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On April 01 2010 01:11 FiercE wrote: can someone clarify something for me?
so the queen has 4 damage for 2 attacks and the zealot has 8 damage for 2 attacks and many other units have X damage for X attacks
so if a queen or zealot attacked a roach who has 2 armor, would the queen and zealot attack be reduced by two both times? so for the queen (4-2)*2=4 damage and for the zealot (8-2)*2=12 damage
or will the queen do (4*2)-2=6 damage and the zealot (8*2)-2=14 damage
Armor is applied to each attack. The 2 armor Roach would reduce each of the Zealot 8 attack to 6 attack, so it would be 6*2 instead of 8*2.
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holy shit it looks like getting +1 armor first vs terran is soooo much better than +1 attack (as Protoss).
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How could I use the python script to generate the charts? I google it and download python 2.6, but it seems not working?
I know the database is for EXCEL, but which software should I use on python script when I found python 2.6 is not working.
any guide for the whole generating process?
thx a lot...
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TossFloss
Canada606 Posts
2010-04-15
* Update for Patch 8 * Added Marine (Stimmed) * Added Marine (Shield + Stimmed) * Added Marauder (Stimmed)
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TossFloss
Canada606 Posts
On April 16 2010 11:05 TossFloss wrote:Show nested quote +On April 09 2010 04:42 PeterDoe wrote: How could I use the python script to generate the charts? I google it and download python 2.6, but it seems not working?
I know the database is for EXCEL, but which software should I use on python script when I found python 2.6 is not working.
any guide for the whole generating process?
thx a lot... Hi PeterDoe The python script downloads all the unit stats from a MySQL database. You'll need to have MYSQL installed. Create a database with a table called 'units'. Edit the python script to include the login, password and database name for the database. You'll need to upload unit data. You can do so by opening this link And saving it as a CSV file. To upload the file into the database I strongly recommend you use PhpMyAdmin (this will require an Apache + PHP installation) After you have the database setup, run the python script and it should generate the charts.
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Has anyone tried getting super fast +1 armor as toss and pushing out with zealot sentry? With guardian shield the zealots and sentries would take a whopping 2 damage per marine attack on their health and a crushing 5 damage from marauders.
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Thank you soooooooo much Floss! This chart is an extremely helpful reference, I have been looking since day 1 to find a chart like this!
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this is really great information.. im especially intrested in the immortal results
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TossFloss
Canada606 Posts
On April 20 2010 09:04 Percutio wrote: Has anyone tried getting super fast +1 armor as toss and pushing out with zealot sentry? With guardian shield the zealots and sentries would take a whopping 2 damage per marine attack on their health and a crushing 5 damage from marauders.
It's counter-intuitive, but the marginal advantage from each armor upgrade increases the more armor you have.
Would be great if someone could try this out.
The charts are great for coming up with ideas, but those ideas need to be proved or disproved in real games.
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TossFloss
Canada606 Posts
2010-05-08 Updated for patch 11. Added carrier, void ray(uncharged), void ray(charged). Now properly accounts for air damage vs colossus (e.g. corruptor vs colossus)
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Any chance we can get an update to this?
Specifically, the number of hits spreadsheet seems like the most useful. A 15% damage upgrade might seem useful to know, but unless we know how that translates as a marginal differences in a battle, its useless. The number of hits tells us exactly what that marginal difference is.
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TossFloss
Canada606 Posts
Sure I'll produce an update which will be up by tomorrow
I'm not 100% happy with the format & display. Any suggestions here would be welcome.
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I may be misunderstanding a simple dynamic here but this is what I assume to be the case: In regards to protoss: +1 armor does not reduce damage until the shields are gone and it's attacking health.
That being said, are your calculations accounting for the transition from shield to health? Like, looking at the TvP spreadsheet; it has a marine requiring 60 additional hits to kill an archon once it has +3. I'm not sure if this +3 is armor or shields but from my (possibly flawed) understanding, I imagine that +3 armor would only tack on about 2 extra hits required to kill it.
Although I may be approaching both the inner workings of the game AND the spreadsheets wrong so forgive me if I am; I just woke up T_T
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The formats nice. I'll probably play around with it to make it easier to compare and move things around tomorrow.
@Noggin good question about toss armor. I think that his spreadsheets use both types (ie., a +1 armor Zealot would have +1 for both types of armor...but thats just a guess
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TossFloss
Canada606 Posts
On July 06 2010 04:05 taarna wrote: The formats nice. I'll probably play around with it to make it easier to compare and move things around tomorrow.
@Noggin good question about toss armor. I think that his spreadsheets use both types (ie., a +1 armor Zealot would have +1 for both types of armor...but thats just a guess
Yeah this is correct.
I should probably only upgrade the armor and leave the shields at zero; or somehow make additional columns.
Sorry for not yet releasing the update. I'm pre-occupied with real-life responsibilities. But I will get this done as soon as I can.
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On July 07 2010 02:00 TossFloss wrote:Show nested quote +On July 06 2010 04:05 taarna wrote: The formats nice. I'll probably play around with it to make it easier to compare and move things around tomorrow.
@Noggin good question about toss armor. I think that his spreadsheets use both types (ie., a +1 armor Zealot would have +1 for both types of armor...but thats just a guess Yeah this is correct. I should probably only upgrade the armor and leave the shields at zero; or somehow make additional columns. Sorry for not yet releasing the update. I'm pre-occupied with real-life responsibilities. But I will get this done as soon as I can.
Thanks for this database ! I like it !
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I have another idea for a separate sheet that would be very useful. Include attack rate and also include time to kill. I realize I'm asking a lot, but maybe you're interested :-).
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On March 22 2010 05:05 TossFloss wrote:Show nested quote +On March 22 2010 05:05 MorroW wrote: would be good to see how many hits u need as a number instead of % Sure I can put that info up as well. Will be up in a bit.
Just wondering if this was ever done, the how many hits to kill part that is. I don't see it.
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This is so awesome. There should be more than 3 pages of comments (considering whiners make threads many times this long about whining about how weak their race is).
Gonna bump as well as say @sensenmann: yes, it's right under the % advantage and its bolded and says Number of Hits.
But thank you tossfloss. Was this ever in the spotlight? I hope it was.
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This is some useful stuff if you take the time to look at it. It can be intimidating with the amount of data though.
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