• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:36
CEST 11:36
KST 18:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent9Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)72Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Ladder Impersonation (only maybe) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[ASL20] Ro4 Preview: Descent BW caster Sayle ASL20 General Discussion BW General Discussion BSL Season 21
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 922 users

PvT Reaper Cheese - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 26 2010 23:37 GMT
#21
Chrono boosting a stalker is your best option
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 26 2010 23:48 GMT
#22
On March 27 2010 07:36 threehundred wrote:
just scout after 11 gate, and build a cybernetics after gate, chronoboost a stalker


Stalker owns reapers. I think you need like 4-5 reapers to take down a stalker without significant losses.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
ZeKk
Profile Blog Joined November 2004
Sweden320 Posts
March 27 2010 01:53 GMT
#23
On March 27 2010 07:55 Zoler wrote:
Show nested quote +
On March 27 2010 07:38 The6357 wrote:
ahh those damn things are called reapers...I got owned by those a few times last night
U can never kill those with zealots and they are pretty good at killing pylons too...
btw what building do they come out of..? what building should I see in terran base to expect reapers?


My suggestion is learn all races, at least the buildings / units, before laddering.


It's nothing wrong to laddering without know everything about each race etc, since stats isn't important, or atleast shouldn't be.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 27 2010 02:03 GMT
#24
I think it's much better to scout after a 9 Pylon, because a standard Rax normally comes in at 12. Just swing the worker around a bit and scout for any proxies, and if you can't find one, head to their base. If they don't have a Rax in there by 12 or 13, something's up; either Fast Expand (in which case you grab a second Gateway) or a proxy, in which case you get a Cybernetics Core.

If you already have a Zealot, then run it around to find the proxy. If you can find it, great. If not, you'll need to wait for the first Stalker to come out. If you don't yet have a Zealot out, you can let it finish if you fear your Core will be too late. If not, then Chrono Boost your first (and all subsequent) Stalker(s).
icki.icki
Profile Joined March 2010
106 Posts
March 27 2010 18:26 GMT
#25
I'm not even sure why you'd proxy a rax for reapers; they're pretty damned quick anyway.
morimacil
Profile Joined March 2010
France921 Posts
March 27 2010 19:29 GMT
#26
I'm not even sure why you'd proxy a rax for reapers; they're pretty damned quick anyway.

Afaik, they are normal speed, and only get faster after the upgrade, which takes quite a while.
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
March 27 2010 19:50 GMT
#27
this build has the potential to be overpowered on blistering.


basically if youre t run make the rax outside the base near the destructible rock. if the toss made 1 pylon to power his gateway target it with your reapers, only takes 14 hits to kill the pylon, might be able to get it. the reaper is in the base BEFORE chrono'ed stalker is done so its fairly annoying.

id say the best course of action is to scout on 10, if you see nothing in main just 1 gate core, chrono your zealot, chrono your stalker, make 2 pylons instead of 1 for powering gateway and search for the proxy to make sure its not like allin rine or something
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
kme
Profile Joined March 2010
Serbia176 Posts
Last Edited: 2010-03-28 00:11:35
March 27 2010 23:43 GMT
#28
I could see this being deadly on steppes of war. What is the exact build order?

Edit: ok I just tested some 8 rax BO(proxy rax), and the reaper was on his mineral line at 3:20 replay time. The strange thing I noticed that bot went 8 gate build :S so he had a zealot by the time the reaper was in his base. But I'm guessing any normal build will have a zealot until much later. Especially if he sends a scout only after starting a gateway. Even if he scouts after pylon, by the time the worker gets in you base he will probably still end up making gateway on 11-12(if he chrono boost the zealot it will come out at exactly same time but how much would one zelot help?). The forge instead of gate would probably work, if he placed his first pylon near nexus.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 28 2010 00:06 GMT
#29
On March 28 2010 08:43 kme wrote:
I could see this being deadly on steppes of war. What is the exact build order?


It's actually not. This is because you basically know which direction the reapers are coming from. Since you know, you can now EASILY defend.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
palanq
Profile Blog Joined December 2004
United States761 Posts
March 28 2010 00:39 GMT
#30
I never get a zeal before stalker for exactly this reason. I only build a zeal before core if I scout 2 rax with no gas or something. otherwise, you need that first stalker ASAP to defend the reaper. if you do it this way then I think on most maps you don't even need to chronoboost the stalker unless it's some proxy?

anyway, don't get a zeal, spend those mins on faster core.

I would suppose that no rax in base means proxy marines if there's no gas (so, yes, do get that zeal), but proxy reaper if there is gas (so chronoboost a stalker as your first unit instead).
time flies like an arrow; fruit flies like a banana
Yamoth
Profile Joined February 2009
United States315 Posts
March 28 2010 00:43 GMT
#31
You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
March 28 2010 07:06 GMT
#32
On March 28 2010 09:43 Yamoth wrote:
You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8


This is perfectly right imho. From my experimenting it took 11 reaper shots to kill a zealot (I may be off by 1 or 2) Either way, it takes three to kill a probe. Just that much lets you know you save the lives of at least 3 probes with that first zealot, as well as likely outpositioning the first rushed reaper. And if their micro can't handle it, the zealot can get a good hit or two on the reaper. Reapers without speed aren't immortal, they're just awesome
Sup.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
Last Edited: 2010-03-28 07:14:32
March 28 2010 07:12 GMT
#33
On March 28 2010 09:39 palanq wrote:
I never get a zeal before stalker for exactly this reason. I only build a zeal before core if I scout 2 rax with no gas or something. otherwise, you need that first stalker ASAP to defend the reaper. if you do it this way then I think on most maps you don't even need to chronoboost the stalker unless it's some proxy?

anyway, don't get a zeal, spend those mins on faster core.

