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[G] Pro Tips (UI) - Page 7

Forum Index > StarCraft 2 Strategy
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mrproper
Profile Joined April 2010
Romania93 Posts
April 18 2010 17:00 GMT
#121
On April 07 2010 14:05 Arcalious wrote:
Here are some additional tips on Rally Points (not to be confused with a units Move command).

Rally Points can be used to instruct newly created units to automatically move to specific
locations, gather minerals or gas,

Best use this to rally ALL your Nexus/CC/Hatch to a new expo mineral field, so all workers made will saturate the new expo while you can produce workers during a battle.

Another good tactic is to rally all your unit producing buildings around your front line, so for example if your army is knocking on the enemy's door, just rally all your unit producing buildings there, and they will move by default closer to the battle. Remember to move them back if you need to fall back.

Stalking blinkers: Shift-move/shift-attack to a ridge/wall/block, shift+B over the obstacle, shift-move 3-4 squares away, shift-attack objective. This takes less than 2 seconds and you can penetrate any base, too bad the stalkers suck at any point in the game when you can do this.

On March 24 2010 17:18 TheBB wrote:
I'd like to know how I can auto-follow a unit with the camera. Haven't been able to find this out so far.

Click the portrait to center on the units. Keep the button pressed to track it.
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 18 2010 20:18 GMT
#122
On April 18 2010 14:07 Arcalious wrote:


Camera
  • Last Transmission: Pressing the Space Bar multiple times will cycle through a history of unit transmissions for up to 8 transmissions. This can allow you to reach an older unit transmission that you may have missed.




In addition, I just noticed you can click on the transmission along the left side to center on that transmission if you don't want to waste time scrolling through them. Under attack and such appear in red so this can be pretty handy to get in the habit of using instead of space, since you might be delayed using space if you just completed a building or something after you get hit.
rwrzr
Profile Joined February 2010
United States1980 Posts
April 18 2010 20:36 GMT
#123
Finding idle workers hiding in the mineral line with hotkeys, best tip for me. Reminds me of WC3 lazy peons.
FADC
FoFo
Profile Joined April 2010
Netherlands207 Posts
Last Edited: 2010-04-18 20:52:32
April 18 2010 20:42 GMT
#124
Here's one for terran that i personally found really useful when i found out about it.
(i'm not sure if it has been posted yet)

when you have your ball of MMM and you want to load up your rines/rauders into the medvacs you can just select your entire army (medvacs inlcuded it doesn't matter) and shift click all your medvacs and the units will load up until 1 is full and move onto the next one you clicked on.

i hope this helps some people ^^

oh i just remembered another one

you'll probably all know about this one but maybe somebody doesn't yet (i didn't before to long ago )

say you have 5 marines hotkeyed on '1' and you have a marauder selected.
if you click ctrl + 1, '1' becomes that marauder
but if you click shift + 1 you add that marauder to the group so '1' becomes your 5 marines + that marauder.


"we must avoid balancing SC2 by making everything suck equally hard."
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
April 19 2010 00:17 GMT
#125
awesome tips! thanks, man!
♞ Your soul will forever be lost in the void of a horse. ♞
Arcalious
Profile Joined March 2010
United States213 Posts
April 19 2010 01:35 GMT
#126
On April 19 2010 05:18 BladeRunner wrote:
Show nested quote +
On April 18 2010 14:07 Arcalious wrote:


Camera
  • Last Transmission: Pressing the Space Bar multiple times will cycle through a history of unit transmissions for up to 8 transmissions. This can allow you to reach an older unit transmission that you may have missed.




In addition, I just noticed you can click on the transmission along the left side to center on that transmission if you don't want to waste time scrolling through them. Under attack and such appear in red so this can be pretty handy to get in the habit of using instead of space, since you might be delayed using space if you just completed a building or something after you get hit.


Thanks for letting me know about that. I also think the history is more that 8 transmission? I'll update my list.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
April 19 2010 01:47 GMT
#127
On March 07 2010 04:25 ramen247 wrote:
Show nested quote +
On March 07 2010 04:23 Twe3k wrote:
Terran: You can Call down Mules on to Minerals and they will auto mine.



too obvious.


i didn't know this... thanks man!
♞ Your soul will forever be lost in the void of a horse. ♞
Arcalious
Profile Joined March 2010
United States213 Posts
April 19 2010 20:52 GMT
#128
Added

Camera
User specified locations: F2, F3, F4 can be used to set user specified camera locations (not implemented yet, but should be included soon).

Source
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 19 2010 22:48 GMT
#129
I don't know where I should be asking this, so I figure I'll ask it here. Is there any way to disable the panel of boxes at the bottom of the screen ingame (the ones that show what you have on each hotkey)? I keep on accidentally right-clicking them and they override my hotkeys. Sometimes, it seems that I might even accidentally mouse over them and they'll override the hotkeys anyways.
Arcalious
Profile Joined March 2010
United States213 Posts
Last Edited: 2010-04-21 04:37:22
April 21 2010 04:32 GMT
#130
ADDED.

