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[H] Z vs marauder balls - Page 2

Forum Index > StarCraft 2 Strategy
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synesthesia
Profile Joined April 2010
United States4 Posts
May 06 2010 05:50 GMT
#21
Just baneling bust all in it works for me like 90% of the time. I haven't played macro vs a Terran in a long time.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 06 2010 06:28 GMT
#22
I had the same problem yesterday. Went for baneling bust, got blocked, scouted mass marauders. I made 4-5 muta's to harass his mineral line while I took an expansion.
He reacted with pure marauders/vikings. One tech switch to hydras later the fight was pretty much over.

Hydra's were most likely extra effective against the vikings, but the marauder army seemed to melt quite effectively against speedling/hydra. I find that if you can force the terran to tech switch, you clearly have the advantage.
Bankai - Correlation does not imply causation
Fluxx
Profile Joined July 2008
Netherlands58 Posts
May 06 2010 07:31 GMT
#23
going mass rauder against zerg is as dumb as you can get as a Terran player.
throwing in 4 hellions and 1 thor for every 12 marauders will net you much better results.
Hellions in general eat through hydra's and lings, esp in numbers.
PROJECTILE
Profile Joined April 2010
United States226 Posts
May 06 2010 07:36 GMT
#24
On May 06 2010 14:50 synesthesia wrote:
Just baneling bust all in it works for me like 90% of the time. I haven't played macro vs a Terran in a long time.

It's probably a bad idea to suggest to him to do a risky all-in build no matter what against terran every game, especially when that build is easily countered by players of a certain level.
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
May 06 2010 07:39 GMT
#25
i don't know if people have been doing this, but burrowing your banelings in a good position then exploding them is a very good thing to do, then come in and swarm with lings / hydra / infestors, it makes me cum so hard when i get to explode my banelings, i feel like i explode too
"So I turned the lights off at night and practiced by myself"
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-05-06 07:47:41
May 06 2010 07:47 GMT
#26
On May 06 2010 12:31 Satallgeese wrote:
As a Terran player, I can say the biggest bane to pure marauders is any type of aerial unit. If you see your opponent going heavy rauders, toss down a spire and get some mutas up. If the opponent has any skill at all, he'll toss either some marines or vikings into his main force, both of which make your speedlings and banelings much more effective, because viking (which he needs to counter potential muta's) in air mode can't attack, which is less minerals to rauders, and marines are just meat puppets for any sizable ling force.


Ummm, going mutas is a death sentence since all it takes to negate in army-army fights is a few thors. Spire takes forever to build and the money you spend on mutas would 100% be better spent on hydralisks. Mutas are for harrass not army.
Fluxx
Profile Joined July 2008
Netherlands58 Posts
Last Edited: 2010-05-06 08:24:11
May 06 2010 08:23 GMT
#27
edit: Erf wrong thread
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 06 2010 08:45 GMT
#28
On May 06 2010 16:47 faction123 wrote:
Ummm, going mutas is a death sentence since all it takes to negate in army-army fights is a few thors. Spire takes forever to build and the money you spend on mutas would 100% be better spent on hydralisks. Mutas are for harrass not army.


QFT. But they're really good at what they do there.

Good side effect is most terrans over commit when they see mutas. Is this because they expect to fight them army to army? Don't build 14 vikings when you only see 5 mutas, you will get owned by hydra tech.
Bankai - Correlation does not imply causation
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 06 2010 08:56 GMT
#29
Muta baneling into hydra like day vs tasteless game 1 in the hdh, any combo of baneling ling hydra infestor, or you can be baller and go roach burrow tunneling like slush in the mlg against cauthonluck.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
morimacil
Profile Joined March 2010
France921 Posts
May 06 2010 09:19 GMT
#30
baneling bust all-in:
As said, I usually go for early lings, and then banelings if I scouted depots at the wall. But 2 marauders on hold at the ramp pretty much stops a baneling bust cold in its tracks, no matter how All-in it is. 6 banelings to take down the 2 marauders, and then another 6 banelings to take down the supply depots, and then enough speedlings to do any damage is just not going to happen against someone who is simply massing marauders and not teching.

Mutas are nice if the terran is sitting in his base passively, but if he is aggressively pushing to kill your expo, a big ball of stimmed marauders is going to do much more damage to your base than a few lose mutas can do to his, and mutas also cant effectively stop a marauder push from destroying your base.

Roaches, and burrow? Are you joking? Im talking about a terran player pushing aggressively with stimmed marauders. Are you really suggesting investing heavily in roaches, and then spending more money on burrow, and then even more on burrowed movement, while stimmed marauders are pushing your choke?

Banelings seem like they could work, I will definitely try that, I have been underusing them as an actual combat unit so far.

