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Upgrade Analysis Data - Page 2

Forum Index > StarCraft 2 Strategy
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pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2010-03-21 23:39:52
March 21 2010 23:39 GMT
#21
Edited for stupidity.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
MeruFM
Profile Joined February 2010
United States167 Posts
Last Edited: 2010-03-22 00:00:50
March 21 2010 23:49 GMT
#22
I did something similar to these charts except you add the numbers yourself.

http://spreadsheets.google.com/ccc?key=0AhDmnMwVh3wMdEFLYzcwaXpBRGN2cTNleUpCRFJNQ0E&hl=en

Here's a preview of it.
You just copy paste the 2 gray lines for Attacker/Defender from the compilation at the bottom and you get all the attack/defense info calculated underneath.
You can also modify the shield defense stats and make your own in the gray box on the right. I didn't add shield data because that would be 4x more information to cram into an already pretty convoluted spreadsheet.

I'll add dps if people think it's useful. I made this more for myself to see what's useful for microing than anything else but sharing is caring.

edit: oops forgot to share, should work now

edit2: I'm looking at the phoenix bonus +5... Does anyone know if that +5 is also multiplied by number of attacks?
Sejong
Profile Joined March 2010
Korea (South)153 Posts
March 22 2010 04:58 GMT
#23
Thanks a lot, I am playing with a heavy zealot push and this analysis is gold as the upgrades make all the difference when there are large # of troops.
MMO Tomb
Profile Joined March 2010
United States3 Posts
Last Edited: 2010-03-22 10:56:21
March 22 2010 10:53 GMT
#24
So, correct me if I'm wrong. Upgrading armor for Protoss give HUGE advantage compared to upgrading their Attack. As for Terrans upgrading Attack is mroe effective than upgrading Armor (for bio at least). Which means it is more effective for Protoss player to focus no Armor and more effective for a Terran player to focus on Attack (for bio).

Also

For those who like Thor upgrading either Armor or Attack doesn't give any good benefit.

Nice chart!
Inside every cynical person, there is a disappointed idealist.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
March 22 2010 13:14 GMT
#25
Thanks a bunch, this is so helpful!
Do you really want chat rooms?
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 22 2010 14:05 GMT
#26
--- Nuked ---
JamesLame
Profile Joined February 2010
Sweden25 Posts
Last Edited: 2010-03-22 14:39:29
March 22 2010 14:26 GMT
#27
Excellent was looking for something like this to min max as much as possible.

nvm should have scrolled down further
Bosko
Profile Joined February 2010
United States155 Posts
March 22 2010 14:32 GMT
#28
Thanks for taking the time to do all this man, very cool.

Only thing i see wrong so far is Hellion vs. Banelings. Banelings are just bio, not light armor, so pre-igniter shouldn't have any effect on them.
Mente
Profile Joined December 2009
United States288 Posts
March 22 2010 19:01 GMT
#29
Thanks for the post this helps clear up a lot of the "issues" of when to upgrade I was having.
Solomon Grundy want pants too!
AzianPhoenix
Profile Joined March 2010
United States21 Posts
March 26 2010 21:20 GMT
#30
Hate to necro a 4 day old thread, but I've found this one to be very useful, any chance you'll continue to update the tables, especially the hits to kill for patch 6 and perhaps beyond? If not I'm sure someone (if not myself) can continue your work.
PeterDoe
Profile Joined March 2010
United Kingdom53 Posts
March 27 2010 07:51 GMT
#31
Hate to necro a 4 day old thread, but I've found this one to be very useful, any chance you'll continue to update the tables, especially the hits to kill for patch 6 and perhaps beyond? If not I'm sure someone (if not myself) can continue your work.


+1,that's what we are expecting as well
When there's a shadow, you follow the sun.When there is love, then you look for the one. And for the promises, there is the sky. And for the heavens are those who can fly.
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
Last Edited: 2010-03-27 19:16:12
March 27 2010 19:13 GMT
#32
2010-03-27 EDIT
  • Charts updated for patch 6
  • Added Battlecruiser
  • Fixed Marine vs Muta charts
  • Published chart builder program
  • Published unit stats database
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TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 27 2010 19:15 GMT
#33
On March 22 2010 23:32 Bosko wrote:
Thanks for taking the time to do all this man, very cool.

Only thing i see wrong so far is Hellion vs. Banelings. Banelings are just bio, not light armor, so pre-igniter shouldn't have any effect on them.


Can anyone else verify this?

According to the SC2 armory, Banelings are both bio and light armor.

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ccou
Profile Joined December 2008
United States681 Posts
Last Edited: 2010-03-27 21:08:18
March 27 2010 20:51 GMT
#34
can you distinguish lings and cracklings in the same manner as hellions w/ and w/o igniter?

EDIT: sc2armory is incorrect, banelings are just bio
Wake up Mr. B!
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
March 27 2010 21:07 GMT
#35
have stalkers been updates on this?
#starcraft.ie on Quakenet, Irish SC2ers assemble
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 27 2010 22:07 GMT
#36
On March 28 2010 05:51 ccou wrote:
can you distinguish lings and cracklings in the same manner as hellions w/ and w/o igniter?

EDIT: sc2armory is incorrect, banelings are just bio


Because the adrenal gland upgrade increases attack speed, not damage, the upgrade stats between cracklings and zerglings are the same

Thank you for the info regarding banelings. I am currently away from my home. I will update and post new charts when I return tomorrow.

On March 28 2010 06:07 FeeL_ThE_RusH wrote:
have stalkers been updates on this?


Yes.
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ImBackSuckas
Profile Joined May 2005
Afghanistan7 Posts
March 27 2010 22:10 GMT
#37
Few things from the Protoss perspective...

PvP
Immortals are heavily favored against stalkers regardless of upgrades
Collosus are very good against zealots and stalkers regardless of upgrades, typically only taking 4 to 5 hits to kill
Zealots, with upgraded attack reduce the number of hits to kill versus Stalkers/Zealots by 1 per upgrade
Stalkers receive the most benefit from +1 attack upgrade versus zealots, reducing hits to kill from 17 to 15

PvZ
Zealots with +1 attack take 2 hits to kill Zerglings as opposed to 3 (Like SC1). Attack upgrades for zealots not very noticeable versus hydras/roaches.
Stalkers receive little benefit from attack upgrades versus hydras/roaches/zerglings.
Colossus do mostly(barring +3 armor situations) 1 hit kills versus zergling/baneling regardless of upgrades.

PvT
Attack upgrades for Zealots/Stalkers/Immortals do not change hits to kill(very much) versus marines/reapers and negligible difference is seen versus marauders.

TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
March 30 2010 19:38 GMT
#38
2010-03-30
  • Update for Patch 7
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
ccou
Profile Joined December 2008
United States681 Posts
March 31 2010 09:07 GMT
#39
You're awesome, TossFloss.
Wake up Mr. B!
FiercE
Profile Joined March 2010
United States78 Posts
March 31 2010 16:11 GMT
#40
can someone clarify something for me?

so the queen has 4 damage for 2 attacks and the zealot has 8 damage for 2 attacks and many other units have X damage for X attacks

so if a queen or zealot attacked a roach who has 2 armor, would the queen and zealot attack be reduced by two both times? so for the queen (4-2)*2=4 damage and for the zealot (8-2)*2=12 damage

or will the queen do (4*2)-2=6 damage and the zealot (8*2)-2=14 damage
Imagine punching somebody so hard that they turn into a door. Then you found out that's where ALL doors come from, and you got initiated into a murder club that makes doors. The stronger you punch, the better the door.
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