and create your own choke point. Have your own Roaches up front to tank, while the Hydras sit in the back and fire away.
On my way...
Alegzandur
Profile Blog Joined April 2010
Philippines52 Posts
May 11 2010 23:58 GMT
#14
On May 12 2010 07:45 Prisom wrote:
@beetlelisk, so here is the problem... if I have 3000 minerals to spend on an army and 1000 gas I can get: 10 mutas and 80 speedlings or 30 roaches with 750 minerals to spend on static D (which is what, like 10 spore colonies if you dont include the cost of the drone being that you'll have drones anyways). Those 30 roaches will lol over the lings in a nice big ball/line and then it takes the mutas so long to kill them that they disrupt my econ so much to the point where I can't keep up with his attacks and as soon as he starts mixing in hydras its gg. As long as he has roaches in the mix i cant just bling the hydras down because the roaches will soak them up. i don't think mutas are a viable answer at all unless you can end the game with them but the chances of them scouting that poorly are pretty bad even in the gold league. You can tell when someone is teching because suddenly your army is 30% bigger than theirs, gee, i must be doing well! No... they have mutas in ur dones.

Anyways. Thank you for the effort. I think speedlings can counter roaches during a very small timing window early in the game but once you get more than 15/20 roaches they absolutely CRUSH speedlings. To the point where they just explode for going near roaches, never mind chokes, yuck. I guess I'll stick to ground ZvZ and if I lose to a good muta player I'll analyze and adapt accordingly.

Edit: Idk who idra is but I am assuming some kind of leet zerg?


I think you're looking at it the wrong way though, if you have 80 speedlings then you can pretty much rape his base way quicker than he can rape yours the minute he pushes out. Just do a run-by with your lings and keep pounding his roaches with your mutas. After you do significant damage to his economy or take-out a few key structures, run your lings back and try and kill as many roaches as you can. You might suffer damage, but at least you know you crippled him as well and you now have 10 mutas against his roach tech.
fathead
Profile Joined July 2008
United States158 Posts
May 12 2010 05:19 GMT
#15
On May 12 2010 05:31 baconbits wrote:
lings + roaches will beat pure roach provided you don't waste your lings in a choke

also roach + hydra will beat pure roach and infestor roach hydra is even better.

Fungal roaches, itll bottle them up, letting your hydra get free shots



I agree that hydra roach > roach and ling roach can be better then roach if you are able to engage in a terrain that plays to your favor and position your units well, I don't like it though because it requires to many things to go right. However I find FG less then worthless vs mass roach or even Roach/Hydra. Especially if they have borrow. 34 dam vs a roach that can regenerate that in a few seconds isn't remotely usefully and you can't really split a roach ball with FG. I'd much rather spend the gas on units.

I've tried FG vs roaches many times and even in games where I have a solid food count advantage I lose quite handily.
World's #1 Idra Fan
fathead
Profile Joined July 2008
United States158 Posts
May 12 2010 05:22 GMT
#16
On May 12 2010 08:58 Alegzandur wrote:


I think you're looking at it the wrong way though, if you have 80 speedlings then you can pretty much rape his base way quicker than he can rape yours the minute he pushes out. Just do a run-by with your lings and keep pounding his roaches with your mutas. After you do significant damage to his economy or take-out a few key structures, run your lings back and try and kill as many roaches as you can. You might suffer damage, but at least you know you crippled him as well and you now have 10 mutas against his roach tech.


4-5 roaches, 1 spine, and 1 queen set to hold position in the mineral line can easily hold off a very large ling army as a surround is impossible. Roaches are much better and sniping a hat in my experience.
World's #1 Idra Fan
Jadix
Profile Joined September 2004
United States134 Posts
May 12 2010 07:40 GMT
#17
dont engage the roaches with speedlings. lings do terribly against roaches for the most part. if you see him move out, run your lings into his drones unless he has a few spine crawlers. if he does, move to roach+hydra
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
May 12 2010 08:02 GMT
#18
Wait... I haven't actually read the OP >_< you mean just pure Roaches without any follow up?
You definitely should post any replays of your games... all I can say is +1 for lings really matters if you choose to use them and you didn't say if you tried it or not.
wwww
ActionJesuz
Profile Joined August 2009
Denmark32 Posts
May 12 2010 08:32 GMT
#19
i dont belive you can force him up his ramp when he got blocked with roaches, and you only have lingz/banelingz.. sounds unrealistic
uberdeluxe
Profile Joined June 2009
Canada306 Posts
May 12 2010 14:21 GMT
#20
I'm a gold player, and I think going muta/ling is definitely an option. I've had many raging successes with it, i would post reps but im away from my main comp
No mules, no collosi, no PFs, just LOVE!
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