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Forum Index > StarCraft 2 Strategy
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Arcalious
Profile Joined March 2010
United States213 Posts
March 31 2010 16:18 GMT
#41
On April 01 2010 01:11 FiercE wrote:
can someone clarify something for me?

so the queen has 4 damage for 2 attacks and the zealot has 8 damage for 2 attacks and many other units have X damage for X attacks

so if a queen or zealot attacked a roach who has 2 armor, would the queen and zealot attack be reduced by two both times? so for the queen (4-2)*2=4 damage and for the zealot (8-2)*2=12 damage

or will the queen do (4*2)-2=6 damage and the zealot (8*2)-2=14 damage


Armor is applied to each attack. The 2 armor Roach would reduce each of the Zealot 8 attack to 6 attack, so it would be 6*2 instead of 8*2.
Ideas
Profile Blog Joined April 2008
United States8145 Posts
Last Edited: 2010-03-31 16:26:54
March 31 2010 16:26 GMT
#42
holy shit it looks like getting +1 armor first vs terran is soooo much better than +1 attack (as Protoss).
Free Palestine
PeterDoe
Profile Joined March 2010
United Kingdom53 Posts
April 08 2010 19:42 GMT
#43
How could I use the python script to generate the charts? I google it and download python 2.6, but it seems not working?

I know the database is for EXCEL, but which software should I use on python script when I found python 2.6 is not working.

any guide for the whole generating process?

thx a lot...
When there's a shadow, you follow the sun.When there is love, then you look for the one. And for the promises, there is the sky. And for the heavens are those who can fly.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
April 16 2010 01:56 GMT
#44
2010-04-15

* Update for Patch 8
* Added Marine (Stimmed)
* Added Marine (Shield + Stimmed)
* Added Marauder (Stimmed)
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TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
Last Edited: 2010-04-18 16:09:37
April 16 2010 02:05 GMT
#45
On April 16 2010 11:05 TossFloss wrote:
Show nested quote +
On April 09 2010 04:42 PeterDoe wrote:
How could I use the python script to generate the charts? I google it and download python 2.6, but it seems not working?

I know the database is for EXCEL, but which software should I use on python script when I found python 2.6 is not working.

any guide for the whole generating process?

thx a lot...


Hi PeterDoe

The python script downloads all the unit stats from a MySQL database. You'll need to have MYSQL installed. Create a database with a table called 'units'. Edit the python script to include the login, password and database name for the database.

You'll need to upload unit data. You can do so by opening this link And saving it as a CSV file. To upload the file into the database I strongly recommend you use PhpMyAdmin (this will require an Apache + PHP installation)

After you have the database setup, run the python script and it should generate the charts.

TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Percutio
Profile Blog Joined April 2010
United States1672 Posts
April 20 2010 00:04 GMT
#46
Has anyone tried getting super fast +1 armor as toss and pushing out with zealot sentry? With guardian shield the zealots and sentries would take a whopping 2 damage per marine attack on their health and a crushing 5 damage from marauders.
What does it matter how I loose it?
Tomer
Profile Joined June 2009
United States105 Posts
April 20 2010 01:04 GMT
#47
Thank you soooooooo much Floss! This chart is an extremely helpful reference, I have been looking since day 1 to find a chart like this!
naverc
Profile Joined April 2010
United States3 Posts
April 20 2010 01:05 GMT
#48
this is really great information..
im especially intrested in the immortal results
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
April 20 2010 01:38 GMT
#49
On April 20 2010 09:04 Percutio wrote:
Has anyone tried getting super fast +1 armor as toss and pushing out with zealot sentry? With guardian shield the zealots and sentries would take a whopping 2 damage per marine attack on their health and a crushing 5 damage from marauders.


It's counter-intuitive, but the marginal advantage from each armor upgrade increases the more armor you have.

Would be great if someone could try this out.

The charts are great for coming up with ideas, but those ideas need to be proved or disproved in real games.
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TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
May 09 2010 01:21 GMT
#50
2010-05-08 Updated for patch 11. Added carrier, void ray(uncharged), void ray(charged). Now properly accounts for air damage vs colossus (e.g. corruptor vs colossus)
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
taarna
Profile Joined June 2010
United States61 Posts
July 05 2010 15:26 GMT
#51
Any chance we can get an update to this?