I would suppose that no rax in base means proxy marines if there's no gas (so, yes, do get that zeal), but proxy reaper if there is gas (so chronoboost a stalker as your first unit instead).



Ok this is the answer.
How much time it takes to have the first stalker?
Is it more or less than 3:20?
If it is more i suppose it is little unbalanced? (the reaper cheese would be not defendable)

On March 28 2010 16:06 dudeman001 wrote:
Show nested quote +
On March 28 2010 09:43 Yamoth wrote:
You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8


This is perfectly right imho. From my experimenting it took 11 reaper shots to kill a zealot (I may be off by 1 or 2) Either way, it takes three to kill a probe. Just that much lets you know you save the lives of at least 3 probes with that first zealot, as well as likely outpositioning the first rushed reaper. And if their micro can't handle it, the zealot can get a good hit or two on the reaper. Reapers without speed aren't immortal, they're just awesome


This makes absolutesy no sense at all.
If i use a zealot i will have late core late stalker..this means that my stalker will have to fight 3+ reapers and not only one..(You can't save probes if your zealot die without making damage)
So the only question is: how much time to make a stalker?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 28 2010 14:16 GMT
#34
You can make fast zealot and fast core, there is no reason not to make a zealot as the gateway won't be used anyway. You might have to wait a few secs after gate finishes to start the zealot but it will be done way before core finishes.
Either way the fast zealot and stalker easily stop reapers and the damage to terran's economy of fast reapers due to the delayed supply depot is more then the damage to your economy if your defense is well. Perhaps that the tech lab cost reduction makes rax -> supply -> ref possible in stead of rax -> ref -> supply in which case it's a bit more efficient for T but still not that great.
fulmetljaket
Profile Blog Joined December 2008
482 Posts
March 29 2010 12:59 GMT
#35
the reaper jumpes up onto ledges. there is NO SIGHT ON LEDGES WITHOUT A SCOUT. use this to your advantage. when the reaper jumps up on the ledge, have a friendly cannon or two waiting for him.

should hold him off for long enough to get some stalkers.

if not... you should research build orders more, cause my reaper rushes have def been beat before
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
March 29 2010 14:09 GMT
#36
I want to know if there is a solution to this also. I play PvT against mostly plats, and against the handful of them that are competent, fast rax reaper always wins.

It doesn't matter if you chrono boost your stalker. The reaper will reach your base by abusing terrain so this is viable on several maps - mostly LT and DO. Some T's will even go so far as to proxy their rax if it's on a less favorable map, and there's nothing you can do against it.

Zealot does not help because a reaper is much faster and can be microed to kill it, then proceeding to own your probes. Chrono boosting your Stalker by going 1 gate, assimilator, pylon, core will get your Stalker out almost a full 8 seconds after the reaper has reached your mineral line in many cases, by then, you could easily lose 4-5 probes, which is instant GG at this point. The T can simply fast expo or transition to mauraders and own you any way he pleases.

I have a few ideas of beating this - mainly making zealot while core is being warped in and then chrono boosting a stalker for the zeal to be a distraction. Against a good player, he can outmicro the zealot and kill a few probes in the process.

On a four player map, it's basically a necessity to scout with your first pylon probe now because of this danger.
n.Die_Jaedong <3
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 29 2010 14:28 GMT
#37
I'm pretty sure if you don't kill 4-5 probes with this build you are MASSIVELY behind - going 10 rax 10 gas 10 supply fucks your eco pretty good...

I haven't tested this BO TvP since the first patch tho, so I'm gonna give it a go.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
March 29 2010 14:29 GMT
#38
On March 27 2010 08:22 The6357 wrote:
how does sentry do against reapers? can't you get sentry faster than stalkers?

Sentries have armor type Light, which means Reapers do more than double the damage against them than they would against an Armored unit such as the Stalker. You're far better served by getting Stalkers against Reapers.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
R-Rated
Profile Joined December 2008
United States10 Posts
March 29 2010 14:55 GMT
#39
It seems that if you get a zealot first while core is getting done, then the terran will need to spend time microing that first reaper to kill it. Shouldn't this buy enough time for a stalker with chrono?
Fallen
Profile Joined October 2005
Canada192 Posts
March 29 2010 15:39 GMT
#40
This reaper build does really well in 2v2s. It counters all proxy cheese/2+ gate zealots. It's also very efficient against other Terrans since you get a reaper in their base 30 seconds before they make a marauder(if they didnt get a fast tech lab, you'll be in their base for a good minute).

Pretty awesome 2v2 opening.
oh hay
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 150
RotterdaM 145
SortOf 106
StarCraft: Brood War
Leta 728
BeSt 576
actioN 467
Soma 283
Stork 208
Killer 199
EffOrt 162
hero 147
ToSsGirL 79
Shinee 78
[ Show more ]
ggaemo 77
PianO 77
Sharp 56
Sacsri 24
Bale 22
soO 15
Movie 11
ZerO 5
JulyZerg 4
Dota 2
XcaliburYe143
League of Legends
JimRising 589
Counter-Strike
olofmeister1625
Other Games
summit1g6772
singsing1299
ceh9588
Happy203
Pyrionflax133
crisheroes103
Mew2King38
Fuzer 31
ZerO(Twitch)0
Organizations
Counter-Strike
PGL6895
Other Games
gamesdonequick859
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 28
• Light_VIP 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2047
• Lourlo639
Other Games
• WagamamaTV267
Upcoming Events
OSC
13h 24m
The PondCast
1d
OSC
1d 2h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.