But all those other cute harassment tricks, while nice, dont actually work if the terran player knows his army is superior, and just pushes to destroy your base.
A base trade against terran and floating buildings doesnt work that well, if he decides to actually attack you when his army is superior, and all zerg has to defend is a few cute harrassment tricks, like mutas or burrowed roaches.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-05-06 09:36:41
May 06 2010 09:31 GMT
#31
pure marauders shouldn't beat a ton of zerglings. Not before you have some tier 2 units out. If he is going 1 base 3 rax marauder, maybe you are overdroning. When do you start building lings? I would build them a little earlier if you see a ton of marauders, and tech to hydra.. The typical terran attack has some hellions added in there.. reactor hellion harass to marauder, and then attack. This is a strong push for Terran. To stop it you get 1 or 2 crawlers.. (These are for fending off the initial hellion harass), a ton of lings, and tech to either hydras or mutas. Until then, you have to hold it off with lings. If you can get a full army surround where the hellions can't fire on the lings too well you'll be in great shape. It really comes down to flanking and positioning.
It is not enough to conquer; one must learn to seduce.
D3lta
Profile Joined May 2010
United States93 Posts
May 06 2010 09:48 GMT
#32
I'm a T player top 10 my division (plat).
Basically it depends on the stage of the game. Early on, your not going to get a more effective counter than simply speedlings with a good position. it takes a bit to get mass stimmed maru with medivacs..and is generally done in response to rouch/hydra armies. If this happens you can:
a) get fungal growth and make sure to micro it well. fungal back up, and and your hydras should do well
b) do a mass muta sweep..baneling his marines if he has them...fight vikings head on (mutas > vikings head to head), parasite if he gets thors
c)broodlords...make sure you dont get them killed by vikings

I also play zerg some...i personally find baneling/speedling busts early on to be an effective harrass (good players rarely lose to this..so don't go all in) and defense. meanwhile you want to get an expo and get a large number of muta...most games can be won with ling/muta..sometimes adding ether infestors or broodlords will be neccessary...In short baneling > marine, muta > bane busted T.....just remember that stimmed marines or thors will murder your muta piles...thats what all their mobility is for.
I generally shy away from hydra/rouch armies..because T is just too effective against them imo. 2 base v 2 base early on and getting a ground army is a great way to get rolled by MMM armies.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 06 2010 10:42 GMT
#33
Stop doing allin attacks then. There's no secret bo that's going to get you an easy win early on. After the baneling bust fails you've lost unless the t screws up.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
May 06 2010 10:46 GMT
#34
yeah, i've had alot of sucess with hydra+infestor.. will probably start adding in the speedlings midgame (i always have more minerals than gas midgame if i go hydras)
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
May 06 2010 11:12 GMT
#35
In my opinion infestor are the key!
They can stop marauders movement dealing them damage so you can flank properly without fear of kiting (also an infestor+muta does the job..he simply can't reach your expansion XD)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
exog
Profile Joined April 2010
Norway279 Posts
Last Edited: 2010-05-06 11:15:35
May 06 2010 11:14 GMT
#36
Regarding fungal on marauders, you have to use shift+f for the smartcasting right? Not sure if im doing it wrong, but often i get off 1 fungal and the other infestors just walk in and die...
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 06 2010 11:16 GMT
#37
infestors.

they seem to be the key unit now in zvt and are amazingly good against really EVRYTHING the terran will throw at you.
life of lively to live to life of full life thx to shield battery
Equaoh
Profile Joined October 2008
Canada427 Posts
Last Edited: 2010-05-06 12:15:12
May 06 2010 12:10 GMT
#38
I don't think that baneling bust + speedlings is normal aggression? I essentially only harass expansion attempts - if you insist on baneling busting him, you are much behind unless you do a ton of damage. You could experiment with going earlier gases and lair, and trying to get enough mutas to 2 shot a marauder in time for his big push (~6 or 7?), but you would probably have to delay your expo and economy even longer and would put you in a worse and worse position as the game goes on.

Honestly, it's just important to have enough shit. Hydra/roach armies do perfectly well, especially with infestor backup. That being said I expand on 14 or 16, making the T have to harass me and not the other way around.
Artrey
Profile Joined March 2010
Germany270 Posts
May 06 2010 13:32 GMT
#39
On May 06 2010 20:14 exog wrote:
Regarding fungal on marauders, you have to use shift+f for the smartcasting right? Not sure if im doing it wrong, but often i get off 1 fungal and the other infestors just walk in and die...

Either f and then shift+left click or just multiple f + left clicks. As long as you do not a-move or right click, they will not move in. Just make sure you have them grouped separately of course.
flyinfart
Profile Blog Joined February 2009
United States95 Posts
May 06 2010 13:42 GMT
#40
Fungal growth=amazing. Slows and dps, with 2 or 3 popping out over them is perfect for speedlings to surround and destroy.
hydra support would be good too.
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