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PvT Reaper Cheese - Page 2

Forum Index > StarCraft 2 Strategy
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Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 26 2010 23:37 GMT
#21
Chrono boosting a stalker is your best option
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 26 2010 23:48 GMT
#22
On March 27 2010 07:36 threehundred wrote:
just scout after 11 gate, and build a cybernetics after gate, chronoboost a stalker


Stalker owns reapers. I think you need like 4-5 reapers to take down a stalker without significant losses.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
March 27 2010 01:53 GMT
#23
On March 27 2010 07:55 Zoler wrote:
Show nested quote +
On March 27 2010 07:38 The6357 wrote:
ahh those damn things are called reapers...I got owned by those a few times last night
U can never kill those with zealots and they are pretty good at killing pylons too...
btw what building do they come out of..? what building should I see in terran base to expect reapers?


My suggestion is learn all races, at least the buildings / units, before laddering.


It's nothing wrong to laddering without know everything about each race etc, since stats isn't important, or atleast shouldn't be.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 27 2010 02:03 GMT
#24
I think it's much better to scout after a 9 Pylon, because a standard Rax normally comes in at 12. Just swing the worker around a bit and scout for any proxies, and if you can't find one, head to their base. If they don't have a Rax in there by 12 or 13, something's up; either Fast Expand (in which case you grab a second Gateway) or a proxy, in which case you get a Cybernetics Core.

If you already have a Zealot, then run it around to find the proxy. If you can find it, great. If not, you'll need to wait for the first Stalker to come out. If you don't yet have a Zealot out, you can let it finish if you fear your Core will be too late. If not, then Chrono Boost your first (and all subsequent) Stalker(s).
icki.icki
Profile Joined March 2010
106 Posts
March 27 2010 18:26 GMT
#25
I'm not even sure why you'd proxy a rax for reapers; they're pretty damned quick anyway.
morimacil
Profile Joined March 2010
France921 Posts
March 27 2010 19:29 GMT
#26
I'm not even sure why you'd proxy a rax for reapers; they're pretty damned quick anyway.

Afaik, they are normal speed, and only get faster after the upgrade, which takes quite a while.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
March 27 2010 19:50 GMT
#27
this build has the potential to be overpowered on blistering.


basically if youre t run make the rax outside the base near the destructible rock. if the toss made 1 pylon to power his gateway target it with your reapers, only takes 14 hits to kill the pylon, might be able to get it. the reaper is in the base BEFORE chrono'ed stalker is done so its fairly annoying.

id say the best course of action is to scout on 10, if you see nothing in main just 1 gate core, chrono your zealot, chrono your stalker, make 2 pylons instead of 1 for powering gateway and search for the proxy to make sure its not like allin rine or something
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
kme
Profile Joined March 2010
Serbia176 Posts
Last Edited: 2010-03-28 00:11:35
March 27 2010 23:43 GMT
#28
I could see this being deadly on steppes of war. What is the exact build order?

Edit: ok I just tested some 8 rax BO(proxy rax), and the reaper was on his mineral line at 3:20 replay time. The strange thing I noticed that bot went 8 gate build :S so he had a zealot by the time the reaper was in his base. But I'm guessing any normal build will have a zealot until much later. Especially if he sends a scout only after starting a gateway. Even if he scouts after pylon, by the time the worker gets in you base he will probably still end up making gateway on 11-12(if he chrono boost the zealot it will come out at exactly same time but how much would one zelot help?). The forge instead of gate would probably work, if he placed his first pylon near nexus.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 28 2010 00:06 GMT
#29
On March 28 2010 08:43 kme wrote:
I could see this being deadly on steppes of war. What is the exact build order?


It's actually not. This is because you basically know which direction the reapers are coming from. Since you know, you can now EASILY defend.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
palanq
Profile Blog Joined December 2004
United States761 Posts
March 28 2010 00:39 GMT
#30
I never get a zeal before stalker for exactly this reason. I only build a zeal before core if I scout 2 rax with no gas or something. otherwise, you need that first stalker ASAP to defend the reaper. if you do it this way then I think on most maps you don't even need to chronoboost the stalker unless it's some proxy?

anyway, don't get a zeal, spend those mins on faster core.

I would suppose that no rax in base means proxy marines if there's no gas (so, yes, do get that zeal), but proxy reaper if there is gas (so chronoboost a stalker as your first unit instead).
time flies like an arrow; fruit flies like a banana
Yamoth
Profile Joined February 2009
United States315 Posts
March 28 2010 00:43 GMT
#31
You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
March 28 2010 07:06 GMT
#32
On March 28 2010 09:43 Yamoth wrote:
You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8


This is perfectly right imho. From my experimenting it took 11 reaper shots to kill a zealot (I may be off by 1 or 2) Either way, it takes three to kill a probe. Just that much lets you know you save the lives of at least 3 probes with that first zealot, as well as likely outpositioning the first rushed reaper. And if their micro can't handle it, the zealot can get a good hit or two on the reaper. Reapers without speed aren't immortal, they're just awesome
Sup.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
Last Edited: 2010-03-28 07:14:32
March 28 2010 07:12 GMT
#33
On March 28 2010 09:39 palanq wrote:
I never get a zeal before stalker for exactly this reason. I only build a zeal before core if I scout 2 rax with no gas or something. otherwise, you need that first stalker ASAP to defend the reaper. if you do it this way then I think on most maps you don't even need to chronoboost the stalker unless it's some proxy?

anyway, don't get a zeal, spend those mins on faster core.

