Upgrade Analysis Data - Page 2
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							pure.Wasted
							
							
						 
						Canada4701 Posts
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							MeruFM
							
							
						 
						United States167 Posts
						 http://spreadsheets.google.com/ccc?key=0AhDmnMwVh3wMdEFLYzcwaXpBRGN2cTNleUpCRFJNQ0E&hl=en Here's a preview of it. You just copy paste the 2 gray lines for Attacker/Defender from the compilation at the bottom and you get all the attack/defense info calculated underneath. You can also modify the shield defense stats and make your own in the gray box on the right. I didn't add shield data because that would be 4x more information to cram into an already pretty convoluted spreadsheet. I'll add dps if people think it's useful. I made this more for myself to see what's useful for microing than anything else but sharing is caring. edit: oops forgot to share, should work now edit2: I'm looking at the phoenix bonus +5... Does anyone know if that +5 is also multiplied by number of attacks? | ||
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							Sejong
							
							
						 
						Korea (South)153 Posts
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							MMO Tomb
							
							
						 
						United States3 Posts
						 Also For those who like Thor upgrading either Armor or Attack doesn't give any good benefit. Nice chart! | ||
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							FarbrorAbavna
							
							
						 
						Sweden4856 Posts
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							Deleted User 61629
							
							
						 
						1664 Posts
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							JamesLame
							
							
						 
						Sweden25 Posts
						 nvm should have scrolled down further | ||
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							Bosko
							
							
						 
						United States155 Posts
						 Only thing i see wrong so far is Hellion vs. Banelings. Banelings are just bio, not light armor, so pre-igniter shouldn't have any effect on them. | ||
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							Mente
							
							
						 
						United States288 Posts
						  this helps clear up a lot of the "issues" of when to upgrade I was having. | ||
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							AzianPhoenix
							
							
						 
						United States21 Posts
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							PeterDoe
							
							
						 
						United Kingdom53 Posts
						 Hate to necro a 4 day old thread, but I've found this one to be very useful, any chance you'll continue to update the tables, especially the hits to kill for patch 6 and perhaps beyond? If not I'm sure someone (if not myself) can continue your work. +1,that's what we are expecting as well | ||
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							TossFloss
							   
						Canada606 Posts
						 
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							TossFloss
							   
						Canada606 Posts
						 On March 22 2010 23:32 Bosko wrote: Thanks for taking the time to do all this man, very cool. Only thing i see wrong so far is Hellion vs. Banelings. Banelings are just bio, not light armor, so pre-igniter shouldn't have any effect on them. Can anyone else verify this? According to the SC2 armory, Banelings are both bio and light armor. | ||
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							ccou
							
							
						 
						United States681 Posts
						 EDIT: sc2armory is incorrect, banelings are just bio | ||
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							FeeL_ThE_RusH
							
							
						 
						Ireland227 Posts
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							TossFloss
							   
						Canada606 Posts
						 On March 28 2010 05:51 ccou wrote: can you distinguish lings and cracklings in the same manner as hellions w/ and w/o igniter? EDIT: sc2armory is incorrect, banelings are just bio Because the adrenal gland upgrade increases attack speed, not damage, the upgrade stats between cracklings and zerglings are the same Thank you for the info regarding banelings. I am currently away from my home. I will update and post new charts when I return tomorrow. On March 28 2010 06:07 FeeL_ThE_RusH wrote: have stalkers been updates on this? Yes. | ||
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							ImBackSuckas
							
							
						 
						Afghanistan7 Posts
						 PvP Immortals are heavily favored against stalkers regardless of upgrades Collosus are very good against zealots and stalkers regardless of upgrades, typically only taking 4 to 5 hits to kill Zealots, with upgraded attack reduce the number of hits to kill versus Stalkers/Zealots by 1 per upgrade Stalkers receive the most benefit from +1 attack upgrade versus zealots, reducing hits to kill from 17 to 15 PvZ Zealots with +1 attack take 2 hits to kill Zerglings as opposed to 3 (Like SC1). Attack upgrades for zealots not very noticeable versus hydras/roaches. Stalkers receive little benefit from attack upgrades versus hydras/roaches/zerglings. Colossus do mostly(barring +3 armor situations) 1 hit kills versus zergling/baneling regardless of upgrades. PvT Attack upgrades for Zealots/Stalkers/Immortals do not change hits to kill(very much) versus marines/reapers and negligible difference is seen versus marauders. | ||
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							TossFloss
							   
						Canada606 Posts
						 
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							ccou
							
							
						 
						United States681 Posts
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							FiercE
							
							
						 
						United States78 Posts
						 so the queen has 4 damage for 2 attacks and the zealot has 8 damage for 2 attacks and many other units have X damage for X attacks so if a queen or zealot attacked a roach who has 2 armor, would the queen and zealot attack be reduced by two both times? so for the queen (4-2)*2=4 damage and for the zealot (8-2)*2=12 damage or will the queen do (4*2)-2=6 damage and the zealot (8*2)-2=14 damage | ||
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