[H] Z vs marauder balls - Page 2
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synesthesia
United States4 Posts
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NeoLearner
Belgium1847 Posts
He reacted with pure marauders/vikings. One tech switch to hydras later the fight was pretty much over. Hydra's were most likely extra effective against the vikings, but the marauder army seemed to melt quite effectively against speedling/hydra. I find that if you can force the terran to tech switch, you clearly have the advantage. | ||
Fluxx
Netherlands58 Posts
throwing in 4 hellions and 1 thor for every 12 marauders will net you much better results. Hellions in general eat through hydra's and lings, esp in numbers. | ||
PROJECTILE
United States226 Posts
On May 06 2010 14:50 synesthesia wrote: Just baneling bust all in it works for me like 90% of the time. I haven't played macro vs a Terran in a long time. It's probably a bad idea to suggest to him to do a risky all-in build no matter what against terran every game, especially when that build is easily countered by players of a certain level. | ||
Sephy90
United States1785 Posts
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Deleted User 55994
949 Posts
On May 06 2010 12:31 Satallgeese wrote: As a Terran player, I can say the biggest bane to pure marauders is any type of aerial unit. If you see your opponent going heavy rauders, toss down a spire and get some mutas up. If the opponent has any skill at all, he'll toss either some marines or vikings into his main force, both of which make your speedlings and banelings much more effective, because viking (which he needs to counter potential muta's) in air mode can't attack, which is less minerals to rauders, and marines are just meat puppets for any sizable ling force. Ummm, going mutas is a death sentence since all it takes to negate in army-army fights is a few thors. Spire takes forever to build and the money you spend on mutas would 100% be better spent on hydralisks. Mutas are for harrass not army. | ||
Fluxx
Netherlands58 Posts
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NeoLearner
Belgium1847 Posts
On May 06 2010 16:47 faction123 wrote: Ummm, going mutas is a death sentence since all it takes to negate in army-army fights is a few thors. Spire takes forever to build and the money you spend on mutas would 100% be better spent on hydralisks. Mutas are for harrass not army. QFT. But they're really good at what they do there. Good side effect is most terrans over commit when they see mutas. Is this because they expect to fight them army to army? Don't build 14 vikings when you only see 5 mutas, you will get owned by hydra tech. | ||
guitarizt
United States1492 Posts
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morimacil
France921 Posts
As said, I usually go for early lings, and then banelings if I scouted depots at the wall. But 2 marauders on hold at the ramp pretty much stops a baneling bust cold in its tracks, no matter how All-in it is. 6 banelings to take down the 2 marauders, and then another 6 banelings to take down the supply depots, and then enough speedlings to do any damage is just not going to happen against someone who is simply massing marauders and not teching. Mutas are nice if the terran is sitting in his base passively, but if he is aggressively pushing to kill your expo, a big ball of stimmed marauders is going to do much more damage to your base than a few lose mutas can do to his, and mutas also cant effectively stop a marauder push from destroying your base. Roaches, and burrow? Are you joking? Im talking about a terran player pushing aggressively with stimmed marauders. Are you really suggesting investing heavily in roaches, and then spending more money on burrow, and then even more on burrowed movement, while stimmed marauders are pushing your choke? Banelings seem like they could work, I will definitely try that, I have been underusing them as an actual combat unit so far. But all those other cute harassment tricks, while nice, dont actually work if the terran player knows his army is superior, and just pushes to destroy your base. A base trade against terran and floating buildings doesnt work that well, if he decides to actually attack you when his army is superior, and all zerg has to defend is a few cute harrassment tricks, like mutas or burrowed roaches. | ||
cartoon]x
United States606 Posts
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D3lta
United States93 Posts
Basically it depends on the stage of the game. Early on, your not going to get a more effective counter than simply speedlings with a good position. it takes a bit to get mass stimmed maru with medivacs..and is generally done in response to rouch/hydra armies. If this happens you can: a) get fungal growth and make sure to micro it well. fungal back up, and and your hydras should do well b) do a mass muta sweep..baneling his marines if he has them...fight vikings head on (mutas > vikings head to head), parasite if he gets thors c)broodlords...make sure you dont get them killed by vikings I also play zerg some...i personally find baneling/speedling busts early on to be an effective harrass (good players rarely lose to this..so don't go all in) and defense. meanwhile you want to get an expo and get a large number of muta...most games can be won with ling/muta..sometimes adding ether infestors or broodlords will be neccessary...In short baneling > marine, muta > bane busted T.....just remember that stimmed marines or thors will murder your muta piles...thats what all their mobility is for. I generally shy away from hydra/rouch armies..because T is just too effective against them imo. 2 base v 2 base early on and getting a ground army is a great way to get rolled by MMM armies. | ||
guitarizt
United States1492 Posts
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kerpal
United Kingdom2695 Posts
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LuDwig-
Italy1143 Posts
They can stop marauders movement dealing them damage so you can flank properly without fear of kiting (also an infestor+muta does the job..he simply can't reach your expansion XD) | ||
exog
Norway279 Posts
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BeMannerDuPenner
Germany5638 Posts
they seem to be the key unit now in zvt and are amazingly good against really EVRYTHING the terran will throw at you. | ||
Equaoh
Canada427 Posts
Honestly, it's just important to have enough shit. Hydra/roach armies do perfectly well, especially with infestor backup. That being said I expand on 14 or 16, making the T have to harass me and not the other way around. | ||
Artrey
Germany270 Posts
On May 06 2010 20:14 exog wrote: Regarding fungal on marauders, you have to use shift+f for the smartcasting right? Not sure if im doing it wrong, but often i get off 1 fungal and the other infestors just walk in and die... Either f and then shift+left click or just multiple f + left clicks. As long as you do not a-move or right click, they will not move in. Just make sure you have them grouped separately of course. | ||
flyinfart
United States95 Posts
hydra support would be good too. | ||
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