PvT Reaper Cheese - Page 2
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Whiplash
United States2928 Posts
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Jugan
United States1566 Posts
On March 27 2010 07:36 threehundred wrote: just scout after 11 gate, and build a cybernetics after gate, chronoboost a stalker Stalker owns reapers. I think you need like 4-5 reapers to take down a stalker without significant losses. | ||
ZeKk
Sweden320 Posts
On March 27 2010 07:55 Zoler wrote: My suggestion is learn all races, at least the buildings / units, before laddering. It's nothing wrong to laddering without know everything about each race etc, since stats isn't important, or atleast shouldn't be. | ||
Zeke50100
United States2220 Posts
If you already have a Zealot, then run it around to find the proxy. If you can find it, great. If not, you'll need to wait for the first Stalker to come out. If you don't yet have a Zealot out, you can let it finish if you fear your Core will be too late. If not, then Chrono Boost your first (and all subsequent) Stalker(s). | ||
icki.icki
106 Posts
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morimacil
France921 Posts
I'm not even sure why you'd proxy a rax for reapers; they're pretty damned quick anyway. Afaik, they are normal speed, and only get faster after the upgrade, which takes quite a while. | ||
BigBalls
United States5354 Posts
basically if youre t run make the rax outside the base near the destructible rock. if the toss made 1 pylon to power his gateway target it with your reapers, only takes 14 hits to kill the pylon, might be able to get it. the reaper is in the base BEFORE chrono'ed stalker is done so its fairly annoying. id say the best course of action is to scout on 10, if you see nothing in main just 1 gate core, chrono your zealot, chrono your stalker, make 2 pylons instead of 1 for powering gateway and search for the proxy to make sure its not like allin rine or something | ||
kme
Serbia176 Posts
Edit: ok I just tested some 8 rax BO(proxy rax), and the reaper was on his mineral line at 3:20 replay time. The strange thing I noticed that bot went 8 gate build :S so he had a zealot by the time the reaper was in his base. But I'm guessing any normal build will have a zealot until much later. Especially if he sends a scout only after starting a gateway. Even if he scouts after pylon, by the time the worker gets in you base he will probably still end up making gateway on 11-12(if he chrono boost the zealot it will come out at exactly same time but how much would one zelot help?). The forge instead of gate would probably work, if he placed his first pylon near nexus. | ||
Jugan
United States1566 Posts
On March 28 2010 08:43 kme wrote: I could see this being deadly on steppes of war. What is the exact build order? It's actually not. This is because you basically know which direction the reapers are coming from. Since you know, you can now EASILY defend. | ||
palanq
United States761 Posts
anyway, don't get a zeal, spend those mins on faster core. I would suppose that no rax in base means proxy marines if there's no gas (so, yes, do get that zeal), but proxy reaper if there is gas (so chronoboost a stalker as your first unit instead). | ||
Yamoth
United States315 Posts
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dudeman001
United States2412 Posts
On March 28 2010 09:43 Yamoth wrote: You need that zeal before stalker, if you went stalker asap, the enemy got a 30 second window to kill your probe, With zeal, you can lower the prob death down to just 2 or 3 instead of like 6 or 8 This is perfectly right imho. From my experimenting it took 11 reaper shots to kill a zealot (I may be off by 1 or 2) Either way, it takes three to kill a probe. Just that much lets you know you save the lives of at least 3 probes with that first zealot, as well as likely outpositioning the first rushed reaper. And if their micro can't handle it, the zealot can get a good hit or two on the reaper. Reapers without speed aren't immortal, they're just awesome | ||
LuDwig-
Italy1143 Posts
On March 28 2010 09:39 palanq wrote: I never get a zeal before stalker for exactly this reason. I only build a zeal before core if I scout 2 rax with no gas or something. otherwise, you need that first stalker ASAP to defend the reaper. if you do it this way then I think on most maps you don't even need to chronoboost the stalker unless it's some proxy? anyway, don't get a zeal, spend those mins on faster core. I would suppose that no rax in base means proxy marines if there's no gas (so, yes, do get that zeal), but proxy reaper if there is gas (so chronoboost a stalker as your first unit instead). Ok this is the answer. How much time it takes to have the first stalker? Is it more or less than 3:20? If it is more i suppose it is little unbalanced? (the reaper cheese would be not defendable) On March 28 2010 16:06 dudeman001 wrote: This is perfectly right imho. From my experimenting it took 11 reaper shots to kill a zealot (I may be off by 1 or 2) Either way, it takes three to kill a probe. Just that much lets you know you save the lives of at least 3 probes with that first zealot, as well as likely outpositioning the first rushed reaper. And if their micro can't handle it, the zealot can get a good hit or two on the reaper. Reapers without speed aren't immortal, they're just awesome This makes absolutesy no sense at all. If i use a zealot i will have late core late stalker..this means that my stalker will have to fight 3+ reapers and not only one..(You can't save probes if your zealot die without making damage) So the only question is: how much time to make a stalker? | ||
Markwerf
Netherlands3728 Posts
Either way the fast zealot and stalker easily stop reapers and the damage to terran's economy of fast reapers due to the delayed supply depot is more then the damage to your economy if your defense is well. Perhaps that the tech lab cost reduction makes rax -> supply -> ref possible in stead of rax -> ref -> supply in which case it's a bit more efficient for T but still not that great. | ||
fulmetljaket
482 Posts
should hold him off for long enough to get some stalkers. if not... you should research build orders more, cause my reaper rushes have def been beat before | ||
asdfTT123
United States989 Posts
It doesn't matter if you chrono boost your stalker. The reaper will reach your base by abusing terrain so this is viable on several maps - mostly LT and DO. Some T's will even go so far as to proxy their rax if it's on a less favorable map, and there's nothing you can do against it. Zealot does not help because a reaper is much faster and can be microed to kill it, then proceeding to own your probes. Chrono boosting your Stalker by going 1 gate, assimilator, pylon, core will get your Stalker out almost a full 8 seconds after the reaper has reached your mineral line in many cases, by then, you could easily lose 4-5 probes, which is instant GG at this point. The T can simply fast expo or transition to mauraders and own you any way he pleases. I have a few ideas of beating this - mainly making zealot while core is being warped in and then chrono boosting a stalker for the zeal to be a distraction. Against a good player, he can outmicro the zealot and kill a few probes in the process. On a four player map, it's basically a necessity to scout with your first pylon probe now because of this danger. | ||
Liquid`Jinro
Sweden33719 Posts
I haven't tested this BO TvP since the first patch tho, so I'm gonna give it a go. | ||
Zato-1
Chile4253 Posts
On March 27 2010 08:22 The6357 wrote: how does sentry do against reapers? can't you get sentry faster than stalkers? Sentries have armor type Light, which means Reapers do more than double the damage against them than they would against an Armored unit such as the Stalker. You're far better served by getting Stalkers against Reapers. | ||
R-Rated
United States10 Posts
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Fallen
Canada192 Posts
Pretty awesome 2v2 opening. | ||
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