I have been toying around with changelings a bit, and it seems like there is quite a lot of cool stuff you can do with them. With lots of them!
One fun possibility I found, is that if you have a few overseers, you can make lots of changelings at once, and then send them to scout your opponent's base, at no cost. This will not work if he is walled in. But if he is not, your changelings will just move there, and see whatever you want to see. Your opponent is powerless to stop this, as even though he will notice the rather obvious group of 20 changelings coming towards his base, he will still need to click on each one individually, and by that time, your changeling army can already have done its scouting work. Plus, your opponent lost a whole lot of time targetting each individual changeling while they move around.
Also, the AI for player vs player doesnt target them by itself, which means they could make great meatwalls.
Here is an example of what I mean by a changeling meatwall. Now it obviously was helped by the fact that my opponent here only had melee units, and only attack moved instead of actually targetting a few of them to get through. And I also had quite a few of them. But still, I cannot help but wonder at what else is possible with them, and if any of these uses can actually be implemented in a real game.
Maybe simply for blocking a ramp for a few extra seconds?
Cant wait for the changeling nerf. I have no problem with the unit initially, but this is one of the posts I wanted to make earlier but was busy. :D
Essentially TvZ (myself as T) earlier today, The zerg kept spawning these in my base in order to scout me constantly, seriously who notices an extra marine in your MMM combos? I actually caught him twice by being like WTF why is that marine there, then I had issues trying to get him to move back into position which is when I figured it out. The problem I have is that you have to select the unit to attack it specifically, it is not detected by turrets, and probably not by towers either. If the unit was discoverable I wouldn't have such a problem with them, you know so you can see them and attack them properly, with a bit of detection, sure no problem. But as they stand right now, they are free scouts with a minimal cost and take too much effort to target and kill.
My suggestion, make their true faces show under detection or put a timer of like 5-10 seconds on them.
I watched a cool ZvZ where there were groups of Roaches battling back an forth with Overseers overhead. One player was dropping changlings and running them through his opponent's units to disrupt their formation. Was really interesting. Can't remember what stream that was.
On March 11 2010 11:49 Canukian wrote: Cant wait for the changeling nerf. I have no problem with the unit initially, but this is one of the posts I wanted to make earlier but was busy. :D
Essentially TvZ (myself as T) earlier today, The zerg kept spawning these in my base in order to scout me constantly, seriously who notices an extra marine in your MMM combos? I actually caught him twice by being like WTF why is that marine there, then I had issues trying to get him to move back into position which is when I figured it out. The problem I have is that you have to select the unit to attack it specifically, it is not detected by turrets, and probably not by towers either. If the unit was discoverable I wouldn't have such a problem with them, you know so you can see them and attack them properly, with a bit of detection, sure no problem. But as they stand right now, they are free scouts with a minimal cost and take too much effort to target and kill.
My suggestion, make their true faces show under detection or put a timer of like 5-10 seconds on them.
HazMat where you playing around noon on US? XD
Nah, some Zerg did this to me so I started copying him. Have never been on at midnight.
Chagelings are so annoying, especially in zvz where you have to target these little zerglings
Tbh, I think changlings are a bit out of place in Starcraft. I mean it's like one of those picture book search games in Starcraft. Seeing squiggly lines for cloaked units is fine, but having a stealth mission side quest is something too much.
if you want to keep one changeling alive in your opponents base for a considerable amount of time, one trick I found is to try to hide it under one of the buildings (like right above the building so the building art covers over it)
Changelings are hella hard to targetfire. When you run it in to scout, just dance it a bit to make it harder for him to click, thatll give you a couple extra seconds.