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Active: 2042 users

ZvT at Platinum level? - Page 2

Forum Index > StarCraft 2 Strategy
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charlie420247
Profile Joined November 2009
United States692 Posts
May 05 2010 06:40 GMT
#21
im only silver but from what ive seen in vods is basically using good queen micro and drones for marauders blocking ramp for hellions and in midgame best tool for zvt is the infestor with hydra and broodlord support for later game.
there are 10 types of people in this world, those who understand binary and those who dont.
uno.dos
Profile Joined April 2010
United States3 Posts
May 05 2010 07:39 GMT
#22
Pretty good advice in here for the most part.

I'm ranked 10 platinum at the moment for what it's worth. I find ZvT to be a very reactionary matchup in the early stages. I usually go 13 scout, 14 pool and adapt from there. If I see reapers (tech lab on barracks, especially a fast one) then I'll stay on one base, otherwise I plop down my expo hatch at 15. If there's a reactor or no addon, I usually assume tech and get a faster lair, with a spine or two at my expo. If you can survive whatever his initial push/harass might be, you're in good shape. The key is being able to scout his build and react accordingly, or if you can't get a good look at it, learn to identify different strategies from the nuances of his buildings (addons, placement, # of marines/marauders, etc). Sac an overlord if you have to, because if you have no idea what he's doing you will more than likely lose. If you manage to stop it without losing a ton of economy and he's still on one base, then it's up to your judgement whether or not you want to take a 3rd (usually) or try to finish him off (rarely).

But if you really want map control, you can do something like 1 base roach or speeling/baneling. Not something I would do very often personally, since behind the wall it's hard to do much damage or harassment to the Terran early on. You may want to consider a more economic build and learn to stop hellions with queens/lings/crawlers, and banshees with your 2 queens (or by building extra ones if needed. This seems to slip the minds of a lot of Zergs) while teching appropriately.
crms
Profile Joined February 2010
United States11933 Posts
May 05 2010 07:53 GMT
#23
TvZ can be tricky for new platinum level players when the T is great at harass. Just try and keep your cool if you lose some drones its not auto-GG. Try and get your econ going and enough defenses to take on the first timing attack after harass, and produce to outmacro like a standard game. gl friend.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 05 2010 08:07 GMT
#24
Most of the time, hellion and reapers = try to fight with queen. He needs to get a lot of damage done to make it worth it for the T, especially with early reaper.

Early reapers should be a free win. Keep a few lings around and try to fight only with the queen. Use lings only when you know you can keep a close chase distance (use creep to get close enough). If you're too far, don't even bother and retreat lings immediately as if you continue he will just micro down your ling. transition into a few roaches + lair. If he commits to reapers, commit to a few more roaches and get going on spire. If he starts massing maurader to counter your roaches, get going on that spire.

Hellions is tricky, it all comes down to micro obviously. Spine crawler your bases, yes, but if he manages to slip through your ramp into your main, simply run your drones to nat and continue mining operations off just your nat. He won't be able to do anything about your drones because you have spines guarding the nat as you get your roaches up soon after to deal with hellion while again stalling with queen.

Random nydus attacks into mid/late game will save your skin a lot. He cannot be everywhere at once. Often times when hes advancing out trying to take bases and such or in the midst of a battle, that's your chance for a nydus. Don't have to overcommit, just get some building/scv kills and retreat back to nydus RIGHT when you see him coming for you. Don't lose your army during nydus attacks.

Broodlords are significantly less imba vT but still necessary, but later in the game and with more support. Infestors are key throughout the midgame for fungal growth obviously and still fill similar roles to the ol filer. Parasiting tanks and thors is paramount to surviving attacks you cannot ordinarily hold off. The added benefit is you can roll the parasited tanks up a cliff after an engagement and siege them up for your own D. Parasited thors should prioritize 2 things: 1. use the strike cannons on other thors to insta-kill them. 2. to take out medivacs. 3. take out tanks (duh)