Control Groups
  • Merging one control group into another: Select a control group, Hold the 'Shift' key, then click the control group key [0-9] that you want to merge to.



Note that I'm not the OP and can't update the first post, so I have been updating my list on page 6. Should it be moved to a new thread?
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2010-04-21 04:56:23
April 21 2010 04:54 GMT
#131
Everything that is relevant (UI) that is not incredibly obvious (pro) and new in SC2 (SC2 forum) should be updated in the OP. If you would like to point out anything specific that I've missed, please do so.

I'm not going to clutter the OP otherwise
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 21 2010 05:35 GMT
#132
On April 21 2010 13:32 Arcalious wrote:
ADDED.

Control Groups
  • Merging one control group into another: Select a control group, Hold the 'Shift' key, then click the control group key [0-9] that you want to merge to.



Note that I'm not the OP and can't update the first post, so I have been updating my list on page 6. Should it be moved to a new thread?


Hmm seems a little redundant right? If you're already listing that shift adds currently selected units into the specified control group, that's enough to remember right?
Arcalious
Profile Joined March 2010
United States213 Posts
April 21 2010 16:44 GMT
#133
On April 21 2010 13:54 azndsh wrote:
Everything that is relevant (UI) that is not incredibly obvious (pro) and new in SC2 (SC2 forum) should be updated in the OP. If you would like to point out anything specific that I've missed, please do so.

I'm not going to clutter the OP otherwise


Good point, I can understand that.


On April 21 2010 13:54 azndsh wrote:If you would like to point out anything specific that I've missed, please do so.


This is the only I can think of at the moment.

Protoss.
Shift warping units: Holding the 'Shift' key will warp in additional units of the same type by just clicking on the ground. Example, type W to select Warpgates, type Z to warp in Zealot, then click on the ground at several locations. Very quick way to warp in units.
Arcalious
Profile Joined March 2010
United States213 Posts
April 21 2010 16:47 GMT
#134
On April 21 2010 14:35 BladeRunner wrote:
Show nested quote +
On April 21 2010 13:32 Arcalious wrote:
ADDED.

Control Groups
  • Merging one control group into another: Select a control group, Hold the 'Shift' key, then click the control group key [0-9] that you want to merge to.



Note that I'm not the OP and can't update the first post, so I have been updating my list on page 6. Should it be moved to a new thread?


Hmm seems a little redundant right? If you're already listing that shift adds currently selected units into the specified control group, that's enough to remember right?


Yeah, you are right. I removed it. For some reason, I thought merging one control group into another was different, but it really is not.

Thanks.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 21 2010 18:30 GMT
#135
bunkers also have their own rally points. This is useful if you find yourself being rushed, and have to constantly dance your units in and out of bunkers.
next week on Everybody Loves HypnoToad:
skronch
Profile Blog Joined December 2008
United States2717 Posts
April 21 2010 22:53 GMT
#136
this is really really helpful. thanks
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-05-02 07:25:30
May 02 2010 07:05 GMT
#137
Great thread

So, what are you guys actually doing for queen micro? Since hotkeying hatchery/queen together doesn't seem to work? Do you have hatcheries in one hotkey (for general larva spawning), and queens in another, injecting larva through the minimap or do you manually put the screen on hatcheries and then inject larva by placing inject larva on the graphical hatchery?

Also, if you hotkey all the queens and use inject larva, will always the closest queen go to the hatchery you injected on (provided both have enough energy to do it)?
For I am the Queen of Blades. And none shall ever dispute my rule, again...
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 02 2010 12:34 GMT
#138
On May 02 2010 16:05 ayadew wrote:

Also, if you hotkey all the queens and use inject larva, will always the closest queen go to the hatchery you injected on (provided both have enough energy to do it)?


Yes. Without this you're screwed.
blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-05-02 13:20:18
May 02 2010 13:19 GMT
#139
On May 02 2010 21:34 HeyheyLBJ wrote:
Show nested quote +
On May 02 2010 16:05 ayadew wrote:

Also, if you hotkey all the queens and use inject larva, will always the closest queen go to the hatchery you injected on (provided both have enough energy to do it)?


Yes. Without this you're screwed.


Haha, well, I play in top rank Silver so I'm pretty noob But I will use this from now on.. thanks.
Whats a good idea for hotkeys? 4 - Queens, 5 - Hatcheries?
For I am the Queen of Blades. And none shall ever dispute my rule, again...
mrproper
Profile Joined April 2010
Romania93 Posts
May 02 2010 17:17 GMT
#140
bump - some UI changes made tips in this thread unusable (zerg and protoss).

Protoss - you can chrono-boost your buildings using the mini-map and careful clicking on your desired building. Selected building will appear highlighted on the minimap. This should work in similar fashion for zerg.
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