roaches good vs zealots->tech to robo is needed
[H]Unit Counters
Forum Index > StarCraft 2 Strategy |
fseer
United States13 Posts
roaches good vs zealots->tech to robo is needed | ||
Chairman Ray
United States11903 Posts
Roaches>Zeal/Stalkers/Colossi Zeal/Stalkers/Colossi>Lings Lings>Immorals Immortals>roaches PvT Stalkers/colossi>Marines Marines>Immortals Immortals>Marauders/mech Marauders/mech>Stalkers/Colossi This is pretty basic. You also want to factor in support units such as sentries, temps, banshees, etc. I got two pages of notes of every scenario that counters every other scenario, I'll type that up sometime tomorrow. | ||
Whiplash
United States2928 Posts
Colossus > Hydralisks I know | ||
Floophead_III
United States1832 Posts
I'll post up some stuff about PvT since that's currently the matchup I've played the most and know the most about: marines > zealots without charge Marauders > stalkers alone Zealots and marauders are fairly even it depends on army size and control until charge is out, then zealots slaugher them (and marines too) Collosus > marines Collosus + stalker > marine marauder (Collosi can just stay out of range and use the stalkers as a meat shield. Marines die instantly and marauders get wrecked by stalkers if they go after the coli and wrecked by the coli if they go for the stalkers.) Thor > collosus (in equal numbers due to rape, i mean particle, cannon) Tanks + turret > collosus Vikings > collosus (for obvious reasons) Stalkers > Vikings and do ok vs thors, especially with other units around (collosus/immortal/zealot) Banshees > stalkers (surprising but learned that one the hard way) Void rays > seige tanks and banshees (also for obvious reasons) Helions > zealots Zealots > seige tanks Seige tanks > stalkers (poor guys group up so hard and the splash is so devastating) Void rays > BC BC > everything that's not void rays (not kidding, they're so good, tore through stalkers like butter) Mothership > everything =D edit: Marauders/mech>Stalkers/Colossi is wrong from my experience. Stalkers/coli is stronger. | ||
fseer
United States13 Posts
also obviously not everything has to be better than others, some things can be fairly even, such as zealot dragoon vs tank vulture in sc1, or zealot/goon/templar vs ling/lurker/hydra (or somehting else depending on the number of units i guess) i guess another question to ask is the responses one should be taking towards certain units (and how far to go with them). For example, after lair in sc1 u need 2/3 cannnons if u see second gas, etc.. but it might be too early in the game for that yet | ||
orangecoconut
Canada8 Posts
Seriously, this would be incredibly helpful for those that haven't had time / been bothered to go through all the unit's damage / armour types. Do it! (please) | ||
Tef
Sweden443 Posts
| ||
Klive5ive
United Kingdom6056 Posts
I don't have the beta but I could make a chart from SC2Armory (then people who have the beta can correct the old information). Edit: Here we are Unit/ArmourType/UnitType/Attacktype/AttackGroundAir Protoss Probe / Light Mechanical / Normal Ground Zealot / Light Biological / Normal Ground Stalker / Armoured Mechanical / +DMG Armour Ground/Air Sentry / Light Mechanical / Normal Ground/Air Observer / Light Mechanical Immortal / Armoured Mechanical / +DMG Armour Ground Warp Prism / Armoured Mechanical Colossus / Armoured Mechanical-Massive / AOE Ground Phoenix / Light Mechanical / +DMG Light Air Void Ray / Armoured Mechanical / +DMG Armour Ground/Air High Templar / Normal Biological Dark Templar / Normal Biological / Normal Ground Archon / Light Psionic / +DMG Bio Ground/Air Carrier / Armoured Mechanical-Massive / Normal Ground/Air Mothership / Normal Mechanical-Massive / Normal Ground/Air Terran SCV / Light Mechanical / Normal Ground Mule / Light Mechanical Marine / Light Biological / Normal Ground/Air Marauder / Armoured Biological / +DMG Armour Ground Reaper / Light Biological / +DMG Light Ground SPECIAL: +DMG Buildings Ghost / Normal Biological / +DMG Light Ground/Air SPECIAL: +DMG Biological Hellion / Armoured Mechanical / +DMG Light Ground Siege Tank / Armoured Mechanical / +DMG