• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:51
CEST 23:51
KST 06:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun10[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 [ASL21] Ro16 Group D
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2544 users

PvT Reaper Cheese - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-03-29 16:22:17
March 29 2010 16:21 GMT
#41
On March 29 2010 23:28 FrozenArbiter wrote:
I'm pretty sure if you don't kill 4-5 probes with this build you are MASSIVELY behind - going 10 rax 10 gas 10 supply fucks your eco pretty good...

I haven't tested this BO TvP since the first patch tho, so I'm gonna give it a go.


Yah.

I played someone last night who did this from his choke and only got about 3 probe kills (from my assimilator that I didn't pull). He then had to play catchup since my economy isn't really affected. If you see a reaper you should be running your probes towards your gateway so the reaper gets closer to your gateway as your stalker appears, thus reducing your probe losses. If you spot a reaper you shouldn't just keep mining and let him get free kills.

Would you run your probes if you got colossus dropped? Or if you got DT harassed? Or if there was a muta harass?

I think players need to go back to basics sometimes :/
"We have unfinished business, I and he."
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-03-29 16:39:17
March 29 2010 16:33 GMT
#42
I'd go for 2-gate-stalkers in PvT: Stalkers are IMO underestimated against Terran, mostly because Marauders deal a lot of DMG to the Stalkers, but 2-gate Stalkers are very good against all sorts of cheese with bunkers, reapers, SCV-rushes with Marines etc. They're also nice against Banshees, Hellions, Drops of some sort etc.

And against Marauders, just go for Robo after 2 gates, chronoboost an Immortal if you think the T will push soon with lots of Marauders or go for an Observer and see how many Immortals you need.

I also think Zealots aren't that good against Marauders, Reapers and all sorts of cheese anyways or at least not before the Leg-Upgrade.

I go for 2-gate Stalker into Robo against T and P and so far I think it's pretty solid.

It also translates very well into different follow-ups: You can for example play very aggressive thanks to rather early Warpgates and Immortals, good scouting thanks to Observer and make a very offensive pylon, add 1-2 gates and keep pressuring the opponent (if he went for an early expansion or is teching for example).
You can also play defensively very well thanks to Stalkers and the scouting of the Observer and take an expansion or you can do some sort of creative stuff with the vision of the observer and stalker-blink or Immortal-drops with prism etc.
https://soundcloud.com/thesamplethief
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
March 29 2010 16:52 GMT
#43
On March 29 2010 21:59 fulmetljaket wrote:
the reaper jumpes up onto ledges. there is NO SIGHT ON LEDGES WITHOUT A SCOUT. use this to your advantage. when the reaper jumps up on the ledge, have a friendly cannon or two waiting for him.

should hold him off for long enough to get some stalkers.

if not... you should research build orders more, cause my reaper rushes have def been beat before


Cannots don't seem like the most viable solution to reaper proxy to me. First off you're sacrificing a faster gateway and therefore your entire tech to make cannons, currently some of the most useless static defense. If the terran opts to NOT reaper proxy, you're already behind.

And if your timing is off and a single reaper gets past warping-in cannons and into your probe line, that's instant GG. A smart terran would send in his scouting scv after it finishes the proxy rax and see the cannons anyway, letting him either pick the right spot to hop up the cliff or switching strategies altogether.

And let's not forget maps like Kulas Ravine where the reapers jump down, not up, so sight isn't an issue.

On March 30 2010 01:33 kickinhead wrote:
I'd go for 2-gate-stalkers in PvT: Stalkers are IMO underestimated against Terran, mostly because Marauders deal a lot of DMG to the Stalkers, but 2-gate Stalkers are very good against all sorts of cheese with bunkers, reapers, SCV-rushes with Marines etc. They're also nice against Banshees, Hellions, Drops of some sort etc.


Does 2-gate stalker slow the timing for the first stalker? If it does I'd be skeptical about using this. Getting that very first stalker should be protoss's main priority.
Sup.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
March 29 2010 19:37 GMT
#44
this happened to me yesterday on Desert Oasis. proxy reaper rush, guy did a 9 rax 9 gas 10 depot build and the reaper got to me as soon as my first marine popped out, which died and it was gg. really impossible to beat unless you KNOW its coming.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-03-29 20:01:28
March 29 2010 20:00 GMT
#45
On March 30 2010 01:52 dudeman001 wrote:
Show nested quote +
On March 30 2010 01:33 kickinhead wrote:
I'd go for 2-gate-stalkers in PvT: Stalkers are IMO underestimated against Terran, mostly because Marauders deal a lot of DMG to the Stalkers, but 2-gate Stalkers are very good against all sorts of cheese with bunkers, reapers, SCV-rushes with Marines etc. They're also nice against Banshees, Hellions, Drops of some sort etc.