I would suppose that no rax in base means proxy marines if there's no gas (so, yes, do get that zeal), but proxy reaper if there is gas (so chronoboost a stalker as your first unit instead).



Ok this is the answer.
How much time it takes to have the first stalker?
Is it more or less than 3:20?
If it is more i suppose it is little unbalanced? (the reaper cheese would be not defendable)

On March 28 2010 16:06 dudeman001 wrote:
Show nested quote +
On March 28 2010 09:43 Yamoth wrote:
You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8


This is perfectly right imho. From my experimenting it took 11 reaper shots to kill a zealot (I may be off by 1 or 2) Either way, it takes three to kill a probe. Just that much lets you know you save the lives of at least 3 probes with that first zealot, as well as likely outpositioning the first rushed reaper. And if their micro can't handle it, the zealot can get a good hit or two on the reaper. Reapers without speed aren't immortal, they're just awesome


This makes absolutesy no sense at all.
If i use a zealot i will have late core late stalker..this means that my stalker will have to fight 3+ reapers and not only one..(You can't save probes if your zealot die without making damage)
So the only question is: how much time to make a stalker?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 28 2010 14:16 GMT
#34
You can make fast zealot and fast core, there is no reason not to make a zealot as the gateway won't be used anyway. You might have to wait a few secs after gate finishes to start the zealot but it will be done way before core finishes.
Either way the fast zealot and stalker easily stop reapers and the damage to terran's economy of fast reapers due to the delayed supply depot is more then the damage to your economy if your defense is well. Perhaps that the tech lab cost reduction makes rax -> supply -> ref possible in stead of rax -> ref -> supply in which case it's a bit more efficient for T but still not that great.
fulmetljaket
Profile Blog Joined December 2008
482 Posts
March 29 2010 12:59 GMT
#35
the reaper jumpes up onto ledges. there is NO SIGHT ON LEDGES WITHOUT A SCOUT. use this to your advantage. when the reaper jumps up on the ledge, have a friendly cannon or two waiting for him.

should hold him off for long enough to get some stalkers.

if not... you should research build orders more, cause my reaper rushes have def been beat before
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 29 2010 14:09 GMT
#36
I want to know if there is a solution to this also. I play PvT against mostly plats, and against the handful of them that are competent, fast rax reaper always wins.

It doesn't matter if you chrono boost your stalker. The reaper will reach your base by abusing terrain so this is viable on several maps - mostly LT and DO. Some T's will even go so far as to proxy their rax if it's on a less favorable map, and there's nothing you can do against it.

Zealot does not help because a reaper is much faster and can be microed to kill it, then proceeding to own your probes. Chrono boosting your Stalker by going 1 gate, assimilator, pylon, core will get your Stalker out almost a full 8 seconds after the reaper has reached your mineral line in many cases, by then, you could easily lose 4-5 probes, which is instant GG at this point. The T can simply fast expo or transition to mauraders and own you any way he pleases.

I have a few ideas of beating this - mainly making zealot while core is being warped in and then chrono boosting a stalker for the zeal to be a distraction. Against a good player, he can outmicro the zealot and kill a few probes in the process.

On a four player map, it's basically a necessity to scout with your first pylon probe now because of this danger.
n.Die_Jaedong <3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 29 2010 14:28 GMT
#37
I'm pretty sure if you don't kill 4-5 probes with this build you are MASSIVELY behind - going 10 rax 10 gas 10 supply fucks your eco pretty good...

I haven't tested this BO TvP since the first patch tho, so I'm gonna give it a go.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 29 2010 14:29 GMT
#38
On March 27 2010 08:22 The6357 wrote:
how does sentry do against reapers? can't you get sentry faster than stalkers?

Sentries have armor type Light, which means Reapers do more than double the damage against them than they would against an Armored unit such as the Stalker. You're far better served by getting Stalkers against Reapers.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
R-Rated
Profile Joined December 2008
United States10 Posts
March 29 2010 14:55 GMT
#39
It seems that if you get a zealot first while core is getting done, then the terran will need to spend time microing that first reaper to kill it. Shouldn't this buy enough time for a stalker with chrono?
Fallen
Profile Joined October 2005
Canada192 Posts
March 29 2010 15:39 GMT
#40
This reaper build does really well in 2v2s. It counters all proxy cheese/2+ gate zealots. It's also very efficient against other Terrans since you get a reaper in their base 30 seconds before they make a marauder(if they didnt get a fast tech lab, you'll be in their base for a good minute).

Pretty awesome 2v2 opening.
oh hay
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