Armoured Ground SPECIAL: AoE Ground Thor / Armoured Mechanical-Massive / Normal Ground +DMG Light Air Viking / Armoured Mechanical / Normal Ground +DMG Armoured Air Medivac / Armoured Mechanical Raven / Light Mechanical Banshee / Light Mechanical / Normal Ground Battlecruiser / Armoured Mechanical-Massive / Normal Ground/Air Zerg Drone / Light Biological / Normal Ground Overlord / Armoured Biological Zergling / Light Biological / Normal Ground Queen / Normal Biological / Normal Ground/Air Hydralisk / Light Biological / Normal Ground/Air Baneling / Normal Biological / +DMG Light Ground Overseer / Armoured Biological Roaches / Armoured Biological / Normal Ground Infestor / Light Biological Mutalisk / Light Biological / Normal Ground/Air Corruptor / Armoured Biological / +DMG Massive Air Nydus Worm / Armoured Biological Ultralisk / Armoured Biological-Massive / Normal Ground SPECIAL: +DMG Buildings Brood Lord / Armoured Biological / Normal Ground Broodlings / Light Biological / Normal Ground Changeling / Light Biological | ||
lololol
5198 Posts
Void ray deals damage to ground, too. Raven and Banshee are light. High/Dark Templars, Archon, Mothership, Ghost, Baneling do not have an armor type. They are just biological/psionic, e.t.c This is off the top of my head, so there's probably more inaccuracies. | ||
Klive5ive
United Kingdom6056 Posts
On February 24 2010 00:13 lololol wrote: Sentry does not deal bonus damage. Void ray deals damage to ground, too. Raven and Banshee are light. High/Dark Templars, Archon, Mothership, Ghost, Baneling do not have an armor type. They are just biological/psionic, e.t.c This is off the top of my head, so there's probably more inaccuracies. Thanks for that. I updated the Sentry, Raven, Banshee and Void ray(that was a typo but thanks). I didn't remove the Light/armoured on those units though. Are you sure about that? It seems quite strange that they don't have a type at all. | ||
lololol
5198 Posts
I've also seen replays where units clearly do not deal their bonus vs armored and light against motherships and banelings, so I'm sure for those 2, and it's not very likely that the description lies for the other ones. | ||
Malingo
United States45 Posts
but thanks a lot this is really great! | ||
Klive5ive
United Kingdom6056 Posts
On February 24 2010 03:43 lololol wrote: The units just have their properties listed, and armored/light aren't specificly differentiated. For example, the Hatchery is "Armored - Biological - Structure", while the Archon is just "Psionic". There are also 2 units that deal bonus damage to other properties(corruptors - masive and archons - biological). I've also seen replays where units clearly do not deal their bonus vs armored and light against motherships and banelings, so I'm sure for those 2, and it's not very likely that the description lies for the other ones. I guess that makes sense, in SC1 there was like "normal" type which didn't take extra damage from anything. I'll update it with that. On February 24 2010 04:08 Malingo wrote: i think collosi are massive are they not? but thanks a lot this is really great! Yeh SC2 armory does list them as massive, it also lists what is Psionic. I just didn't think it was relevant. But actually it is relevant because the Pheonix can't lift "massive" units, so I'll update that too. | ||
lololol
5198 Posts
The 3rd armor type in BW is medium. Only a few units have it - vultures, hydras, lurkers, queens, defilers and corsairs and similarly there are only a few units that aren't light or armored in SC2, but the difference is that medium armor isn't clearly better than the 2 other types. | ||
Klive5ive
United Kingdom6056 Posts
On February 24 2010 04:46 lololol wrote: I forgot to add the queen to the list of units without an armor type. All others units are either light or armored. The 3rd armor type in BW is medium. Only a few units have it - vultures, hydras, lurkers, queens, defilers and corsairs and similarly there are only a few units that aren't light or armored in SC2, but the difference is that medium armor isn't clearly better than the 2 other types. Thanks I changed the Queen. | ||
| ||