Does 2-gate stalker slow the timing for the first stalker? If it does I'd be skeptical about using this. Getting that very first stalker should be protoss's main priority.


You can get the first Stalker out before adding the second Gateway if you want - at least that's what I do. You can even chronoboost the first stalker, but I prefer using all my boosts on Probes right after the first pylon finishes - really gets your macro going and in my experience, the stalker comes out soon enough to defend against reaper-harrassment.
Maybe on Desert Oasis it's safer to chronoboost the stalker, just because fast-reapers are often used on this Map, the opponent knows where u are from the start and they have a pretty short distance to cover...

Atm I often go for Council instead of robo and add few Zealots when Leg-Upgrade is finished, if the opponent is pressuring you with marauders that is... Then you can get rather fast Storm which are just awesome against M&M.
Also, you should maybe mix in a Sentry to defend your ramp and shield when using lots of Stalkers, because Marauders are really scary. :S

But I like Robo with Immortals and Council for Leg-Upgrade and then Templars both very much. I just don't like using Zealots without Leg-Upgrade in the early-game because they suck against reaper, hellions, SCV+Rines-Cheese, and Marauders if you don't have Sentrys and get off some nice force fields behind the marauders so your Zealots can get to them...
https://soundcloud.com/thesamplethief
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2010-03-29 20:10:00
March 29 2010 20:09 GMT
#46
Lemme point a few things out that, I'm guessing, make this especially nasty.

Remember, the very purpose of proxies is to shorten the travel time of attacking units. The travel time is measured from the building location to the choke points for most units, but not reapers, because they can enter the base in many locations. In this way they are similar to reaver+shuttle from SC1. But unlike going reavers, barracks doesn't require 200 Gas AND can lift-off which means you don't have to pick a special, sheltered spot to place the proxy.

All that makes searching for proxies damn hard, thus making the strategy stronger.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 29 2010 20:12 GMT
#47
On March 27 2010 08:36 cartoon]x wrote:
hmm. very interesting. well, let's consider what maps this is effective on. Desert oasis, primarily? You may consider sending an earlier scout on that map, like 9 pylon > scout. So let's assume you know it's coming. If you scout the barracks soon enough, you could delay the building of the tech lab by using your probe to stand in its build location. You may be able to buy enough time to get a stalker out if you do this real gosu like. You could also attempt to wall off certain key areas of cliff with your buildings, making it more difficult for him to harass probes / easier to get him backed into a corner if he tries. You will be going for stalker, so your goal is to survive from 3:35 to about the 4:00 mark. If you can manage to delay the tech lab then you should be great; after all, the barracks will have to be pretty close to your base. Otherwise the base layout is probably the key. Pulling probe will not put you at a disadvantage as long as you don't lose too many. After all, he did go proxy barracks > reapers. You shouldn't be pulling ALL the probes. Reapers without the speed upgrade can be chased away a little better. With the good enough micro and building placement you should be able to keep him running. If you can manage to pull back some probes he gets hits in on, I think you can last those 25 seconds. Also, at what point are you building your gateway? Build it earlier and get your zealot out a little earlier.


This.

Pylon placement behind probes to block reaper in and let your zealot catch up, gg.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
March 29 2010 20:29 GMT
#48
I'm not sure what the timing on scouting would be. I usualy go 13 gate. no zeal straight to a stalker. I scoute after pylon or gateway depending on the map. You should see in their base that something is up. (though like i said i'm not sure if it would be on time)
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason168
ProTech4
StarCraft: Brood War
Larva 350
Movie 150
Sexy 88
firebathero 74
NaDa 12
Dota 2
monkeys_forever698
League of Legends
Doublelift2404
Super Smash Bros
PPMD46
Other Games
summit1g7364
tarik_tv4264
shahzam399
ceh9294
mouzStarbuck278
C9.Mang0260
elazer107
RotterdaM73
NightEnD8
Grubby1
Organizations
Other Games
BasetradeTV307
Dota 2
PGL Dota 2 - Main Stream81
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 44
• RayReign 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1471
• Shiphtur331
Upcoming Events
Replay Cast
11h 10m
Escore
12h 10m
INu's Battles
13h 10m
Classic vs ByuN
SHIN vs ByuN
OSC
15h 10m
Big Brain Bouts
18h 10m
Replay Cast
1d 2h
Replay Cast
1d 11h
RSL Revival
1d 12h
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 13h
IPSL
1d 18h
Ret vs Art_Of_Turtle
Radley vs TBD
[ Show More ]
BSL
1d 21h
Replay Cast
2 days
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.