Specifically, the number of hits spreadsheet seems like the most useful. A 15% damage upgrade might seem useful to know, but unless we know how that translates as a marginal differences in a battle, its useless. The number of hits tells us exactly what that marginal difference is.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
July 05 2010 16:07 GMT
#52
Sure I'll produce an update which will be up by tomorrow

I'm not 100% happy with the format & display. Any suggestions here would be welcome.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Noggin
Profile Joined May 2010
United States120 Posts
July 05 2010 17:39 GMT
#53
I may be misunderstanding a simple dynamic here but this is what I assume to be the case:
In regards to protoss:
+1 armor does not reduce damage until the shields are gone and it's attacking health.

That being said, are your calculations accounting for the transition from shield to health?
Like, looking at the TvP spreadsheet; it has a marine requiring 60 additional hits to kill an archon once it has +3. I'm not sure if this +3 is armor or shields but from my (possibly flawed) understanding, I imagine that +3 armor would only tack on about 2 extra hits required to kill it.


Although I may be approaching both the inner workings of the game AND the spreadsheets wrong so forgive me if I am; I just woke up T_T
taarna
Profile Joined June 2010
United States61 Posts
July 05 2010 19:05 GMT
#54
The formats nice. I'll probably play around with it to make it easier to compare and move things around tomorrow.

@Noggin good question about toss armor. I think that his spreadsheets use both types (ie., a +1 armor Zealot would have +1 for both types of armor...but thats just a guess
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
July 06 2010 17:00 GMT
#55
On July 06 2010 04:05 taarna wrote:
The formats nice. I'll probably play around with it to make it easier to compare and move things around tomorrow.

@Noggin good question about toss armor. I think that his spreadsheets use both types (ie., a +1 armor Zealot would have +1 for both types of armor...but thats just a guess


Yeah this is correct.

I should probably only upgrade the armor and leave the shields at zero; or somehow make additional columns.

Sorry for not yet releasing the update. I'm pre-occupied with real-life responsibilities. But I will get this done as soon as I can.
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
DarthLeader
Profile Joined May 2010
Canada123 Posts
July 18 2010 14:06 GMT
#56
On July 07 2010 02:00 TossFloss wrote:
Show nested quote +
On July 06 2010 04:05 taarna wrote:
The formats nice. I'll probably play around with it to make it easier to compare and move things around tomorrow.

@Noggin good question about toss armor. I think that his spreadsheets use both types (ie., a +1 armor Zealot would have +1 for both types of armor...but thats just a guess


Yeah this is correct.

I should probably only upgrade the armor and leave the shields at zero; or somehow make additional columns.

Sorry for not yet releasing the update. I'm pre-occupied with real-life responsibilities. But I will get this done as soon as I can.


Thanks for this database ! I like it !
You will be assimilated. Resistance is futile.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 02 2010 19:30 GMT
#57
I have another idea for a separate sheet that would be very useful. Include attack rate and also include time to kill. I realize I'm asking a lot, but maybe you're interested :-).
I always try to shield slam face, just to make sure it doesnt work
sensenmann
Profile Joined July 2010
United States172 Posts
August 16 2010 22:11 GMT
#58
On March 22 2010 05:05 TossFloss wrote:
Show nested quote +
On March 22 2010 05:05 MorroW wrote:
would be good to see how many hits u need as a number instead of %


Sure I can put that info up as well. Will be up in a bit.


Just wondering if this was ever done, the how many hits to kill part that is. I don't see it.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
August 17 2010 02:12 GMT
#59
This is so awesome. There should be more than 3 pages of comments (considering whiners make threads many times this long about whining about how weak their race is).

Gonna bump as well as say @sensenmann: yes, it's right under the % advantage and its bolded and says Number of Hits.

But thank you tossfloss. Was this ever in the spotlight? I hope it was.
ZodiakLucien
Profile Joined August 2010
United States14 Posts
August 20 2010 17:47 GMT
#60
This is some useful stuff if you take the time to look at it. It can be intimidating with the amount of data though.
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