Other tips: hide your tech elsewhere. Either under overlord creep spew or in your nat.
When attacking with muta, sometimes it's nice to have a few corruptor on hand to deal with turrets. Saves you lost muta gas in the long run much of the time and are useful later on in breaking PF's right when you notice them. It's terribly convenient to go "ic PF. Corrupt. Destroy" instead of "ic PF. gotta wait for some corruptors. Got corruptors. Attack PF PLUS terran reinforcements"
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Darkalbino
Profile Blog Joined April 2010
Australia410 Posts
Last Edited: 2010-05-05 08:40:42
May 05 2010 08:37 GMT
#25
Hi OP,

Im a rising star of SC2 (obviously) and you will see me winning a few upcoming tournaments, I have uploaded a few replays to help you out.

Playing ZvT I always start with one base speedlings (actually in ever MU) into quick Lair tech for Muta. This replay is of me (Z) vs a terran player. He starts off with some hellion harrass into banshees, his micro was very off and it cost him alot of time and effectively gave me the game...had he targetted queens instead of drones it may have been as i would have been so far behind.

Here is the replay. Muta/bling/speedling.

Here is another game, the guy goes for some stupid one base banshee strat, it does well, but he doesnt take advantage of the damage he does (by expanding or pushing with MMM) and ends up failing.

Here is the replay. Muta/speedling.

Another replay here, I keep him to one base against my four. He ends up leaving when I ask him to.

Here is the replay. Muta/bling/speedling.

Another replay, reaper rush w/ bunker at my expo, into banshee/viking harrass.

Here is the replay. Muta/speedling

Another replay, rushes to banshee. Fails miserably.

Here is the replay. Muta/speedling.

Im a 1600 Zerg currently playing on my new id, there are almost no reaper rushes in there, if you are having trouble with these I will hopefully play alot of games tonight and get one or two for you.

I hope these help. They will do more than any amount of words ever will.
"I edited it"
Scope
Profile Joined February 2009
Sweden147 Posts
May 05 2010 12:58 GMT
#26
On May 05 2010 17:37 Darkalbino wrote:
Hi OP,

Im a rising star of SC2 (obviously) and you will see me winning a few upcoming tournaments, I have uploaded a few replays to help you out.

Playing ZvT I always start with one base speedlings (actually in ever MU) into quick Lair tech for Muta. This replay is of me (Z) vs a terran player. He starts off with some hellion harrass into banshees, his micro was very off and it cost him alot of time and effectively gave me the game...had he targetted queens instead of drones it may have been as i would have been so far behind.

Here is the replay. Muta/bling/speedling.

Here is another game, the guy goes for some stupid one base banshee strat, it does well, but he doesnt take advantage of the damage he does (by expanding or pushing with MMM) and ends up failing.

Here is the replay. Muta/speedling.

Another replay here, I keep him to one base against my four. He ends up leaving when I ask him to.

Here is the replay. Muta/bling/speedling.

Another replay, reaper rush w/ bunker at my expo, into banshee/viking harrass.

Here is the replay. Muta/speedling

Another replay, rushes to banshee. Fails miserably.

Here is the replay. Muta/speedling.

Im a 1600 Zerg currently playing on my new id, there are almost no reaper rushes in there, if you are having trouble with these I will hopefully play alot of games tonight and get one or two for you.

I hope these help. They will do more than any amount of words ever will.



I watched a few of the replays. It seems like it could work, but had the opponents had better micro you would have been toast in some cases. The games seem to always end right when your 8-10 mutas go in the base and kill all the marines. Do they never scout your spire and get proper anti-air, like thors or maybe turrets? What happens when they do?

Thanks for all the advice, particularily the spine crawlers in the mineral line help A LOT. I still haven't managed to win in the late game, but I'm gonna work on it. I realize I've only ever beaten two platinum terrans, and both I think were random players who rolled terran and rushed banshees straight into my early hydras.






I think therefore I win
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 05 2010 13:05 GMT
#27
On May 05 2010 21:58 Scope wrote:
Show nested quote +
On May 05 2010 17:37 Darkalbino wrote:
Hi OP,

Im a rising star of SC2 (obviously) and you will see me winning a few upcoming tournaments, I have uploaded a few replays to help you out.

Playing ZvT I always start with one base speedlings (actually in ever MU) into quick Lair tech for Muta. This replay is of me (Z) vs a terran player. He starts off with some hellion harrass into banshees, his micro was very off and it cost him alot of time and effectively gave me the game...had he targetted queens instead of drones it may have been as i would have been so far behind.

Here is the replay. Muta/bling/speedling.

Here is another game, the guy goes for some stupid one base banshee strat, it does well, but he doesnt take advantage of the damage he does (by expanding or pushing with MMM) and ends up failing.

Here is the replay. Muta/speedling.

Another replay here, I keep him to one base against my four. He ends up leaving when I ask him to.

Here is the replay. Muta/bling/speedling.

Another replay, reaper rush w/ bunker at my expo, into banshee/viking harrass.

Here is the replay. Muta/speedling

Another replay, rushes to banshee. Fails miserably.

Here is the replay. Muta/speedling.

Im a 1600 Zerg currently playing on my new id, there are almost no reaper rushes in there, if you are having trouble with these I will hopefully play alot of games tonight and get one or two for you.

I hope these help. They will do more than any amount of words ever will.



I watched a few of the replays. It seems like it could work, but had the opponents had better micro you would have been toast in some cases. The games seem to always end right when your 8-10 mutas go in the base and kill all the marines. Do they never scout your spire and get proper anti-air, like thors or maybe turrets? What happens when they do?

Thanks for all the advice, particularily the spine crawlers in the mineral line help A LOT. I still haven't managed to win in the late game, but I'm gonna work on it. I realize I've only ever beaten two platinum terrans, and both I think were random players who rolled terran and rushed banshees straight into my early hydras.








The muta builds are actually much stronger in ZvT than ever. I've completely re-vamped my build orders (Ranked 5th in Platinum) to include a faster 2nd queen, a third queen (depending on the situation), and a later expansion. The trouble is obtaining the gas. If you want to check out a good example check this game out. There's a TON of harass between these two players and the build stems off from the original idea of pool --> lair --> spire, but it shows techniques for saving yourself vs reapers, tank + bunker harass, and ultimately just winning the game with a steady macro.

http://www.sc2p.com/Replay/Detail/37943

I don't really have any personal replays that are good for learning at the moment. I don't know if I feel overconfident but the games where I win it feels too easy, and you won't learn much other than how I go about this build.
"We have unfinished business, I and he."
Rezz
Profile Joined April 2010
Canada20 Posts
May 05 2010 14:36 GMT
#28
Im a 1800+ platinum player:

Here what I do:
14 pool
15-16 hatch
Get the lair quick

Important thing:
-Need to scout and look at the addon on the barrack so you know if reaper are comming
-You need 1 overlord at your second hatch because when you built it you have no vision (need to see if terran build a bunker)
-Vs reaper you need a queen and some zergling (dont need speed) just stay on the creep.
-Keep scouting the terran ramp with 1 zergling (dont loose it) to see what unit he's making. Latter you can send an overloard by the back of the base and look if he's going banshee or thor drop.
-If he go hellion: 2 queen can block your ramp and 1 spine crawler with 3 roach at your expo is enough.
-If he go banshee: muta + 1 or 2 spore for each base. (spire take a long time to buid if you saw that build late)
-If you see an armory he can go fast thor drop. Infestor will counter that ez.
-MMM build can be killed with a mix of hydra/baneling/infestor and some roach: I usually tech (not too fast) to broodloard at the same time.. then its gg.

So don't forget to scout offen with the zergling close to the ramp... terran sometime go for an ALL in mass marine... ez to counter with roach if you saw it comming.

Surviability and mass drone is the key ^^

Also fast zergling with baneling rush can win if the terran tech and dont go hellion:
Buid order:
13 gaz
14 pool
first 100 gaz speed ling
50 next gaz = baneling nest

Speed shoud be rdy at the same time the baneling nest come up (you attack once the baneing are up)
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